Official patch notes

Update 0.6.0

Added Added Unique items, available after 8 rounds. New legendary items: Serpent’s Tongue, Ethereal Cloak, Tidal Staff, Harp, Creepy Doll, Gloves of Power, Ripsaw Axe, Pet Collar, Burning Water, Wing Clipper, Mars Flytrap, Rune of R’lyeh. Added counter in the item collection menu #GottaCatchEmAll Display item rarity in the collection menu overview Added reaction when you’re hit while invulnerable Display wins & lives while in combat Added option to go back to the main menu from the shop Improved selling drag-and-drop clarity Changes Store Item Rarities Reduced chances for Mythic items. Woodman’s Axe Removed Effect Conflagration Staff On hit use 5 → 3 Accuracy 80% → 90% Cooldown 4.4 → 3.6 Cryoblaze Staff On hit use 3 → 2 Accuracy 80% → 90% Warrior Backpack 60% → 50% chance to gain 1 → 3 Frostbite Wand +1% → +0.5% chance to critically hit per on the opponent. On Critical Hit Inflict 3 → 2 . Frost Tome Spend 12 Inflict 6 → 5 Improved Art Iron Sword Stamina cost: 1.5 → 1.1 Unholy Sword On hit: Gain +3 Max Damage → Gain +3 Damage. Added: On critical hit: Gain +5 Damage and 5 .  Amethyst Blade Added: On hit: Use 5 to gain +3 Damage Flaming Sword Deals +1 → +3 Damage per on Opponent. Added: Gains 10% Critical Damage per on Opponent. Fanged Axe On hit: 20% chance to gain 1 → 2 . Hooked Blade Max Damage 5 → 7 Errant Lance Gain 1 → 2 Damage per Cactus Boomslang Removed from shop (only craftable). Gothic Shield Removed from shop (only craftable). Red Widow Removed from shop (only craftable).  Add 1 extra poison on hit. Iron Bar Allow other items to trigger off this activation Fixes Thank you to all the kind people who report bugs on our Discord. You help make Backpack Brawl the best game it can be. Fixed issue where items could be placed on invalid positions when falling down. Fixed Green Snapper not being able to deal critical hits. Fixed a variety of bugs related to progress restoration. Fixed issue with item combinations merging items onto nearby positions instead of using the current positions (eg. Spiked Shield). Fixed Donut resetting cooldown rather than activating the items. Fixed limited use tooltip being shown for non-potions. Fixed star indicators showing for bags. Fixed an issue where shop rolls failed to generate a full collection of items and/or display them all in a single pile.
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