Official patch notes

Update 0.33.0

Patch notes v0.33.0 March 20, 2025 Update 0.33.0 Balance changes ↓ New features Timed Chests → Victory Chests Bronze, Silver, and Gold chests are soft renamed to Victory chests and have had their timers removed. Earning victory chests is now based on the amount of wins you get 0-4 wins: No chest 5-9 wins: Bronze Chest 10-14 wins: Silver Chest 15 wins: Gold Chest When you get them, they are put in the new chest screen where you can also earn extra bonus chests. This will make chest gains based on your results and be more direct. We hope you will like it. Daily Trophies We are changing the way Trophy Chests are awarded. It’s now a reward road where you can earn up to 6 sets of rewards per day. This increases the gem earning for both members and f2p players. Other new features Added Inbox for support tickets and other messages Added Hungarian localization New Item: Tenacity Potion Quality of Life Improved item collection filtering and sorting, added information about when items unlock and which ones require a recipe to craft them Added winner indicator in the Fight Statistics Hero info window now scales health based on player level and round, as appropriate Item info popup can now be triggered in Fight Statistics and Combat Log by tapping on item names Improved experience on Google Play Games PC, including right-click and scroll to rotate items Improved shortcuts for topbar to currency popups Chillbane and Cinderstaff now craft towards the more appropriate item Items with “After delay” now update their time in tooltips based on current effects ( , , and other speedups) Fight button added to opponent reroll screen for convenience Improved Relics breadcrumbs and flow Tweaked our randomness on item effects with Chances and Crit Chance to be more as you expect and less True Random Bees now use accumulated chance will produce at most 1 honey per round, but at a more regular pace Prevent items from combining during combat Allowed landscape on Tablets and PC Fixes Shadow Armor no longer consumes if there are no Dragonleaf Piercing Lance no longer pierces armor, as intended Hungering Ward tooltip now updates the block value Items that generate or steal will now highlight for star items looking for that stat Combat log will now say whether potion charges were used or restored Buzz level unlocks have been updated for recent crafting changes Bolts will no longer light up stars on Morrow’s Rope and Nym’s Quivers Fixed several UI layering issues Shield Spikes level bonus now correctly (doesn’t) illuminate the star pattern Ancestral Spirit ability when health is below 20% now triggers Fixed an issue where saved starting inventories could contain more items than intended Venomous Pincer now has a cooldown for its level bonus ability at level 1 This update ships with balance changes — see the full 0.33.0 balance breakdown . Balance changes Fatigue starting time 20 → 30 seconds. We aim for fights that last between 30 and 60 seconds, and making the fatigue activate later will help with this. Relics Blood Moon Berry Every 2.7 → 3.1 seconds: After 12 → 15 seconds: After 24 → 30 seconds: Cursed Idol When is inflicted on opponent: Remove 1 per Skull → 3 from opponent Eternal Heart Level Bonus On Food activation: % chance to gain 1 → cleanse 1 Exhaustion Stone Start of combat: (add) starts 2 seconds earlier per Rock Every 3.3 seconds: Gain 5 per Rock → and 5 more (remove) Drain 1 from opponent Fortress Ring (redesign) Every 4.1 seconds: Gain 15 per Armor Per 30 gained: Reduce taken by 5% for 3 seconds Level Bonus: When hit ( ): 10% chance to gain 3 per Armor Frostbite Ring Every 6.6 → 3.3 seconds: Deal 1 per on opponent Health below 20%: Stun opponent for 0.5 → 0.01 seconds per Armor → per on them Level bonus: (redesign) Every 3.3 seconds: % chance to Inflict 2 per Healing Seed Added type: Plant → Plant, Food (Add) +10% faster for every Food of another type. Infernal Ashes Level bonus: On critical hit → hit: % chance to inflict 3 → 1 Siphoning Chalice Start of combat: Gain 3 → 2 Every 2 seconds: Steal 1 per → Steal 1 (add) On hit: Steal 2 Level Bonus Every 2 seconds: % chance to steal 2 per Spinegrowth Signet Start of combat: Gain 25 Every 2.8s: Gain 2 Level Bonus: When dealing damage: % chance to heal 1 per Armor Venomous Pincer After 20 → 27 seconds: Double on opponent Level bonus: Every 5 → 7 seconds: % chance to activate on opponent Shared Fisherman’s Hook Stars 4 → 2 On hit: 50% → 100% chance to inflict 1 per Fish Weathered Skull Level bonus Start of combat → After 8 seconds: % chance to drain 2 Unholy Skull Every 3.5 seconds: Inflict 2 → 1 Heavenly Skull (remove) Stars Every 3.5 seconds: Gain 1 Gain 1 per Skull → Gain 1.5 (add) Cleanse 1 and 1 Predator Teeth On hit: 30% chance to gain 2 → 50% chance to inflict 1 Mallet On hit: 50% → 100% chance to remove 10 → 5 and 2 → 1 Ginseng Root Cost 3g → 2g Strong Antivenom At 50% health or 25 → 40 on you: Spiked Shield Start of combat: Gain 15 and 2 → 6 When hit ( ): 40% chance to: Block 4 Gain 1 → 0 Level Bonus Every 4.5 seconds: % chance to gain 3 → 2 Soulstealer On hit: Trap 1 Inflict 1 → 2 and 1 On hit: Trap 1 (add) Gain 1 Every 10 trapped: (remove) Gain 8 (remove) Inflict 12 (add) Activate Torch Level Bonus: On hit: 4/8/12% → 10/20/30% chance to inflict 1 Vampire’s Scepter On this or hit: 50% chance to: Gain 1 → 2 Trap 1 Steal 1 → 4 On critical hit: → On hit: Use 12 → 8 to trap 8 → 4 Every 10 → 4 trapped: Increase steal by 1 → 4 Polyphemus’ Bane Use 20 from opponent (once): → part of On hit Green Snapper On hit: Gain 1 or → and 3 Endurance Potion Recipe: Water Potion + Banana + Apple → Water Potion + Banana Gain 2 → 1 Increase recovery by 1 for 5 → 4 seconds Tenacity Potion (new item) Recipe: Endurance Potion + Apple Gain 2 Increase recovery by 1 for 5 seconds Wrath Potion Recipe: Endurance Potion + Tender Sausage → Tenacity Potion + Tender Sausage Buzz Fluttercatcher On hit: Gain 1 per Plant → Gain 2 On shop entered: Catch 1 Insect → 25% chance to catch 1 Insect per Plant Starwing (rework) On hit: Use all of your . For every 3 used: Cleanse 3 Gain 12 and 1 When you have over 1250 : Gain +20 and attack 50% faster When you have over 1750 : Starwing now benefits from and Celeste Recharge Rucksack (Remove) Spark inside activates: Heal for 3 (Remove) Power Cluster inside activates: Heal for 5 (New) Item inside gains : Gain 3 Elemental Whetstone Start of combat: gain +3 → +9 max Level Bonus After 8 seconds: % chance for to gain +5 → +15 max Electrostatic Scroll Use 4 → 2 Elementium Ore When this gains : Gain 1 → 3 → per Chana Blazing Rod Per on opponent: Gain +0.5% → +0.5 Cinderstaff Per on opponent: Gain +0.5 and +0.5% → 0% Conflagration Staff Per on opponent: Gain +1 and +1% → 0% Enoch Eye Ball Vessel Health below 50% or 10 → 15 on you: Cleanse all → 15 Graveyard Soil (add) Recipe: Eye Ball + Ginseng Root When items trap a : 30% chance to trap an additional Haunted Bat Types: Pet, Pumpkin → and Skull Bucket of Nightmares Start of combat: Inflict 4 → When opponent overheals: → overheals by more than 5: Inflict 1 → Unblinking Overwatch Stars: 6 → 4 Every 4.3 seconds: Cleanse 2 → 3 per Eyeball Gain 2 → 1 , , and per Harkon Berserker Sack Health below 20%: Become invulnerable for 0.4 seconds per → inside Lost Symbol On hit: 15% → 30% chance to gain 1 Level bonus: Start of combat: % chance to gain 3 → inflict 3 to yourself World’s End Health below 20%: Heal for 142 → Gain 42 Morrow Dull Oyster Shucker Damage: 1-4 → 2-5 (remove) Gain 1 per Tidal Clam Broken Oar Damage: 3-5 → 4-8 Cooldown: 2.4 → 2.6 Makeshift Oar Damage: 6-9 → 7-12 Cast Iron Anchor Level bonus: Chance to inflict 3 or 3 → 3 Jetsam (66% 1 item, 33% chance 2 items) Remove Dagger Reduce chance of Rat by 50% Add Seafoam Pipe Add Faulty Compass Nymphedora Eagle Eye Amulet (add) Recipe: Dragonleaf + Whetstone Wilderness Potion Health below 50%: Gain 2 → 1 → and 1 Level Bonus: When consumed: % chance to heal 28 → 18 Sniper Scope Every 4.4 seconds: Use 12 → 4 : gains +5% per → 40% Reptile Stalker On critical hit: 50% → 100% chance to gain 2 → 1 per Dragonleaf Ronan Shield Spikes Level bonus: (remove) Start of Combat effect When hit ( ): % chance to deal 1 per 3 Young Squire Stats: (add) 4 Stars Accuracy 40% → 80% (add) On hit: Gain 1 per Armor Hungering Ward When critically hit ( ): Steal 1 per Armor → per block value Sage Plague Ichor (Remove) Start of combat effect Every 3 seconds: (Add) Inflict 1 per Plague Ichor Tink Starting inventory Spanner + Scrap Metal → Spanner + Scrap Metal + Scrap Metal Pliers (add) Recipe: Wooden Sword + Spring Drillbot Treasure chances updated to match Treasure Chest
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