Official patch notes
Update 0.27
Patch notes
v0.27 December 11, 2024
Update 0.27
Balance changes ↓ New features
Google play cloud save
We’ve added a platform specific cloud save. We recommend you use this, as it should be more stable than the Epic solution, however if you want to save across platforms from android to/from iOS, you will need to keep the epic connection.
Item Discovery Rewards
We’ve added the item discovery rewards back into the game with an improved format, and when you open the new version you open the app, there’s a compensation package of and for you for missing the feature in previous updates.
Seasonal Music theme
In keeping with the season we’ve added a new musical theme.
2x Gem bonus on all first gem purchases
Everybody likes gems, here’s more of them.
Daily Deals
Daily deal rerolls added
Confirmation when buying daily deal
Quality of Life
Volume slider for Hero Voices
Inventory saving improved
One finger rotation
Cooldown effect alternative
Changed position of reroll and banishing stone buttons
Buffs and Debuffs made into icons
“Don’t ask again for this run” for fight warnings
Added Resist debuff item indicator
Trophy Icon made more golden
Quests
Further reduced requirements for a lot of quests
Changed Fishing quest to now count each activation of Go Fishing instead of Fish caught
Fixes
Added missing curse level in UI for Enoch levels
Fixed that GameMode selection could visually desync if logging into an account
Fixed issue where Banishing overlay could interfere with tooltips
Tall items could overlap with UI buttons in the shop
This update ships with balance changes — see the full
0.27 balance breakdown .
Balance changes
Shared
Poison Dagger
On hit:
Removed: 50% chance to: Inflict 2
Added: Inflict 2
Hooked Dagger
On hit:
Removed: 50% chance to: Inflict 2
Added: Inflict 2
Lava Dagger
On hit:
Removed: 50% chance to: Inflict 4
Added: Inflict 3
Royal Seax
On hit:
Added: 50% chance to: Gain 1
Poison Potion
When opponent heals:
Inflict 4→5
Wing Clipper
Added: Tool tag
Stamina cost: 1.2→1.0
On hit:
Added: Inflict 2
Use 4→5 from opponent to:
Gain +2 → Inflict 2
Gain +10% →Gain +10% faster attacks
Level Bonus: On hit:
20% chance to gain 1 →inflict 2
Woodsman’s Axe
Added: Tool tag
Ancient Vessel
Renamed: Ancient Relic→Ancient Vessel
Speed Essence
Removed: Use 15 and become Invulnerable for 3 seconds
Added: Every 5 seconds:
items gain 2
Use 15 and become Invulnerable for 3 seconds (once)
Golden Tail
Added: pattern
Every 4.2 seconds:
Added: This and items gain 3
Added: Overload (24 ):
Gain 2 and 2
Fur Boots
Start of combat:
Added: Gain 2
Added: Gain 2
Every 3.7 seconds:
Added: This and items gain 3
Added: Overload (27 ):
Gain 3 and 3
Polyphemus’ Bane
On hit:
Added: Gain 2
Added: Overload (25 ):
Gain +30%
Neptune’s Wrath
Added: Tool tag
On hit:
50% chance to:
Added: Gain 5
On critical hit:
Added: Gain +30%
Removed: Per on opponent: Gain +5%
Added: Overload (30 ):
Gain +30%
Iron Bar
Added: Overload (9 ):
items gain 1 every 2 seconds
Steel Bar
Added: Overload (12 ):
items gain 1 every 2 seconds
Gain 1 every 2 seconds
Adamantite Bar
Added: Overload (12 ):
items gain 1 every 2 seconds
Gain 1 every 2 seconds
Cleanse 1 every 2 seconds
Bronze Bar
Added: Pattern
Added: Overload (9 ):
items gain 1 every second
Gold Bar
Added pattern
Added: Overload (6 ):
items gain 2 every second
Golden Skull
Added: :Star pattern:
Added: Overload (9 ):
items gain 2 every second
Gain 1 every second
Gothic Shield
Added: :Star pattern:
Added: Overload (15 ):
items gain 1 every second
Gain 1 every second
On shop entered:
Gain 2→5 extra Gold
Celestial Teapot
Added: pattern
Every 3.2 seconds:
Added: This and items gain 3
Added: Overload (33 ):
Cleanse all
Celeste
Recharge Rucksack
Removed: Start of combat: Items inside gain 1
Added: Spark inside activates: Heal for 3
Added: Power Cluster inside activates: Heal for 5
Power Cluster
Changed recipe: Spark + Spark
Thunderfork
Accuracy: 75→80%
On hit: 50% chance to gain 1 →On hit: Gain 1
Overload (12→14 )
Gain 40% and 80% →Gain 50% and 50%
Voltaic Shiv
On hit: 50% chance to gain 1 →On hit: Gain 1
On hit: Gain +2→1 max
Added: Per : Gain +1%
Overload (18→21 )
Gain 45→50% and 100→50%
Thunder Sword
On hit:
Gain +3→2 max
Gain 1→2
Removed: On critical hit: +3% chance per to gain 1
Added: Per : Gain +1%
Overload (22→30 )
Gain 50% and 120→50%
Stormcloud Staff
On hit:
Added: Gain 2
On critical hit:
Stun a random enemy weapon for 1 second→Gain 2
Added: Per on this: Gain +1%
Overload (24→33 ):
Gain 24→12
Removed: On stop entered: 50% chance to get 1 Spark
Thunderstorm Spear
Changed weapon type: Melee→Ranged
On hit:
Gain +5→3 max
Added: Gain 3
Removed: On critical hit:
Stun a random enemy Weapon for 2 seconds
3% chance per to gain 2
Added: Per : Gain +1%
Overload (30→50 )
Gain 60→50% and 120→50%
Inflict 38→30
Gain 38→15
Removed: On shop entered: 50% chance to get 1 Power Cluster
Level bonus: 25% chance to gain +4→3 max and 4→3
Elementium Ore
Removed: After 10 seconds: Gain 8
Added: When this gains :
Gain 1
Elementium Bulwark
Added: When this gains
Gain 1
When hit (Weapons):
40% chance to:
Added: Gain 1
Overload (24→36 )
Fulmination Hammer
Changed recipe: Brainsquasher + Elementium Ore→Mallet + Elementium Ore + Power Cluster
Changed pattern
On Hit:
Remove 4 →Remove 3 per Weapon
Added: Gain 1 per Weapon
Removed: On Weapon hit: Gain 1
Added: Per : Gain +3%
Overload (36→33 ):
Removed: Deal 1-200
Added: Gain +50%
Fixed: Lvl 15 Level Bonus now increases from 20%→40% chance on hit to stun a random enemy item for 1 second
Stormbreaker Armor
Added: When this gains :
Gain 1
Lightning in a Bottle
Cost: 6→5 Gold
Flashy Boots
Start of combat:
Added: Gain 3 and 3
Weapons gain +15 max and +50% for 8 seconds→
Weapons gain +50% and +50% for 8 seconds
Every 3.5 seconds:
items gain 2→This and items gain 4
Overload (26→32 )
Charged Tesseract
Every 6→4 seconds: Gain 1 →Gain 1
*Level Bonus:
Every 6→4 seconds: items gain 1→4
Stormbound Tranquility
Changed recipe:
Charged Tesseract + Power Cluster→Bronze Bar + Charged Tesseract + Power Cluster
Every 3.2 seconds:
Removed: Gain 1
Added: On shop entered:
Gain 3 extra Gold
Electrostatic Scroll
Every 5 seconds:
Added: Use 4 to gain 3
Overload (25 ):
Deal 1-25 →Gain 4
*Level Bonus:
After 6 seconds: 4% chance (per level) to gain 3
Chain Lightning Tome
Every 5 seconds:
Added: Use 6 to:
Stun 3 random enemy items for 1 second
Deal 1-15 (3 times)
*Level Bonus:
After 6 seconds: 8% chance (per level) to gain 12
Rolling Thunder Tablet
Every 5 seconds:
Removed: Stun a random enemy item for 1 second
Added: Use 9 to:
Stun for 1.5 second
Stun a random enemy item for 0.1 second per
Removed: After 12 seconds
Deal 1-75
Gain 9
Overload (40→45 ):
Stun 3→5 random enemy items for 1.5 seconds
Deal 1-60→1-50 (3→5 times)
*Level Bonus:
After 6 seconds: 8% chance (per level) to gain 18
Shock Gloves
Overload (28→24 )
Gain +2→6 max per second for 30 seconds
Cyclone Gem
On item activation:
10% chance to:
Added: Inflict 1
Overload (36→30 ):
Removed: Gain 100
Added: Gain 7 and inflict 3 per second for 30 seconds
Electric Crown
When hit (any): 10%→25% chance to: Inflict 1 per 4
Overload (32→50 ): Cleanse all
Level Bonus: After 14 seconds: 40% chance to gain 20→28
Thunder Rat
Damage: 1-14→1-25
On Hit:
Rats→This and Rats gain +1→3 max
Added: Gain 1 per Rat (Rat Kings actually count for three now)
Added: Stun a random enemy Item for 0.1 second per
Removed: Every 2.5 seconds:
Removed: Gain 1 per Rat (moved to On Hit)
Removed: Rats are stunned for 1 second
Overload (34→25 ):
Removed: Rats gain +12 max and +50%
Added: Stun 1 random enemy item per Rat for 2.5 seconds
Added: On shop enter: Attract a Rat
Level Bonus: On hit:
20% chance this and Rats gain +10% →+10 max
Thunderstrike Ring
On Weapon hit:
Added: Gain 1
On Weapon critical hit:
Added: Gain 1
Overload (34→90 )
Liquid Electricity
Changed pattern:
Added: On Potion activation: Gain 1 random buff per Potion
When you get stunned: Gain 4→3 random buffs per Potion
Overload (35→50 )
Potions gain 15 → Potions gain +1 use
Glaring Bulb
Added: When this gains :
Heal for 2
Overload (60 ):
Added: Cleanse all
Reworded: Inflict 4 per Item with a power→with a counter
On Shop Entered:
Increased chance of Sparks in the Shop→Get 1 Spark
Storm Lute
Damage 1-12→1-11
On hit:
Added: Gain 2
Reworded: On item Overload activation→When items Overload:
Gain 10→11 random buffs
Overload (40→44 ):
Gain 70→11
Items gain 10→11
Ronan
Tournament Lance
Changed weapon type: Melee→Ranged
Changed Star pattern
Start of combat:
Gain 1→2 per Cactus
On hit:
Added: Gain +1% per Cactus
Added: Gain +2% per
Errant Lance
Changed weapon type: Melee→Ranged
Changed Star pattern
On hit:
Added: Gain +1% per Cactus
Added: Gain +3% per
Level Bonus: On critical hit: Deal 2/4→1/2 per
Piercing Lance
Changed weapon type: Melee→Ranged
Ironwill Banner
On Every Fatigue activation:
Gain 5 →Gain 1 per Armor
Gain 1 per Armor:→Heal for 2 per Armor
Chana
Chillbane
Use 3 to inflict 5→4
Frostbite Wand
Use 4 to inflict 7→6
Cryoblaze Staff
Use 5 to inflict 10→8
Frost Tome
On Weapon hit:
25% chance to: Inflict 4→3
Every 4 seconds: Use 8→6 to inflict 6→5
Nymphedora
Ranger’s Satchel
Item inside activates:
50→40% chance to gain 1
Light Bow
Damage: 2-7→3-8
Cooldown: 2.2→2.6
Stamina cost: 1→1.2
On hit:
20→25% chance to gain Hunter’s Mark
Level Bonus: On critical hit:
50→25% chance to gain 1/2/3
Hunter’s Bow
On hit:
Use 3→2 to gain +2→1
Silverbark Bow
On hit:
Added: Gain 2
Added: Use 3 to gain +2
On critical hit:
Gain +3 →Gain 1
Gain +5% →Gain Hunter’s Mark
Evergreen Arc
Added: Counts as 3 Dragonleaf
Hunting Knife
On hit: 50% chance to:
Gain 3→2
Stalker’s Shiv
On hit: 50% chance to:
Gain 3→4
Eagle Eye Amulet
Per :
items gain +2→1%
Snake Oil
Every 4.2 seconds:
Gain 2→1
Arrow Sheath
Every 4 seconds:
Gain 3→2
Shadow Armor
Start of combat:
Gain 3→2
Removed: Use 10 : Become invulnerable for 2 seconds (once)
Added: Every 7.3 seconds:
Use 5 to become invulnerable for 1 second (twice)
Predator Scales
Start of combat:
Gain 5→4
Added: When hit ( ):
50% chance to:
Reduce taken by 10% for 2 seconds
Removed: Use 10 : Become invulnerable for 3 seconds (once)
Added: Every 7.2 seconds:
Use 7 to become invulnerable for 1.5 seconds (twice)
Reptile Stalker
On critical hit:
50% chance to:
Gain 3→2 per Dragonleaf
Harkon
Stonehide Mask
Reworked:
Start of combat:
Gain 65
Reduce stun duration by 25%
Reduce taken by 25% for 12 seconds
After 12 seconds:
Transfer all , and to the opponent
Health below 20%:
Heal for 6 per on you
Lost Runeword
Changed pattern
Added: Start of combat: Gain 13 per second for 13 seconds
Added: After 13 seconds: Gain 3 per Lost Symbol
World’s End
Damage: 13-22→18-28
On hit:
Inflict 2→3 random
Removed: Gain 2 random buffs
Added: Gain 2
Added: Gain 1
40→50% chance to:
Trigger a free attack
Added: Gain 4
Removed: Gain +3 for 5 seconds
Tink
Welding Torch
On hit:
Inflict 5→4
Per on opponent: Gain +10→5%
Big Clockwork Bomb
Cooldown 12.6→10.2 seconds
Inflict 4→6 per Clockwork
Portable Siege Engine
Added: Every 6.2 seconds: Gain +10% faster activation
Added: Every 6.2 seconds: Rocks and Boulders gain +4
Added: On shop entered: Get 1 Rock
Buzz
Lily Pad Prince
Start of combat: Gain +3→+6 per Pet
Pollen Palace
Start of combat: Bees gain +1→+3 per Honey
Razorvine
Added: On Pet critical hit: Deal 1 per
Sage
Plague Ichor
Inflict 1→3 per Plague Ichor
Inflict 1→2 per Plague Ichor
Timeless Hourglass
Both players cleanse 50 →All
Changed:Both players heal for 500→1000
Removed: Inflict 3 and 3 per Accessory
Removed: Stun both players for 5 seconds
Added: Health below 20%: Weapons gain +6 and +10% crit chance per second for 5 seconds
Level Bonus: Start of combat: 10% chance (per level) to:
Inflict 5 → Weapons gain +1% per second for 60 seconds
Noxious Lantern
Every 2.2 seconds:
Added: Inflict 2
Enoch
Soul Harvester
Changed recipe: Duskreaver + Unholy Skull→Duskreaver + Weathered Skull
Reaper’s Judgement
Changed recipe: Soul Harvester + Ancient Soul→Soul Harvest + Death Essence
Read the official update