Official patch notes
Update 0.38
Patch notes
v0.38 July 15, 2025
Update 0.38
Balance changes ↓ New features
Added 100+ Achievements
Added additional player stats
Added re-roll relics once for an ad
25 new items added
Shop now rolls only weapons and pets when opening the very first shop in a run
Shop item chances are modified so any seen item is rarer in the shop
Flappy Bombus’ triumphant return as a timed event
Quality of Life
Added the icon to the combat log for entries
Added ability to see Player information, and report players, from Match History
Added option for claiming multiple rewards at the same time for Event rewards, Hero road & Daily Trophies
Made Player level chest claim multiple if available
Items that stun items now also appear in the item collection tab when filtering for
Jade Stone, Caterpillar, and Cocoonling now display recipes for their transformations
Removed the flash on Time of Day changes
Reduced the tooltip flash when leveling up items
The player profile has been fleshed out more. Games Played has been renamed Rounds Played (this was what was tracked) and we’ve added a new Games Played for the number of total gauntlets completed.
Fixes
Particles on mergable shop items now also check storage for merges
Multiplicative stats (eg: Damage Reduction) now decrement correctly
Fixed that Random Debuff cleansing was sometimes trying to cleanse too many of a particular debuff
Fixed issue where popup close SFX played during startup
Fixed exploit related to relic digging
Clarified Thorns description to say it only affects
Some Food tooltip values were not displaying the correct value
Siphoning Chalice: Level ability now properly counts as an activation
Blue Chilly Cheese: Level ability now targets opponent for infliction
Sniper Scope: Now only gives bonus stats to ranged weapons
Eyeball: Actually cleanses on the player instead of opponent this time
Ratuman the White: Now only uses if at least one is present
Hag’s Hatred: Now only uses if opponent has at least 1
Weapons Rack: Level ability now properly activates when time of day changes
Fixed armor not always displaying properly in Match History
New items
- 7
- 6
- 4
- 4
- 3
- 1
This update ships with balance changes — see the full
0.38 balance breakdown .
Balance changes
Hero Bags
Hero bag level bonuses (Warrior Backpack, Wizard’s Pouch, etc) now add up the chances per item, instead of the effect. This is to make these bonuses more reliable and less swingy.
Eg: 4 items at 35% chance → 140% chance → 1 effect + 40% chance of a second.
Potions
Potions that trigger based on a state (eg: Health below 75%) can now re-trigger themselves after their completes.
Relics
Spinegrowth Signet
Every 7 → 5 seconds:
Gain 1 per
Spirit Biscuit
Every 4.1 → 3.6 seconds:
Trap 1
Level Bonus:
Every trapped:
X% chance to steal 2 per →
Shared
Medium Bag
Level Bonus
Time of day changes:
% chance to heal 6 → 4
Heater Shield
Price: 6 → 5
When hit ( ):
40% chance to:
Block 6 → 8
(Remove) Drain 0.5 from opponent
Iron Sword
Price: 6 → 5
Potion of Botulinum
Type: (Add) Skull
Pitahaya
Level Bonus
Every 3.2 seconds:
% chance to gain 1 and → or cleanse 2
Werewolf Paw
On critical hit:
Inflict 2 → 1
Cauldron - Rework
Price: 5 → 4
Stars: 6 → 0
On shop entered:
50% chance to get 1 Water Potion
Level Bonus:
When time of day changes:
X% chance to cleanse 5
Traveler’s Hat
Start of :
Gain 3 → 2 and 8 → 2
Level bonus:
When time of day changes:
X% chance to gain 6 → 2
Hag’s Hat
Start of :
Gain 2 → 3 and 25 → 3
Leather Cloak
Start of :
Gain 18 and 2 → 0
Added: Reduce taken by 4%
Level bonus:
When time of day changes:
X% chance to gain 9 and 1 → 0
Wizard’s Robe
Start of :
Gain 14 → 12 and 5 → 4
Reduce taken by 5 → 6%
Every 4.1 seconds:
Gain 4 → and 2
Level bonus
When time of day changes:
X% chance to gain 5 → 6 and 7 → 6
Leather Armor
Start of :
Gain 40 → and 3
Reduce taken by 10 → 8%
Every 5.6 seconds:
Gain 3 → 5 per item
Level Bonus:
When time of day changes:
X% chance to gain 10 and 2 → 0 per item
Scalemail
Start of :
Gain 80 → and 8
Reduce taken by 15 → 20%
Every 5.8 seconds:
Gain 2 → 5 per item
Level Bonus:
When time of day changes:
X% chance to gain 15 and 2 → 0 per item
Spice
Cooldown: 4.3 → 4.8 seconds
Cursed Clover
Every 3.7 seconds:
Inflict 2 → 1 and 3 → 2
Level Bonus:
When time of day changes → Every 3.7 seconds:
X% chance to inflict 3 → to inflict 1 and 1
Vampire’s Scepter
On → hit:
Trap 1 → Use 1 to increase steal by 4
(Remove) Every 4 trapped:
Increase steal by 4
Level Bonus:
X% chance to trap 2 → to steal 8
Spiked Sickle
Stamina cost: 1.4 → 0.0
On hit:
25% chance to trigger a free attack → Gain 1
Per on you → On :
Gain +2% → Trigger an extra attack
Double-ender
Price: 12 → 9
Cooldown: 1.5 → 2.2 seconds
Start of :
has +25% faster attacks → This has +25% faster attacks per
(Remove) On hit:
50% chance to inflict 1
Gothic Shield
Recipe: Heater Shield + Gold Bar → Reinforced Shield (new item) + Gold Bar
Price: 14 → 21
Frost Barrier
Recipe: Heater Shield + 2x Frost Emblem → Reinforced Shield (new item) + 2x Frost Emblem
Price: 15 → 20
Nebula Jelly
Cooldown: 4.2 → 4.7
Mars Flytrap
Chance when hit is now a static 20%, and will inflict 1-5 (was a 20-100% chance to inflict a static 1 )
Buzz
Champion’s Syrup
Every 4 seconds:
Bees gain +20% → 15%
Level Bonus
Every 4 seconds:
% chance Bees gain +20% → 15%
Sunflower
On shop entered:
10 → 20% chance to get 1 Insect
Poppy
On shop entered:
10 → 20% chance to get 1 Insect
Tulip
On shop entered:
20 → 25% chance to get 1 Insect
Spiked Whip
Recipe: Spiked Sickle + Thorned Crown → Bramblebat + Thorned Crown
On hit:
Gain 1 per Brambleheart, Briarthorn, → and Bloodthorn
Bombus
Removed: On shop entered: Gain 1 random Honey
Starwing
On hit:
Use 5 → 3 to cleanse 8 → to gain 7
Use 4 to heal for 48 → to gain 49
Use 3 → 5 to gain 26 → 0 and 3 → 7
When this has used 48 → 42 :
Gain +50% faster attacks
When this has cleansed 64 → has used 64 :
This benefits from and
Celeste
Recharge Rucksack
Per 10 gained by items inside:
Heal for 10 → 7
Voltaic Shiv
On hit:
Gain +1 → 2 max
Thunder Sword
On hit:
Gain +2 → 3 max
Charged Tesseract
Cooldown: 4 → 5.2 seconds (also level bonus)
Stormbound Tranquility
Cooldown: 3.8 → 4.8 seconds (also level bonus)
items gain 4 → 5
On shop entered:
Gain 3 → 2
Elementium Ore
Per 5 gained by this: Gain 15 → 11 (also level bonus)
Galvanic Armor
Start of :
Gain 3 per item → Gain 4
Reduce taken by 15 → 12%
Level Bonus:
When time of day changes:
X% chance to gain 20 and 3 → 0 per item
Stormbreaker Armor
Start of :
Gain 4 per item → Gain 10
Level Bonus:
When time of day changes:
X% chance to gain 20 and 3 → 0 per item
Electric Crown
When hit ( ):
25% chance to:
Gain 2 → 1 per
Deal 1 per on this
Electrostatic Scroll
Every 5.1 → 5.0 seconds:
Use 2 → 0 to an enemy item for 1.5 → 1 second
Chain Lightning Codex
Every 5.0 → 4.9 seconds:
Rolling Thunder Tablet
Every 4.9 → 4.8 seconds:
Chana
Searing Wand
Cooldown: 2.8 → 2.5
Stamina cost: 1.2 → 1.1
On hit:
Use 3 to inflict 2-3 → 2
Blazing Rod
On hit:
(Remove) 50% chance to inflict 2
Hungry Wand
Cooldown: 2.9 → 2.7
On hit:
Use 5 to inflict 4 → 3
Cinderstaff
On hit:
Inflict 2 → 0
Conflagration Staff
Recipe: Cinderstaff + Phoenix Scroll (new item)
Price: 21 → 23
On hit:
Inflict 2 → 0
Fire Sprite
On critical hit:
Use 1 → 0 to inflict 3 → 2
Frozen Sprite
On critical hit:
Use 1 → 0 to inflict 3 → 2
Flame Cloak
Rarity: Epic → Legendary
Price: 9 → 12
No longer available from the shop.
Recipe: New recipe with Wizard Robes
Start of :
Gain 20 → 10
(Add) Reduce taken by 8%
On hit:
50% chance to:
Cleanse 2 → 1
Inflict 1
Starlight Potion
Health below 75%:
(Removed) Heal for 10
Dorf
Gold Ore
Damage: 3-6 → 6-9
Adamantite Ore
Damage: 3-6 → 6-9
Rusty Forge Hammer
Base : 0 → 5%
Iron Forge Hammer
Base : 5 → 10%
Steel Forge Hammer
Base : 10 → 15%
Adamantite Forge Hammer
Base : 15 → 20%
Gemstone Forge Hammer
Base : 20 → 25%
Mining Pick
Base : 5 → 10%
Steel Pickaxe
Base : 10 → 15%
On hit:
Remove 6 → 8
Adamantite Axepick
Base : 15 → 20%
On hit:
Remove 8 → 12
Gain 1 → 2
Gemforged Warpick
On hit:
Gain 1 → 2
Quartz Sprite
On critical hit:
Use 1 → 0 to steal 2
Gem-Studded Forgeplate
Start of :
Gain 4 per item → Gain 10
Every 7 seconds:
Gain 40 → Gain 15 per item
Use 10 to reduce taken by 10% for 7 → 5 seconds
Level Bonus:
When time of day changes:
X% chance to:
Gain 60 → Gain 20 per item
Gain 2 → 1 and 2 → 0 per item
Enoch
Pumpkin Patch
On shop entered:
If there is a Harvest Pumpkin inside:
50 → 100% chance to get 1 Harvest Pumpkin
Harvest Pumpkin
Cost: 3 → 2
Every 5.2 → 4.4 seconds:
Gain 1 or inflict 1 →
Gain 3 or 1 or inflict 1
Level Bonus:
% chance to do the same as main ability
Graveyard Soil
Level Bonus:
Every 6.6 seconds → Every 3.3 seconds during and :
X% chance items trap 1
Soulharvester
Per trapped:
Gain +1.5 → 2 and +1% faster attacks
Spiderweb
(Remove) Start of : Inflict 1 per
When hit ( ):
100% → 50% chance to inflict 1 → 2
Level Bonus:
When hit → When this activates:
X% chance to inflict 1 → 2
Harkon
Swords and Axe Families
These weapon families have been redesigned to work with a new “If opponent has no ” mechanic
Ancestral Spirit
Recipe: Forest Spirit + Snow Pear → Forest Spirit + Lost Symbol
Changed pattern
Every 3.9 seconds:
gains +1 → 2
Gain 1.5 → Gain 2
Corrupted Shroom
Type: →
Cooldown: 5.3 → 4.4s
On every activation:
Inflict 2 → 1 and 2 → 1 per
Morrow
Lobster Pot
Recipe: Crab Trap + Crab Trap → Crab Trap + Flotsam
Bottom Trawl
Recipe: Lobster Pot + Faulty Compass + Reef Knot → Lobster Pot + Faulty Compass
Oilskin Slicker
Start of :
Reduce taken by 10 → 12%
Abyssal Embrace
Stars: 6 → 4
Start of :
Gain 35 → 40 per item
Reduce taken by 15 → 18%
Every 3.8 seconds:
Gain 8 → 10
Level Bonus:
When time of day changes:
X% chance to gain 20 and 3 → 4 per item
Nymphedora
Shadow Cloak
Start of → Start of and
Wilderness Potion
Health below 50%:
Heal for 15 → 18
Gain 2 , 1 , → and 1
Truefire Bracers
Start of
Gain +10 → 15%
Evergreen Arc
This counts as 1 → 2 Dragonleaf
Shadow Armor
Start of :
Reduce taken by 15 → 12%
Every 7.3 seconds:
Gain 5 → 7 per Dragonleaf
Predator Scales
Start of :
Gain 8 → 10
Every 7.2 seconds:
Gain 7 → 9 , 1 , and 1 → 0 per Dragonleaf
Level Bonus:
When time of day changes:
X% chance to gain 70 and 8 → 4
Ronan
Shields
Minor adjustments were made to the implementation of Ronan’s shields to make activation rates and triggers smoother and match expectations
Prickly Potion
Price: 8 → 4
Defender’s Shield
Start of :
Gain 55 → 75 and 5 → 3
Ironwill Banner
Type: (remove) Scroll
On every activation:
Heal for 4 → 6 per
Sage
Toxic Bolt
Price: 9 → 7
Soulpiercer
Type: (Add) Skull
Ironwood Boltcaster
On hit:
Use 2 → 3 to gain +2 → to give Bolts +1
Use 2 random Bolts
Titanwood Repeater
On hit:
Use 4 → 3 to gain +4 → to give Bolts +1
Use 3 random Bolts
Arcane Bolt Blaster
On hit:
Use 6 → 3 to gain +6 → to give Bolts +1
Use 4 random Bolts
Flashbang
Level Bonus:
During and → Every 3.3 seconds during and :
X% chance to inflict 3
Scroll of Replenishment
No longer counts Scroll on any ability
Stars: 3 → 4
After 5 seconds → Every 5 seconds:
Gain 2 → 1 per
After 15 seconds:
Gain 10 → Gain 3 per
Level Bonus
% chance to gain 3 → gain 1 per
Scroll of Blood
No longer counts Scroll on any ability
After 5 seconds → Every 5 seconds:
Inflict 2 → 1 per
Scroll of Sharp Edges
After 10 seconds → Every 5 seconds:
gain +100% → +50%
After 5 seconds → After 10 seconds:
gain +50%
Scroll of Binding
After 5 seconds → Every 5 seconds:
Stun 1 enemy item for 3 → 1 second per or Scroll
Radiance Satchel
Now has one cumulative chance of 25% per non-bolt weapon inside to spawn an Iron Bolt. (Was previously a separate chance per non-bolt weapon inside)
Tink
Part’s Satchel
(Added) On inside hit:
20% chance to gain 2 per Part inside
On shop entered:
(Removed) 20% chance per inside to get 1 Part
(Added) If there is a Part inside:
Get 1 Part
Spanner
On shop entered:
20 → 10% chance to get 1 Part
Crowbar
On hit:
50 → 60% chance to gain 3 per Part
25 → 30% chance to inflict for 0.5 → 0.6 second
On shop entered:
40 → 30% chance to get 1 Part
Screwsmacker
On shop entered:
40 → 20% chance to get 1 Part
Pliers
2 → 3
On shop entered:
40 → 20% chance to get 1 Part
Carnage Saw
On hit:
50 → 60% chance to inflict 3 → 4
On shop entered:
50 → 60% chance to get 1 Part
Runesmith Goniometer
On shop entered:
50 → 75% chance to get 2 → 1 Part
Welding Torch
On hit:
Inflict 6 → 7
Use 4 → 3 to:
Gain 2
Inflict 1
On shop entered:
50 → 80% chance to get 2 → 1 Part
Forest Mower
: 9-16 → 10-16
0 → 10%
On critical hit:
(Removed) Use 3 to inflict 3
Per → on opponent:
Gain 1% faster attacks
Infernal Cog
On hit:
100% → 60% chance to use 1 to inflict 2
Arcane Core
On hit:
50% → 25% chance to gain 2
Elemental Core
On hit:
100 → 60% chance to use 2 → 1 to inflict 1 , 1 , 1
Frost Bolts
On hit:
(Removed) Gain 1
100% → 60% chance to inflict 1 → 2
Mana Recycler
Accuracy: 70 → 80%
Main ability reworked to convert excess Mana into random buffs and attack speed
Sprint Bot
Damage reduction moved to Start of
Portable Siege Engine
(Removed) Start of : This goes +15% faster per Part
Every 6 seconds:
triggers an extra attack
(Added) gains +2
(Added) Inflict 2 per Part
Core Reactor
Every 8 seconds:
Gain 10 for 2 → 2.5 seconds
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