Official patch notes

Update 0.28.0

Patch notes v0.28.0 December 18, 2024 Update 0.28.0 Balance changes ↓ We’re nearing yuletide and the snow is falling pure and white, and the bells are ringing. Have a good holiday and happy brawling! New features Added Game Center / iCloud for iOS. Added x-mas cheer. Improved rank gains for Diamond and above rankings. Trophy chests can now overload to 29 trophies in total, so you don’t lose out from a second run. Fixes Fixed positioning of item charge indicators. Fixed issue where the Restore Purchase button in Settings could be missing. Fixed that cooldown for some items would not restart from 0%. Balance Changes On discord we have some of the reasons behind these changes. Check out the dev blog there. Shared Iron Bar Removed: Overload-effect Steel Bar Removed: Overload-effect Adamantite Bar Removed: Overload-effect Bronze Bar Removed: pattern Removed: Overload-effect Gold Bar Removed: pattern Removed: Overload-effect Gothic Shield Removed: pattern Removed: Overload-effect Speed Essence Start of combat: Removed: items are +10% faster Every 5 → 3 seconds: Removed: items gain 2 Removed: Use 15 to become invulnerable for 3 seconds (once) Added: Use 4 to inflict 3 Level Bonus: Every 5 → 3 seconds: 6% chance (per level) to gain 3 → 2 Life Essence Start of combat: Removed: Gain 2 When item activates: 25% chance to gain 1 → 1 Added: Every 3 seconds: Use 4 to gain 2 Level Bonus: Every 5 → 3 seconds: 6% chance (per level) to heal for 30 → Gain 2 Magic Essence Added: Start of combat: Gain 4 Every 5 → 3 seconds: Use 4 to gain 4 Level Bonus: Every 5 → 3 seconds Holy Essence Added: Start of combat: Resist 2 Every 5 → 3 seconds: Use 4 to resist 2 Level Bonus: Every 5 → 3 seconds: 6% chance (per level) to heal for 35 → 12 :Health Death Essence Every 5 → 3 seconds: Use 4 to inflict 4 Level Bonus: Every 5 → 3 seconds: 6% chance (per level) to inflict 4 → 3 Infinity Essence Start of combat: Gain 6 → 5 When item activates: 50% chance to: Removed: Heal for 12 Every 5.2 → 3.3 seconds: Removed: Use 15 to become invulnerable for 3 seconds (once) Use 22 → 8 to: Heal for 106 → Inflict 4 Level Bonus: Every 5 → 3.3 seconds: 10% chance (per level) to heal for 42 → 25 Green Snapper Start of combat: Gain 50 → 30 and 50 → 30 Added: On hit: Gain 1 or 3 Royal Seax On hit: Removed: 50% chance to gain 1 Soulstealer Removed: Per on opponent: Gain +1 Leviathan Removed: On critical hit: Gain +10 max Neptune’s Wrath On hit: 50% chance to: Inflict 2 → 3 , 2 → 3 and 2 → 3 Removed: Gain 5 On critical hit: Removed: Inflict 3 Added: Gain 5 Weathered Skull Every 3 → 4.2 seconds: Added: Inflict 1 to yourself Golden Skull Removed: pattern Removed: Overload-effect Every 3.5 seconds: Added: Inflict 1 to yourself Unholy Skull Every 3.5 seconds: Added: Inflict 2 to yourself Discordant Harp Every 3.9 seconds: Removed: Inflict 2 per Accessory Added: When attacks: 50% chance to inflict 2 Wing Clipper Stamina cost: 1.0 → 1.2 On hit: Inflict 2 → 1 Use 5 → 4 from opponent to inflict 2 → 1 Celeste Elemental Whetstone New recipe: (Regular) Whetstone + Spark Can still also be bought from the shop Charged Tesseract Fixed cooldown effect to actually work even if you hadn’t upgraded the item Cyclone Gem Overload (30 → 33 ): Gain 7 → 5 per second for 30 seconds Inflict 3 → 2 per second for 30 seconds Thunder Rat On hit: This and Rats gain +2 → +1 max Stun a random enemy item for 0.02 → 0.03 seconds per Overload (25 ): No longer stuns ALL stunnable enemy items (but good job Thunder Rat, we’re proud of you) Electrostatic Scroll Every 5 seconds: Use 4 to: Stun a random enemy , , or → Stun an enemy item for 1 second Added: Deal 1-15 Overload (25 ): Stun a random enemy , , or → Stun an enemy item for 2 seconds Removed: items gain 4 Added: Deal 1-25 Elementium Bulwark Removed: Drain 0.5 Fulmination Hammer On hit: 50% chance to: Stun for 1.5 → 1 second Per on this: Gain +3% → +2% Overload: (33 → 40 ) Stormcloud Staff On hit: Gain 2 → 3 Removed: On critical hit: Gain 1 Liquid Electricity On Potion activation: Gain 1 per Potion → Gain 2 On stun: Gain 2 → 1 per Potion This update ships with balance changes — see the full 0.28.0 balance breakdown . Balance changes Ronan Tournament Lance Now actually gains +2 per Cactus at Start of combat like last patch notes said it would Errant Lance Now actually only gains +1% per Cactus on hit Chana Sigil of Eternal Frost Updated tooltip wording to make effect (hopefully) easier to understand Wildfire Essence Updated tooltip wording to make effect (hopefully) easier to understand Also changed item logic so the leftover from odd numbered inflictions are no longer wasted, but instead count towards the next 2 needed for activation Nymphedora Ranger’s Satchel Item → Weapon inside activates: 40% → 60% chance to gain 1 Light Bow Damage: 3-8 → 3-9 25 → 30% chance to gain Hunter’s mark Level Bonus: 25 → 30% chance to gain 1/2/3 Hunter’s Bow On hit: 50 → 60% chance to gain Hunter’s mark Added: Gain 1 Silverbark Bow On critical hit: Gain 1 → 2 Removed: Gain Hunter’s Mark Deathshot On hit: Gain 4 → 3 On critical hit: Gain +30% → +20% Gain 2 Hunter’s marks → Gain Hunter’s mark Quiver of speed Every 3.7 seconds: Changed: Gain 6 → 5 Harkon Lost Runeword After 13 seconds: Fixed: Gain 3 :Empower; per Lost Symbol (now actually requires Lost Symbols on ) World’s End On hit: Added: Gain 2 50% chance to: Removed: Gain 4 Tink Runesmith Goniometer On hit: 45% → 30% chance to gain 2 30% → 45% chance to gain 1 , 2 → 1 and 3 → 1 Welding Torch Removed: Per on opponent: Gain +5% Level Bonus: On hit: 10/20% chance to inflict 4 → 3 Buzz Pollen Palace bees will now generate the type of honey that corresponds to the bee’s rarity Sage Zephyr’s Edge On hit: Removed: 50% chance to inflict 6 Added: Inflict 3 Astral Reaver On hit: Inflict 6 → 8 Removed: 50% chance to inflict 8 Added: Inflict 10 Added: Gain +10% Removed: On critical hit: Inflict 6 and 8 Gain +20% Enoch Grim Scythe On hit: 50% chance to steal 3 → Steal 2 Removed: Per on opponent: Gain +1% Harvest Skull Every 4.8 seconds Steal 1 → Drain 1 Purrfect Mask No longer consumes if there are no Black Cats to benefit from the effect Rebirth Mask Level Bonus: Start of combat → After 5 seconds Haunted Bat Every 4 stolen: Removed: Steal 4 All-Seeing Bat On critical hit: Removed: Steal 2
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