
Amberheart Amulet
Game 5.2.1RelicAccessoryfern5 gold
Cooldown4.199999809265137s
When time of day changes:
• Gain Current Value [max health] per [star] [pet][plant]
Every # seconds:
• Cleanse Dynamic Curse 0;0 [curse] and Dynamic Slow 0;0 [slow] per [star] [plant]
On shop entered:
• Increase [max health] gained by 1 permanently
• Get 1 common [plant]
ItemLevelsRelic levels
| Level | Cards | Coins | Upgrade |
|---|---|---|---|
| 1 | 40 | 0 | Starting level |
| 2 | 60 | 0 | Special upgrade |
| 3 | 100 | 0 | Special upgrade |
| 4 | 300 | 0 | Special upgrade |
| 5 | 500 | 0 | Special upgrade |
| 6 | 800 | 0 | Special upgrade |
| 7 | 1,200 | 0 | Special upgrade |
| 8 | 1,600 | 0 | Special upgrade |
| 9 | 2,000 | 0 | Special upgrade |
| 10 | — | — | Special upgrade |