Official patch notes

Update 0.36

Patch notes v0.36 May 21, 2025 Update 0.36 Balance changes ↓ New features This update is Hero focused and adds new mechanics for each hero including: Hero Paths These are additional reward roads for each Hero, which contain new Hero Skins, Wild Cards, and other rewards. We have split the normal hero unlocks like stats and item unlocks, and the Hero Chests, so the chests go into the free section of the hero path. You must own a hero to access the hero path. Elite Hero levels When a hero maxes out their normal levels, they unlock Elite Levels. These have no max level. Random hero selection A new ‘?’ icon has been added to the hero selection. This will select from all the heroes you have available and give you a +25% experience bonus for that run. The party doesn’t end there, and we also include new features beyond that: 11 new player banners These are unlocked when each hero reaches level 20. Wild Cards These are joker cards which you can convert to any card in the same rarity. Hero Bundles We’ve changed the hero bundles, so you can put together your own bundle of adding Hero Path and level 10 boost at a discount if you so choose. Hero experience We’ve now raised the base hero experience gained by 5 XP per won game, and added XP bonuses to the Free Hero Path and premium hero path. Rat King is dead! Long live the new Rat Royalty! Rat infestation! Rataclysm! Ratapocalypse! They’re everywhere! Rat King has been removed from the game, and approximately 18 new has entered the game. For those of you who had Rat King leveled up, all his cards are converted to Mythic Wild Cards and the coin cost is refunded to you. A few new cheeses have also affinaged - you see, it’s a gouda update. Quality of Life Dorf items have been added to various spawn and event tables Increased the Mining Relic multipliers 1,5,10 → 1,10, 25 Relics moved to Item Collection Improved Fight Log Google Play Games PC users can now use portrait mode from Advanced Settings Popup Items that have counters on them during combat for , , or will now emit a flying number, when the item counter changes Bonus Chests are now always Gold chests Visuals All items and heroes have gotten a visual makeover. In our ongoing quest to improve the visual expression of the game, we have improved the art for each item and hero. We hope you love the new looks. Most, if not all, of our UI icons have also been overhauled and are now more consistent, stylized and cleaner. Fixes Pet Collar now only grants and per Baby Core Creeper no longer destroys remaining Lava Rocks while attempting to create a Molten Core Creeper if one or more are removed by other items or recipes. Fixed that Fire Lord’s Brand did not include the max value as a possibility, e.g. 1-3 would only ever roll 1 or 2. Same for other items that used variations of between one value and another roll. Fixed excessive merge labels for some incomplete item combinations Updated tooltips for many items from ‘Resist X ’ → ‘Gain X ’ Parts Satchel now only spawns parts per inside Sales now work properly in all regions This update ships with balance changes — see the full 0.36 balance breakdown . Balance changes Relics Arctic Core Changed pattern On → hit: Inflict 1 Every 30 → 20 inflicted by this: (Added) Gain 20 Level bonus: On → hit: 10% chance (per level) to inflict 2 → 1 Fire Lord’s Brand (rework) Changed pattern (5 → 6 ) On hit: 50% chance to inflict 1-2 Level bonus: Every 2 seconds: 10% chance (per level) to inflict 2-3 Five Leaf Cave Clover Updated rock conversion outcomes to the same as Forge Hammers. Notably this will no longer convert to Lumps of Coal. Gladiator’s Emblem Changed pattern (4 → 5 ) When hit ( ): 25% chance per to gain 5 → 4 % chance remains the same, and instead the heal increases Level bonus: Every 2.8 → 2.5 seconds: 10% chance (per level) to gain 10 → to gain 2 per Hag’s Hatred (rework) Changed pattern (6 → 5 ) Start of combat: Gain +7% faster activations per Skull Every 4.5 seconds: Inflict 2 Gain 1 per Use 6 to steal 1 per on opponent Level bonus: Every 4.5 seconds: 10% chance (per level) to gain 2 and inflict 1 Mega Strike Jewel Start of combat: gains +20 → 25% (Removed Critical hit ability) Level Bonus Every 3.9 seconds: (Removed existing) (Added) % chance for all gains +100% for 3 seconds Merman’s Delight Every 4.2 → 6.2 seconds: gain +10% faster activations (Added) On shop entered: 40% chance to Go Fishing (Shallow) Pebbles the Golem Lord On hit: Trigger an extra attack for a random → Golem Pet Trainer’s Whistle (rework) Start of combat: Gain 1 per On hit: 10% chance a random gains an extra attack Level Bonus: On critical hit: 10% chance (per level) for a random to gain +1 Plaguebringer’s Pendant When item gains → 2 or more : Inflict 1 → 3 (Added) Per 25 gained by items: Trigger on opponent Next trigger requires +25 Level bonus: After 4 seconds → Every 4 seconds: 10% chance (per level) to inflict 2 per item per second for 5 seconds → inflict 1 per item Sniper’s Monocle Changed pattern Start of combat: → gains +50% → +10% On → hit: 25 → 50% chance to inflict 1 → 0 and 2 → 1 (Added) On critical hit: 50% chance to inflict 1 Level bonus: Every 2 seconds → On critical hit: 10% chance (per level) to gain 1 → to inflict 1 Temporal Stone Changed pattern (4 → 5 ) Start of combat: Both players gain 10 → Both players gain 1 every second for 15 seconds Per on opponent: → gains +1% faster attacks Level bonus: Every 1 second → Per 3 gained by opponent: Removed: 10% chance (per level) for both players to gain 2 Added: 10% chance (per level) to gain 8 Velocity Ring Changed pattern Every 3 seconds: → gains +1% faster attacks (Removed) On critical hit effect (Added) On hit: 50% chance for attacking to gain +1% faster attacks Level bonus: On hit → Every 3 seconds: 10% chance (per level) for → to gain +1% faster attacks Fishing Fishing Harpoon Cost: 11g → 9g On hit: (Remove) 10% chance to inflict 2 Strugglin’ Marlin On shop entered: 50 → 100% chance for this to escape! 15% less chance to escape per or Shared Throwables Rock, Boulder, Lava Rock, Lava Boulder Cooldown: 4 → 6 seconds Berserker Helmet Level bonus Health below 20%: % chance to gain 28 → 48 Boomslang On hit: Inflict 1 → 2 When hit ( ): 40 → 20% chance to trigger a free attack Cheese Start of combat → Every 4.2 seconds: Rats gain +1 Corruptor’s Wisdom (rework) Cost: 18 → 21 Start of combat: Inflict 3 and 2 per Cursed Clover On hit: Inflict 1 per Cursed Clover Use 6 to transfer 6 to opponent On crit: Deal 1 per on opponent Death Essence When item activates: 25 → 20% chance to inflict 1 Every 3.6 → 3.0 seconds: Use 4 → 2 to inflict 3 → 2 Endurance Potion: Increase by 1 for 4 → 3 seconds Flaming Sword On critical hit → On hit: Activate Frost Barrier Cost: 18 → 15 Frost Emblem Cost: 10 → 5 Every 3.6 → 3.0 seconds: Inflict 2 → 1 Level Bonus: Start of combat: % chance to inflict 3 → 2 Green Snapper On hit: Gain 1 → 2 and 3 Golden Egg Level bonus On shop entered: % chance to gain 1-2 → 1 Golden Clover Level bonus On shop entered: % chance to gain 1-4 → 1-3 Golden Skull Every 3.5 seconds: Gain 3 → 1 Holy Essence When item activates: 25 → 20% chance to cleanse 1 Every 3.6 → 3.0 seconds: Use 4 → 2 to 2 Infinity Essence When item activates: 25 → 20% chance to gain 4 and inflict 2 Lava Rock Cost: 5 → 4 Inflict 1 → 2 Life Essence When item activates: 25 → 20% chance to gain 1 Every 3.6 → 3.0 seconds: Use 4 → 2 to gain 1 Magic Essence When item activates: 25 → 20% chance to gain 1 Every 3.6 → 3.0 seconds: Use 4 → 2 to gain 3 → 2 Marshmallow Level bonus Start of combat → Every 4.1 seconds: % chance to gain 24 → 12 Max Health Pet Collar (Remove) For 9 seconds: gains +1 per second Gain 1 per per 3 seconds (Add) Every 4.2 seconds: gains +2 and 5% faster attacks Plague Rat Rarity: Legendary → Epic Cost: 12 → 6 Poison Dagger Cost: 11 → 6 Poison Potion Rarity: Epic → Rare Cost: 6 → 3 Potion of Botulinum Cost: 12 → 9 When opponent heals: Decrease opponent by 1 for 5 → 3 seconds Red Widow Accuracy: 40 → 65% On hit: Gain 2 → 1 Level bonus (10/15) On hit: 10 → 10/20% chance to inflict 2/4 → 2 Skull Cap Cost: 7 → 5g Speed Essence When item activates: 25 → 20% chance to gain 1 Every 3.6 → 3.0 seconds: Use 4 → 2 to inflict 3 → 2 Spicy Sausage Level bonus Start of combat → Every 5 seconds: % chance to inflict 5 → 2 Succulent Cheese Cost: 10 → 8 Start of combat → Every 4.1 seconds: Rats gain +2 Tainted Soulstone Cost: 17 → 10 Tenacity Potion Increase by 1 for 5 → 4 seconds Wrath Potion Increase by 1 for 7 → 6 seconds Buzz Fluttercatcher Added type: Celeste Thunderfork Stamina cost: 1.4 → 1.2 Electrostatic Scroll Cost: 6 → 4 Voltaic Shiv Stamina cost: 1.4 → 1.3 Chain Lightning Codex Mana cost: 6 → 5 Thunderbolt Every 4.5 → 4.1 seconds: Stun an enemy item for 1 second → per item with items gain 2 → 5 Deal 1-20 → per item with Level bonus (Remove) After 12 seconds (Add) On shop enter: % chance to get 1 Spark Rolling Thunder Tablet Mana cost: 9 → 8 Electric Crown When hit ( ): 25% chance to inflict 0.25 → 1.0 per on this Thunder Rat Overload (25 → 35 ): (Remove) Stun 1 enemy item per Rat for 1.5 seconds (Add) Trigger 1 free attack per Rat Chana Frozen Stick Cost: 4 → 3 Searing Wand Cost: 5 → 4 On hit: 50% chance to inflict 1 → 0 Use 4 → 3 to inflict 2 → 2-3 Frost Tome On → hit: 25% chance to inflict 3 Every 4 seconds: Use 6 → 2 to inflict 5 → 2 Hungry Wand On hit: Inflict 1 → 0 Steal 3 → 2 from opponent Use 5 to inflict 3 → 4 Cinderstaff On hit: Steal 3 → 2 from opponent Conflagration Staff On hit: Steal 3 → 2 from opponent On item activation: 30% chance to use 0 → 1 to inflict 2 → 3 Mana Stew (Add) Now gains normal haste of 10% per (Remove) Start of combat: Every 27 seconds → 5.5 seconds: Gain 8 → 1 → per Gain 62 → 8 → per Dorf All throwables: Lumps of Coal Iron Ore Crystal Shard Crystal Cluster Gold Ore Adamantite Ore Cooldown 4 → 6 seconds All gems: Amethyst Emerald Ruby Sapphire Diamond Remove their baseline Start of combat-effects (only keeping their cooldown effects) Cost: 6 → 4 (8 → 6 for Diamond) Reinforced Mining Bag inside this bag: Can be thrown +2 → +1 more time Wax Candle Every 4 seconds: Inflict 1 → 50% chance to inflict 1 Relative Safety Goggles Start of combat: Gain 3 → 2 and 2 → 1 Every 4.8 seconds: Gain 1 and 1 Cleanse 3 → 2 Darkvision Faceguard Start of combat: Gain 50 , 4 → 3 , 3 → 2 Every 3.6 → 3.8 seconds: Gain 2 and 2 → 1 Cleanse 5 → 3 Diamond Every 3.3 seconds: Inflict 1 → 2 Gold Attuned Shovel Recipe changed: Shovel + Gold Ore → Shovel + Gold Ore + Lumps of Coal 6-12 → 6-10 On hit: Gain 1 → 50% chance to gain 1 Level bonus: (Removed) Per on you: Gain +1% / +2% (Added) On hit: 25% / 50% chance to gain 1 or inflict 1 Rusty Forge Hammer Cooldown: 2.6 → 2.4 Iron Forge Hammer Cooldown: 2.6 → 2.5 Steel Forge Hammer On shop entered: Break a → Break 1 (to reduce confusion) Adamantite Forge Hammer Cooldown: 2.6 → 2.7 On hit: Use 3 to gain 12 → 8 On critical hit: Inflict 3 → 2 On shop entered: Break a → Break 1 (to reduce confusion) Gemstone Forge Hammer Cooldown: 2.6 → 2.8 On hit: Inflict 2 → 0 Resist 2 → 0 Use 3 → 5 to: Gain 15 → 10 Gain 2 Inflict 2 On critical hit: gains +3 → 2 Inflict 5 → 3 On shop entered: Break a → Break 1 (to reduce confusion) Gem-Studded Forgeplate Every 7.2 seconds: Gain 1 Use 5 → 3 to gain 1 Iron Chisel Added type: On shop entered: 20% chance to Go Mining → added (Surface) Level bonus: On hit: 2% chance (per level) to inflict 2 → to remove 1 Mining Pick 2.4 → 2.6 cost: 1.2 → 1.3 10 → 5% On shop entered: 40% chance to Go Mining → added (Surface) Steel Pickaxe 8-12 → 7-11 2.5 → 2.7 cost: 1.3 → 1.4 20 → 10% On hit: Remove 8 → 6 On shop entered: 60 → 40% chance to Go Mining → added (Underground) Adamantite Axepick 12-16 → 10-14 2.6 → 2.8 cost: 1.4 → 1.5 30 → 15% On hit: Remove 12 → 8 On shop entered: 75 → 60% chance to Go Mining (was Core) → Go Mining (Underground) Gemforged Warpick 16-20 → 14-18 2.7 → 2.9 cost: 1.4 → 1.6 40 → 20% On hit: Remove 16 → 10 On shop entered: Go Mining → 60% chance to Go Mining → added (Core) Quartz Sprite On critical hit: Use 1 to: Remove 2 → 1 Cleanse 2 → 1 Per on opponent: Gain 2 → 1% faster attacks Per on you: Gain 2 → 1% Molten Core Creeper On hit: Inflict 7 → 6 Inflict 2 → 1 per Lava Rock Blast Furnace Bellows Every 4.8 → 5.6 seconds: Inflict 8 → 6 Caged Songbird On hit: Gain 2 → 1 Health below 50%: Gain 10 → 6 Level bonus: On hit: 10% chance (per level) to gain 2 → 1 Forgemaster’s Tongs On Forge Hammer hit: Removed: Gain 10 per Armor: 20 → 10% chance to trigger a free attack Added: On Forge Hammer critical hit: Added: Gain 10 per Armor: Dark Iron Anvil On critical hit: Gain 15 → 10 Baby Core Creeper When hit ( ): 20 → 40% chance to: Inflict 2 → 1 (Removed) Trigger an extra attack for a Molten Core Creeper (Added) Give Molten Core Creepers +2% faster attacks On shop entered: (Added) Get a Rock Turn 3 Lava Rock → Turn 1 Lava Boulder into a Molten Core Creeper Enoch Simple Sickle Added type: Jelly Jar Cost: 8 → 6 On shop entered: Get 1-2 → 1 Jelly Beans Level bonus (New) On shop entered: % chance to get 1 Jelly Bean Vanilla Dream (rework) Update star pattern to match Blazing Berry On hit: Heal 5 Blueberry Bliss (rework) Update star pattern to match Blazing Berry On hit: Inflict 1 Grape Burst (rework) Update star pattern to match Blazing Berry On hit: Inflict 1 Blazing Berry On → hit: Inflict 3 → 2 Mango Delight Update star pattern to match Blazing Berry → Harkon Meat Cleaver Added type Fury Fungus Added type: Start of combat: Gain 1 per → gain +3 for 10 seconds Lose 10 per Snow Pear Every 4.2 seconds: 30 → 20% chance per to: Gain 1 → 1.5 Cleanse 1 → Gain 2 Forest Spirit Cost: 8 → 6 Stars: 4 → 3 Every 5.8 → 3.8s: (Remove) Gain 1 per Cleanse 1 → 2 per → Level bonus: Start of combat: % chance to resist 3 → gain 6 Ancestral Spirit Cost: 16 → 12 Every 4.1s: Gain 1 per → per Cleanse 1 → 2 per → Health below 40%: Gain 4 → 1 per → per Cleanse 1 → 2 per → (Remove) Health below 20%: Cleanse 1 per Level bonus: Start of combat: % chance to resist 5 → gain 8 Corrupted Shroom Every 4.3 seconds: Inflict 10 if below 50 → 60% Inflict 10 if below 30 → 40% Morrow Cast Iron Anchor Start of combat: (Remove) Gain per Length of Rope or Reef Knot (Add) Reduce by 0.2 seconds per Length of Rope or Reef Knot Admiralty Anchor Start of combat: (Remove) Gain per Length of Rope or Reef Knot (Add) Reduce by 0.3 seconds per Length of Rope or Reef Knot Everdrift Anchor Start of combat: (Remove) Gain per Length of Rope or Reef Knot (Add) Reduce by 0.3 seconds per Length of Rope or Reef Knot On hit: Gain 3 → Inflict 1 on both players per Writhing Tentacle Worn-out Lifebuoy Star pattern changed Health below 20%: Become invulnerable for: 0.5 seconds per Length of Rope 1 second per Reef Knot (Add) 1.5 seconds per Writhing Tentacle Nymphedora Ranger’s Satchel → inside activates → hits: 60% chance to gain 1 Level bonus Start of combat: % chance to gain 3 per → inside Blazegaze On hit: Inflict 5 for 3 seconds On hit: (Add) 50% chance to inflict 2 (Remove) Inflict 1 per 5 on opponent (Remove) This gains +5% faster attacks (Add) Per or on opponent: This gains +5% faster attacks Dreadleaf (Add) Start of combat: Inflict 1 per Dragonleaf Every 7 → 6 seconds: Inflict 1 per Reduce by 0.5 → 0.3 seconds Final Blow On hit: 100% → 50% chance this and gains +8% → 15% Ronan Fanged Axe Cost: 5 → 4 On hit: 50% → 100% chance to gain 2 → 1 Sage Astral Reaver Cost: 22 → 25 Tink Scrap Metal Now slightly less likely to spawn, relative to other Parts Toolbox Crafted tools have been removed from this item Updated with all shop tools from all heroes Frost Bolts Cost: 14 → 9 Sprint Bot On hit: 50% → 100% chance to gain 2 → 1 Elixir Express 3000 Every 3 seconds: (Current) Restore a use to each empty (New) Restore a use to one Whenever this restores a : Increase this item’s by 0.5 → 1.5 seconds
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