Official patch notes

Update 0.27

Patch notes v0.27 December 11, 2024 Update 0.27 Balance changes ↓ New features Google play cloud save We’ve added a platform specific cloud save. We recommend you use this, as it should be more stable than the Epic solution, however if you want to save across platforms from android to/from iOS, you will need to keep the epic connection. Item Discovery Rewards We’ve added the item discovery rewards back into the game with an improved format, and when you open the new version you open the app, there’s a compensation package of and for you for missing the feature in previous updates. Seasonal Music theme In keeping with the season we’ve added a new musical theme. 2x Gem bonus on all first gem purchases Everybody likes gems, here’s more of them. Daily Deals Daily deal rerolls added Confirmation when buying daily deal Quality of Life Volume slider for Hero Voices Inventory saving improved One finger rotation Cooldown effect alternative Changed position of reroll and banishing stone buttons Buffs and Debuffs made into icons “Don’t ask again for this run” for fight warnings Added Resist debuff item indicator Trophy Icon made more golden Quests Further reduced requirements for a lot of quests Changed Fishing quest to now count each activation of Go Fishing instead of Fish caught Fixes Added missing curse level in UI for Enoch levels Fixed that GameMode selection could visually desync if logging into an account Fixed issue where Banishing overlay could interfere with tooltips Tall items could overlap with UI buttons in the shop This update ships with balance changes — see the full 0.27 balance breakdown . Balance changes Shared Poison Dagger On hit: Removed: 50% chance to: Inflict 2 Added: Inflict 2 Hooked Dagger On hit: Removed: 50% chance to: Inflict 2 Added: Inflict 2 Lava Dagger On hit: Removed: 50% chance to: Inflict 4 Added: Inflict 3 Royal Seax On hit: Added: 50% chance to: Gain 1 Poison Potion When opponent heals: Inflict 4→5 Wing Clipper Added: Tool tag Stamina cost: 1.2→1.0 On hit: Added: Inflict 2 Use 4→5 from opponent to: Gain +2 → Inflict 2 Gain +10% →Gain +10% faster attacks Level Bonus: On hit: 20% chance to gain 1 →inflict 2 Woodsman’s Axe Added: Tool tag Ancient Vessel Renamed: Ancient Relic→Ancient Vessel Speed Essence Removed: Use 15 and become Invulnerable for 3 seconds Added: Every 5 seconds: items gain 2 Use 15 and become Invulnerable for 3 seconds (once) Golden Tail Added: pattern Every 4.2 seconds: Added: This and items gain 3 Added: Overload (24 ): Gain 2 and 2 Fur Boots Start of combat: Added: Gain 2 Added: Gain 2 Every 3.7 seconds: Added: This and items gain 3 Added: Overload (27 ): Gain 3 and 3 Polyphemus’ Bane On hit: Added: Gain 2 Added: Overload (25 ): Gain +30% Neptune’s Wrath Added: Tool tag On hit: 50% chance to: Added: Gain 5 On critical hit: Added: Gain +30% Removed: Per on opponent: Gain +5% Added: Overload (30 ): Gain +30% Iron Bar Added: Overload (9 ): items gain 1 every 2 seconds Steel Bar Added: Overload (12 ): items gain 1 every 2 seconds Gain 1 every 2 seconds Adamantite Bar Added: Overload (12 ): items gain 1 every 2 seconds Gain 1 every 2 seconds Cleanse 1 every 2 seconds Bronze Bar Added: Pattern Added: Overload (9 ): items gain 1 every second Gold Bar Added pattern Added: Overload (6 ): items gain 2 every second Golden Skull Added: :Star pattern: Added: Overload (9 ): items gain 2 every second Gain 1 every second Gothic Shield Added: :Star pattern: Added: Overload (15 ): items gain 1 every second Gain 1 every second On shop entered: Gain 2→5 extra Gold Celestial Teapot Added: pattern Every 3.2 seconds: Added: This and items gain 3 Added: Overload (33 ): Cleanse all Celeste Recharge Rucksack Removed: Start of combat: Items inside gain 1 Added: Spark inside activates: Heal for 3 Added: Power Cluster inside activates: Heal for 5 Power Cluster Changed recipe: Spark + Spark Thunderfork Accuracy: 75→80% On hit: 50% chance to gain 1 →On hit: Gain 1 Overload (12→14 ) Gain 40% and 80% →Gain 50% and 50% Voltaic Shiv On hit: 50% chance to gain 1 →On hit: Gain 1 On hit: Gain +2→1 max Added: Per : Gain +1% Overload (18→21 ) Gain 45→50% and 100→50% Thunder Sword On hit: Gain +3→2 max Gain 1→2 Removed: On critical hit: +3% chance per to gain 1 Added: Per : Gain +1% Overload (22→30 ) Gain 50% and 120→50% Stormcloud Staff On hit: Added: Gain 2 On critical hit: Stun a random enemy weapon for 1 second→Gain 2 Added: Per on this: Gain +1% Overload (24→33 ): Gain 24→12 Removed: On stop entered: 50% chance to get 1 Spark Thunderstorm Spear Changed weapon type: Melee→Ranged On hit: Gain +5→3 max Added: Gain 3 Removed: On critical hit: Stun a random enemy Weapon for 2 seconds 3% chance per to gain 2 Added: Per : Gain +1% Overload (30→50 ) Gain 60→50% and 120→50% Inflict 38→30 Gain 38→15 Removed: On shop entered: 50% chance to get 1 Power Cluster Level bonus: 25% chance to gain +4→3 max and 4→3 Elementium Ore Removed: After 10 seconds: Gain 8 Added: When this gains : Gain 1 Elementium Bulwark Added: When this gains Gain 1 When hit (Weapons): 40% chance to: Added: Gain 1 Overload (24→36 ) Fulmination Hammer Changed recipe: Brainsquasher + Elementium Ore→Mallet + Elementium Ore + Power Cluster Changed pattern On Hit: Remove 4 →Remove 3 per Weapon Added: Gain 1 per Weapon Removed: On Weapon hit: Gain 1 Added: Per : Gain +3% Overload (36→33 ): Removed: Deal 1-200 Added: Gain +50% Fixed: Lvl 15 Level Bonus now increases from 20%→40% chance on hit to stun a random enemy item for 1 second Stormbreaker Armor Added: When this gains : Gain 1 Lightning in a Bottle Cost: 6→5 Gold Flashy Boots Start of combat: Added: Gain 3 and 3 Weapons gain +15 max and +50% for 8 seconds→ Weapons gain +50% and +50% for 8 seconds Every 3.5 seconds: items gain 2→This and items gain 4 Overload (26→32 ) Charged Tesseract Every 6→4 seconds: Gain 1 →Gain 1 *Level Bonus: Every 6→4 seconds: items gain 1→4 Stormbound Tranquility Changed recipe: Charged Tesseract + Power Cluster→Bronze Bar + Charged Tesseract + Power Cluster Every 3.2 seconds: Removed: Gain 1 Added: On shop entered: Gain 3 extra Gold Electrostatic Scroll Every 5 seconds: Added: Use 4 to gain 3 Overload (25 ): Deal 1-25 →Gain 4 *Level Bonus: After 6 seconds: 4% chance (per level) to gain 3 Chain Lightning Tome Every 5 seconds: Added: Use 6 to: Stun 3 random enemy items for 1 second Deal 1-15 (3 times) *Level Bonus: After 6 seconds: 8% chance (per level) to gain 12 Rolling Thunder Tablet Every 5 seconds: Removed: Stun a random enemy item for 1 second Added: Use 9 to: Stun for 1.5 second Stun a random enemy item for 0.1 second per Removed: After 12 seconds Deal 1-75 Gain 9 Overload (40→45 ): Stun 3→5 random enemy items for 1.5 seconds Deal 1-60→1-50 (3→5 times) *Level Bonus: After 6 seconds: 8% chance (per level) to gain 18 Shock Gloves Overload (28→24 ) Gain +2→6 max per second for 30 seconds Cyclone Gem On item activation: 10% chance to: Added: Inflict 1 Overload (36→30 ): Removed: Gain 100 Added: Gain 7 and inflict 3 per second for 30 seconds Electric Crown When hit (any): 10%→25% chance to: Inflict 1 per 4 Overload (32→50 ): Cleanse all Level Bonus: After 14 seconds: 40% chance to gain 20→28 Thunder Rat Damage: 1-14→1-25 On Hit: Rats→This and Rats gain +1→3 max Added: Gain 1 per Rat (Rat Kings actually count for three now) Added: Stun a random enemy Item for 0.1 second per Removed: Every 2.5 seconds: Removed: Gain 1 per Rat (moved to On Hit) Removed: Rats are stunned for 1 second Overload (34→25 ): Removed: Rats gain +12 max and +50% Added: Stun 1 random enemy item per Rat for 2.5 seconds Added: On shop enter: Attract a Rat Level Bonus: On hit: 20% chance this and Rats gain +10% →+10 max Thunderstrike Ring On Weapon hit: Added: Gain 1 On Weapon critical hit: Added: Gain 1 Overload (34→90 ) Liquid Electricity Changed pattern: Added: On Potion activation: Gain 1 random buff per Potion When you get stunned: Gain 4→3 random buffs per Potion Overload (35→50 ) Potions gain 15 → Potions gain +1 use Glaring Bulb Added: When this gains : Heal for 2 Overload (60 ): Added: Cleanse all Reworded: Inflict 4 per Item with a power→with a counter On Shop Entered: Increased chance of Sparks in the Shop→Get 1 Spark Storm Lute Damage 1-12→1-11 On hit: Added: Gain 2 Reworded: On item Overload activation→When items Overload: Gain 10→11 random buffs Overload (40→44 ): Gain 70→11 Items gain 10→11 Ronan Tournament Lance Changed weapon type: Melee→Ranged Changed Star pattern Start of combat: Gain 1→2 per Cactus On hit: Added: Gain +1% per Cactus Added: Gain +2% per Errant Lance Changed weapon type: Melee→Ranged Changed Star pattern On hit: Added: Gain +1% per Cactus Added: Gain +3% per Level Bonus: On critical hit: Deal 2/4→1/2 per Piercing Lance Changed weapon type: Melee→Ranged Ironwill Banner On Every Fatigue activation: Gain 5 →Gain 1 per Armor Gain 1 per Armor:→Heal for 2 per Armor Chana Chillbane Use 3 to inflict 5→4 Frostbite Wand Use 4 to inflict 7→6 Cryoblaze Staff Use 5 to inflict 10→8 Frost Tome On Weapon hit: 25% chance to: Inflict 4→3 Every 4 seconds: Use 8→6 to inflict 6→5 Nymphedora Ranger’s Satchel Item inside activates: 50→40% chance to gain 1 Light Bow Damage: 2-7→3-8 Cooldown: 2.2→2.6 Stamina cost: 1→1.2 On hit: 20→25% chance to gain Hunter’s Mark Level Bonus: On critical hit: 50→25% chance to gain 1/2/3 Hunter’s Bow On hit: Use 3→2 to gain +2→1 Silverbark Bow On hit: Added: Gain 2 Added: Use 3 to gain +2 On critical hit: Gain +3 →Gain 1 Gain +5% →Gain Hunter’s Mark Evergreen Arc Added: Counts as 3 Dragonleaf Hunting Knife On hit: 50% chance to: Gain 3→2 Stalker’s Shiv On hit: 50% chance to: Gain 3→4 Eagle Eye Amulet Per : items gain +2→1% Snake Oil Every 4.2 seconds: Gain 2→1 Arrow Sheath Every 4 seconds: Gain 3→2 Shadow Armor Start of combat: Gain 3→2 Removed: Use 10 : Become invulnerable for 2 seconds (once) Added: Every 7.3 seconds: Use 5 to become invulnerable for 1 second (twice) Predator Scales Start of combat: Gain 5→4 Added: When hit ( ): 50% chance to: Reduce taken by 10% for 2 seconds Removed: Use 10 : Become invulnerable for 3 seconds (once) Added: Every 7.2 seconds: Use 7 to become invulnerable for 1.5 seconds (twice) Reptile Stalker On critical hit: 50% chance to: Gain 3→2 per Dragonleaf Harkon Stonehide Mask Reworked: Start of combat: Gain 65 Reduce stun duration by 25% Reduce taken by 25% for 12 seconds After 12 seconds: Transfer all , and to the opponent Health below 20%: Heal for 6 per on you Lost Runeword Changed pattern Added: Start of combat: Gain 13 per second for 13 seconds Added: After 13 seconds: Gain 3 per Lost Symbol World’s End Damage: 13-22→18-28 On hit: Inflict 2→3 random Removed: Gain 2 random buffs Added: Gain 2 Added: Gain 1 40→50% chance to: Trigger a free attack Added: Gain 4 Removed: Gain +3 for 5 seconds Tink Welding Torch On hit: Inflict 5→4 Per on opponent: Gain +10→5% Big Clockwork Bomb Cooldown 12.6→10.2 seconds Inflict 4→6 per Clockwork Portable Siege Engine Added: Every 6.2 seconds: Gain +10% faster activation Added: Every 6.2 seconds: Rocks and Boulders gain +4 Added: On shop entered: Get 1 Rock Buzz Lily Pad Prince Start of combat: Gain +3→+6 per Pet Pollen Palace Start of combat: Bees gain +1→+3 per Honey Razorvine Added: On Pet critical hit: Deal 1 per Sage Plague Ichor Inflict 1→3 per Plague Ichor Inflict 1→2 per Plague Ichor Timeless Hourglass Both players cleanse 50 →All Changed:Both players heal for 500→1000 Removed: Inflict 3 and 3 per Accessory Removed: Stun both players for 5 seconds Added: Health below 20%: Weapons gain +6 and +10% crit chance per second for 5 seconds Level Bonus: Start of combat: 10% chance (per level) to: Inflict 5 → Weapons gain +1% per second for 60 seconds Noxious Lantern Every 2.2 seconds: Added: Inflict 2 Enoch Soul Harvester Changed recipe: Duskreaver + Unholy Skull→Duskreaver + Weathered Skull Reaper’s Judgement Changed recipe: Soul Harvester + Ancient Soul→Soul Harvest + Death Essence
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