Official patch notes
Update 0.29.0
Patch notes
v0.29.0 January 13, 2025
Update 0.29.0
Balance changes ↓ Fixes
Fixed issue where a user could be stuck in attempting to log in to cloud (Error code RERE4).
Improved messaging for iOS users attempting to use GameCenter for cloud save, who on their device are either not logged into iCloud or have it disabled.
Fixed bug where inflicting a debuff on yourself could be resisted by the opponent’s debuff resists, and vice versa.
Fixed that Scalemail was erroneously locked for new users until they were Ronan level 2 due to recipe dependency of Armor Kit.
Fixed that Scroll of Binding where it would occasionally not target all items it could.
Fixed that Razorvine had a secret ability to do per it shouldn’t have.
Fixed that Double Ender would highlight stars on e.g. bolts that had no cooldown to improve.
Fixed that Life Essence cooldown was level dependent.
Fixed that Timeless Hourglass was erroneously highlighting on Accessories
Fixed that Timeless Hourglass would display the heal amount for both players above the owner of the item.
Fixed that Holy Essence did not activate its each time it could
Fixed that Holy Essence did not consume for resist if player was at full health
Made wording of Cleansing Crown description more precise.
Fixed bug in Quests Popup where the two timers could override each other visually
Fixed bug in Item Screen where it would not update when new cards were unlocked in a Player Chest on top of it
Fixed bug where returning to shop from main screen would not carry over any locks on items in storage
Fixed that the item screen was not truly sorting items alphabetically before
Fixed unplayably uncentered progress bar text in different places
Fixed that shop items could have Quest icon on them despite being in Casual Mode
Fixed that items unlocked through Areas that could technically be obtained through other items or recipes would not be checkmarked if early-unlocked.
Fixed that loading a cloud save that had a different gamemode active would not update the trophy icons appropriately.
Ensured that players can’t get to impossible Player Levels
Melted all snowballs
This update ships with balance changes — see the full
0.29.0 balance breakdown .
Balance changes
Player stun no longer affects pets.
Burn
now applies 1 damage once per second and removes 1 per second.
Fatigue
The fatigue mechanic has changed.
It now starts applying damage 20 seconds into the fight, which increases in intensity and frequency over time.
Fishing
Reefspike
Cost: 6 → 7
Dev note: This puts the item out of range for Fisherman’s Hook and Fishing Rod.
Shared
Hag’s Hat
Enoch only → Shared item
Recipe change: Traveller’s Hat + Graveyard Soil → Traveller’s Hat + Watermelon
Coconut
Every 4.5 → 4.4 seconds:
Gain 5 → 6
Spicy Sausage
Every 5 seconds:
50% chance to inflict 2 → Inflict 2
Mallet
On hit:
25 → 20% chance to stun for 0.5 second
Brainsquasher
On hit:
50 → 33% chance to stun for 1.5 → 1 second
Speed Essence
Every 3 → 3.6 seconds:
Use 4 to inflict 3 → 2
Life Essence
Every 3 → 3.6 seconds
Holy Essence
Every 3 → 3.6 seconds
Magic Essence
Every 3 → 3.6 seconds:
Use 4 to gain 4 → 3
Death Essence
Every 3 → 3.6 seconds:
Use 4 to inflict 4 → 3
Infinity Essence
Start of combat:
Gain 5 → 10 and 50 → 100
Every 3.3 seconds:
Use 8 → 4 to:
Gain 8
Inflict 4
Unholy Skull
Every 3.5 seconds:
Inflict 2 → 1 to yourself
Bite Trap
When hit ( ):
10 → 5% chance to stun for 1 → 0.5 seconds
When hit ( ):
40 → 30% chance to:
Stun attacking for 3 → 2 seconds
Removed: Inflict 1
Mimic
On hit:
Removed: * 20% chance to stun for 0.5 second
Added: Inflict 3
Added: When hit ( ):
5% chance to stun for 1 second
When hit ( ):
30% chance to stun attacking for 1.5 → 3 seconds
Stunbreaker Shield
Start of combat:
Reduce stun duration by 20 → 30%
Removed: Reduce taken by 30% for 5 seconds
When you get stunned:
Reduce taken by 35 → 40% for 2 → 3 seconds
Added:
When hit: ( ):
50% chance to block 6
Level Bonus:
When hit: ( ) → Every 4.2 seconds:
6% chance per level to:
Reduce taken by 20% for 1 second → Gain 18
Skull Cap
Level Bonus:
When hit: ( ) → Every 4.5 seconds:
4% chance per level to:
Reduce taken by 20% for 1 second → Gain 12
Leather Armor
When hit ( ):
50 → 40% chance to reduce taken by 5% for 2 seconds
Scalemail Armor
When hit ( ):
50 → 40% chance to reduce taken by 10% for 2 seconds
Celeste
Galvanic Armor
When hit ( ):
50 → 40% chance to reduce taken by 5% for 2 seconds
Stormbreaker Armor
When hit ( ):
50 → 40% chance to reduce taken by 10% → 15% for 2 seconds
Fulmination Hammer
On hit:
50 → 33% chance to stun for 1 second
Ronan
Piercing Lance
Removed: Start of Combat: This and ignore enemy
Ironwill Banner
On every activation:
Heal for 3 → 2
Removed other activation effects
Chana
Mana Stew
Changed pattern (12 → 8 )
Cooldown: 26 → 27s
Start of combat: Reduce by 2 → 3 seconds per Food
Sigil of Eternal Frost
8 → 4
Per 1 → 6 inflicted by items:
50% → 75% chance to gain 7→ 45
Removed: On Shop Entered: 25% Chance to get 1 Frost Emblem
Added: While equipped: Increased Chance of Frost Emblem in the shop
Wildfire Essence
Per 2 → 6 inflicted by items: Gain 1 → 3
Searing Wand
On hit:
Added:Inflict 1
On hit: Use 4 → 3 to inflict 2
Hungry Wand
On hit:
Added: Inflict 1
Use 5 → 4 to inflict 3
Blazing Rod
On hit:
Added: 50% chance to Inflict 3
Use 6 → 5 to inflict 3
Cinderstaff
On hit:
Added: 50% chance to Inflict 3
Use 10 → 6 to inflict 5
Conflagration Staff
On hit:
Added: 50% chance to Inflict 3
Use 14 → 8 to inflict 7
Per on opponent:
Gain +0.25 → 1
Marshmallow
Every 7 → 4.3 seconds
Fire Sprite
Per Gain +1% → +2% and 1% faster attacks
Frostflame Orb
50% → 100% chance to inflict 1 or 1
Nymphedora
Dragonleaf
Cost: 3 → 2
5 → 1
Start of combat:
Gain 1 → 3 per
Wilderness Potion
Cost: 7g → 5g
Hunting Knife
On hit:
50% chance to gain 2 → Gain 2
Added
On critical hit:
Inflict 1
Elven Blade
New Recipe:
Hunting Knife + Eagle Eye → Hunting Knife + Wilderness Potion
Start of combat:
Gain +5% and +20 → 10% per Dragonleaf
On hit:
50% chance to gain 3 → Gain 2
Added
On critical hit:
Inflict 2
Stalker’s Shiv
Cost: 13 → 15
Start of combat:
Gain +15 → 10% and +30 → 20% per Dragonleaf
On hit:
50% chance to gain 4 → Gain 2
Added
On critical hit:
Inflict 3
Shadow Armor
Added
When hit ( ):
40% chance to reduce taken by 5% for 2 seconds
Predator Scales
When hit ( ):
50 → 40% chance to reduce taken by 10% → 15% for 2 seconds
Arrow Sheath
Cost: 7 → 8
Quiver of Speed
Cost: 12 → 15
Deathshot
Cost: 17 → 24
Dragonleaf Sapling
Added: On shop entered: Get a Dragonleaf
Evergreen Arc
On hit:
Gain +2 → Gain 2 and 3
Tink
Barbed Spring
Cost: 12 → 7
Forest Mower
Cost: 36 → 27
Buzz
Drakefly
Added recipe:
Pyrefly + Arcanefly + Arcanefly → Drakefly
Scorpionfly
Added recipe:
Drakefly + Pyrefly + Pyrefly → Scorpionfly
Goliathfly
Added recipe:
Scorpionfly + Drakefly+Drakefly → Goliathfly
Sage
Timeless Hourglass
Added
Start of combat:
gains +1% per second for 60 seconds
Removed
Health below 20%:
gains +6 and +10% per second for 5 seconds
Enoch
Soul Stealing → Soul Trapping
Souls now keep counting upwards rather than get consumed by items.
Souls are now Trapped instead of Stolen to minimize confusion with steal buff mechanics
Ie:
Steal 1 → Trap 1
Every 4 stolen → Every 4 trapped.
Pumpkins
The humble Pumpkin has been renamed to Harvest Pumpkin to make room for a Pumpkin item type, which has been added to
Harvest Pumpkin, Harvest Skull, Jack-o-Lantern, Haunted Bat, and Scarecrow
Items which care about Pumpkins will now care about them all.
Pumpkin Patch
→ inside on hit:
20 → 25% chance to gain 1
Bag of Lost Souls
Recipe change: Trick-or-Treat Bucket + Eye Ball Vessel → Trick-or-Treat Bucket + Eye Ball
Removed both “After X seconds” effects
Added
When Eyeball inside activates:
50% chance to Steal 1
On shop entered: Gain 1-2 → 1 Eye Ball
Bloodsucker’s Visage
On → hit
50% chance to gain 1
On → critical hit
Steal 5
Gourd Grimace
Removed Start of combat effect.
Every 4.3 seconds:
gains 3% per Pumpkin →
1% and +5% per Pumpkin.
After 19 seconds
Inflict 3 per Pumpkin → Gain 3 per Pumpkin.
On shop entered: Get 1-2 Pumpkins → Get 1 Harvest Pumpkin
Powersurge Mask
On shop entered: Get 1 Water Potion → 1 Potion
Web-Slinger Cover
Reworked
Removed the after 12 & 26 second effects.
Added
On hit:
50% chance to inflict 1 per Spider Web
Bat Visor
Removed cooldown effect
Added
On hit:
33% chance for all gains +1 and +1%
Unblinking Overwatch
pattern changed
Every 4.3 seconds:
Removed: Cleanse 4
Added: Cleanse 3 per Eye Ball
Added: Gain 10 , 2 , 2 , and 2
Removed: Every 4 inflicted to opponent-effect
On shop entered:
Get 1-2 → 1 Eye Ball
Flying Broomstick
Recipe change: Broom + Hag’s Hat → Broom + Hag’s Hat + Graveyard Soil
Added: On Hit: Inflict 1 or
Simple Sickle
Renamed: Simple Scythe → Simple Sickle
Cooldown: 2.7 → 2.5s
Stamina cost 1.4 → 1.27
Added
Per trapped:
Gain +1% faster attacks.
Gain +0.25
Removed
Every 4 effect.
Grim Scythe
Cooldown: 2.7 → 3.1s
Added
Per trapped:
Gain +1% faster attacks
Gain +0.5
Removed
Every 4 effect.
Duskreaver
Cooldown: 2.7 → 3.1s
Added
Per trapped:
Gain +1% faster attacks
Gain +1
Removed
Every 4 effect.
Soulharvester
Cooldown: 2.8 → 3.1s
On Hit: Inflict 2 → 3
Added
Per trapped:
Gain +1% faster attacks
Gain +1 , +1% , +3%
Removed
Every 4 effect.
Reaper’s Judgment
Renamed Reaper’s Judgement → Reaper’s Judgment
Recipe Change: Soulharvester + Death Essence → Soulharvester + Spiderweb
Stamina cost 2.4 → 1.8
Cooldown: 2.75 → 3.1s
On hit: inflict 3 → 4 , 2
Per on opponent: +4% → +5%
Added
On critical hit: Trap 1
Per trapped:
Gain 1% faster attacks
Gain +2 , +1% , +5%
Spider Web
Rarity: Legendary → Epic
Cost 11 → 9
Start of combat: Inflict 2 → Inflict 1 per
Harvest Skull
Every 4.8 seconds
Gain 1 → 2
Black Cat
Removed Start of Combat effect
On hit: Steal 1 →
Cat-o-Lantern
Removed Start of Combat effect
Every 3.9s:
Steal 2 →
Crowbane
Removed Start of combat: Steal 20
Every 3.8 → 4.2s:
Steal 2 → 3
Inflict 4 or 4 → Inflict 2 and 2
Bat
Enoch Shortcut recipe added:
Brown Rat + Boo Bar
All-Seeing Bat
Added
On critical hit: Gain 1 soul
Haunted Bat
Added
On hit: Gain 1
Graveyard Soil
Added:
3
When : traps a :
50% chance to trap an additional
Candy Corn
Every 3.6 seconds:
50% chance to inflict 2 to both players →
Inflict 1 Curse
50% chance to inflict 1 to yourself
Bucket of Nightmares
Reworked.
Recipe: Trick-or-Treat Bucket + Boo Bar + Cursed Candy → Trick-or-Treat Bucket + Black Cat + Cursed Candy
New ability:
Start of combat: Inflict 4
Every 2.6s:
Steal 2
Inflict 2
Whenever an opponent overheals: Inflict 1
On Shop Entered: Get 1-3 Cursed Candy → 1-3 Treats
Read the official update