Official patch notes
Update 0.4.1
Patch 0.4 is a major milestone on Backpack Brawl’s journey. We’re overjoyed that you’ve joined us on it. It should go live today.
We have new things, fixed things, and a whole slew of balancing changes. I’ll have to split it into multiple discord messages, as they can’t quite contain everything in a single one.
New
New Hero - Nymphedora the Marksman
Progress saving: Gauntlet progress is saved between sessions, so you can put your phone away and continue later.
Haptics/Vibration has been added to the game.
Soft tutorial elements added to remind you how to play.
Stamina warnings added when equipping many weapons.
Shop rarities per round revealed (tap the shop header)
New items
Skull Cap
Bolstered Helmet
All Nymphedora’s items
Hero changes - Ronan the Warrior and Chana the Elementalist
In this update, we’ve more clearly established our art style and to that end, Ragnar and Shana had to set sail to Valhalla. Ronan and Chana more clearly define the direction we want to go with heroes moving forward.
Balancing
Lifesteal : Now affects both melee and ranged weapons.
Thorns damage is now limited to the amount of damage taken.
Multiple potions now won’t trigger on top of each other.
Added a 2x2 bag to all starter inventories.
Item balance changes
Neutral
Amethyst Blade:
Added On critical hit: Steal 3 and 3 .
On hit: Gain 1 → 2 and 1 → 2 .
Rarity: Legendary → Mythic.
Apple: Rarity:
Common → Rare.
Blazing Rod:
Rarity change: Common → Rare
Ability: Use 4 to inflict 2 (was 5 to inflict 3)
Cleansing Crown:
Price 13 → 15 Gold
Cooldown 2.25 → 2.8
Donut
Cooldown 7.5s → 6.2s.
Gold Bar: is no longer purchasable and has to be crafted.
Iron Bar:
New: When item activates: 20% chance to gain 4 .
Removed: When item activates: Gain 3
Lucky Clover:
Rarity: Rare → Common.
New: Shop item upgrade chance increased to 40% per clover.
Mallet:
Added: On hit: 50% chance to remove 2
Predator Teeth:
Removed start of combat trigger
Chance reduced 40% → 20%
Rat
Cooldown from 2.9 → 3.7.
Removed 2
Spice:
Speed Bonus 15% → 10%
Heal per * activation from 2 → 50% chance to gain 2
Spiked Shield:
Rarity Epic → Rare.
Removed Start of Combat trigger
Chance reduced 40% → 30%
Spiked Sickle:
Stamina cost 0.95 → 2.
Per : Deal +1 damage → +2% Critical hit chance
Tusk
Price 4 → 3
Willow Wand
Cooldown 1.7s → 2.4s.
Stamina cost 0.85 → 1.15.
Wooden Club
Added On hit: 50% chance to remove 1 .
Accuracy 60% → 65%
Wooden Stick
Cooldown 1.3 → 2.5.
Stamina cost 0.7 → 1.4.
Damage 2-3 → 3-5
Ronan the Warrior
Armor Kit:
Price 5 → 4.
gain 7 → 9.
Cactus:
Removed two
gained 2 → 1
Defender’s Shield
Increased thorns gain on Start of combat 3 → 5
Fanged Axe:
20 % chance to gain 1 (50% → 20%)
Prickly Potion: Gain 7 → 5
Unbreakable Wall
Thorns gain on Start of combat 4 → 5
Chana the Elementalist
Belt of Firethrowing:
Reworked entirely
Conflagration Staff:
Before: On hit: 50% Chance to inflict 4 .
New: On hit: 50% Chance to inflict 3 .
Cryoblaze Staff:
Before: On hit: Inflict 3 and 3 .
New: On hit: Use 3 : Inflict 3 and 3 .
Frostbite Wand
Added Gain 1 on hit.
Inflict 3 on critical hit.
Damage: 2-5 → 3-10
Mana strudel
Before: Per 12 gained, gain 2 and heal for 14.
New: Per 16 :Mana gained, gain 1 .
Searing Wand:
Rarity: Rare → Common
Fixes
Weapon and pet tooltips now include Empower bonus damage.
Fixed weapon tooltip displaying an incorrect Stamina cost per second value.
Spice : Fixed incorrect star appearance.
Celestial Teapot : Fixed cooldown not being applied.
Rat King : Tooltip was not showing % chance of Blind.
Double-ender : Fixed missing ranged weapons speed bonus and stars.
Icicle Shard : Fixed incorrect star indicator
Fixed “Health Below 50%” potions with multiple uses not being consumed
Fixed “Health Below 50%” also being activated by your opponent health percentage
Fixed certain items not stacking their effect when multiple are used
Fixed certain item recipe hints showing up at wrong times
Fixed various items that had the wrong colliders.
Names now save properly instead of sometimes being blank.
Read the official update