Official patch notes

Update 0.37

Patch notes v0.37 June 18, 2025 Update 0.37 Balance changes ↓ A fight is now divided into 4 times of day: Dawn, Day, Dusk, and Night. Potions now have a 0.4 that starts when they trigger. Check your inbox in the coming days for a new colorful banner Item level overhaul Time of Day Each Time of day lasts for 10 seconds, and is not affected by haste or chill. Dawn is from 0-10 seconds Day is from 10-20 seconds Dusk is from 20-30 seconds Night is from 30 seconds and onwards. Items will refer to these as Start of or During and similar. If an item refers to a Time of day change it means when the time of day transitions from one to another, for instance to , or to . Notable is that starting the fight does not count as a Time of Day change. New Item Added Frost Dagger Item levels overhaul The item level system has been overhauled, and now all items have levels 1 to 15. In the previous system, items started on different levels to indicate power levels, but in retrospect this was a mistake. The new system simplifies the setup and understanding of levels. There has been a conversion, since the card / coin requirements from the old system to the new are not identical, so if you check your inbox, you will likely have a significant coin payout. We’ve tried as best we can to level your items to their equivalent, and any left over cards and coins have been paid out to you. Spend them wisely. As a quality of life change to the item levels change, we’ve also added a Quick Upgrade which can upgrade your items multiple levels in one tap. Quality of Life Floating text for healing is now green Combat log now shows when items gain Item filters for stun , , and Added exclude option to item and filters Access fight stats from the shop Improved sound mix Added unlock requirements to locked items in recipes Each fight now rewards extra hero experience based on remaining lives Certain Hero items have gotten new unique sounds Relic mining notification remembers your last used multiplier Mark items as favorite so they appear at the top of the list in the item collection Fixes Pebbles the Golem Lord - added mining depth information to tooltip Rat Lich - tooltip now correctly displays the value of 0.5 for stamina drain effect Sage Crossbows - tooltip now displays the correct amount of gain Cleansomatic’s tooltip now reflects its ability now removes 1 stack per second of stun (rounded up) Buckets of other things Balance Changes Summary Major System Changes Armor System Overhaul All armor pieces now provide damage reduction instead of just armor points: Helmets: Now reduce Critical Damage taken by 25-50% for 10 seconds Chestplates: Now reduce all damage taken by 10-30% Boots: Standardized armor values (most doubled) Hats/Crowns: Added base armor to most pieces Key Philosophy: Shift from raw armor stacking to percentage-based damage reduction with time limits, and give each armor type a specific role. Timing & Activation Changes Many items that previously activated on Start of Combat now trigger on the three Time of Day changes: → → → . Other items have changing behavior based on the time of day. We have eliminated most of our After X second triggers as well, and put them on time of day triggers. Examples: Golden Tail: Start of combat → When time of day changes: Gain 2 and 2 Lantern: Every 3.1 seconds: During : Gain 2 During : Inflict 2 Gourd Grimace After 19 seconds → Start of : Gain 3 per Pumpkin Character-Specific Changes Rat Synergy Overhaul Star Pattern Changes: Most rats received new star patterns Power Level Increase: Rat synergy items generally buffed Ratbone: Now has 3 stars (was 0) Rat Romancer, Mystic Rat, Sorcerat, Rat Lich: All increased from 4 → 6 stars Ratuman the White: Reduced from “a lot” → 6 stars (standardization) Celeste (Static/Overload) Rework Damage Removal: Most Static items no longer deal direct damage Focus Shift: Emphasis moved to stunning and utility effects Thunderbolt, Chain Lightning Codex: Removed damage components Elementium items: Reworked to focus on armor/resist generation Liquid Electricity: Complete rework around potion synergy Chana (Mana/Burn) Adjustments Mana Cost Reductions: Several items now cost less mana to activate Morrow (Insanity) Refinements Resist Mechanics: New “Resist ignores Insanity” property added to several items ** Accuracy Tweaks:** As Accuracy bonuses have converted from Start of Combat to Time of Day changes, they’ve been adjusted accordingly Bosun’s Monocular: 50% → 20% Seafarer’s Telescope: 100% → 30% Item Rarity Changes Promoted to Higher Rarity Magic Belt: Epic → Legendary Giant’s Belt: Rare → Epic Cursed Clover: Rare → Epic Demoted to Lower Rarity Potion of Botulinum: Legendary → Epic Endurance Potion: Epic → Rare Prickly Potion: Epic → Rare Major Item Reworks Complete Redesigns Doomsday Oarfish: Now has different effects based on time of day Lantern/Jack-o-Lantern/Scarecrow/Cat-o-Lantern/Crowbane: All reworked around time-of-day mechanics Forest Spirit & Ancestral Spirit: Streamlined to damage buffs + chill Liquid Electricity: Complete overhaul around potion synergy Recipe Changes Golden Skull: Weathered Skull + Gold Bar → Weathered Skull + Golden Clover Shared Items (Cross-Character) Quality of Life Improvements We have generally done a simplification pass, where we have made items more straightforward and understandable. We are also in a general sense trying to limit the RNG elements on everything. Cheese items: Added debuff cleansing Spice: Simplified to consistent buff generation Bat: 50% → 100% chance for effects (more reliable) Power Level Adjustments Emerald Scarab: Rebalanced buff/debuff mechanics Vampire Bat: Reduced healing (14 → 10) but kept utility Red Widow: Simplified to poison-only Storage Container Buffs Certain Heroes have a far stronger economic game, so we have given the other heroes an item generator as part of their loadout All character-specific storage containers now provide bonus items: Recharge Rucksack (Celeste): Provides Spark Wizard’s Pouch (Chana): Provides Starbloom Pumpkin Patch (Enoch): Provides Harvest Pumpkin Berserker Sack (Harkon): Provides Fury Fungus Ranger’s Satchel (Nymphedora): Provides Dragonleaf Warrior Backpack (Ronan): Provides Cactus Star Pattern Philosophy Standardization Efforts Many items received updated star patterns for better consistency and balance. The changes generally: Reduce extremely high star counts Increase very low star counts Create more meaningful synergy requirements Balance power level with accessibility Notable Pattern Changes Infinity Sight: 14 → 9 stars Everdrift Anchor: 3 → 1 star Snake Oil: 2 → 1 star Rustjaw Shredder: 9 → 4 stars Overall Design Philosophy Reduce RNG Frustration: Many percentage-based effects increased to 100% chance\ Time-Based Gameplay: Shift toward time-of-day mechanics for more strategic planning\ Armor Roles: Each type of armor now fulfills their own role and give consistent effects\ Simplified Items: Complex conditional effects streamlined\ Storage Value: All starting storage containers now provide additional economic value Balance changes in detail A separate thread will be posted with the balance changes This update ships with balance changes — see the full 0.37 balance breakdown . Balance changes This update revamps level bonuses for all items. It also has extensive balancing changes for all heroes. Lots of reading. 🙂 Relics Fortress Ring Every 4.1 seconds → When hit ( ): (Removed) Gain 10 per (Added) 50% chance to gain 2 per Level Bonus When hit ( ) → Every 4.1 seconds: 10% chance (per level) to gain 1 → 6 per Power Stone On hit: 40% chance for that to gain +1 → 2 Exhaustion Stone Every 3.3 seconds: (Removed) Gain 5 Gain 5 → 7 per Level Bonus Every 3.3 seconds: 10% chance (per level) to gain 5 → 4 per Frostbite Ring Reworked Every 4.8 seconds: Inflict 2 per Health below 20%: Inflict 2 per per second for 5 seconds Level Bonus Per 10 inflicted on opponent: 10% chance (per level) to deal 15 Arcane Crystal (Added) Every 3 seconds: Gain 1 and 5 per Per 10 gained by this and items → by this (Removed) Gain 8 per Infernal Ashes After 12 seconds: gains +0.25 → 1 per 1 → 5 on opponent Level Bonus On hit → critical hit: 10% chance (per level) to inflict 1 Siphoning Chalice (Removed) Start of : Gain 2 On hit: 100 → 50% chance to steal 1 → 4 Level Bonus Every 2 → 4 seconds: 10% chance (per level) to steal 2 per Spirit Biscuit Every 4 → 3 trapped: Gain 4 → 3 Level Bonus On critical hit → Every trapped: 10% chance (per level) to trap 1 → to steal 2 per Blood Moon Berry Every 3.1 → 6 seconds: Inflict 1 → 2 per empty bag slot After 15 seconds → Start of : on your opponent triggers every 2 seconds After 30 seconds → Start of : on your opponent triggers every second Level Bonus: Every 3.1 → 6 seconds: 10% chance (per level) to inflict 1 per empty bag slot Spinegrowth Signet 6 → 5 and new pattern (Removed) Start of : Gain 25 Every 2.8 → 7 seconds: Gain 2 → Gain 1 per (Added) Per 5 gained by you: Gain 15 Level Bonus On activation → Per 5 gained by you: 10% chance (per level) to heal for 4 per Venomous Pincer On hit: 25 → 40% chance to inflict 1 After 27 seconds → When time of day changes: Double on opponent → Activate on opponent Level Bonus Every 7 seconds: 10% chance (per level) to activate on opponent → to inflict 1 per Gladiator’s Emblem Changed pattern When hit ( ): 25% chance to gain 4 → 5 per Level Bonus Every 2.5 seconds: 10% chance (per level) to gain 2 → 3 per Fire Lord’s Brand Level Bonus Every 2 seconds: 10% chance (per level) to inflict 2-3 → 2 Sniper’s Monocle Changed pattern Start of : Star: gains +10 → 15% Velocity Ring Every 3.3 seconds: gains +1 → 3% faster attacks On hit: 50% chance attacking → all gains +1% faster attacks Level Bonus Every 3.3 seconds: 10% chance (per level) for to gain +1 → 2% faster attacks Pet Trainer’s Whistle Start of combat → When time of day changes: Gain 1 per On hit: 10% chance a random gains a free attack → all gain +1 Level Bonus On hit → critical hit: 10% chance (per level) that gains +2 Plaguebringer’s Pendant (Removed) When items gain 2+ : Inflict 3 (Added) Per 5 inflicted on opponent by items: Gain 3 Per 25 gained by items → Every 4 seconds: Trigger on opponent → USe 10 to trigger on opponent (Removed) Next trigger requires +25 Temporal Stone Per on opponent → Per 3 gained by opponent: (Added) Inflict 1 gains +1 → 2% faster attacks Merman’s Delight Every 6.2 seconds: (Removed) Heal for 5 per (Added) On activation: 60% chance to gain 1 Level Bonus On activation → Every 6.2 seconds: 10% chance (per level) to gain 1 → to heal for 6 per Hag’s Hatred Every 4.5 seconds: (Remove) Inflict 2 (Add) Inflict 1 per Use 6 → 3 :Mana to steal 1 per on opponent Shared Magic Belt Rarity: Epic → Legendary Potion of Botulinum Rarity: Legendary → Epic Endurance Potion Rarity: Epic → Rare Broom 1.7 → 2.1s Succulent Cheese Every 4.1 seconds: (Added) Cleanse 2 Blue Chilly Cheese Every 4 seconds: (Added) Cleanse 3 Spice Changed: 6 → 4 On item activation → Every 4.3 seconds: Heal for 15 → Gain 1 per (Added) Heal for 3 per type on you Doomsday Oarfish Reworked On hit: During : Remove 50 During : Inflict 10 During : Steal 10 During : Gain +50 Bat On hit: 50% → 100% chance to: Steal 12 → 6 Cleanse 2 Red Widow On hit: Inflict 3 → Vampire Bat On hit: Steal 14 → 10 Cleanse 4 Gain 2 Emerald Scarab On hit: Steal 1 → 2 (Removed) Inflict 1 On critical hit: Steal 2 → 1 (Added) Inflict 2 Lava Golem On hit: Inflict 8 → 6 Brown Rat, Muck Rat, Ratomelon, Lucky Ratomelon Changed pattern Ratbone 0 → 3 On hit: (Removed) Drain 0.5 to gain +3 (Added) Drain 0.2 per (Added) Inflict 1 Rat Romancer Stars: 4 → 6 Start of : Gain 1 per → On hit: Weaken a random opponent (Remove) Repeat if the opponent has a Aristorat On hit: (Remove) Gain +1 Weaken 1 → 2 random opponent (Remove) Repeat if the opponent has a Mystic Rat, Sorcerat, Rat Lich Stars: 4 → 6 Sorcerat On hit: Gain 2 per (Add) Use 3 to gain 3 (Remove) On hit: 50% chance to use 2 to gain 2 Rat Lich (Remove) Start of : Gain 1 per every 4 seconds (5 times) On hit: Use 2 to: This and gain +1 → +2 Level Bonus On hit: % chance to gain 2 or → and inflict 1 Fang the Rattleslang When hit ( ): 10 → 20% chance to: (Added) Trigger an extra attack Trigger an extra attack for this and → for 1 random Ratuman the White Changed pattern and count from a lot → 6 On hit: Gain 2 → 4 Use 10 → 6 to make attack → to make 3 random attack On hit: Gain 5 → Gain 1 or inflict 1 River Rat Changed pattern On hit: Gain 6 → 3 per Tidal Clam After 8 seconds → Start of 50% → 40% chance to for 1 second (Added) Start of 40% chance to for 1 second Weathered Skull Every 4.2 → 4.5 seconds: Drain 1 → 0.5 Inflict 1 on yourself → Inflict 1 Golden Skull Recipe changed: Weathered Skull +Gold Bar → Weathered Skull + Golden Clover Every 3.5 seconds: Drain 1 → 0.5 Inflict 1 on yourself → Inflict 1 (Removed) On shop entered (won) (Removed) On shop entered (lost) (Added) While equipped: +50% chance to increase the rarity on a shop item when it rerolls (Added) On shop entered: Gain 0-3 Golden Tail 2 → 0 Start of combat → When time of day changes: Gain 2 and 2 Every 4.2 seconds: (Removed) This and items gain 3 (Removed) Overload-effect Werewolf Paw On hit → critical hit: 50 → 100% chance to inflict 1 → 2 Magic Essence, Life Essence, Death Essence, Holy Essence, Speed Essence, Infinity Essence (Removed) Start of combat-effect Holy Libram After 8 seconds → Start of Book of Everlasting Flame Start of combat → When time of day changes: Gain 2 → Gain 2 Burning Water (Removed) Use 7 (once)-effect (Added) When time of day changes: Use 4 to: Gain 40 Inflict 4 Rune of R’lyeh Start of combat → When time of day changes: (Removed) Gain 6 Inflict 6 → Call of the Void on both players (Added) Call of the Void: Gain → Suffer 5 for 3 → 5 seconds Wooden Buckler When hit ( → ) Heater Shield When hit ( ): 40% chance to: Block 5 → 6 Skull Cap Start of : Reduce taken by 20% for 5 → 6 seconds Spiked Shield Start of : Gain 15 and 6 → 5 When hit ( → ) Wizard Robe Start of : Gain 38 → 14 and 5 Berserker Helmet (Added) Start of : Reduce taken by 30% for 7 seconds Traveler’s Hat Start of : (Add) Gain 8 Hag’s Hat Start of : Gain 0 → 25 and 2 Stunbreaker Shield Start of : Reduce duration by 30 → 40% When hit ( ): 50% chance to block 6 → 8 Ethereal Cloak Every 13 seconds → When time of day changes: (Removed) Increase its own by 2 seconds Leather Boots Start of : Gain 10 → 20 Fur Boots Start of : Gain 18 → 35 Every 3.7 seconds: (Removed) This and items gain 3 (Added) Gain 1 or 1 (Removed) Overload-effect Frost Barrier When hit ( ): 50% chance to block 10 → 16 Gothic Shield When hit ( ): 50% chance to block 14 → 20 Skull Cap Start of : Gain 25 → 40 Reduce → taken by 20% for 6 → 10 seconds Berserker Helm Start of : (Add) Gain 35 (Add) Reduce stun duration by 30% Reduce → taken by 30% for 7 → 10 seconds Man-o-lorian Helmet Start of : Gain 26 → 55 (Add) Reduce stun duration by 50% Reduce → taken by 50% → 40% for 8 → 10 seconds Gain 2 → 1 per for 5 → 10 seconds Wrath Potion Out of stamina: Gain 2 and 2 → 1 Cursed Clover Rarity: Rare → Epic Start of combat → Every 3.7 seconds: Inflict 2 and 3 Level Bonus Start of combat → Every 3.7 seconds: % chance to inflict 3 Polyphemus’ Bane On hit: (Remove) Gain 2 Use 20 from opponent (once): Inflict for 5 seconds (Add) Gain +30% (Remove) Overload (25 ): Neptune’s Wrath On critical hit: (Remove) Gain 5 (Remove) Overload (30 ): (Add) When this has inflicted 18 : Gain +30% Vampire’s Scepter On hit: 50% → 100% chance to: Trap 1 (Remove) Gain 2 (Remove) Steal 4 On hit: (Add) Gain 4 (Add) Steal 8 (Remove) Use 8 to trap 4 Corruptor’s Wisdom Stars: 4 → 0 (Remove) Start of : On hit: (Remove) Inflict 1 per Cursed Clover (Add) Inflict 2 and 2 Infernal Tide Stars 8 → 0 (Remove) Start of : (Add) Per on you: Gain +1% Night Angler (Remove) On hit: Inflict 1 on both players (Add) Every 3.3 seconds: Inflict 1 (Remove) Per on you: Per on opponent: (Add) Gain +1 Dragon’s Tail Jelly On hit: Gain +1% → +3% When hit ( ): 40% → 33% chance to trigger an extra attack Wizard Robe Start of : Gain 38 → 14 and 5 (Add) Reduce taken by 5% (Remove) When hit ( ): 40% chance to gain 1 (Add) Every 4.1 seconds: Gain 4 Leather Armor Star pattern: 4 → 2 Start of : (Remove) Gain 2 per item (Add) Reduce taken by 10% (Remove) When hit ( ): 40% chance to reduce taken by 5% for 2 seconds (Add) Every 5.6 seconds: Gain 3 per item Scalemail Start of : (Remove) Gain 3 per item (Add) Reduce taken by 20% (Add) Every 5.8 seconds: Gain 3 per item Gloves of Power Start of : (Add) Gain 25 Buzz Level Bonus Level 10/16: +2/+4 → +1/+2 Wildflower Seeds Start of combat → When time of day changes: Gain 10 → 5 Poppy Start of combat → When time of day changes: Gain 2 On shop entered: 20 → 10% chance to get 1 insect Sunflower After 7 seconds → Every 3.1 seconds during Heal for 20 → Heal for 6 On shop entered: 20 → 10% chance to get 1 insect Tulip Start of combat → When time of day changes: Gain 3 On shop entered: 25 → 20% chance to get 1 insect Snapdragon Start of combat → Every 3.1 seconds during Gain 3 per second for 5 seconds → Gain 5 Manuka Honey Every 4 seconds: Bees gain +2 → 1 Gold Elixir Every 4 seconds: Bees gain +10 → 5% Champion Syrup Every 4 seconds: Bees gain +40 → 20% Royal Nectar Every 4 seconds: Bees gain +25 → 15% faster attacks Stingtrap (Added) Start of : Gain 5 Starwing (Removed) On hit: Use all your -effect (Added) On hit: Use 5 to cleanse 8 Use 4 to heal for 48 Use 3 to gain 26 and 3 When you have over 1250 → When this has used 48 : Gain +20 and attack 50% faster → Gain +50% faster attacks When you have over 1750 → When this has cleansed 64 : This benefits from and Briarthorn When hit ( ): 10 → 20% chance to inflict 2 → 1 (Added) When time of day changes: Gain 1 Thorned Crown When hit ( ): 20% chance to inflict 3 → 2 (Added) When time of day changes: Gain 2 Pollen Pallace Start of combat → When time of day changes: Bees gain +3 per Honey On shop entered: Bees have 5% chance to get 1 Manuka Honey → 5% chance per Bee to get 1 Manuka Honey Razorvine Start of : (Removed) Gain 3 Level Bonus When hit ( ) → Every 3.3 seconds: 10% chance gains +5% → Gain 1 and 1 Smokeweaver Every 4.2 seconds: 50 → 100% chance to gain 2 → 1 per Bumble Rat On hit: and Bees gain +5% Lily Pad Prince 12 → 6 4.4 → 3.6 (Remove) Start of Combat effect After 11 seconds → When time of day changes:: Gain 1 per Honey → (Add) On hit: a random enemy for 10 seconds (Add) This and are affected by Celeste Recharge Rucksack Item inside gains → Per 10 gained by items inside: Heal for 1 → 10 (Added) On shop entered: If there is a Spark or Power Cluster inside: Get 1 Spark Lightning in a Bottle Out of stamina: (Removed) Deal 1-25 Flashy Boots Start of : (Removed) Gain 3 Gain 28 → 44 Every 3.5 seconds: Cleanse 10 → Gain 3 Overload (32 ): (Removed) items are +10% faster Electrostatic Scroll Every 5 → 5.1 seconds: This and items gain 4 Use 2 to: an enemy item for 1 → 1.5 seconds (Removed) Deal 1-15 Overload (25 ): an enemy item for 2 → 3 seconds (Removed) Deal 1-25 Chain Lightning Codex Every 5 seconds: Use 5 → 4 to: 3 enemy items for 1 → 1.5 seconds (Removed) Deal 1-15 (3 times) Overload (28 ): 3 enemy items for 2 → 3 seconds (Removed) Deal 1-50 (3 times) Thunderbolt (Removed) Start of combat-effect Every 4.1 seconds: items gain 5 → 7 (Removed) Per item with -effect (Added) Deal 1-33 (Added) 10% chance to for 0.5 second Rolling Thunder Tablet Changed pattern Every 4.9 seconds: Use 8 → 6 to: opponent for 0.5 second an enemy item for 0.05 seconds per → for 5 seconds Deal 1-50 (5 times) → Deal 1-99 Overload (45 ): 5 enemy items for 2 → 3 seconds (Removed) Deal 1-50 (5 times) Elementium Ore When this gains → Per 5 gained by this: Gain 3 per → Gain 15 Elementium Bulwark (Removed) Start of : Gain 45 When this gains → Per 5 gained by this: Gain 3 per → Gain 15 When hit ( → ): 40% chance to: Block 8 → 10 an enemy item for 1 second → Drain 0.5 from opponent Galvanic Armor Start of : (Add) Reduce taken by 15% When hit ( ): 40% chance to: (Remove) 40% chance to reduce taken by 5% for 2 seconds Overload (36 ): Gain 26 → Cleanse 26 Stormbreaker Armor 2 → 4 Start of combat → : Gain 5 → 4 per item (Add) Reduce taken by 30% (Removed) When this gains static-effect When hit ( ): 40% chance to: (Remove) Reduce taken by 15% for 2 seconds (Remove) Remove 1 from opponent Overload (44 ) Gain 44 → Cleanse 44 (Add) Inflict for 1 second Charged Tesseract After 12 seconds → When time of day changes: items gain 20 → 12 Stormbound Tranquility (Removed) Start of : items gain 4 Every 3.8 seconds: items gain 3 → 4 After 30 seconds → Start of Activate Overload effects on items Liquid Electricity Reworked On use: Gain 1 per second for 3 seconds an enemy item for 3 seconds Overload (33 ): gains +1 more use On shop entered: Get 1 Electric Crown When hit ( ): 100% → 25% chance to: (Add) Gain 1 per Inflict 0.25 → 1 per on this Glaring Bulb On item activation: Gain 1 → 50% chance to gain 2 When this gains → Per 5 gained by this: Heal for 2 → 8 Thunderfork While overloaded → Overload (14 ): Gain 1% per on this → Gain 20% Voltaic Shiv While overloaded (21 ): Gain +1% and 2% →0% per on this Thunder Sword While overloaded (30 ): Gain +1% and 2% →1% per on this Stormcloud Staff (Remove) Per on this: Gain +1% Shock Gloves Start of : (Add) Gain 35 Overload (24 → 28 ) Chana Wizard’s Pouch (Added) On shop entered: If there is a Starbloom inside: Get 1 Starbloom Starlight Potion Health below 75%: (Removed) Cleanse 1 per second for 5 seconds Mana Strudel Every 8 → 12 gained by items Belt of Firethrowing Start of : (Added) Gain 3 (Removed) Use 10 to inflict 5 (once) (Added) On activation: Inflict 1 Conflagration Staff On item activation: 30% chance to use 1 → 0 to inflict 3 → 1 Wizard Hat Every 18 → 15 gained: (Add) Gain 1 per Wildfire Essence Per 6 → 7 inflicted by items: Gain 3 Flame Cloak (Add) Start of : Gain 20 When hit ( ): 25% chance to: Inflict 2 (Remove) Cleanse 2 On hit: 50% chance to: (Add) Cleanse 2 Inflict 1 Dorf Iron Forge Hammer On critical hit: gains +1 → 2 Steel Forge Hammer On critical hit: gains +1 → 2 Lumps of Coal On hit: 25 → 50% chance to inflict 1 Iron Ore On hit: Gain 3 → 5 Adamantite Ore On hit: Gain 15 → 20 Quartz Sprite 4.4 → 4.8 On hit: (Removed) Remove 1 Cleanse 1 → 2 On critical hit: Use 1 to: Remove 1 → Steal 2 (Removed) Cleanse 1 Per on opponent: Gain +1% faster attacks → +1% Per on you: Gain +1% → +1% faster attacks Molten Core Creeper Cost: 16 → 11 On hit: Inflict 6 → 4 Inflict 1 → 2 per Lava Rock When hit ( ): 40 → 20% chance to inflict 1 → 2 On shop entered: (Removed) Destroy all Lava Rocks Amethyst Every 5.5 → 4.4 seconds: Gain 1 Relative Safety Goggles Start of : Gain 2 and 1 → 2 Every 4.8 → 4.2 seconds Danger Candle After 12 seconds: Deal 12-24 → Inflict 4 and 1 On shop entered: 40 → 50% chance to Go Mining (Surface) Boom Barrel After 12 seconds: Deal 24-36 → Inflict 8 and 3 On shop entered: 60 → 100% chance to Go Mining (Underground) Mining Helmet Start of : Gain 30 → 55 Reduce → taken by 30% → 25% for 6 → 10 seconds Darkvision Faceguard Start of : Gain 50 → 85 Reduce → taken by 40 → 35% for 7 → 10 seconds Every 3.6 seconds: Gain 2 and 1 → 2 Emerald Every 6.6 → 5.5 seconds: Gain 1 Gemforged Warpick On hit: 50 → 100% chance to gain 1 Sapphire Every 4.4 → 6.6 seconds: Gain 2 → 3 Gem-Studded Forgeplate Start of : (Removed) Gain 4 and 1 Gain 100 Gain 4 per item (Add) Reduce taken by 30% (Removed) When hit ( ): Every 7.2 → 7.0 seconds: (Removed) Use 3 to gain 1 Gain 1 → Gain 40 , 5 , 2 (Add) Use 10 to reduce taken by 10% for 7 seconds Gemstone Forge Hammer On hit: Gain 2 → 3 and 10 Use 5 to: Gain 10 and 2 (Removed) Inflict 2 On critical hit: Inflict 3 → Inflict 3 and 3 → gains +2 → +3 Dark Iron Anvil On hit: 50% chance gain +1 → 2 Adamantite Forge Hammer On critical hit: → gains +2 Gemfused Workboots Start of : Gain 15 → 30 Gain +10% faster activations per → Diamond-covered Toecaps Rename: Diamond Covered Toecaps → Diamond-covered Toecaps Start of : Gain 30 → 40 Gain +10% faster activations per → Enoch Pumpkin Patch On inside hit: 25 → 20% chance to gain 1 (Added) On shop entered: If there is a Pumpkin inside: 50% chance to get 1 Harvest Pumpkin Harvest Pumpkin Every 3.9 → 5.2 seconds: Gain 1 → Gain 1 or inflict 1 (Removed) If you have 6 : Inflict 1 instead Lantern (rework) Every 3.1 seconds: During : Gain 2 During : Inflict 2 Jack-o-Lantern (rework) Every 3.1 seconds: During : Gain 2 and 2 During : Inflict 2 and 2 Scarecrow (rework) Every 3.1 seconds: During : Gain 4 and 4 During : an enemy for 3 seconds During : Inflict 4 and 4 Cat-o-Lantern (rework) Every 3.1 seconds: During : Steal 9 and 3 During : Inflict 6 and 4 During : Steal 9 and 3 Crowbane (rework) Every 3.1 seconds: During : Gain 5 and 5 During : 3 enemy for 3 seconds During : Inflict 4 , 6 , and 8 During : Steal 12 and 4 Eyeball Every 2.9 seconds: Cleanse 2 → Cleanse 2 or gain 1 (Removed) If you have no :Gain 1 instead Eye Ball Vessel Health below 50% or 15 on you: Gain 10 → Gain 18 and 2 (Removed) Inflict 2 and 2 Candy Corn Every 3.6 → 5 seconds: Inflict 1 → Inflict 1 or 1 (Removed) 50% chance to inflict 1 on yourself Grim Scythe 3.1 → 2.8 6-10 → 7-11 Duskreaver 7-12 → 8-12 Soulharvester 10-14 → 10-16 Rebirth Mask When hit ( ): 25% chance to gain 6 → to gain 3 per When hit ( ): 25% chance to gain 1 → to heal for 6 per When hit ( ): 25% chance to that for 0.5 seconds per Health below 25%: opponent → both players for 2 seconds → for 0.5 seconds per Gourd Grimace Type: → , Pumpkin After 19 seconds → Start of : Gain 3 per Pumpkin Purrfect Mask - Rework Every 4.3 seconds: Gain 1 per Black Cat, Cat-o-Lantern, or Crowbane Per on you: gains +0.5 and +1% On shop entered: Transform 1 Brown Rat into a Black Cat Harkon Giant’s Belt Rarity: Rare → Epic Berserker Sack Health below 20%: Become invulnerable for 0.4 → 0.3 seconds per → inside (Added) On shop entered: If there is a Fury Fungus inside: Get 1 Fury Fungus Fury Fungus Reworked Type: Health below 50%: Gain 1 per Berserker Potion Health below 30%: Increase by 0.5 → 1 for 5 → 3 seconds Snow Pear Every 4.2 seconds: 20% chance per → to: Gain 1.5 Gain 2 → Inflict 2 Rusty Sword (Removed) Start of : Inflict 2 on yourself On hit: 50% chance to inflict 1 → Tomahawk (Removed) Start of : Inflict 3 on yourself Bear Visage Start of : Gain 35 → 90 (Added) Reduce taken by 40% for 10 seconds Health below 50%: Reduce taken by 25% for 5 seconds (Remove) Gain 4 and 2 Every 4.8 seconds: 25% chance for → to trigger a free attack (Add) If health is below 50% gain 4 and 2 Forest Spirit Reworked Every 4.2 seconds: gains +1 Inflict 2 Ancestral Spirit Reworked Every 3.9 seconds: gains +1 Gain 1.5 Inflict 3 Lost Runeword Start of : Gain 13 per second for 13 → 19 seconds (Removed) Every 4.2 seconds: Gain 1 per Rune (Removed) After 13 seconds: Gain 3 per Rune (Removed) Health below 20%: Heal for 28 per Rune (Added) When time of day changes: Gain 3 and 1 per Rune (Added) On shop entered: Turn 1 Rock into a Lost Symbol Bloodrage Axe On hit: Inflict 1 and 1 → 1 and 1 on yourself Per → on you: Gain +5% faster attacks Stonehide Mask Start of : Reduce → taken by 25 → 35% for 12 → 10 seconds After 12 seconds: Removed: Heal for 3 per on you Doombringer On hit: 35% chance to: Inflict 2 → 2 World’s End On hit: Inflict 3 → 3 Pet Rock On hit: Gain 1 per → Corrupted Shroom New star pattern (7 stars) Type: → Every 4.3 → 5.3 seconds: Activate (Remove) Inflict 10 if below X% (Remove) Inflict 10 if below X% (Add) On every activation: Inflict 2 and 2 per (Add) 10% faster for every of a another type Morrow Three Eyed Crab On hit: (Removed) Inflict 1 or 1 25 → 100% chance to inflict 1 on both players Slithering Lobster On hit: Inflict 1 and 1 → Inflict 2 50 → 100% chance to inflict 2 on both players Length of Rope Start of : gains +3 → 4% faster attacks Reef Knot Start of : gains +8 → 10% faster attacks Broken Oar 4-8 → 4-6 Makeshift Oar 7-12 → 6-11 Cast Iron Anchor 11-18 → 11-16 (Removed) Start of : Per Length of Rope or Reef Knot: Reduce by 0.2 seconds On hit: (Added) During : Gain 2 per Reef Knot Admiralty Anchor 15-20 → 17-22 (Removed) Start of : Per Length of Rope or Reef Knot: Reduce by 0.3 seconds On hit: (Added) During : Gain 3 per Reef Knot Everdrift Anchor 3 → 1 (Removed) Start of : Per Length of Rope or Reef Knot: Reduce by 0.2 seconds On hit: (Added) Inflict 3 on both players (Added) During and : Gain 2 per Reef Knot Seafoam Pipe Every 4.2 seconds: Gain 0.5 → Gain 0.5 and 2 (Removed) Cleanse 4 and 4 (Added) on this ignores Nor’easter Hat Start of : Reduce taken by 20% for 6 → 7 seconds Every 4 seconds: Gain 0.5 → Gain 0.5 and 3 (Removed) Cleanse 4 , 4 , and 4 (Added) on this ignores Leaky Prototype (Add) Start of : Reduce duration by 90% Oilskin Slicker Start of : (Remove) Gain 50 Gain 15 → 35 per :Star (Add) Reduce damage taken by 10% Every 3.9 seconds: (Remove) Reduce taken by 5% for 2 seconds Gain 1 → 0 and 8 (Removed) Cleanse 4 , 4 , 4 , 4 (Added) on this ignores Abyssal Embrace Star pattern: 4 → 6 Start of : (Remove) Gain 60 Gain 15 → 35 per (Add) Reduce damage taken by 15% (Removed) When hit ( ): Every 3.8 seconds: Gain 1 → 0 , 12 :MaxHealth, → 8 : (Removed) Cleanse 4 , 4 , 4 , 4 , 4 (Added) Inflict 2 (Added) on this ignores Faulty Compass Every 4.5 seconds: Gain 1 , 1 , 1 , or 1 → Gain 2 , 2 , 2 , or 2 Inflict 1 → 2 on yourself per (Removed) Inflict 2 on yourself per Nor’easter Hat Start of : Gain 20 → 35 Captain’s Cap Start of : (Removed) Reduce taken by 30% for 7 seconds Gain 40 → 65 Call of the Void: Suffer 5 for 3 → 5 seconds Squirming Bicorne Start of combat → : Gain 55 → 115 (Removed) Inflict 3 on yourself (Removed) Reduce taken by 50% for 8 seconds Call of the Void: Suffer 5 for 3 → 5 seconds Bosun’s Monocular Start of combat → When time of day changes: gains +50 → 20% and +25 → 20% gains +50 → 20% and +10% gains +50 → 20% and +2 Seafarer’s Telescope Start of combat → When time of day changes: gains +100 → 30% and +40 → 30% gains +100 → 30% and +15% gains +100 → 30% and +3 Writhing Tentacle (Removed) Start of : Gain 13 On hit: (Added) Gain 2 Whispering Conch (Removed) Start of : Gain 55 Every 3.5 seconds: (Added) Gain 8 Call of the Void: Suffer 5 for 3 → 5 seconds The Voidcaller Start of : (Removed) Gain 4 every second On hit: (Added) Gain 15 Call of the Void: Suffer 5 for 3 → 5 seconds Six-Spoke Ship’s Wheel On hit: 60 → 33% chance to inflict 1 → 2 per On hit: 30 → 33% chance to gain 1 per Worn-out Lifebuoy Reworked No pattern Every 3.7 seconds: Cleanse 7 different Inflict 3 on yourself Health below 40%: Gain 5 and 1 per on you Nymphedora Ranger’s Satchel (Added) On shop entered: If there is a Dragonleaf inside: Get 1 Dragonleaf Dragonleaf Start of : Gain 3 per → :Pet Level bonus When time of day changes: 50% chance to gain 2 per → :Pet Wilderness Potion Health below 50%: Heal for 13 → 15 Gain 1 → 2 and 1 (Removed) Cleanse 2 This counts as 2 → 1 Dragonleaf Dragonleaf Sapling This counts as 3 → 2 Dragonleaf Snake Oil 2 → 1 Every 4.2 seconds: (Added) * Gain 1 per → Dragonleaf (Removed) 50% chance to: Gain 1 per Gain 1 per Simple Quiver Unlock: Level 0 → Level 3 Dragonleaf Acorn Unlock: Level 3 → Level 8 Shadow Cloak When hit ( ): (Remove) 0.5% chance per to inflict 1 (Add) 40% chance to use 1 to inflict 1 Elven Blade On hit: Added: Inflict 1 Removed: On critical hit: Inflict 2 Added: This counts as 1 Dragonleaf Stalker’s Shiv Start of : Gain +10% and +20 → 15% per Dragonleaf On hit: Added: Inflict 3 Removed: On critical hit: Inflict 3 Added: This counts as 1 Dragonleaf Infinity Sight 14 → 9 Added: On critical hit: gains +5% Fiery Quiver Removed: Start of combat-effect On Ranged: hit: 25 → 50% chance to inflict 8 → 4 Leafbound Striders Stars: 4 → 2 Start of : (Remove) Gain 3 and 9 per (Add) Gain 30 and 5 Gain +10% → 15% faster activations per → Every 3.9 seconds: gain +5% per Dragonleaf → +20% Shadow Armor Recipe: (None) → Snake Oil + Leather Armor Unlock: Level 8 → 5 (Snake Oil) Removed from the shop Star pattern: 4 → 2 Start of : Gain 15 → 55 and 2 → 4 → (Add) Reduce taken by 15% Every 7.3 seconds: (Remove) Use 5 to gain 12 Armor: per Dragonleaf (Add) Gain 6 and 1 per Dragonleaf Predator Scales Star pattern: 6 → 4 Start of : Gain 65 → 95 and 4 → 8 → (Add) Reduce taken by 30% Every 7.2 seconds: (Remove) Use 6 to gain 15 per Dragonleaf and reduce taken by 30% for 2 seconds (Add) Gain 7 , 1 1 per Dragonleaf Ronan Warrior Backpack (Added) On shop entered: If there is a Cactus inside: Get 1 Cactus Item inside activates: 40% chance to gain 3 → 2 Cactus 1 → 0 Start of combat → When time of day changes: Gain 1 (Removed) Gain 1 per Cactus Prickly Potion Rarity: Epic → Rare Knight’s Aegis Start of : (Removed) Gain 2 When hit ( ): 20% chance to gain 1 1 , or 1 → Vanguard Belt (Added) On use: Gain 5 Bolstered Helmet Start of : Gain 20 → 55 and 5 Reduce → taken by 50% → 30% for 5 → 10 seconds (Add) Every 4.2 seconds: Gain 15 Defender’s Shield When hit ( ): 20 → 30% chance to gain equal to the taken → to gain 10 Unbreakable Wall Start of combat → : Gain 95 → 100 (Removed) Gain 2 When hit ( ): 20 → 30% chance to gain equal to taken → to gain 20 20% chance to gain 1 → 2 2 , or 2 → Winged Thorns Every 3 → 3.3 seconds: Gain 1 → Gain 1 and 1 Knight’s Blessing Every 3.7 seconds: Gain 5 → 1 per Shield Spikes Per 14 → 18 gained by items: Ironwill Banner On every activation: Heal for 2 → 4 per Hungering Ward Every 12 seconds → When time of day changes: an enemy item for 12 → 10 seconds When critically hit ( ): (Removed) Deal 1 per block (Removed) Heal 1 per block (Added) Steal 3 per Steadfast Boots Every 4.1 seconds: Reduce taken by 5% for 3 second → Gain 10 Sage Iron Bolt 50 → 100% chance to inflict 2 → 1 Gleaming Kunai, Moonlit Blade, Zephyr’s Edge, Astral Reaver Hit counter now tracks free attacks (Dagger, etc) except for other weapons in this set Timeless Hourglass (Removed) Start of : gains +1% per second for 60 seconds (Added) Every 1 second: gains +1% (Added) When time of day changes: Gain +12% faster activations Ironwood Boltcaster On hit: Use 5 → 2 to gain +2 for 3 seconds → no duration Titanwood Repeater On hit: Use 5 → 4 to gain +4 for 3 seconds → no duration Arcane Bolt Blaster On hit: Use 5 → 6 to gain +6 for 3 seconds → no duration Shadow Satchel For every inflicted on opponent by items inside → When inside hits: Gain 1 Kitsune Spirit Mask (Add) Start of : Reduce duration by 30% Every 4.2 seconds: (Remove) Gain 2 per gains +2 → +3 and +10% Astral Gloves (Add) Start of : Gain 35 Tink Runesmith Goniometer On hit: 60 → 100% chance to gain 4 → 3 per Part (Remove) 45% chance to gain 1 , 1 and 1 (Remove) 30% chance to gain 2 (Add) Use 3 to gain 1 , 2 and 2 Cleansomatic Every 4 seconds: Cleanse 4 and gain 1 If you have 40+ (Remove) Cleanse 8 and gain 2 instead (Add) Use 2 to double this effect Arcane Core (Remove) Start of : Gain 6 Every 4.6 → 4.2 seconds: Gain 3 → Gain 1 per gain +5% faster attacks (Add) On hit: 50% chance to gain 2 Infernal Cog On hit: 33% chance to inflict 1 → to use 1 to inflict 2 Frost Bolts On hit: (Add) Gain 1 Inflict 1 Elemental Core On hit: (Remove) 50% chance to inflict 1 , 1 , or 1 (Add) Use 2 to inflict 1 , 1 , and 1 Deathdart Dispenser When hit ( ): (Remove) 40% chance to inflict 1 , 1 , or 1 per Part (Add) 25% chance to use 1 to inflict 1 , 1 , and 1 per Part Rustjaw Shredder Stars: 9 → 4 Every 3.8 seconds: (Remove) gains 5% faster attacks per Part (Add) gains +5% and +5% faster attacks On shop entered: Destroy 2 random Parts Get 1 part → 2 common parts for each part destroyed Forest Mower On critical hit: Inflict 3 and 3 → 0 (Add) Use 3 to inflict 3 Welding Torch On hit: Inflict 6 75 → 100% chance to gain 5 → 4 per Part (Remove) 50% chance to gain 3 (Remove) 25% chance to inflict 2 (Add) Use 5 to gain 3 and inflict 3 Sprint Bot (Remove) Start of : Gain 2 per Part On hit: Gain 1 → 4 Reduce taken by 5% per Part for 2 seconds (Remove) When hit ( ): 20% chance to: Cleanse 4 Reduce taken by 40% for 2 seconds Portable Siege Engine (Add) Start of : This goes +15% faster per Part Every 6.2 → 6.0 seconds: triggers an extra attack (Remove) gains +2 (Remove) Deal 3-7 and inflict 2 per Part (Remove) This gains +8% faster activations Core Reactor (Add) Start of : This goes 20% faster per Every 8 seconds: Gain 2 Gain 5 per for 2 seconds → Gain 10 for 2 seconds (Remove) On shop entered: Get 2 Parts Big Clockwork Bomb Reworked (Added)When time of day changes: Reduce by 0.5 second per Boomer Every 10.2 seconds → 12 seconds: (Removed) Deal 42 Inflict 6 per Clockwork → Inflict 24 (Added) Use 2 to inflict 8 (Added) Use 3 to inflict 6 (Added) Use 4 to inflict 4 (Removed) On shop entered: 25% chance to get 1 Clockwork Mechanized Armor (Add) Start of : Reduce taken by 2% per Part https://tenor.com/view/hahaha-thats-all-folks-looney-tunes-the-end-gif-5945155
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