Official patch notes
Update 0.28.0
Patch notes
v0.28.0 December 18, 2024
Update 0.28.0
Balance changes ↓ We’re nearing yuletide and the snow is falling pure and white, and the bells are ringing.
Have a good holiday and happy brawling!
New features
Added Game Center / iCloud for iOS.
Added x-mas cheer.
Improved rank gains for Diamond and above rankings.
Trophy chests can now overload to 29 trophies in total, so you don’t lose out from a second run.
Fixes
Fixed positioning of item charge indicators.
Fixed issue where the Restore Purchase button in Settings could be missing.
Fixed that cooldown for some items would not restart from 0%.
Balance Changes
On discord we have some of the reasons behind these changes. Check out the dev blog there.
Shared
Iron Bar
Removed: Overload-effect
Steel Bar
Removed: Overload-effect
Adamantite Bar
Removed: Overload-effect
Bronze Bar
Removed: pattern
Removed: Overload-effect
Gold Bar
Removed: pattern
Removed: Overload-effect
Gothic Shield
Removed: pattern
Removed: Overload-effect
Speed Essence
Start of combat:
Removed: items are +10% faster
Every 5 → 3 seconds:
Removed: items gain 2
Removed: Use 15 to become invulnerable for 3 seconds (once)
Added: Use 4 to inflict 3
Level Bonus:
Every 5 → 3 seconds:
6% chance (per level) to gain 3 → 2
Life Essence
Start of combat:
Removed: Gain 2
When item activates:
25% chance to gain 1 → 1
Added: Every 3 seconds:
Use 4 to gain 2
Level Bonus:
Every 5 → 3 seconds:
6% chance (per level) to heal for 30 → Gain 2
Magic Essence
Added: Start of combat: Gain 4
Every 5 → 3 seconds:
Use 4 to gain 4
Level Bonus:
Every 5 → 3 seconds
Holy Essence
Added: Start of combat: Resist 2
Every 5 → 3 seconds:
Use 4 to resist 2
Level Bonus:
Every 5 → 3 seconds:
6% chance (per level) to heal for 35 → 12 :Health
Death Essence
Every 5 → 3 seconds:
Use 4 to inflict 4
Level Bonus:
Every 5 → 3 seconds:
6% chance (per level) to inflict 4 → 3
Infinity Essence
Start of combat: Gain 6 → 5
When item activates:
50% chance to:
Removed: Heal for 12
Every 5.2 → 3.3 seconds:
Removed: Use 15 to become invulnerable for 3 seconds (once)
Use 22 → 8 to:
Heal for 106 → Inflict 4
Level Bonus:
Every 5 → 3.3 seconds:
10% chance (per level) to heal for 42 → 25
Green Snapper
Start of combat:
Gain 50 → 30 and 50 → 30
Added: On hit:
Gain 1 or 3
Royal Seax
On hit:
Removed: 50% chance to gain 1
Soulstealer
Removed: Per on opponent: Gain +1
Leviathan
Removed: On critical hit: Gain +10 max
Neptune’s Wrath
On hit:
50% chance to:
Inflict 2 → 3 , 2 → 3 and 2 → 3
Removed: Gain 5
On critical hit:
Removed: Inflict 3
Added: Gain 5
Weathered Skull
Every 3 → 4.2 seconds:
Added: Inflict 1 to yourself
Golden Skull
Removed: pattern
Removed: Overload-effect
Every 3.5 seconds:
Added: Inflict 1 to yourself
Unholy Skull
Every 3.5 seconds:
Added: Inflict 2 to yourself
Discordant Harp
Every 3.9 seconds:
Removed: Inflict 2 per Accessory
Added: When attacks:
50% chance to inflict 2
Wing Clipper
Stamina cost: 1.0 → 1.2
On hit:
Inflict 2 → 1
Use 5 → 4 from opponent to inflict 2 → 1
Celeste
Elemental Whetstone
New recipe: (Regular) Whetstone + Spark
Can still also be bought from the shop
Charged Tesseract
Fixed cooldown effect to actually work even if you hadn’t upgraded the item
Cyclone Gem
Overload (30 → 33 ):
Gain 7 → 5 per second for 30 seconds
Inflict 3 → 2 per second for 30 seconds
Thunder Rat
On hit:
This and Rats gain +2 → +1 max
Stun a random enemy item for 0.02 → 0.03 seconds per
Overload (25 ):
No longer stuns ALL stunnable enemy items (but good job Thunder Rat, we’re proud of you)
Electrostatic Scroll
Every 5 seconds:
Use 4 to:
Stun a random enemy , , or → Stun an enemy item for 1 second
Added: Deal 1-15
Overload (25 ):
Stun a random enemy , , or → Stun an enemy item for 2 seconds
Removed: items gain 4
Added: Deal 1-25
Elementium Bulwark
Removed: Drain 0.5
Fulmination Hammer
On hit:
50% chance to:
Stun for 1.5 → 1 second
Per on this:
Gain +3% → +2%
Overload: (33 → 40 )
Stormcloud Staff
On hit: Gain 2 → 3
Removed: On critical hit: Gain 1
Liquid Electricity
On Potion activation:
Gain 1 per Potion → Gain 2
On stun:
Gain 2 → 1 per Potion
This update ships with balance changes — see the full
0.28.0 balance breakdown .
Balance changes
Ronan
Tournament Lance
Now actually gains +2 per Cactus at Start of combat like last patch notes said it would
Errant Lance
Now actually only gains +1% per Cactus on hit
Chana
Sigil of Eternal Frost
Updated tooltip wording to make effect (hopefully) easier to understand
Wildfire Essence
Updated tooltip wording to make effect (hopefully) easier to understand
Also changed item logic so the leftover from odd numbered inflictions are no longer wasted, but instead count towards the next 2 needed for activation
Nymphedora
Ranger’s Satchel
Item → Weapon inside activates:
40% → 60% chance to gain 1
Light Bow
Damage: 3-8 → 3-9
25 → 30% chance to gain Hunter’s mark
Level Bonus:
25 → 30% chance to gain 1/2/3
Hunter’s Bow
On hit:
50 → 60% chance to gain Hunter’s mark
Added: Gain 1
Silverbark Bow
On critical hit:
Gain 1 → 2
Removed: Gain Hunter’s Mark
Deathshot
On hit:
Gain 4 → 3
On critical hit:
Gain +30% → +20%
Gain 2 Hunter’s marks → Gain Hunter’s mark
Quiver of speed
Every 3.7 seconds:
Changed: Gain 6 → 5
Harkon
Lost Runeword
After 13 seconds:
Fixed: Gain 3 :Empower; per Lost Symbol (now actually requires Lost Symbols on )
World’s End
On hit:
Added: Gain 2
50% chance to:
Removed: Gain 4
Tink
Runesmith Goniometer
On hit:
45% → 30% chance to gain 2
30% → 45% chance to gain 1 , 2 → 1 and 3 → 1
Welding Torch
Removed: Per on opponent: Gain +5%
Level Bonus: On hit: 10/20% chance to inflict 4 → 3
Buzz
Pollen Palace
bees will now generate the type of honey that corresponds to the bee’s rarity
Sage
Zephyr’s Edge
On hit:
Removed: 50% chance to inflict 6
Added: Inflict 3
Astral Reaver
On hit:
Inflict 6 → 8
Removed: 50% chance to inflict 8
Added: Inflict 10
Added: Gain +10%
Removed: On critical hit:
Inflict 6 and 8
Gain +20%
Enoch
Grim Scythe
On hit:
50% chance to steal 3 → Steal 2
Removed: Per on opponent: Gain +1%
Harvest Skull
Every 4.8 seconds
Steal 1 → Drain 1
Purrfect Mask
No longer consumes if there are no Black Cats to benefit from the effect
Rebirth Mask
Level Bonus: Start of combat → After 5 seconds
Haunted Bat
Every 4 stolen:
Removed: Steal 4
All-Seeing Bat
On critical hit:
Removed: Steal 2
Read the official update