Official patch notes

Update 0.29.0

Patch notes v0.29.0 January 13, 2025 Update 0.29.0 Balance changes ↓ Fixes Fixed issue where a user could be stuck in attempting to log in to cloud (Error code RERE4). Improved messaging for iOS users attempting to use GameCenter for cloud save, who on their device are either not logged into iCloud or have it disabled. Fixed bug where inflicting a debuff on yourself could be resisted by the opponent’s debuff resists, and vice versa. Fixed that Scalemail was erroneously locked for new users until they were Ronan level 2 due to recipe dependency of Armor Kit. Fixed that Scroll of Binding where it would occasionally not target all items it could. Fixed that Razorvine had a secret ability to do per it shouldn’t have. Fixed that Double Ender would highlight stars on e.g. bolts that had no cooldown to improve. Fixed that Life Essence cooldown was level dependent. Fixed that Timeless Hourglass was erroneously highlighting on Accessories Fixed that Timeless Hourglass would display the heal amount for both players above the owner of the item. Fixed that Holy Essence did not activate its each time it could Fixed that Holy Essence did not consume for resist if player was at full health Made wording of Cleansing Crown description more precise. Fixed bug in Quests Popup where the two timers could override each other visually Fixed bug in Item Screen where it would not update when new cards were unlocked in a Player Chest on top of it Fixed bug where returning to shop from main screen would not carry over any locks on items in storage Fixed that the item screen was not truly sorting items alphabetically before Fixed unplayably uncentered progress bar text in different places Fixed that shop items could have Quest icon on them despite being in Casual Mode Fixed that items unlocked through Areas that could technically be obtained through other items or recipes would not be checkmarked if early-unlocked. Fixed that loading a cloud save that had a different gamemode active would not update the trophy icons appropriately. Ensured that players can’t get to impossible Player Levels Melted all snowballs This update ships with balance changes — see the full 0.29.0 balance breakdown . Balance changes Player stun no longer affects pets. Burn now applies 1 damage once per second and removes 1 per second. Fatigue The fatigue mechanic has changed. It now starts applying damage 20 seconds into the fight, which increases in intensity and frequency over time. Fishing Reefspike Cost: 6 → 7 Dev note: This puts the item out of range for Fisherman’s Hook and Fishing Rod. Shared Hag’s Hat Enoch only → Shared item Recipe change: Traveller’s Hat + Graveyard Soil → Traveller’s Hat + Watermelon Coconut Every 4.5 → 4.4 seconds: Gain 5 → 6 Spicy Sausage Every 5 seconds: 50% chance to inflict 2 → Inflict 2 Mallet On hit: 25 → 20% chance to stun for 0.5 second Brainsquasher On hit: 50 → 33% chance to stun for 1.5 → 1 second Speed Essence Every 3 → 3.6 seconds: Use 4 to inflict 3 → 2 Life Essence Every 3 → 3.6 seconds Holy Essence Every 3 → 3.6 seconds Magic Essence Every 3 → 3.6 seconds: Use 4 to gain 4 → 3 Death Essence Every 3 → 3.6 seconds: Use 4 to inflict 4 → 3 Infinity Essence Start of combat: Gain 5 → 10 and 50 → 100 Every 3.3 seconds: Use 8 → 4 to: Gain 8 Inflict 4 Unholy Skull Every 3.5 seconds: Inflict 2 → 1 to yourself Bite Trap When hit ( ): 10 → 5% chance to stun for 1 → 0.5 seconds When hit ( ): 40 → 30% chance to: Stun attacking for 3 → 2 seconds Removed: Inflict 1 Mimic On hit: Removed: * 20% chance to stun for 0.5 second Added: Inflict 3 Added: When hit ( ): 5% chance to stun for 1 second When hit ( ): 30% chance to stun attacking for 1.5 → 3 seconds Stunbreaker Shield Start of combat: Reduce stun duration by 20 → 30% Removed: Reduce taken by 30% for 5 seconds When you get stunned: Reduce taken by 35 → 40% for 2 → 3 seconds Added: When hit: ( ): 50% chance to block 6 Level Bonus: When hit: ( ) → Every 4.2 seconds: 6% chance per level to: Reduce taken by 20% for 1 second → Gain 18 Skull Cap Level Bonus: When hit: ( ) → Every 4.5 seconds: 4% chance per level to: Reduce taken by 20% for 1 second → Gain 12 Leather Armor When hit ( ): 50 → 40% chance to reduce taken by 5% for 2 seconds Scalemail Armor When hit ( ): 50 → 40% chance to reduce taken by 10% for 2 seconds Celeste Galvanic Armor When hit ( ): 50 → 40% chance to reduce taken by 5% for 2 seconds Stormbreaker Armor When hit ( ): 50 → 40% chance to reduce taken by 10% → 15% for 2 seconds Fulmination Hammer On hit: 50 → 33% chance to stun for 1 second Ronan Piercing Lance Removed: Start of Combat: This and ignore enemy Ironwill Banner On every activation: Heal for 3 → 2 Removed other activation effects Chana Mana Stew Changed pattern (12 → 8 ) Cooldown: 26 → 27s Start of combat: Reduce by 2 → 3 seconds per Food Sigil of Eternal Frost 8 → 4 Per 1 → 6 inflicted by items: 50% → 75% chance to gain 7→ 45 Removed: On Shop Entered: 25% Chance to get 1 Frost Emblem Added: While equipped: Increased Chance of Frost Emblem in the shop Wildfire Essence Per 2 → 6 inflicted by items: Gain 1 → 3 Searing Wand On hit: Added:Inflict 1 On hit: Use 4 → 3 to inflict 2 Hungry Wand On hit: Added: Inflict 1 Use 5 → 4 to inflict 3 Blazing Rod On hit: Added: 50% chance to Inflict 3 Use 6 → 5 to inflict 3 Cinderstaff On hit: Added: 50% chance to Inflict 3 Use 10 → 6 to inflict 5 Conflagration Staff On hit: Added: 50% chance to Inflict 3 Use 14 → 8 to inflict 7 Per on opponent: Gain +0.25 → 1 Marshmallow Every 7 → 4.3 seconds Fire Sprite Per Gain +1% → +2% and 1% faster attacks Frostflame Orb 50% → 100% chance to inflict 1 or 1 Nymphedora Dragonleaf Cost: 3 → 2 5 → 1 Start of combat: Gain 1 → 3 per Wilderness Potion Cost: 7g → 5g Hunting Knife On hit: 50% chance to gain 2 → Gain 2 Added On critical hit: Inflict 1 Elven Blade New Recipe: Hunting Knife + Eagle Eye → Hunting Knife + Wilderness Potion Start of combat: Gain +5% and +20 → 10% per Dragonleaf On hit: 50% chance to gain 3 → Gain 2 Added On critical hit: Inflict 2 Stalker’s Shiv Cost: 13 → 15 Start of combat: Gain +15 → 10% and +30 → 20% per Dragonleaf On hit: 50% chance to gain 4 → Gain 2 Added On critical hit: Inflict 3 Shadow Armor Added When hit ( ): 40% chance to reduce taken by 5% for 2 seconds Predator Scales When hit ( ): 50 → 40% chance to reduce taken by 10% → 15% for 2 seconds Arrow Sheath Cost: 7 → 8 Quiver of Speed Cost: 12 → 15 Deathshot Cost: 17 → 24 Dragonleaf Sapling Added: On shop entered: Get a Dragonleaf Evergreen Arc On hit: Gain +2 → Gain 2 and 3 Tink Barbed Spring Cost: 12 → 7 Forest Mower Cost: 36 → 27 Buzz Drakefly Added recipe: Pyrefly + Arcanefly + Arcanefly → Drakefly Scorpionfly Added recipe: Drakefly + Pyrefly + Pyrefly → Scorpionfly Goliathfly Added recipe: Scorpionfly + Drakefly+Drakefly → Goliathfly Sage Timeless Hourglass Added Start of combat: gains +1% per second for 60 seconds Removed Health below 20%: gains +6 and +10% per second for 5 seconds Enoch Soul Stealing → Soul Trapping Souls now keep counting upwards rather than get consumed by items. Souls are now Trapped instead of Stolen to minimize confusion with steal buff mechanics Ie: Steal 1 → Trap 1 Every 4 stolen → Every 4 trapped. Pumpkins The humble Pumpkin has been renamed to Harvest Pumpkin to make room for a Pumpkin item type, which has been added to Harvest Pumpkin, Harvest Skull, Jack-o-Lantern, Haunted Bat, and Scarecrow Items which care about Pumpkins will now care about them all. Pumpkin Patch → inside on hit: 20 → 25% chance to gain 1 Bag of Lost Souls Recipe change: Trick-or-Treat Bucket + Eye Ball Vessel → Trick-or-Treat Bucket + Eye Ball Removed both “After X seconds” effects Added When Eyeball inside activates: 50% chance to Steal 1 On shop entered: Gain 1-2 → 1 Eye Ball Bloodsucker’s Visage On → hit 50% chance to gain 1 On → critical hit Steal 5 Gourd Grimace Removed Start of combat effect. Every 4.3 seconds: gains 3% per Pumpkin → 1% and +5% per Pumpkin. After 19 seconds Inflict 3 per Pumpkin → Gain 3 per Pumpkin. On shop entered: Get 1-2 Pumpkins → Get 1 Harvest Pumpkin Powersurge Mask On shop entered: Get 1 Water Potion → 1 Potion Web-Slinger Cover Reworked Removed the after 12 & 26 second effects. Added On hit: 50% chance to inflict 1 per Spider Web Bat Visor Removed cooldown effect Added On hit: 33% chance for all gains +1 and +1% Unblinking Overwatch pattern changed Every 4.3 seconds: Removed: Cleanse 4 Added: Cleanse 3 per Eye Ball Added: Gain 10 , 2 , 2 , and 2 Removed: Every 4 inflicted to opponent-effect On shop entered: Get 1-2 → 1 Eye Ball Flying Broomstick Recipe change: Broom + Hag’s Hat → Broom + Hag’s Hat + Graveyard Soil Added: On Hit: Inflict 1 or Simple Sickle Renamed: Simple Scythe → Simple Sickle Cooldown: 2.7 → 2.5s Stamina cost 1.4 → 1.27 Added Per trapped: Gain +1% faster attacks. Gain +0.25 Removed Every 4 effect. Grim Scythe Cooldown: 2.7 → 3.1s Added Per trapped: Gain +1% faster attacks Gain +0.5 Removed Every 4 effect. Duskreaver Cooldown: 2.7 → 3.1s Added Per trapped: Gain +1% faster attacks Gain +1 Removed Every 4 effect. Soulharvester Cooldown: 2.8 → 3.1s On Hit: Inflict 2 → 3 Added Per trapped: Gain +1% faster attacks Gain +1 , +1% , +3% Removed Every 4 effect. Reaper’s Judgment Renamed Reaper’s Judgement → Reaper’s Judgment Recipe Change: Soulharvester + Death Essence → Soulharvester + Spiderweb Stamina cost 2.4 → 1.8 Cooldown: 2.75 → 3.1s On hit: inflict 3 → 4 , 2 Per on opponent: +4% → +5% Added On critical hit: Trap 1 Per trapped: Gain 1% faster attacks Gain +2 , +1% , +5% Spider Web Rarity: Legendary → Epic Cost 11 → 9 Start of combat: Inflict 2 → Inflict 1 per Harvest Skull Every 4.8 seconds Gain 1 → 2 Black Cat Removed Start of Combat effect On hit: Steal 1 → Cat-o-Lantern Removed Start of Combat effect Every 3.9s: Steal 2 → Crowbane Removed Start of combat: Steal 20 Every 3.8 → 4.2s: Steal 2 → 3 Inflict 4 or 4 → Inflict 2 and 2 Bat Enoch Shortcut recipe added: Brown Rat + Boo Bar All-Seeing Bat Added On critical hit: Gain 1 soul Haunted Bat Added On hit: Gain 1 Graveyard Soil Added: 3 When : traps a : 50% chance to trap an additional Candy Corn Every 3.6 seconds: 50% chance to inflict 2 to both players → Inflict 1 Curse 50% chance to inflict 1 to yourself Bucket of Nightmares Reworked. Recipe: Trick-or-Treat Bucket + Boo Bar + Cursed Candy → Trick-or-Treat Bucket + Black Cat + Cursed Candy New ability: Start of combat: Inflict 4 Every 2.6s: Steal 2 Inflict 2 Whenever an opponent overheals: Inflict 1 On Shop Entered: Get 1-3 Cursed Candy → 1-3 Treats
Read the official update