Official patch notes
Update 0.33.0
Patch notes
v0.33.0 March 20, 2025
Update 0.33.0
Balance changes ↓ New features
Timed Chests → Victory Chests
Bronze, Silver, and Gold chests are soft renamed to Victory chests and have had their timers removed.
Earning victory chests is now based on the amount of wins you get
0-4 wins: No chest
5-9 wins: Bronze Chest
10-14 wins: Silver Chest
15 wins: Gold Chest
When you get them, they are put in the new chest screen where you can also earn extra bonus chests. This will make chest gains based on your results and be more direct. We hope you will like it.
Daily Trophies
We are changing the way Trophy Chests are awarded. It’s now a reward road where you can earn up to 6 sets of rewards per day.
This increases the gem earning for both members and f2p players.
Other new features
Added Inbox for support tickets and other messages
Added Hungarian localization
New Item: Tenacity Potion
Quality of Life
Improved item collection filtering and sorting, added information about when items unlock and which ones require a recipe to craft them
Added winner indicator in the Fight Statistics
Hero info window now scales health based on player level and round, as appropriate
Item info popup can now be triggered in Fight Statistics and Combat Log by tapping on item names
Improved experience on Google Play Games PC, including right-click and scroll to rotate items
Improved shortcuts for topbar to currency popups
Chillbane and Cinderstaff now craft towards the more appropriate item
Items with “After delay” now update their time in tooltips based on current effects ( , , and other speedups)
Fight button added to opponent reroll screen for convenience
Improved Relics breadcrumbs and flow
Tweaked our randomness on item effects with Chances and Crit Chance to be more as you expect and less True Random
Bees now use accumulated chance will produce at most 1 honey per round, but at a more regular pace
Prevent items from combining during combat
Allowed landscape on Tablets and PC
Fixes
Shadow Armor no longer consumes if there are no Dragonleaf
Piercing Lance no longer pierces armor, as intended
Hungering Ward tooltip now updates the block value
Items that generate or steal will now highlight for star items looking for that stat
Combat log will now say whether potion charges were used or restored
Buzz level unlocks have been updated for recent crafting changes
Bolts will no longer light up stars on Morrow’s Rope and Nym’s Quivers
Fixed several UI layering issues
Shield Spikes level bonus now correctly (doesn’t) illuminate the star pattern
Ancestral Spirit ability when health is below 20% now triggers
Fixed an issue where saved starting inventories could contain more items than intended
Venomous Pincer now has a cooldown for its level bonus ability at level 1
This update ships with balance changes — see the full
0.33.0 balance breakdown .
Balance changes
Fatigue starting time 20 → 30 seconds.
We aim for fights that last between 30 and 60 seconds, and making the fatigue activate later will help with this.
Relics
Blood Moon Berry
Every 2.7 → 3.1 seconds:
After 12 → 15 seconds:
After 24 → 30 seconds:
Cursed Idol
When is inflicted on opponent:
Remove 1 per Skull → 3 from opponent
Eternal Heart
Level Bonus
On Food activation:
% chance to gain 1 → cleanse 1
Exhaustion Stone
Start of combat:
(add) starts 2 seconds earlier per Rock
Every 3.3 seconds:
Gain 5 per Rock → and 5 more
(remove) Drain 1 from opponent
Fortress Ring (redesign)
Every 4.1 seconds:
Gain 15 per Armor
Per 30 gained:
Reduce taken by 5% for 3 seconds
Level Bonus:
When hit ( ):
10% chance to gain 3 per Armor
Frostbite Ring
Every 6.6 → 3.3 seconds:
Deal 1 per on opponent
Health below 20%:
Stun opponent for 0.5 → 0.01 seconds per Armor → per on them
Level bonus: (redesign)
Every 3.3 seconds:
% chance to Inflict 2 per
Healing Seed
Added type: Plant → Plant, Food
(Add) +10% faster for every Food of another type.
Infernal Ashes
Level bonus:
On critical hit → hit:
% chance to inflict 3 → 1
Siphoning Chalice
Start of combat:
Gain 3 → 2
Every 2 seconds:
Steal 1 per → Steal 1
(add) On hit:
Steal 2
Level Bonus
Every 2 seconds:
% chance to steal 2 per
Spinegrowth Signet
Start of combat:
Gain 25
Every 2.8s:
Gain 2
Level Bonus:
When dealing damage: % chance to heal 1 per Armor
Venomous Pincer
After 20 → 27 seconds:
Double on opponent
Level bonus:
Every 5 → 7 seconds:
% chance to activate on opponent
Shared
Fisherman’s Hook
Stars 4 → 2
On hit:
50% → 100% chance to inflict 1 per Fish
Weathered Skull
Level bonus
Start of combat → After 8 seconds:
% chance to drain 2
Unholy Skull
Every 3.5 seconds:
Inflict 2 → 1
Heavenly Skull
(remove) Stars
Every 3.5 seconds:
Gain 1
Gain 1 per Skull → Gain 1.5
(add) Cleanse 1 and 1
Predator Teeth
On hit:
30% chance to gain 2 → 50% chance to inflict 1
Mallet
On hit:
50% → 100% chance to remove 10 → 5 and 2 → 1
Ginseng Root
Cost 3g → 2g
Strong Antivenom
At 50% health or 25 → 40 on you:
Spiked Shield
Start of combat:
Gain 15 and 2 → 6
When hit ( ):
40% chance to:
Block 4
Gain 1 → 0
Level Bonus
Every 4.5 seconds:
% chance to gain 3 → 2
Soulstealer
On hit:
Trap 1
Inflict 1 → 2 and 1
On hit:
Trap 1
(add) Gain 1
Every 10 trapped:
(remove) Gain 8
(remove) Inflict 12
(add) Activate
Torch
Level Bonus:
On hit:
4/8/12% → 10/20/30% chance to inflict 1
Vampire’s Scepter
On this or hit:
50% chance to:
Gain 1 → 2
Trap 1
Steal 1 → 4
On critical hit: → On hit:
Use 12 → 8 to trap 8 → 4
Every 10 → 4 trapped:
Increase steal by 1 → 4
Polyphemus’ Bane
Use 20 from opponent (once): → part of On hit
Green Snapper
On hit:
Gain 1 or → and 3
Endurance Potion
Recipe: Water Potion + Banana + Apple → Water Potion + Banana
Gain 2 → 1
Increase recovery by 1 for 5 → 4 seconds
Tenacity Potion (new item)
Recipe: Endurance Potion + Apple
Gain 2
Increase recovery by 1 for 5 seconds
Wrath Potion
Recipe: Endurance Potion + Tender Sausage → Tenacity Potion + Tender Sausage
Buzz
Fluttercatcher
On hit:
Gain 1 per Plant → Gain 2
On shop entered:
Catch 1 Insect → 25% chance to catch 1 Insect per Plant
Starwing (rework)
On hit:
Use all of your . For every 3 used:
Cleanse 3
Gain 12 and 1
When you have over 1250 :
Gain +20 and attack 50% faster
When you have over 1750 :
Starwing now benefits from and
Celeste
Recharge Rucksack
(Remove) Spark inside activates: Heal for 3
(Remove) Power Cluster inside activates: Heal for 5
(New) Item inside gains :
Gain 3
Elemental Whetstone
Start of combat:
gain +3 → +9 max
Level Bonus
After 8 seconds:
% chance for to gain +5 → +15 max
Electrostatic Scroll
Use 4 → 2
Elementium Ore
When this gains :
Gain 1 → 3 → per
Chana
Blazing Rod
Per on opponent:
Gain +0.5% → +0.5
Cinderstaff
Per on opponent:
Gain +0.5 and +0.5% → 0%
Conflagration Staff
Per on opponent:
Gain +1 and +1% → 0%
Enoch
Eye Ball Vessel
Health below 50% or 10 → 15 on you:
Cleanse all → 15
Graveyard Soil
(add) Recipe: Eye Ball + Ginseng Root
When items trap a :
30% chance to trap an additional
Haunted Bat
Types: Pet, Pumpkin → and Skull
Bucket of Nightmares
Start of combat:
Inflict 4 →
When opponent overheals: → overheals by more than 5:
Inflict 1 →
Unblinking Overwatch
Stars: 6 → 4
Every 4.3 seconds:
Cleanse 2 → 3 per Eyeball
Gain 2 → 1 , , and per
Harkon
Berserker Sack
Health below 20%:
Become invulnerable for 0.4 seconds per → inside
Lost Symbol
On hit:
15% → 30% chance to gain 1
Level bonus:
Start of combat:
% chance to gain 3 → inflict 3 to yourself
World’s End
Health below 20%:
Heal for 142 → Gain 42
Morrow
Dull Oyster Shucker
Damage: 1-4 → 2-5
(remove) Gain 1 per Tidal Clam
Broken Oar
Damage: 3-5 → 4-8
Cooldown: 2.4 → 2.6
Makeshift Oar
Damage: 6-9 → 7-12
Cast Iron Anchor
Level bonus:
Chance to inflict 3 or 3 → 3
Jetsam
(66% 1 item, 33% chance 2 items)
Remove Dagger
Reduce chance of Rat by 50%
Add Seafoam Pipe
Add Faulty Compass
Nymphedora
Eagle Eye Amulet
(add) Recipe: Dragonleaf + Whetstone
Wilderness Potion
Health below 50%:
Gain 2 → 1 → and 1
Level Bonus:
When consumed:
% chance to heal 28 → 18
Sniper Scope
Every 4.4 seconds:
Use 12 → 4 :
gains +5% per → 40%
Reptile Stalker
On critical hit:
50% → 100% chance to gain 2 → 1 per Dragonleaf
Ronan
Shield Spikes
Level bonus:
(remove) Start of Combat effect
When hit ( ):
% chance to deal 1 per 3
Young Squire
Stats:
(add) 4 Stars
Accuracy 40% → 80%
(add) On hit:
Gain 1 per Armor
Hungering Ward
When critically hit ( ):
Steal 1 per Armor → per block value
Sage
Plague Ichor
(Remove) Start of combat effect
Every 3 seconds:
(Add) Inflict 1 per Plague Ichor
Tink
Starting inventory
Spanner + Scrap Metal → Spanner + Scrap Metal + Scrap Metal
Pliers
(add) Recipe: Wooden Sword + Spring
Drillbot
Treasure chances updated to match Treasure Chest
Read the official update