Official patch notes

Update 0.38

Patch notes v0.38 July 15, 2025 Update 0.38 Balance changes ↓ New features Added 100+ Achievements Added additional player stats Added re-roll relics once for an ad 25 new items added Shop now rolls only weapons and pets when opening the very first shop in a run Shop item chances are modified so any seen item is rarer in the shop Flappy Bombus’ triumphant return as a timed event Quality of Life Added the icon to the combat log for entries Added ability to see Player information, and report players, from Match History Added option for claiming multiple rewards at the same time for Event rewards, Hero road & Daily Trophies Made Player level chest claim multiple if available Items that stun items now also appear in the item collection tab when filtering for Jade Stone, Caterpillar, and Cocoonling now display recipes for their transformations Removed the flash on Time of Day changes Reduced the tooltip flash when leveling up items The player profile has been fleshed out more. Games Played has been renamed Rounds Played (this was what was tracked) and we’ve added a new Games Played for the number of total gauntlets completed. Fixes Particles on mergable shop items now also check storage for merges Multiplicative stats (eg: Damage Reduction) now decrement correctly Fixed that Random Debuff cleansing was sometimes trying to cleanse too many of a particular debuff Fixed issue where popup close SFX played during startup Fixed exploit related to relic digging Clarified Thorns description to say it only affects Some Food tooltip values were not displaying the correct value Siphoning Chalice: Level ability now properly counts as an activation Blue Chilly Cheese: Level ability now targets opponent for infliction Sniper Scope: Now only gives bonus stats to ranged weapons Eyeball: Actually cleanses on the player instead of opponent this time Ratuman the White: Now only uses if at least one is present Hag’s Hatred: Now only uses if opponent has at least 1 Weapons Rack: Level ability now properly activates when time of day changes Fixed armor not always displaying properly in Match History New items - 7 - 6 - 4 - 4 - 3 - 1 This update ships with balance changes — see the full 0.38 balance breakdown . Balance changes Hero Bags Hero bag level bonuses (Warrior Backpack, Wizard’s Pouch, etc) now add up the chances per item, instead of the effect. This is to make these bonuses more reliable and less swingy. Eg: 4 items at 35% chance → 140% chance → 1 effect + 40% chance of a second. Potions Potions that trigger based on a state (eg: Health below 75%) can now re-trigger themselves after their completes. Relics Spinegrowth Signet Every 7 → 5 seconds: Gain 1 per Spirit Biscuit Every 4.1 → 3.6 seconds: Trap 1 Level Bonus: Every trapped: X% chance to steal 2 per → Shared Medium Bag Level Bonus Time of day changes: % chance to heal 6 → 4 Heater Shield Price: 6 → 5 When hit ( ): 40% chance to: Block 6 → 8 (Remove) Drain 0.5 from opponent Iron Sword Price: 6 → 5 Potion of Botulinum Type: (Add) Skull Pitahaya Level Bonus Every 3.2 seconds: % chance to gain 1 and → or cleanse 2 Werewolf Paw On critical hit: Inflict 2 → 1 Cauldron - Rework Price: 5 → 4 Stars: 6 → 0 On shop entered: 50% chance to get 1 Water Potion Level Bonus: When time of day changes: X% chance to cleanse 5 Traveler’s Hat Start of : Gain 3 → 2 and 8 → 2 Level bonus: When time of day changes: X% chance to gain 6 → 2 Hag’s Hat Start of : Gain 2 → 3 and 25 → 3 Leather Cloak Start of : Gain 18 and 2 → 0 Added: Reduce taken by 4% Level bonus: When time of day changes: X% chance to gain 9 and 1 → 0 Wizard’s Robe Start of : Gain 14 → 12 and 5 → 4 Reduce taken by 5 → 6% Every 4.1 seconds: Gain 4 → and 2 Level bonus When time of day changes: X% chance to gain 5 → 6 and 7 → 6 Leather Armor Start of : Gain 40 → and 3 Reduce taken by 10 → 8% Every 5.6 seconds: Gain 3 → 5 per item Level Bonus: When time of day changes: X% chance to gain 10 and 2 → 0 per item Scalemail Start of : Gain 80 → and 8 Reduce taken by 15 → 20% Every 5.8 seconds: Gain 2 → 5 per item Level Bonus: When time of day changes: X% chance to gain 15 and 2 → 0 per item Spice Cooldown: 4.3 → 4.8 seconds Cursed Clover Every 3.7 seconds: Inflict 2 → 1 and 3 → 2 Level Bonus: When time of day changes → Every 3.7 seconds: X% chance to inflict 3 → to inflict 1 and 1 Vampire’s Scepter On → hit: Trap 1 → Use 1 to increase steal by 4 (Remove) Every 4 trapped: Increase steal by 4 Level Bonus: X% chance to trap 2 → to steal 8 Spiked Sickle Stamina cost: 1.4 → 0.0 On hit: 25% chance to trigger a free attack → Gain 1 Per on you → On : Gain +2% → Trigger an extra attack Double-ender Price: 12 → 9 Cooldown: 1.5 → 2.2 seconds Start of : has +25% faster attacks → This has +25% faster attacks per (Remove) On hit: 50% chance to inflict 1 Gothic Shield Recipe: Heater Shield + Gold Bar → Reinforced Shield (new item) + Gold Bar Price: 14 → 21 Frost Barrier Recipe: Heater Shield + 2x Frost Emblem → Reinforced Shield (new item) + 2x Frost Emblem Price: 15 → 20 Nebula Jelly Cooldown: 4.2 → 4.7 Mars Flytrap Chance when hit is now a static 20%, and will inflict 1-5 (was a 20-100% chance to inflict a static 1 ) Buzz Champion’s Syrup Every 4 seconds: Bees gain +20% → 15% Level Bonus Every 4 seconds: % chance Bees gain +20% → 15% Sunflower On shop entered: 10 → 20% chance to get 1 Insect Poppy On shop entered: 10 → 20% chance to get 1 Insect Tulip On shop entered: 20 → 25% chance to get 1 Insect Spiked Whip Recipe: Spiked Sickle + Thorned Crown → Bramblebat + Thorned Crown On hit: Gain 1 per Brambleheart, Briarthorn, → and Bloodthorn Bombus Removed: On shop entered: Gain 1 random Honey Starwing On hit: Use 5 → 3 to cleanse 8 → to gain 7 Use 4 to heal for 48 → to gain 49 Use 3 → 5 to gain 26 → 0 and 3 → 7 When this has used 48 → 42 : Gain +50% faster attacks When this has cleansed 64 → has used 64 : This benefits from and Celeste Recharge Rucksack Per 10 gained by items inside: Heal for 10 → 7 Voltaic Shiv On hit: Gain +1 → 2 max Thunder Sword On hit: Gain +2 → 3 max Charged Tesseract Cooldown: 4 → 5.2 seconds (also level bonus) Stormbound Tranquility Cooldown: 3.8 → 4.8 seconds (also level bonus) items gain 4 → 5 On shop entered: Gain 3 → 2 Elementium Ore Per 5 gained by this: Gain 15 → 11 (also level bonus) Galvanic Armor Start of : Gain 3 per item → Gain 4 Reduce taken by 15 → 12% Level Bonus: When time of day changes: X% chance to gain 20 and 3 → 0 per item Stormbreaker Armor Start of : Gain 4 per item → Gain 10 Level Bonus: When time of day changes: X% chance to gain 20 and 3 → 0 per item Electric Crown When hit ( ): 25% chance to: Gain 2 → 1 per Deal 1 per on this Electrostatic Scroll Every 5.1 → 5.0 seconds: Use 2 → 0 to an enemy item for 1.5 → 1 second Chain Lightning Codex Every 5.0 → 4.9 seconds: Rolling Thunder Tablet Every 4.9 → 4.8 seconds: Chana Searing Wand Cooldown: 2.8 → 2.5 Stamina cost: 1.2 → 1.1 On hit: Use 3 to inflict 2-3 → 2 Blazing Rod On hit: (Remove) 50% chance to inflict 2 Hungry Wand Cooldown: 2.9 → 2.7 On hit: Use 5 to inflict 4 → 3 Cinderstaff On hit: Inflict 2 → 0 Conflagration Staff Recipe: Cinderstaff + Phoenix Scroll (new item) Price: 21 → 23 On hit: Inflict 2 → 0 Fire Sprite On critical hit: Use 1 → 0 to inflict 3 → 2 Frozen Sprite On critical hit: Use 1 → 0 to inflict 3 → 2 Flame Cloak Rarity: Epic → Legendary Price: 9 → 12 No longer available from the shop. Recipe: New recipe with Wizard Robes Start of : Gain 20 → 10 (Add) Reduce taken by 8% On hit: 50% chance to: Cleanse 2 → 1 Inflict 1 Starlight Potion Health below 75%: (Removed) Heal for 10 Dorf Gold Ore Damage: 3-6 → 6-9 Adamantite Ore Damage: 3-6 → 6-9 Rusty Forge Hammer Base : 0 → 5% Iron Forge Hammer Base : 5 → 10% Steel Forge Hammer Base : 10 → 15% Adamantite Forge Hammer Base : 15 → 20% Gemstone Forge Hammer Base : 20 → 25% Mining Pick Base : 5 → 10% Steel Pickaxe Base : 10 → 15% On hit: Remove 6 → 8 Adamantite Axepick Base : 15 → 20% On hit: Remove 8 → 12 Gain 1 → 2 Gemforged Warpick On hit: Gain 1 → 2 Quartz Sprite On critical hit: Use 1 → 0 to steal 2 Gem-Studded Forgeplate Start of : Gain 4 per item → Gain 10 Every 7 seconds: Gain 40 → Gain 15 per item Use 10 to reduce taken by 10% for 7 → 5 seconds Level Bonus: When time of day changes: X% chance to: Gain 60 → Gain 20 per item Gain 2 → 1 and 2 → 0 per item Enoch Pumpkin Patch On shop entered: If there is a Harvest Pumpkin inside: 50 → 100% chance to get 1 Harvest Pumpkin Harvest Pumpkin Cost: 3 → 2 Every 5.2 → 4.4 seconds: Gain 1 or inflict 1 → Gain 3 or 1 or inflict 1 Level Bonus: % chance to do the same as main ability Graveyard Soil Level Bonus: Every 6.6 seconds → Every 3.3 seconds during and : X% chance items trap 1 Soulharvester Per trapped: Gain +1.5 → 2 and +1% faster attacks Spiderweb (Remove) Start of : Inflict 1 per When hit ( ): 100% → 50% chance to inflict 1 → 2 Level Bonus: When hit → When this activates: X% chance to inflict 1 → 2 Harkon Swords and Axe Families These weapon families have been redesigned to work with a new “If opponent has no ” mechanic Ancestral Spirit Recipe: Forest Spirit + Snow Pear → Forest Spirit + Lost Symbol Changed pattern Every 3.9 seconds: gains +1 → 2 Gain 1.5 → Gain 2 Corrupted Shroom Type: → Cooldown: 5.3 → 4.4s On every activation: Inflict 2 → 1 and 2 → 1 per Morrow Lobster Pot Recipe: Crab Trap + Crab Trap → Crab Trap + Flotsam Bottom Trawl Recipe: Lobster Pot + Faulty Compass + Reef Knot → Lobster Pot + Faulty Compass Oilskin Slicker Start of : Reduce taken by 10 → 12% Abyssal Embrace Stars: 6 → 4 Start of : Gain 35 → 40 per item Reduce taken by 15 → 18% Every 3.8 seconds: Gain 8 → 10 Level Bonus: When time of day changes: X% chance to gain 20 and 3 → 4 per item Nymphedora Shadow Cloak Start of → Start of and Wilderness Potion Health below 50%: Heal for 15 → 18 Gain 2 , 1 , → and 1 Truefire Bracers Start of Gain +10 → 15% Evergreen Arc This counts as 1 → 2 Dragonleaf Shadow Armor Start of : Reduce taken by 15 → 12% Every 7.3 seconds: Gain 5 → 7 per Dragonleaf Predator Scales Start of : Gain 8 → 10 Every 7.2 seconds: Gain 7 → 9 , 1 , and 1 → 0 per Dragonleaf Level Bonus: When time of day changes: X% chance to gain 70 and 8 → 4 Ronan Shields Minor adjustments were made to the implementation of Ronan’s shields to make activation rates and triggers smoother and match expectations Prickly Potion Price: 8 → 4 Defender’s Shield Start of : Gain 55 → 75 and 5 → 3 Ironwill Banner Type: (remove) Scroll On every activation: Heal for 4 → 6 per Sage Toxic Bolt Price: 9 → 7 Soulpiercer Type: (Add) Skull Ironwood Boltcaster On hit: Use 2 → 3 to gain +2 → to give Bolts +1 Use 2 random Bolts Titanwood Repeater On hit: Use 4 → 3 to gain +4 → to give Bolts +1 Use 3 random Bolts Arcane Bolt Blaster On hit: Use 6 → 3 to gain +6 → to give Bolts +1 Use 4 random Bolts Flashbang Level Bonus: During and → Every 3.3 seconds during and : X% chance to inflict 3 Scroll of Replenishment No longer counts Scroll on any ability Stars: 3 → 4 After 5 seconds → Every 5 seconds: Gain 2 → 1 per After 15 seconds: Gain 10 → Gain 3 per Level Bonus % chance to gain 3 → gain 1 per Scroll of Blood No longer counts Scroll on any ability After 5 seconds → Every 5 seconds: Inflict 2 → 1 per Scroll of Sharp Edges After 10 seconds → Every 5 seconds: gain +100% → +50% After 5 seconds → After 10 seconds: gain +50% Scroll of Binding After 5 seconds → Every 5 seconds: Stun 1 enemy item for 3 → 1 second per or Scroll Radiance Satchel Now has one cumulative chance of 25% per non-bolt weapon inside to spawn an Iron Bolt. (Was previously a separate chance per non-bolt weapon inside) Tink Part’s Satchel (Added) On inside hit: 20% chance to gain 2 per Part inside On shop entered: (Removed) 20% chance per inside to get 1 Part (Added) If there is a Part inside: Get 1 Part Spanner On shop entered: 20 → 10% chance to get 1 Part Crowbar On hit: 50 → 60% chance to gain 3 per Part 25 → 30% chance to inflict for 0.5 → 0.6 second On shop entered: 40 → 30% chance to get 1 Part Screwsmacker On shop entered: 40 → 20% chance to get 1 Part Pliers 2 → 3 On shop entered: 40 → 20% chance to get 1 Part Carnage Saw On hit: 50 → 60% chance to inflict 3 → 4 On shop entered: 50 → 60% chance to get 1 Part Runesmith Goniometer On shop entered: 50 → 75% chance to get 2 → 1 Part Welding Torch On hit: Inflict 6 → 7 Use 4 → 3 to: Gain 2 Inflict 1 On shop entered: 50 → 80% chance to get 2 → 1 Part Forest Mower : 9-16 → 10-16 0 → 10% On critical hit: (Removed) Use 3 to inflict 3 Per → on opponent: Gain 1% faster attacks Infernal Cog On hit: 100% → 60% chance to use 1 to inflict 2 Arcane Core On hit: 50% → 25% chance to gain 2 Elemental Core On hit: 100 → 60% chance to use 2 → 1 to inflict 1 , 1 , 1 Frost Bolts On hit: (Removed) Gain 1 100% → 60% chance to inflict 1 → 2 Mana Recycler Accuracy: 70 → 80% Main ability reworked to convert excess Mana into random buffs and attack speed Sprint Bot Damage reduction moved to Start of Portable Siege Engine (Removed) Start of : This goes +15% faster per Part Every 6 seconds: triggers an extra attack (Added) gains +2 (Added) Inflict 2 per Part Core Reactor Every 8 seconds: Gain 10 for 2 → 2.5 seconds 👀
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