Equilibrium

Equilibrium

When time of day changes:

  • Per Details unavailable for this data version Armor your opponent has more than you:
  • Gain 2 Armor
  • Per 10 Health your opponent has more than you:
  • Heal for 2 Health
  • Overheal from this effect becomes Max Health

Levels

Stat modifiers and ability milestones extracted from the game’s boon upgrade track.

LevelCardsCoinsUpgrade
100Starting level
200Effect data unavailable
300Effect data unavailable
4Effect data unavailable