Official patch notes

Update 0.13

Patch notes v0.13 June 17, 2024 Update 0.13 Balance changes ↓ Added: Added Levels for all items. Added Purchasable Chests Added Double Hero XP for a rewarded ad. Added Upgradeable filter for items. Added Localization for Polish, Turkish, Ukrainian, and Chinese. Allow clicking opponent in combat to see their Hero stats Changes: Buying the hero level 10 bundle after leveling up the character now refunds any exp & coins spent on the earlier levels Removed the time recharge time on Trophy Chests. Play and claim all you like. New Settings UI Accuracy now clamps to both 0% and 100% in the tooltip. Shop Rarities have been reworked to show more rares mid and late game. Updated the embedded offline builds and added more variety Fixes: Fixed match over screen displaying incorrect values Fixed Dagger, Boulder, Rock level 13 not working correctly (cooldown reduction) Fixed tooltips expanding width too much Fixed a bunch of localization issues (probably more to come) Fixed Sniper Scope overwriting the buffed value Fixed UI state where IAP system couldn’t get initialized (eg. due to no connection) Fixed issue where items could be duplicated between sessions Fixed issue where non-hero-specific chests did not pay out the intended rarities Fixed Soulstealer getting buffed by instead of Items removed from the shop. They are now only craftable. Ironsword (Rare) Leather Belt (Rare) Mallet (Rare) Willow Wand (Rare) Health Potion (Rare) Poison Potion (Epic) Mana Potion (Epic) This update ships with balance changes — see the full 0.13 balance breakdown . Balance changes Amethyst Blade On hit 2 → 1 On critical hit 3 → 2 Ancestral Spirit Cooldown 4.6s → 4.1s Axe of Abraxas Damage 10-15 → 12-17 Remove 2→3 on hit Berserker Potion below 20% → 30% Blazing Rod Cooldown 2.7s → 3.1s Burning Water Use 9 → 7 Gain 100 max (once) → Gain 100 max and Heal for 100 (once) Champion’s Ripper Damage: 7-10 → 9-14 Rarity Epic → Legendary Cinderstaff Cooldown 3s → 3.3s Conflagration Staff Cooldown 3.2s → 3.4s Inflict 8 → 7 Dagger : 90% → 80% Defender’s Shield 20% → 100% chance to prevent 8 → 6 Double-ender Damage: 4-6 → 5-7 Dusty Book Add: On shop entered: 25% to get an Essence Fine Sword : 95% → 85% On critical hit: Gain 1 → 3 Fire Vortex Inflict 1 → 2 per Ranged Weapon Giants Belt 50% → 100% chance to get 1 on potion use. Gloves of Power On Weapon hit: 20% → 15% chance to gain 1 weapon gain: +5 → +3 Hag’s Cauldron Added Poison Apple to the Ingredient List Hooked Dagger : 90% → 85% Ice Burn Scepter Stamina Cost 2 → 1.2 Knights Aegis 25% → 100% chance to prevent 5 → 4 Magic Dagger : 90% → 85% Mana Stew Cooldown 27s → 26s Gain 6 → 8 Gain 2 → 62 Nightshade Cost: 4 → 3 Rarity: Epic → Common Poison Apple Accessory → Plant Poison Dagger : 95% → 85% Royal Seax : 90% → 85% Rune of R’lyeh Damage: +10 → +5 Critical Hit Chance +50% → 25% Critical Damage +200% → 100% Serpent’s Tongue 30% → 40% chance to inflict 2 random Debuffs Heal for 42 → 64 Shield Spikes On 22 → 16 gained by Armor: Gain 3 . Skull Cap Stun Prevention: 20% → 30% Reduce Damage by 20% → 30% for 5s Gain 10→25 Staff of Wisdom On critical hit: Gain 3→12 Crafting Recipe: Broom + Magic Essence → Willow Wand + Magic Essence Stonehide Mask Gain 40→65 Throwing Hatchet Stamina Cost 1.8 → 1.4 Damage 5-8 → 6-9 Tournament Lance Damage 5-7 → 7-9 Unbreakable Wall 20% → 100% chance to prevent 20 → 12 Willow Wand On hit: Gain 1 → 50% chance to gain 3 Wildfire Essence When Items inflict , Gain 1 for every 1 → 2 Inflicted. Woodman’s Axe On hit: 50% chance to inflict 2 → 3
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