Official patch notes
Update 0.36
Patch notes
v0.36 May 21, 2025
Update 0.36
Balance changes ↓ New features
This update is Hero focused and adds new mechanics for each hero including:
Hero Paths
These are additional reward roads for each Hero, which contain new Hero Skins, Wild Cards, and other rewards. We have split the normal hero unlocks like stats and item unlocks, and the Hero Chests, so the chests go into the free section of the hero path. You must own a hero to access the hero path.
Elite Hero levels
When a hero maxes out their normal levels, they unlock Elite Levels. These have no max level.
Random hero selection
A new ‘?’ icon has been added to the hero selection. This will select from all the heroes you have available and give you a +25% experience bonus for that run.
The party doesn’t end there, and we also include new features beyond that:
11 new player banners
These are unlocked when each hero reaches level 20.
Wild Cards
These are joker cards which you can convert to any card in the same rarity.
Hero Bundles
We’ve changed the hero bundles, so you can put together your own bundle of adding Hero Path and level 10 boost at a discount if you so choose.
Hero experience
We’ve now raised the base hero experience gained by 5 XP per won game, and added XP bonuses to the Free Hero Path and premium hero path.
Rat King is dead! Long live the new Rat Royalty!
Rat infestation! Rataclysm! Ratapocalypse! They’re everywhere!
Rat King has been removed from the game, and approximately 18 new has entered the game. For those of you who had Rat King leveled up, all his cards are converted to Mythic Wild Cards and the coin cost is refunded to you.
A few new cheeses have also affinaged - you see, it’s a gouda update.
Quality of Life
Dorf items have been added to various spawn and event tables
Increased the Mining Relic multipliers 1,5,10 → 1,10, 25
Relics moved to Item Collection
Improved Fight Log
Google Play Games PC users can now use portrait mode from Advanced Settings Popup
Items that have counters on them during combat for , , or will now emit a flying number, when the item counter changes
Bonus Chests are now always Gold chests
Visuals
All items and heroes have gotten a visual makeover. In our ongoing quest to improve the visual expression of the game, we have improved the art for each item and hero. We hope you love the new looks.
Most, if not all, of our UI icons have also been overhauled and are now more consistent, stylized and cleaner.
Fixes
Pet Collar now only grants and per
Baby Core Creeper no longer destroys remaining Lava Rocks while attempting to create a Molten Core Creeper if one or more are removed by other items or recipes.
Fixed that Fire Lord’s Brand did not include the max value as a possibility, e.g. 1-3 would only ever roll 1 or 2. Same for other items that used variations of between one value and another roll.
Fixed excessive merge labels for some incomplete item combinations
Updated tooltips for many items from ‘Resist X ’ → ‘Gain X ’
Parts Satchel now only spawns parts per inside
Sales now work properly in all regions
This update ships with balance changes — see the full
0.36 balance breakdown .
Balance changes
Relics
Arctic Core
Changed pattern
On → hit:
Inflict 1
Every 30 → 20 inflicted by this:
(Added) Gain 20
Level bonus:
On → hit:
10% chance (per level) to inflict 2 → 1
Fire Lord’s Brand (rework)
Changed pattern (5 → 6 )
On hit:
50% chance to inflict 1-2
Level bonus:
Every 2 seconds:
10% chance (per level) to inflict 2-3
Five Leaf Cave Clover
Updated rock conversion outcomes to the same as Forge Hammers. Notably this will no longer convert to Lumps of Coal.
Gladiator’s Emblem
Changed pattern (4 → 5 )
When hit ( ):
25% chance per to gain 5 → 4
% chance remains the same, and instead the heal increases
Level bonus:
Every 2.8 → 2.5 seconds:
10% chance (per level) to gain 10 → to gain 2 per
Hag’s Hatred (rework)
Changed pattern (6 → 5 )
Start of combat:
Gain +7% faster activations per Skull
Every 4.5 seconds:
Inflict 2
Gain 1 per
Use 6 to steal 1 per on opponent
Level bonus:
Every 4.5 seconds:
10% chance (per level) to gain 2 and inflict 1
Mega Strike Jewel
Start of combat:
gains +20 → 25%
(Removed Critical hit ability)
Level Bonus
Every 3.9 seconds:
(Removed existing)
(Added) % chance for all gains +100% for 3 seconds
Merman’s Delight
Every 4.2 → 6.2 seconds:
gain +10% faster activations
(Added) On shop entered:
40% chance to Go Fishing (Shallow)
Pebbles the Golem Lord
On hit:
Trigger an extra attack for a random → Golem
Pet Trainer’s Whistle (rework)
Start of combat:
Gain 1 per
On hit:
10% chance a random gains an extra attack
Level Bonus:
On critical hit:
10% chance (per level) for a random to gain +1
Plaguebringer’s Pendant
When item gains → 2 or more :
Inflict 1 → 3
(Added) Per 25 gained by items:
Trigger on opponent
Next trigger requires +25
Level bonus:
After 4 seconds → Every 4 seconds:
10% chance (per level) to inflict 2 per item per second for 5 seconds → inflict 1 per item
Sniper’s Monocle
Changed pattern
Start of combat:
→ gains +50% → +10%
On → hit:
25 → 50% chance to inflict 1 → 0 and 2 → 1
(Added) On critical hit:
50% chance to inflict 1
Level bonus:
Every 2 seconds → On critical hit:
10% chance (per level) to gain 1 → to inflict 1
Temporal Stone
Changed pattern (4 → 5 )
Start of combat:
Both players gain 10 → Both players gain 1 every second for 15 seconds
Per on opponent:
→ gains +1% faster attacks
Level bonus:
Every 1 second → Per 3 gained by opponent:
Removed: 10% chance (per level) for both players to gain 2
Added: 10% chance (per level) to gain 8
Velocity Ring
Changed pattern
Every 3 seconds:
→ gains +1% faster attacks
(Removed) On critical hit effect
(Added) On hit:
50% chance for attacking to gain +1% faster attacks
Level bonus:
On hit → Every 3 seconds:
10% chance (per level) for → to gain +1% faster attacks
Fishing
Fishing Harpoon
Cost: 11g → 9g
On hit:
(Remove) 10% chance to inflict 2
Strugglin’ Marlin
On shop entered:
50 → 100% chance for this to escape!
15% less chance to escape per or
Shared
Throwables
Rock, Boulder, Lava Rock, Lava Boulder
Cooldown: 4 → 6 seconds
Berserker Helmet
Level bonus
Health below 20%:
% chance to gain 28 → 48
Boomslang
On hit:
Inflict 1 → 2
When hit ( ):
40 → 20% chance to trigger a free attack
Cheese
Start of combat → Every 4.2 seconds:
Rats gain +1
Corruptor’s Wisdom (rework)
Cost: 18 → 21
Start of combat:
Inflict 3 and 2 per Cursed Clover
On hit:
Inflict 1 per Cursed Clover
Use 6 to transfer 6 to opponent
On crit:
Deal 1 per on opponent
Death Essence
When item activates:
25 → 20% chance to inflict 1
Every 3.6 → 3.0 seconds:
Use 4 → 2 to inflict 3 → 2
Endurance Potion:
Increase by 1 for 4 → 3 seconds
Flaming Sword
On critical hit → On hit:
Activate
Frost Barrier
Cost: 18 → 15
Frost Emblem
Cost: 10 → 5
Every 3.6 → 3.0 seconds:
Inflict 2 → 1
Level Bonus:
Start of combat:
% chance to inflict 3 → 2
Green Snapper
On hit:
Gain 1 → 2 and 3
Golden Egg
Level bonus
On shop entered:
% chance to gain 1-2 → 1
Golden Clover
Level bonus
On shop entered:
% chance to gain 1-4 → 1-3
Golden Skull
Every 3.5 seconds:
Gain 3 → 1
Holy Essence
When item activates:
25 → 20% chance to cleanse 1
Every 3.6 → 3.0 seconds:
Use 4 → 2 to 2
Infinity Essence
When item activates:
25 → 20% chance to gain 4 and inflict 2
Lava Rock
Cost: 5 → 4
Inflict 1 → 2
Life Essence
When item activates:
25 → 20% chance to gain 1
Every 3.6 → 3.0 seconds:
Use 4 → 2 to gain 1
Magic Essence
When item activates:
25 → 20% chance to gain 1
Every 3.6 → 3.0 seconds:
Use 4 → 2 to gain 3 → 2
Marshmallow
Level bonus
Start of combat → Every 4.1 seconds:
% chance to gain 24 → 12 Max Health
Pet Collar
(Remove) For 9 seconds:
gains +1 per second
Gain 1 per per 3 seconds
(Add) Every 4.2 seconds:
gains +2 and 5% faster attacks
Plague Rat
Rarity: Legendary → Epic
Cost: 12 → 6
Poison Dagger
Cost: 11 → 6
Poison Potion
Rarity: Epic → Rare
Cost: 6 → 3
Potion of Botulinum
Cost: 12 → 9
When opponent heals:
Decrease opponent by 1 for 5 → 3 seconds
Red Widow
Accuracy: 40 → 65%
On hit:
Gain 2 → 1
Level bonus (10/15)
On hit:
10 → 10/20% chance to inflict 2/4 → 2
Skull Cap
Cost: 7 → 5g
Speed Essence
When item activates:
25 → 20% chance to gain 1
Every 3.6 → 3.0 seconds:
Use 4 → 2 to inflict 3 → 2
Spicy Sausage
Level bonus
Start of combat → Every 5 seconds:
% chance to inflict 5 → 2
Succulent Cheese
Cost: 10 → 8
Start of combat → Every 4.1 seconds:
Rats gain +2
Tainted Soulstone
Cost: 17 → 10
Tenacity Potion
Increase by 1 for 5 → 4 seconds
Wrath Potion
Increase by 1 for 7 → 6 seconds
Buzz
Fluttercatcher
Added type:
Celeste
Thunderfork
Stamina cost: 1.4 → 1.2
Electrostatic Scroll
Cost: 6 → 4
Voltaic Shiv
Stamina cost: 1.4 → 1.3
Chain Lightning Codex
Mana cost: 6 → 5
Thunderbolt
Every 4.5 → 4.1 seconds:
Stun an enemy item for 1 second → per item with
items gain 2 → 5
Deal 1-20 → per item with
Level bonus
(Remove) After 12 seconds
(Add) On shop enter:
% chance to get 1 Spark
Rolling Thunder Tablet
Mana cost: 9 → 8
Electric Crown
When hit ( ):
25% chance to inflict 0.25 → 1.0 per on this
Thunder Rat
Overload (25 → 35 ):
(Remove) Stun 1 enemy item per Rat for 1.5 seconds
(Add) Trigger 1 free attack per Rat
Chana
Frozen Stick
Cost: 4 → 3
Searing Wand
Cost: 5 → 4
On hit:
50% chance to inflict 1 → 0
Use 4 → 3 to inflict 2 → 2-3
Frost Tome
On → hit:
25% chance to inflict 3
Every 4 seconds:
Use 6 → 2 to inflict 5 → 2
Hungry Wand
On hit:
Inflict 1 → 0
Steal 3 → 2 from opponent
Use 5 to inflict 3 → 4
Cinderstaff
On hit:
Steal 3 → 2 from opponent
Conflagration Staff
On hit:
Steal 3 → 2 from opponent
On item activation:
30% chance to use 0 → 1 to inflict 2 → 3
Mana Stew
(Add) Now gains normal haste of 10% per
(Remove) Start of combat:
Every 27 seconds → 5.5 seconds:
Gain 8 → 1 → per
Gain 62 → 8 → per
Dorf
All throwables:
Lumps of Coal
Iron Ore
Crystal Shard
Crystal Cluster
Gold Ore
Adamantite Ore
Cooldown 4 → 6 seconds
All gems:
Amethyst
Emerald
Ruby
Sapphire
Diamond
Remove their baseline Start of combat-effects (only keeping their cooldown effects)
Cost: 6 → 4 (8 → 6 for Diamond)
Reinforced Mining Bag
inside this bag:
Can be thrown +2 → +1 more time
Wax Candle
Every 4 seconds:
Inflict 1 → 50% chance to inflict 1
Relative Safety Goggles
Start of combat:
Gain 3 → 2 and 2 → 1
Every 4.8 seconds:
Gain 1 and 1
Cleanse 3 → 2
Darkvision Faceguard
Start of combat:
Gain 50 , 4 → 3 , 3 → 2
Every 3.6 → 3.8 seconds:
Gain 2 and 2 → 1
Cleanse 5 → 3
Diamond
Every 3.3 seconds:
Inflict 1 → 2
Gold Attuned Shovel
Recipe changed: Shovel + Gold Ore → Shovel + Gold Ore + Lumps of Coal
6-12 → 6-10
On hit:
Gain 1 → 50% chance to gain 1
Level bonus:
(Removed) Per on you:
Gain +1% / +2%
(Added) On hit:
25% / 50% chance to gain 1 or inflict 1
Rusty Forge Hammer
Cooldown: 2.6 → 2.4
Iron Forge Hammer
Cooldown: 2.6 → 2.5
Steel Forge Hammer
On shop entered:
Break a → Break 1 (to reduce confusion)
Adamantite Forge Hammer
Cooldown: 2.6 → 2.7
On hit:
Use 3 to gain 12 → 8
On critical hit:
Inflict 3 → 2
On shop entered:
Break a → Break 1 (to reduce confusion)
Gemstone Forge Hammer
Cooldown: 2.6 → 2.8
On hit:
Inflict 2 → 0
Resist 2 → 0
Use 3 → 5 to:
Gain 15 → 10
Gain 2
Inflict 2
On critical hit:
gains +3 → 2
Inflict 5 → 3
On shop entered:
Break a → Break 1 (to reduce confusion)
Gem-Studded Forgeplate
Every 7.2 seconds:
Gain 1
Use 5 → 3 to gain 1
Iron Chisel
Added type:
On shop entered:
20% chance to Go Mining → added (Surface)
Level bonus:
On hit:
2% chance (per level) to inflict 2 → to remove 1
Mining Pick
2.4 → 2.6
cost: 1.2 → 1.3
10 → 5%
On shop entered:
40% chance to Go Mining → added (Surface)
Steel Pickaxe
8-12 → 7-11
2.5 → 2.7
cost: 1.3 → 1.4
20 → 10%
On hit:
Remove 8 → 6
On shop entered:
60 → 40% chance to Go Mining → added (Underground)
Adamantite Axepick
12-16 → 10-14
2.6 → 2.8
cost: 1.4 → 1.5
30 → 15%
On hit:
Remove 12 → 8
On shop entered:
75 → 60% chance to Go Mining (was Core) → Go Mining (Underground)
Gemforged Warpick
16-20 → 14-18
2.7 → 2.9
cost: 1.4 → 1.6
40 → 20%
On hit:
Remove 16 → 10
On shop entered:
Go Mining → 60% chance to Go Mining → added (Core)
Quartz Sprite
On critical hit:
Use 1 to:
Remove 2 → 1
Cleanse 2 → 1
Per on opponent:
Gain 2 → 1% faster attacks
Per on you:
Gain 2 → 1%
Molten Core Creeper
On hit:
Inflict 7 → 6
Inflict 2 → 1 per Lava Rock
Blast Furnace Bellows
Every 4.8 → 5.6 seconds:
Inflict 8 → 6
Caged Songbird
On hit:
Gain 2 → 1
Health below 50%:
Gain 10 → 6
Level bonus:
On hit:
10% chance (per level) to gain 2 → 1
Forgemaster’s Tongs
On Forge Hammer hit:
Removed: Gain 10 per Armor:
20 → 10% chance to trigger a free attack
Added: On Forge Hammer critical hit:
Added: Gain 10 per Armor:
Dark Iron Anvil
On critical hit:
Gain 15 → 10
Baby Core Creeper
When hit ( ):
20 → 40% chance to:
Inflict 2 → 1
(Removed) Trigger an extra attack for a Molten Core Creeper
(Added) Give Molten Core Creepers +2% faster attacks
On shop entered:
(Added) Get a Rock
Turn 3 Lava Rock → Turn 1 Lava Boulder into a Molten Core Creeper
Enoch
Simple Sickle
Added type:
Jelly Jar
Cost: 8 → 6
On shop entered:
Get 1-2 → 1 Jelly Beans
Level bonus
(New) On shop entered:
% chance to get 1 Jelly Bean
Vanilla Dream (rework)
Update star pattern to match Blazing Berry
On hit:
Heal 5
Blueberry Bliss (rework)
Update star pattern to match Blazing Berry
On hit:
Inflict 1
Grape Burst (rework)
Update star pattern to match Blazing Berry
On hit:
Inflict 1
Blazing Berry
On → hit:
Inflict 3 → 2
Mango Delight
Update star pattern to match Blazing Berry
→
Harkon
Meat Cleaver
Added type
Fury Fungus
Added type:
Start of combat:
Gain 1 per → gain +3 for 10 seconds
Lose 10 per
Snow Pear
Every 4.2 seconds:
30 → 20% chance per to:
Gain 1 → 1.5
Cleanse 1 → Gain 2
Forest Spirit
Cost: 8 → 6
Stars: 4 → 3
Every 5.8 → 3.8s:
(Remove) Gain 1 per
Cleanse 1 → 2 per →
Level bonus:
Start of combat:
% chance to resist 3 → gain 6
Ancestral Spirit
Cost: 16 → 12
Every 4.1s:
Gain 1 per → per
Cleanse 1 → 2 per →
Health below 40%:
Gain 4 → 1 per → per
Cleanse 1 → 2 per →
(Remove) Health below 20%:
Cleanse 1 per
Level bonus:
Start of combat:
% chance to resist 5 → gain 8
Corrupted Shroom
Every 4.3 seconds:
Inflict 10 if below 50 → 60%
Inflict 10 if below 30 → 40%
Morrow
Cast Iron Anchor
Start of combat:
(Remove) Gain per Length of Rope or Reef Knot
(Add) Reduce by 0.2 seconds per Length of Rope or Reef Knot
Admiralty Anchor
Start of combat:
(Remove) Gain per Length of Rope or Reef Knot
(Add) Reduce by 0.3 seconds per Length of Rope or Reef Knot
Everdrift Anchor
Start of combat:
(Remove) Gain per Length of Rope or Reef Knot
(Add) Reduce by 0.3 seconds per Length of Rope or Reef Knot
On hit:
Gain 3 → Inflict 1 on both players per Writhing Tentacle
Worn-out Lifebuoy
Star pattern changed
Health below 20%:
Become invulnerable for:
0.5 seconds per Length of Rope
1 second per Reef Knot
(Add) 1.5 seconds per Writhing Tentacle
Nymphedora
Ranger’s Satchel
→ inside activates → hits:
60% chance to gain 1
Level bonus
Start of combat:
% chance to gain 3 per → inside
Blazegaze
On hit:
Inflict 5 for 3 seconds
On hit:
(Add) 50% chance to inflict 2
(Remove) Inflict 1 per 5 on opponent
(Remove) This gains +5% faster attacks
(Add) Per or on opponent:
This gains +5% faster attacks
Dreadleaf
(Add) Start of combat:
Inflict 1 per Dragonleaf
Every 7 → 6 seconds:
Inflict 1 per
Reduce by 0.5 → 0.3 seconds
Final Blow
On hit:
100% → 50% chance this and gains +8% → 15%
Ronan
Fanged Axe
Cost: 5 → 4
On hit:
50% → 100% chance to gain 2 → 1
Sage
Astral Reaver
Cost: 22 → 25
Tink
Scrap Metal
Now slightly less likely to spawn, relative to other Parts
Toolbox
Crafted tools have been removed from this item
Updated with all shop tools from all heroes
Frost Bolts
Cost: 14 → 9
Sprint Bot
On hit:
50% → 100% chance to gain 2 → 1
Elixir Express 3000
Every 3 seconds:
(Current) Restore a use to each empty
(New) Restore a use to one
Whenever this restores a :
Increase this item’s by 0.5 → 1.5 seconds
Read the official update