Official patch notes

Update 0.4.1

Patch 0.4 is a major milestone on Backpack Brawl’s journey. We’re overjoyed that you’ve joined us on it. It should go live today. We have new things, fixed things, and a whole slew of balancing changes. I’ll have to split it into multiple discord messages, as they can’t quite contain everything in a single one. New New Hero - Nymphedora the Marksman Progress saving: Gauntlet progress is saved between sessions, so you can put your phone away and continue later. Haptics/Vibration has been added to the game. Soft tutorial elements added to remind you how to play. Stamina warnings added when equipping many weapons. Shop rarities per round revealed (tap the shop header) New items Skull Cap Bolstered Helmet All Nymphedora’s items Hero changes - Ronan the Warrior and Chana the Elementalist In this update, we’ve more clearly established our art style and to that end, Ragnar and Shana had to set sail to Valhalla. Ronan and Chana more clearly define the direction we want to go with heroes moving forward. Balancing Lifesteal : Now affects both melee and ranged weapons. Thorns damage is now limited to the amount of damage taken. Multiple potions now won’t trigger on top of each other. Added a 2x2 bag to all starter inventories. Item balance changes Neutral Amethyst Blade: Added On critical hit: Steal 3 and 3 . On hit: Gain 1 → 2 and 1 → 2 . Rarity: Legendary → Mythic. Apple: Rarity: Common → Rare. Blazing Rod: Rarity change: Common → Rare Ability: Use 4 to inflict 2 (was 5 to inflict 3) Cleansing Crown: Price 13 → 15 Gold Cooldown 2.25 → 2.8 Donut Cooldown 7.5s → 6.2s. Gold Bar: is no longer purchasable and has to be crafted. Iron Bar: New: When item activates: 20% chance to gain 4 . Removed: When item activates: Gain 3 Lucky Clover: Rarity: Rare → Common. New: Shop item upgrade chance increased to 40% per clover. Mallet: Added: On hit: 50% chance to remove 2 Predator Teeth: Removed start of combat trigger Chance reduced 40% → 20% Rat Cooldown from 2.9 → 3.7. Removed 2 Spice: Speed Bonus 15% → 10% Heal per * activation from 2 → 50% chance to gain 2 Spiked Shield: Rarity Epic → Rare. Removed Start of Combat trigger Chance reduced 40% → 30% Spiked Sickle: Stamina cost 0.95 → 2. Per : Deal +1 damage → +2% Critical hit chance Tusk Price 4 → 3 Willow Wand Cooldown 1.7s → 2.4s. Stamina cost 0.85 → 1.15. Wooden Club Added On hit: 50% chance to remove 1 . Accuracy 60% → 65% Wooden Stick Cooldown 1.3 → 2.5. Stamina cost 0.7 → 1.4. Damage 2-3 → 3-5 Ronan the Warrior Armor Kit: Price 5 → 4. gain 7 → 9. Cactus: Removed two gained 2 → 1 Defender’s Shield Increased thorns gain on Start of combat 3 → 5 Fanged Axe: 20 % chance to gain 1 (50% → 20%) Prickly Potion: Gain 7 → 5 Unbreakable Wall Thorns gain on Start of combat 4 → 5 Chana the Elementalist Belt of Firethrowing: Reworked entirely Conflagration Staff: Before: On hit: 50% Chance to inflict 4 . New: On hit: 50% Chance to inflict 3 . Cryoblaze Staff: Before: On hit: Inflict 3 and 3 . New: On hit: Use 3 : Inflict 3 and 3 . Frostbite Wand Added Gain 1 on hit. Inflict 3 on critical hit. Damage: 2-5 → 3-10 Mana strudel Before: Per 12 gained, gain 2 and heal for 14. New: Per 16 :Mana gained, gain 1 . Searing Wand: Rarity: Rare → Common Fixes Weapon and pet tooltips now include Empower bonus damage. Fixed weapon tooltip displaying an incorrect Stamina cost per second value. Spice : Fixed incorrect star appearance. Celestial Teapot : Fixed cooldown not being applied. Rat King : Tooltip was not showing % chance of Blind. Double-ender : Fixed missing ranged weapons speed bonus and stars. Icicle Shard : Fixed incorrect star indicator Fixed “Health Below 50%” potions with multiple uses not being consumed Fixed “Health Below 50%” also being activated by your opponent health percentage Fixed certain items not stacking their effect when multiple are used Fixed certain item recipe hints showing up at wrong times Fixed various items that had the wrong colliders. Names now save properly instead of sometimes being blank.
Read the official update