Official patch notes
Update 0.37
Patch notes
v0.37 June 18, 2025
Update 0.37
Balance changes ↓
A fight is now divided into 4 times of day: Dawn, Day, Dusk, and Night.
Potions now have a 0.4 that starts when they trigger.
Check your inbox in the coming days for a new colorful banner
Item level overhaul
Time of Day
Each Time of day lasts for 10 seconds, and is not affected by haste or chill.
Dawn is from 0-10 seconds
Day is from 10-20 seconds
Dusk is from 20-30 seconds
Night is from 30 seconds and onwards.
Items will refer to these as Start of or During and similar.
If an item refers to a Time of day change it means when the time of day transitions from one to another, for instance to , or to .
Notable is that starting the fight does not count as a Time of Day change.
New Item
Added Frost Dagger
Item levels overhaul
The item level system has been overhauled, and now all items have levels 1 to 15. In the previous system, items started on different levels to indicate power levels, but in retrospect this was a mistake. The new system simplifies the setup and understanding of levels.
There has been a conversion, since the card / coin requirements from the old system to the new are not identical, so if you check your inbox, you will likely have a significant coin payout. We’ve tried as best we can to level your items to their equivalent, and any left over cards and coins have been paid out to you. Spend them wisely.
As a quality of life change to the item levels change, we’ve also added a Quick Upgrade which can upgrade your items multiple levels in one tap.
Quality of Life
Floating text for healing is now green
Combat log now shows when items gain
Item filters for stun , , and
Added exclude option to item and filters
Access fight stats from the shop
Improved sound mix
Added unlock requirements to locked items in recipes
Each fight now rewards extra hero experience based on remaining lives
Certain Hero items have gotten new unique sounds
Relic mining notification remembers your last used multiplier
Mark items as favorite so they appear at the top of the list in the item collection
Fixes
Pebbles the Golem Lord - added mining depth information to tooltip
Rat Lich - tooltip now correctly displays the value of 0.5 for stamina drain effect
Sage Crossbows - tooltip now displays the correct amount of gain
Cleansomatic’s tooltip now reflects its ability
now removes 1 stack per second of stun (rounded up)
Buckets of other things
Balance Changes Summary
Major System Changes
Armor System Overhaul
All armor pieces now provide damage reduction instead of just armor points:
Helmets: Now reduce Critical Damage taken by 25-50% for 10 seconds
Chestplates: Now reduce all damage taken by 10-30%
Boots: Standardized armor values (most doubled)
Hats/Crowns: Added base armor to most pieces
Key Philosophy: Shift from raw armor stacking to percentage-based damage reduction with time limits, and give each armor type a specific role.
Timing & Activation Changes
Many items that previously activated on Start of Combat now trigger on the three Time of Day changes:
→
→
→ .
Other items have changing behavior based on the time of day.
We have eliminated most of our After X second triggers as well, and put them on time of day triggers.
Examples:
Golden Tail:
Start of combat → When time of day changes:
Gain 2 and 2
Lantern:
Every 3.1 seconds:
During :
Gain 2
During :
Inflict 2
Gourd Grimace
After 19 seconds → Start of :
Gain 3 per Pumpkin
Character-Specific Changes
Rat Synergy Overhaul
Star Pattern Changes: Most rats received new star patterns
Power Level Increase: Rat synergy items generally buffed
Ratbone: Now has 3 stars (was 0)
Rat Romancer, Mystic Rat, Sorcerat, Rat Lich: All increased from 4 → 6 stars
Ratuman the White: Reduced from “a lot” → 6 stars (standardization)
Celeste (Static/Overload) Rework
Damage Removal: Most Static items no longer deal direct damage
Focus Shift: Emphasis moved to stunning and utility effects
Thunderbolt, Chain Lightning Codex: Removed damage components
Elementium items: Reworked to focus on armor/resist generation
Liquid Electricity: Complete rework around potion synergy
Chana (Mana/Burn) Adjustments
Mana Cost Reductions: Several items now cost less mana to activate
Morrow (Insanity) Refinements
Resist Mechanics: New “Resist ignores Insanity” property added to several items
** Accuracy Tweaks:** As Accuracy bonuses have converted from Start of Combat to Time of Day changes, they’ve been adjusted accordingly
Bosun’s Monocular: 50% → 20%
Seafarer’s Telescope: 100% → 30%
Item Rarity Changes
Promoted to Higher Rarity
Magic Belt: Epic → Legendary
Giant’s Belt: Rare → Epic
Cursed Clover: Rare → Epic
Demoted to Lower Rarity
Potion of Botulinum: Legendary → Epic
Endurance Potion: Epic → Rare
Prickly Potion: Epic → Rare
Major Item Reworks
Complete Redesigns
Doomsday Oarfish: Now has different effects based on time of day
Lantern/Jack-o-Lantern/Scarecrow/Cat-o-Lantern/Crowbane: All reworked around time-of-day mechanics
Forest Spirit & Ancestral Spirit: Streamlined to damage buffs + chill
Liquid Electricity: Complete overhaul around potion synergy
Recipe Changes
Golden Skull: Weathered Skull + Gold Bar → Weathered Skull + Golden Clover
Shared Items (Cross-Character)
Quality of Life Improvements
We have generally done a simplification pass, where we have made items more straightforward and understandable. We are also in a general sense trying to limit the RNG elements on everything.
Cheese items: Added debuff cleansing
Spice: Simplified to consistent buff generation
Bat: 50% → 100% chance for effects (more reliable)
Power Level Adjustments
Emerald Scarab: Rebalanced buff/debuff mechanics
Vampire Bat: Reduced healing (14 → 10) but kept utility
Red Widow: Simplified to poison-only
Storage Container Buffs
Certain Heroes have a far stronger economic game, so we have given the other heroes an item generator as part of their loadout
All character-specific storage containers now provide bonus items:
Recharge Rucksack (Celeste): Provides Spark
Wizard’s Pouch (Chana): Provides Starbloom
Pumpkin Patch (Enoch): Provides Harvest Pumpkin
Berserker Sack (Harkon): Provides Fury Fungus
Ranger’s Satchel (Nymphedora): Provides Dragonleaf
Warrior Backpack (Ronan): Provides Cactus
Star Pattern Philosophy
Standardization Efforts
Many items received updated star patterns for better consistency and balance. The changes generally:
Reduce extremely high star counts
Increase very low star counts
Create more meaningful synergy requirements
Balance power level with accessibility
Notable Pattern Changes
Infinity Sight: 14 → 9 stars
Everdrift Anchor: 3 → 1 star
Snake Oil: 2 → 1 star
Rustjaw Shredder: 9 → 4 stars
Overall Design Philosophy
Reduce RNG Frustration: Many percentage-based effects increased to 100% chance\
Time-Based Gameplay: Shift toward time-of-day mechanics for more strategic planning\
Armor Roles: Each type of armor now fulfills their own role and give consistent effects\
Simplified Items: Complex conditional effects streamlined\
Storage Value: All starting storage containers now provide additional economic value
Balance changes in detail
A separate thread will be posted with the balance changes
This update ships with balance changes — see the full
0.37 balance breakdown .
Balance changes
This update revamps level bonuses for all items.
It also has extensive balancing changes for all heroes.
Lots of reading. 🙂
Relics
Fortress Ring
Every 4.1 seconds → When hit ( ):
(Removed) Gain 10 per
(Added) 50% chance to gain 2 per
Level Bonus
When hit ( ) → Every 4.1 seconds:
10% chance (per level) to gain 1 → 6 per
Power Stone
On hit:
40% chance for that to gain +1 → 2
Exhaustion Stone
Every 3.3 seconds:
(Removed) Gain 5
Gain 5 → 7 per
Level Bonus
Every 3.3 seconds:
10% chance (per level) to gain 5 → 4 per
Frostbite Ring
Reworked
Every 4.8 seconds:
Inflict 2 per
Health below 20%:
Inflict 2 per per second for 5 seconds
Level Bonus
Per 10 inflicted on opponent:
10% chance (per level) to deal 15
Arcane Crystal
(Added) Every 3 seconds:
Gain 1 and 5 per
Per 10 gained by this and items → by this
(Removed) Gain 8 per
Infernal Ashes
After 12 seconds:
gains +0.25 → 1 per 1 → 5 on opponent
Level Bonus
On hit → critical hit:
10% chance (per level) to inflict 1
Siphoning Chalice
(Removed) Start of : Gain 2
On hit:
100 → 50% chance to steal 1 → 4
Level Bonus
Every 2 → 4 seconds:
10% chance (per level) to steal 2 per
Spirit Biscuit
Every 4 → 3 trapped:
Gain 4 → 3
Level Bonus
On critical hit → Every trapped:
10% chance (per level) to trap 1 → to steal 2 per
Blood Moon Berry
Every 3.1 → 6 seconds:
Inflict 1 → 2 per empty bag slot
After 15 seconds → Start of :
on your opponent triggers every 2 seconds
After 30 seconds → Start of :
on your opponent triggers every second
Level Bonus:
Every 3.1 → 6 seconds:
10% chance (per level) to inflict 1 per empty bag slot
Spinegrowth Signet
6 → 5 and new pattern
(Removed) Start of : Gain 25
Every 2.8 → 7 seconds:
Gain 2 → Gain 1 per
(Added) Per 5 gained by you:
Gain 15
Level Bonus
On activation → Per 5 gained by you:
10% chance (per level) to heal for 4 per
Venomous Pincer
On hit:
25 → 40% chance to inflict 1
After 27 seconds → When time of day changes:
Double on opponent → Activate on opponent
Level Bonus
Every 7 seconds:
10% chance (per level) to activate on opponent → to inflict 1 per
Gladiator’s Emblem
Changed pattern
When hit ( ):
25% chance to gain 4 → 5 per
Level Bonus
Every 2.5 seconds:
10% chance (per level) to gain 2 → 3 per
Fire Lord’s Brand
Level Bonus
Every 2 seconds:
10% chance (per level) to inflict 2-3 → 2
Sniper’s Monocle
Changed pattern
Start of :
Star: gains +10 → 15%
Velocity Ring
Every 3.3 seconds:
gains +1 → 3% faster attacks
On hit:
50% chance attacking → all gains +1% faster attacks
Level Bonus
Every 3.3 seconds:
10% chance (per level) for to gain +1 → 2% faster attacks
Pet Trainer’s Whistle
Start of combat → When time of day changes:
Gain 1 per
On hit:
10% chance a random gains a free attack → all gain +1
Level Bonus
On hit → critical hit:
10% chance (per level) that gains +2
Plaguebringer’s Pendant
(Removed) When items gain 2+ :
Inflict 3
(Added) Per 5 inflicted on opponent by items:
Gain 3
Per 25 gained by items → Every 4 seconds:
Trigger on opponent → USe 10 to trigger on opponent
(Removed) Next trigger requires +25
Temporal Stone
Per on opponent → Per 3 gained by opponent:
(Added) Inflict 1
gains +1 → 2% faster attacks
Merman’s Delight
Every 6.2 seconds:
(Removed) Heal for 5 per
(Added) On activation:
60% chance to gain 1
Level Bonus
On activation → Every 6.2 seconds:
10% chance (per level) to gain 1 → to heal for 6 per
Hag’s Hatred
Every 4.5 seconds:
(Remove) Inflict 2
(Add) Inflict 1 per
Use 6 → 3 :Mana to steal 1 per on opponent
Shared
Magic Belt
Rarity: Epic → Legendary
Potion of Botulinum
Rarity: Legendary → Epic
Endurance Potion
Rarity: Epic → Rare
Broom
1.7 → 2.1s
Succulent Cheese
Every 4.1 seconds:
(Added) Cleanse 2
Blue Chilly Cheese
Every 4 seconds:
(Added) Cleanse 3
Spice
Changed: 6 → 4
On item activation → Every 4.3 seconds:
Heal for 15 → Gain 1 per
(Added) Heal for 3 per type on you
Doomsday Oarfish
Reworked
On hit:
During :
Remove 50
During :
Inflict 10
During :
Steal 10
During :
Gain +50
Bat
On hit:
50% → 100% chance to:
Steal 12 → 6
Cleanse 2
Red Widow
On hit:
Inflict 3 →
Vampire Bat
On hit:
Steal 14 → 10
Cleanse 4
Gain 2
Emerald Scarab
On hit:
Steal 1 → 2
(Removed) Inflict 1
On critical hit:
Steal 2 → 1
(Added) Inflict 2
Lava Golem
On hit:
Inflict 8 → 6
Brown Rat, Muck Rat, Ratomelon, Lucky Ratomelon
Changed pattern
Ratbone
0 → 3
On hit:
(Removed) Drain 0.5 to gain +3
(Added) Drain 0.2 per
(Added) Inflict 1
Rat Romancer
Stars: 4 → 6
Start of :
Gain 1 per →
On hit:
Weaken a random opponent
(Remove) Repeat if the opponent has a
Aristorat
On hit:
(Remove) Gain +1
Weaken 1 → 2 random opponent
(Remove) Repeat if the opponent has a
Mystic Rat, Sorcerat, Rat Lich
Stars: 4 → 6
Sorcerat
On hit:
Gain 2 per
(Add) Use 3 to gain 3
(Remove) On hit:
50% chance to use 2 to gain 2
Rat Lich
(Remove) Start of :
Gain 1 per every 4 seconds (5 times)
On hit:
Use 2 to:
This and gain +1 → +2
Level Bonus
On hit:
% chance to gain 2 or → and inflict 1
Fang the Rattleslang
When hit ( ):
10 → 20% chance to:
(Added) Trigger an extra attack
Trigger an extra attack for this and → for 1 random
Ratuman the White
Changed pattern and count from a lot → 6
On hit:
Gain 2 → 4
Use 10 → 6 to make attack → to make 3 random attack
On hit:
Gain 5 → Gain 1 or inflict 1
River Rat
Changed pattern
On hit:
Gain 6 → 3 per
Tidal Clam
After 8 seconds → Start of
50% → 40% chance to for 1 second
(Added) Start of
40% chance to for 1 second
Weathered Skull
Every 4.2 → 4.5 seconds:
Drain 1 → 0.5
Inflict 1 on yourself → Inflict 1
Golden Skull
Recipe changed: Weathered Skull +Gold Bar → Weathered Skull + Golden Clover
Every 3.5 seconds:
Drain 1 → 0.5
Inflict 1 on yourself → Inflict 1
(Removed) On shop entered (won)
(Removed) On shop entered (lost)
(Added) While equipped:
+50% chance to increase the rarity on a shop item when it rerolls
(Added) On shop entered:
Gain 0-3
Golden Tail
2 → 0
Start of combat → When time of day changes:
Gain 2 and 2
Every 4.2 seconds:
(Removed) This and items gain 3
(Removed) Overload-effect
Werewolf Paw
On hit → critical hit:
50 → 100% chance to inflict 1 → 2
Magic Essence, Life Essence, Death Essence, Holy Essence, Speed Essence, Infinity Essence
(Removed) Start of combat-effect
Holy Libram
After 8 seconds → Start of
Book of Everlasting Flame
Start of combat → When time of day changes:
Gain 2 → Gain 2
Burning Water
(Removed) Use 7 (once)-effect
(Added) When time of day changes:
Use 4 to:
Gain 40
Inflict 4
Rune of R’lyeh
Start of combat → When time of day changes:
(Removed) Gain 6
Inflict 6 → Call of the Void on both players
(Added) Call of the Void:
Gain → Suffer 5 for 3 → 5 seconds
Wooden Buckler
When hit ( → )
Heater Shield
When hit ( ):
40% chance to:
Block 5 → 6
Skull Cap
Start of :
Reduce taken by 20% for 5 → 6 seconds
Spiked Shield
Start of :
Gain 15 and 6 → 5
When hit ( → )
Wizard Robe
Start of :
Gain 38 → 14 and 5
Berserker Helmet
(Added) Start of :
Reduce taken by 30% for 7 seconds
Traveler’s Hat
Start of :
(Add) Gain 8
Hag’s Hat
Start of :
Gain 0 → 25 and 2
Stunbreaker Shield
Start of :
Reduce duration by 30 → 40%
When hit ( ):
50% chance to block 6 → 8
Ethereal Cloak
Every 13 seconds → When time of day changes:
(Removed) Increase its own by 2 seconds
Leather Boots
Start of :
Gain 10 → 20
Fur Boots
Start of :
Gain 18 → 35
Every 3.7 seconds:
(Removed) This and items gain 3
(Added) Gain 1 or 1
(Removed) Overload-effect
Frost Barrier
When hit ( ):
50% chance to block 10 → 16
Gothic Shield
When hit ( ):
50% chance to block 14 → 20
Skull Cap
Start of :
Gain 25 → 40
Reduce → taken by 20% for 6 → 10 seconds
Berserker Helm
Start of :
(Add) Gain 35
(Add) Reduce stun duration by 30%
Reduce → taken by 30% for 7 → 10 seconds
Man-o-lorian Helmet
Start of :
Gain 26 → 55
(Add) Reduce stun duration by 50%
Reduce → taken by 50% → 40% for 8 → 10 seconds
Gain 2 → 1 per for 5 → 10 seconds
Wrath Potion
Out of stamina:
Gain 2 and 2 → 1
Cursed Clover
Rarity: Rare → Epic
Start of combat → Every 3.7 seconds:
Inflict 2 and 3
Level Bonus
Start of combat → Every 3.7 seconds:
% chance to inflict 3
Polyphemus’ Bane
On hit:
(Remove) Gain 2
Use 20 from opponent (once):
Inflict for 5 seconds
(Add) Gain +30%
(Remove) Overload (25 ):
Neptune’s Wrath
On critical hit:
(Remove) Gain 5
(Remove) Overload (30 ):
(Add) When this has inflicted 18 :
Gain +30%
Vampire’s Scepter
On hit:
50% → 100% chance to:
Trap 1
(Remove) Gain 2
(Remove) Steal 4
On hit:
(Add) Gain 4
(Add) Steal 8
(Remove) Use 8 to trap 4
Corruptor’s Wisdom
Stars: 4 → 0
(Remove) Start of :
On hit:
(Remove) Inflict 1 per Cursed Clover
(Add) Inflict 2 and 2
Infernal Tide
Stars 8 → 0
(Remove) Start of :
(Add) Per on you:
Gain +1%
Night Angler
(Remove) On hit:
Inflict 1 on both players
(Add) Every 3.3 seconds:
Inflict 1
(Remove) Per on you:
Per on opponent:
(Add) Gain +1
Dragon’s Tail Jelly
On hit:
Gain +1% → +3%
When hit ( ):
40% → 33% chance to trigger an extra attack
Wizard Robe
Start of :
Gain 38 → 14 and 5
(Add) Reduce taken by 5%
(Remove) When hit ( ):
40% chance to gain 1
(Add) Every 4.1 seconds:
Gain 4
Leather Armor
Star pattern: 4 → 2
Start of :
(Remove) Gain 2 per item
(Add) Reduce taken by 10%
(Remove) When hit ( ):
40% chance to reduce taken by 5% for 2 seconds
(Add) Every 5.6 seconds:
Gain 3 per item
Scalemail
Start of :
(Remove) Gain 3 per item
(Add) Reduce taken by 20%
(Add) Every 5.8 seconds:
Gain 3 per item
Gloves of Power
Start of :
(Add) Gain 25
Buzz
Level Bonus
Level 10/16: +2/+4 → +1/+2
Wildflower Seeds
Start of combat → When time of day changes:
Gain 10 → 5
Poppy
Start of combat → When time of day changes:
Gain 2
On shop entered:
20 → 10% chance to get 1 insect
Sunflower
After 7 seconds → Every 3.1 seconds during
Heal for 20 → Heal for 6
On shop entered:
20 → 10% chance to get 1 insect
Tulip
Start of combat → When time of day changes:
Gain 3
On shop entered:
25 → 20% chance to get 1 insect
Snapdragon
Start of combat → Every 3.1 seconds during
Gain 3 per second for 5 seconds → Gain 5
Manuka Honey
Every 4 seconds:
Bees gain +2 → 1
Gold Elixir
Every 4 seconds:
Bees gain +10 → 5%
Champion Syrup
Every 4 seconds:
Bees gain +40 → 20%
Royal Nectar
Every 4 seconds:
Bees gain +25 → 15% faster attacks
Stingtrap
(Added) Start of :
Gain 5
Starwing
(Removed) On hit: Use all your -effect
(Added) On hit:
Use 5 to cleanse 8
Use 4 to heal for 48
Use 3 to gain 26 and 3
When you have over 1250 → When this has used 48 :
Gain +20 and attack 50% faster → Gain +50% faster attacks
When you have over 1750 → When this has cleansed 64 :
This benefits from and
Briarthorn
When hit ( ):
10 → 20% chance to inflict 2 → 1
(Added) When time of day changes:
Gain 1
Thorned Crown
When hit ( ):
20% chance to inflict 3 → 2
(Added) When time of day changes:
Gain 2
Pollen Pallace
Start of combat → When time of day changes:
Bees gain +3 per Honey
On shop entered:
Bees have 5% chance to get 1 Manuka Honey → 5% chance per Bee to get 1 Manuka Honey
Razorvine
Start of :
(Removed) Gain 3
Level Bonus
When hit ( ) → Every 3.3 seconds:
10% chance gains +5% → Gain 1 and 1
Smokeweaver
Every 4.2 seconds:
50 → 100% chance to gain 2 → 1 per
Bumble Rat
On hit:
and Bees gain +5%
Lily Pad Prince
12 → 6
4.4 → 3.6
(Remove) Start of Combat effect
After 11 seconds → When time of day changes::
Gain 1 per Honey →
(Add) On hit:
a random enemy for 10 seconds
(Add) This and are affected by
Celeste
Recharge Rucksack
Item inside gains → Per 10 gained by items inside:
Heal for 1 → 10
(Added) On shop entered:
If there is a Spark or Power Cluster inside:
Get 1 Spark
Lightning in a Bottle
Out of stamina:
(Removed) Deal 1-25
Flashy Boots
Start of :
(Removed) Gain 3
Gain 28 → 44
Every 3.5 seconds:
Cleanse 10 → Gain 3
Overload (32 ):
(Removed) items are +10% faster
Electrostatic Scroll
Every 5 → 5.1 seconds:
This and items gain 4
Use 2 to:
an enemy item for 1 → 1.5 seconds
(Removed) Deal 1-15
Overload (25 ):
an enemy item for 2 → 3 seconds
(Removed) Deal 1-25
Chain Lightning Codex
Every 5 seconds:
Use 5 → 4 to:
3 enemy items for 1 → 1.5 seconds
(Removed) Deal 1-15 (3 times)
Overload (28 ):
3 enemy items for 2 → 3 seconds
(Removed) Deal 1-50 (3 times)
Thunderbolt
(Removed) Start of combat-effect
Every 4.1 seconds:
items gain 5 → 7
(Removed) Per item with -effect
(Added) Deal 1-33
(Added) 10% chance to for 0.5 second
Rolling Thunder Tablet
Changed pattern
Every 4.9 seconds:
Use 8 → 6 to:
opponent for 0.5 second
an enemy item for 0.05 seconds per → for 5 seconds
Deal 1-50 (5 times) → Deal 1-99
Overload (45 ):
5 enemy items for 2 → 3 seconds
(Removed) Deal 1-50 (5 times)
Elementium Ore
When this gains → Per 5 gained by this:
Gain 3 per → Gain 15
Elementium Bulwark
(Removed) Start of : Gain 45
When this gains → Per 5 gained by this:
Gain 3 per → Gain 15
When hit ( → ):
40% chance to:
Block 8 → 10
an enemy item for 1 second → Drain 0.5 from opponent
Galvanic Armor
Start of :
(Add) Reduce taken by 15%
When hit ( ):
40% chance to:
(Remove) 40% chance to reduce taken by 5% for 2 seconds
Overload (36 ):
Gain 26 → Cleanse 26
Stormbreaker Armor
2 → 4
Start of combat → :
Gain 5 → 4 per item
(Add) Reduce taken by 30%
(Removed) When this gains static-effect
When hit ( ):
40% chance to:
(Remove) Reduce taken by 15% for 2 seconds
(Remove) Remove 1 from opponent
Overload (44 )
Gain 44 → Cleanse 44
(Add) Inflict for 1 second
Charged Tesseract
After 12 seconds → When time of day changes:
items gain 20 → 12
Stormbound Tranquility
(Removed) Start of : items gain 4
Every 3.8 seconds:
items gain 3 → 4
After 30 seconds → Start of
Activate Overload effects on items
Liquid Electricity
Reworked
On use:
Gain 1 per second for 3 seconds
an enemy item for 3 seconds
Overload (33 ):
gains +1 more use
On shop entered:
Get 1
Electric Crown
When hit ( ):
100% → 25% chance to:
(Add) Gain 1 per
Inflict 0.25 → 1 per on this
Glaring Bulb
On item activation:
Gain 1 → 50% chance to gain 2
When this gains → Per 5 gained by this:
Heal for 2 → 8
Thunderfork
While overloaded → Overload (14 ):
Gain 1% per on this → Gain 20%
Voltaic Shiv
While overloaded (21 ):
Gain +1% and 2% →0% per on this
Thunder Sword
While overloaded (30 ):
Gain +1% and 2% →1% per on this
Stormcloud Staff
(Remove) Per on this:
Gain +1%
Shock Gloves
Start of :
(Add) Gain 35
Overload (24 → 28 )
Chana
Wizard’s Pouch
(Added) On shop entered:
If there is a Starbloom inside:
Get 1 Starbloom
Starlight Potion
Health below 75%:
(Removed) Cleanse 1 per second for 5 seconds
Mana Strudel
Every 8 → 12 gained by items
Belt of Firethrowing
Start of :
(Added) Gain 3
(Removed) Use 10 to inflict 5 (once)
(Added) On activation:
Inflict 1
Conflagration Staff
On item activation:
30% chance to use 1 → 0 to inflict 3 → 1
Wizard Hat
Every 18 → 15 gained:
(Add) Gain 1 per
Wildfire Essence
Per 6 → 7 inflicted by items:
Gain 3
Flame Cloak
(Add) Start of :
Gain 20
When hit ( ):
25% chance to:
Inflict 2
(Remove) Cleanse 2
On hit:
50% chance to:
(Add) Cleanse 2
Inflict 1
Dorf
Iron Forge Hammer
On critical hit:
gains +1 → 2
Steel Forge Hammer
On critical hit:
gains +1 → 2
Lumps of Coal
On hit:
25 → 50% chance to inflict 1
Iron Ore
On hit:
Gain 3 → 5
Adamantite Ore
On hit:
Gain 15 → 20
Quartz Sprite
4.4 → 4.8
On hit:
(Removed) Remove 1
Cleanse 1 → 2
On critical hit:
Use 1 to:
Remove 1 → Steal 2
(Removed) Cleanse 1
Per on opponent:
Gain +1% faster attacks → +1%
Per on you:
Gain +1% → +1% faster attacks
Molten Core Creeper
Cost: 16 → 11
On hit:
Inflict 6 → 4
Inflict 1 → 2 per Lava Rock
When hit ( ):
40 → 20% chance to inflict 1 → 2
On shop entered:
(Removed) Destroy all Lava Rocks
Amethyst
Every 5.5 → 4.4 seconds:
Gain 1
Relative Safety Goggles
Start of :
Gain 2 and 1 → 2
Every 4.8 → 4.2 seconds
Danger Candle
After 12 seconds:
Deal 12-24 → Inflict 4 and 1
On shop entered:
40 → 50% chance to Go Mining (Surface)
Boom Barrel
After 12 seconds:
Deal 24-36 → Inflict 8 and 3
On shop entered:
60 → 100% chance to Go Mining (Underground)
Mining Helmet
Start of :
Gain 30 → 55
Reduce → taken by 30% → 25% for 6 → 10 seconds
Darkvision Faceguard
Start of :
Gain 50 → 85
Reduce → taken by 40 → 35% for 7 → 10 seconds
Every 3.6 seconds:
Gain 2 and 1 → 2
Emerald
Every 6.6 → 5.5 seconds:
Gain 1
Gemforged Warpick
On hit:
50 → 100% chance to gain 1
Sapphire
Every 4.4 → 6.6 seconds:
Gain 2 → 3
Gem-Studded Forgeplate
Start of :
(Removed) Gain 4 and 1
Gain 100
Gain 4 per item
(Add) Reduce taken by 30%
(Removed) When hit ( ):
Every 7.2 → 7.0 seconds:
(Removed) Use 3 to gain 1
Gain 1 → Gain 40 , 5 , 2
(Add) Use 10 to reduce taken by 10% for 7 seconds
Gemstone Forge Hammer
On hit:
Gain 2 → 3 and 10
Use 5 to:
Gain 10 and 2
(Removed) Inflict 2
On critical hit:
Inflict 3 → Inflict 3 and 3
→ gains +2 → +3
Dark Iron Anvil
On hit:
50% chance gain +1 → 2
Adamantite Forge Hammer
On critical hit:
→ gains +2
Gemfused Workboots
Start of :
Gain 15 → 30
Gain +10% faster activations per →
Diamond-covered Toecaps
Rename: Diamond Covered Toecaps → Diamond-covered Toecaps
Start of :
Gain 30 → 40
Gain +10% faster activations per →
Enoch
Pumpkin Patch
On inside hit:
25 → 20% chance to gain 1
(Added) On shop entered:
If there is a Pumpkin inside:
50% chance to get 1 Harvest Pumpkin
Harvest Pumpkin
Every 3.9 → 5.2 seconds:
Gain 1 → Gain 1 or inflict 1
(Removed) If you have 6 : Inflict 1 instead
Lantern (rework)
Every 3.1 seconds:
During :
Gain 2
During :
Inflict 2
Jack-o-Lantern (rework)
Every 3.1 seconds:
During :
Gain 2 and 2
During :
Inflict 2 and 2
Scarecrow (rework)
Every 3.1 seconds:
During :
Gain 4 and 4
During :
an enemy for 3 seconds
During :
Inflict 4 and 4
Cat-o-Lantern (rework)
Every 3.1 seconds:
During :
Steal 9 and 3
During :
Inflict 6 and 4
During :
Steal 9 and 3
Crowbane (rework)
Every 3.1 seconds:
During :
Gain 5 and 5
During :
3 enemy for 3 seconds
During :
Inflict 4 , 6 , and 8
During :
Steal 12 and 4
Eyeball
Every 2.9 seconds:
Cleanse 2 → Cleanse 2 or gain 1
(Removed) If you have no :Gain 1 instead
Eye Ball Vessel
Health below 50% or 15 on you:
Gain 10 → Gain 18 and 2
(Removed) Inflict 2 and 2
Candy Corn
Every 3.6 → 5 seconds:
Inflict 1 → Inflict 1 or 1
(Removed) 50% chance to inflict 1 on yourself
Grim Scythe
3.1 → 2.8
6-10 → 7-11
Duskreaver
7-12 → 8-12
Soulharvester
10-14 → 10-16
Rebirth Mask
When hit ( ):
25% chance to gain 6 → to gain 3 per
When hit ( ):
25% chance to gain 1 → to heal for 6 per
When hit ( ):
25% chance to that for 0.5 seconds per
Health below 25%:
opponent → both players for 2 seconds → for 0.5 seconds per
Gourd Grimace
Type: → , Pumpkin
After 19 seconds → Start of :
Gain 3 per Pumpkin
Purrfect Mask - Rework
Every 4.3 seconds:
Gain 1 per Black Cat, Cat-o-Lantern, or Crowbane
Per on you:
gains +0.5 and +1%
On shop entered:
Transform 1 Brown Rat into a Black Cat
Harkon
Giant’s Belt
Rarity: Rare → Epic
Berserker Sack
Health below 20%:
Become invulnerable for 0.4 → 0.3 seconds per → inside
(Added) On shop entered:
If there is a Fury Fungus inside:
Get 1 Fury Fungus
Fury Fungus
Reworked
Type:
Health below 50%:
Gain 1 per
Berserker Potion
Health below 30%:
Increase by 0.5 → 1 for 5 → 3 seconds
Snow Pear
Every 4.2 seconds:
20% chance per → to:
Gain 1.5
Gain 2 → Inflict 2
Rusty Sword
(Removed) Start of : Inflict 2 on yourself
On hit:
50% chance to inflict 1 →
Tomahawk
(Removed) Start of : Inflict 3 on yourself
Bear Visage
Start of :
Gain 35 → 90
(Added) Reduce taken by 40% for 10 seconds
Health below 50%:
Reduce taken by 25% for 5 seconds
(Remove) Gain 4 and 2
Every 4.8 seconds:
25% chance for → to trigger a free attack
(Add) If health is below 50% gain 4 and 2
Forest Spirit
Reworked
Every 4.2 seconds:
gains +1
Inflict 2
Ancestral Spirit
Reworked
Every 3.9 seconds:
gains +1
Gain 1.5
Inflict 3
Lost Runeword
Start of :
Gain 13 per second for 13 → 19 seconds
(Removed) Every 4.2 seconds: Gain 1 per Rune
(Removed) After 13 seconds: Gain 3 per Rune
(Removed) Health below 20%: Heal for 28 per Rune
(Added) When time of day changes:
Gain 3 and 1 per Rune
(Added) On shop entered:
Turn 1 Rock into a Lost Symbol
Bloodrage Axe
On hit:
Inflict 1 and 1 → 1 and 1 on yourself
Per → on you:
Gain +5% faster attacks
Stonehide Mask
Start of :
Reduce → taken by 25 → 35% for 12 → 10 seconds
After 12 seconds:
Removed: Heal for 3 per on you
Doombringer
On hit:
35% chance to:
Inflict 2 → 2
World’s End
On hit:
Inflict 3 → 3
Pet Rock
On hit:
Gain 1 per →
Corrupted Shroom
New star pattern (7 stars)
Type: →
Every 4.3 → 5.3 seconds:
Activate
(Remove) Inflict 10 if below X%
(Remove) Inflict 10 if below X%
(Add) On every activation:
Inflict 2 and 2 per
(Add) 10% faster for every of a another type
Morrow
Three Eyed Crab
On hit:
(Removed) Inflict 1 or 1
25 → 100% chance to inflict 1 on both players
Slithering Lobster
On hit:
Inflict 1 and 1 → Inflict 2
50 → 100% chance to inflict 2 on both players
Length of Rope
Start of :
gains +3 → 4% faster attacks
Reef Knot
Start of :
gains +8 → 10% faster attacks
Broken Oar
4-8 → 4-6
Makeshift Oar
7-12 → 6-11
Cast Iron Anchor
11-18 → 11-16
(Removed) Start of :
Per Length of Rope or Reef Knot:
Reduce by 0.2 seconds
On hit:
(Added) During :
Gain 2 per Reef Knot
Admiralty Anchor
15-20 → 17-22
(Removed) Start of :
Per Length of Rope or Reef Knot:
Reduce by 0.3 seconds
On hit:
(Added) During :
Gain 3 per Reef Knot
Everdrift Anchor
3 → 1
(Removed) Start of :
Per Length of Rope or Reef Knot:
Reduce by 0.2 seconds
On hit:
(Added) Inflict 3 on both players
(Added) During and :
Gain 2 per Reef Knot
Seafoam Pipe
Every 4.2 seconds:
Gain 0.5 → Gain 0.5 and 2
(Removed) Cleanse 4 and 4
(Added) on this ignores
Nor’easter Hat
Start of :
Reduce taken by 20% for 6 → 7 seconds
Every 4 seconds:
Gain 0.5 → Gain 0.5 and 3
(Removed) Cleanse 4 , 4 , and 4
(Added) on this ignores
Leaky Prototype
(Add) Start of :
Reduce duration by 90%
Oilskin Slicker
Start of :
(Remove) Gain 50
Gain 15 → 35 per :Star
(Add) Reduce damage taken by 10%
Every 3.9 seconds:
(Remove) Reduce taken by 5% for 2 seconds
Gain 1 → 0 and 8
(Removed) Cleanse 4 , 4 , 4 , 4
(Added) on this ignores
Abyssal Embrace
Star pattern: 4 → 6
Start of :
(Remove) Gain 60
Gain 15 → 35 per
(Add) Reduce damage taken by 15%
(Removed) When hit ( ):
Every 3.8 seconds:
Gain 1 → 0 , 12 :MaxHealth, → 8 :
(Removed) Cleanse 4 , 4 , 4 , 4 , 4
(Added) Inflict 2
(Added) on this ignores
Faulty Compass
Every 4.5 seconds:
Gain 1 , 1 , 1 , or 1 → Gain 2 , 2 , 2 , or 2
Inflict 1 → 2 on yourself per
(Removed) Inflict 2 on yourself per
Nor’easter Hat
Start of :
Gain 20 → 35
Captain’s Cap
Start of :
(Removed) Reduce taken by 30% for 7 seconds
Gain 40 → 65
Call of the Void:
Suffer 5 for 3 → 5 seconds
Squirming Bicorne
Start of combat → :
Gain 55 → 115
(Removed) Inflict 3 on yourself
(Removed) Reduce taken by 50% for 8 seconds
Call of the Void:
Suffer 5 for 3 → 5 seconds
Bosun’s Monocular
Start of combat → When time of day changes:
gains +50 → 20% and +25 → 20%
gains +50 → 20% and +10%
gains +50 → 20% and +2
Seafarer’s Telescope
Start of combat → When time of day changes:
gains +100 → 30% and +40 → 30%
gains +100 → 30% and +15%
gains +100 → 30% and +3
Writhing Tentacle
(Removed) Start of : Gain 13
On hit:
(Added) Gain 2
Whispering Conch
(Removed) Start of : Gain 55
Every 3.5 seconds:
(Added) Gain 8
Call of the Void:
Suffer 5 for 3 → 5 seconds
The Voidcaller
Start of :
(Removed) Gain 4 every second
On hit:
(Added) Gain 15
Call of the Void:
Suffer 5 for 3 → 5 seconds
Six-Spoke Ship’s Wheel
On hit:
60 → 33% chance to inflict 1 → 2 per
On hit:
30 → 33% chance to gain 1 per
Worn-out Lifebuoy
Reworked
No pattern
Every 3.7 seconds:
Cleanse 7 different
Inflict 3 on yourself
Health below 40%:
Gain 5 and 1 per on you
Nymphedora
Ranger’s Satchel
(Added) On shop entered:
If there is a Dragonleaf inside:
Get 1 Dragonleaf
Dragonleaf
Start of :
Gain 3 per → :Pet
Level bonus
When time of day changes:
50% chance to gain 2 per → :Pet
Wilderness Potion
Health below 50%:
Heal for 13 → 15
Gain 1 → 2 and 1
(Removed) Cleanse 2
This counts as 2 → 1 Dragonleaf
Dragonleaf Sapling
This counts as 3 → 2 Dragonleaf
Snake Oil
2 → 1
Every 4.2 seconds:
(Added) * Gain 1 per → Dragonleaf
(Removed) 50% chance to:
Gain 1 per
Gain 1 per
Simple Quiver
Unlock: Level 0 → Level 3
Dragonleaf Acorn
Unlock: Level 3 → Level 8
Shadow Cloak
When hit ( ):
(Remove) 0.5% chance per to inflict 1
(Add) 40% chance to use 1 to inflict 1
Elven Blade
On hit:
Added: Inflict 1
Removed: On critical hit: Inflict 2
Added: This counts as 1 Dragonleaf
Stalker’s Shiv
Start of :
Gain +10% and +20 → 15% per Dragonleaf
On hit:
Added: Inflict 3
Removed: On critical hit: Inflict 3
Added: This counts as 1 Dragonleaf
Infinity Sight
14 → 9
Added: On critical hit:
gains +5%
Fiery Quiver
Removed: Start of combat-effect
On Ranged: hit:
25 → 50% chance to inflict 8 → 4
Leafbound Striders
Stars: 4 → 2
Start of :
(Remove) Gain 3 and 9 per
(Add) Gain 30 and 5
Gain +10% → 15% faster activations per →
Every 3.9 seconds:
gain +5% per Dragonleaf → +20%
Shadow Armor
Recipe: (None) → Snake Oil + Leather Armor
Unlock: Level 8 → 5 (Snake Oil)
Removed from the shop
Star pattern: 4 → 2
Start of :
Gain 15 → 55 and 2 → 4 →
(Add) Reduce taken by 15%
Every 7.3 seconds:
(Remove) Use 5 to gain 12 Armor: per Dragonleaf
(Add) Gain 6 and 1 per Dragonleaf
Predator Scales
Star pattern: 6 → 4
Start of :
Gain 65 → 95 and 4 → 8 →
(Add) Reduce taken by 30%
Every 7.2 seconds:
(Remove) Use 6 to gain 15 per Dragonleaf and reduce taken by 30% for 2 seconds
(Add) Gain 7 , 1 1 per Dragonleaf
Ronan
Warrior Backpack
(Added) On shop entered:
If there is a Cactus inside:
Get 1 Cactus
Item inside activates:
40% chance to gain 3 → 2
Cactus
1 → 0
Start of combat → When time of day changes:
Gain 1
(Removed) Gain 1 per Cactus
Prickly Potion
Rarity: Epic → Rare
Knight’s Aegis
Start of :
(Removed) Gain 2
When hit ( ):
20% chance to gain 1 1 , or 1 →
Vanguard Belt
(Added) On use:
Gain 5
Bolstered Helmet
Start of :
Gain 20 → 55 and 5
Reduce → taken by 50% → 30% for 5 → 10 seconds
(Add) Every 4.2 seconds:
Gain 15
Defender’s Shield
When hit ( ):
20 → 30% chance to gain equal to the taken → to gain 10
Unbreakable Wall
Start of combat → :
Gain 95 → 100
(Removed) Gain 2
When hit ( ):
20 → 30% chance to gain equal to taken → to gain 20
20% chance to gain 1 → 2 2 , or 2 →
Winged Thorns
Every 3 → 3.3 seconds:
Gain 1 → Gain 1 and 1
Knight’s Blessing
Every 3.7 seconds:
Gain 5 → 1 per
Shield Spikes
Per 14 → 18 gained by items:
Ironwill Banner
On every activation:
Heal for 2 → 4 per
Hungering Ward
Every 12 seconds → When time of day changes:
an enemy item for 12 → 10 seconds
When critically hit ( ):
(Removed) Deal 1 per block
(Removed) Heal 1 per block
(Added) Steal 3 per
Steadfast Boots
Every 4.1 seconds:
Reduce taken by 5% for 3 second → Gain 10
Sage
Iron Bolt
50 → 100% chance to inflict 2 → 1
Gleaming Kunai, Moonlit Blade, Zephyr’s Edge, Astral Reaver
Hit counter now tracks free attacks (Dagger, etc) except for other weapons in this set
Timeless Hourglass
(Removed) Start of :
gains +1% per second for 60 seconds
(Added) Every 1 second:
gains +1%
(Added) When time of day changes:
Gain +12% faster activations
Ironwood Boltcaster
On hit:
Use 5 → 2 to gain +2 for 3 seconds → no duration
Titanwood Repeater
On hit:
Use 5 → 4 to gain +4 for 3 seconds → no duration
Arcane Bolt Blaster
On hit:
Use 5 → 6 to gain +6 for 3 seconds → no duration
Shadow Satchel
For every inflicted on opponent by items inside → When inside hits:
Gain 1
Kitsune Spirit Mask
(Add) Start of :
Reduce duration by 30%
Every 4.2 seconds:
(Remove) Gain 2 per
gains +2 → +3 and +10%
Astral Gloves
(Add) Start of :
Gain 35
Tink
Runesmith Goniometer
On hit:
60 → 100% chance to gain 4 → 3 per Part
(Remove) 45% chance to gain 1 , 1 and 1
(Remove) 30% chance to gain 2
(Add) Use 3 to gain 1 , 2 and 2
Cleansomatic
Every 4 seconds:
Cleanse 4 and gain 1
If you have 40+
(Remove) Cleanse 8 and gain 2 instead
(Add) Use 2 to double this effect
Arcane Core
(Remove) Start of :
Gain 6
Every 4.6 → 4.2 seconds:
Gain 3 → Gain 1 per
gain +5% faster attacks
(Add) On hit:
50% chance to gain 2
Infernal Cog
On hit:
33% chance to inflict 1 → to use 1 to inflict 2
Frost Bolts
On hit:
(Add) Gain 1
Inflict 1
Elemental Core
On hit:
(Remove) 50% chance to inflict 1 , 1 , or 1
(Add) Use 2 to inflict 1 , 1 , and 1
Deathdart Dispenser
When hit ( ):
(Remove) 40% chance to inflict 1 , 1 , or 1 per Part
(Add) 25% chance to use 1 to inflict 1 , 1 , and 1 per Part
Rustjaw Shredder
Stars: 9 → 4
Every 3.8 seconds:
(Remove) gains 5% faster attacks per Part
(Add) gains +5% and +5% faster attacks
On shop entered:
Destroy 2 random Parts
Get 1 part → 2 common parts for each part destroyed
Forest Mower
On critical hit:
Inflict 3 and 3 → 0
(Add) Use 3 to inflict 3
Welding Torch
On hit:
Inflict 6
75 → 100% chance to gain 5 → 4 per Part
(Remove) 50% chance to gain 3
(Remove) 25% chance to inflict 2
(Add) Use 5 to gain 3 and inflict 3
Sprint Bot
(Remove) Start of :
Gain 2 per Part
On hit:
Gain 1 → 4
Reduce taken by 5% per Part for 2 seconds
(Remove) When hit ( ):
20% chance to:
Cleanse 4
Reduce taken by 40% for 2 seconds
Portable Siege Engine
(Add) Start of :
This goes +15% faster per Part
Every 6.2 → 6.0 seconds:
triggers an extra attack
(Remove) gains +2
(Remove) Deal 3-7 and inflict 2 per Part
(Remove) This gains +8% faster activations
Core Reactor
(Add) Start of :
This goes 20% faster per
Every 8 seconds:
Gain 2
Gain 5 per for 2 seconds → Gain 10 for 2 seconds
(Remove) On shop entered:
Get 2 Parts
Big Clockwork Bomb
Reworked
(Added)When time of day changes:
Reduce by 0.5 second per Boomer
Every 10.2 seconds → 12 seconds:
(Removed) Deal 42
Inflict 6 per Clockwork → Inflict 24
(Added) Use 2 to inflict 8
(Added) Use 3 to inflict 6
(Added) Use 4 to inflict 4
(Removed) On shop entered:
25% chance to get 1 Clockwork
Mechanized Armor
(Add) Start of :
Reduce taken by 2% per Part
https://tenor.com/view/hahaha-thats-all-folks-looney-tunes-the-end-gif-5945155
Read the official update