Official patch notes

Update 1.0.0

Patch notes v1.0.0 September 11, 2025 Update 1.0.0 Balance changes ↓ Backpack Brawl 1.0 launches with Season 1: Harvest Festival Harvest Festival brings changes to ranked play, season mechanics, and a new Chef Hero. The Harvest Festival opens on Monday the 15th of September. The festival will last for approximately 50 days and ends in November. New features Season 1: Harvest Festival Complete seasonal ranking system with rewards and progression Season Pass with tiered rewards including exclusive heroes and cosmetics Season-specific challenges Season points earned through ranked matches New seasonal music theme New hero: Pepper the Purrisian Chef The Chef brings new Ingredient, Charm, and Absorb mechanics with her and is sure to spice up your game Pepper is initially exclusive to season pass holders, becoming available for purchase and in free rotation later in the season Boons New seasonal progression system with permanently upgradeable passive abilities 20 Boons to discover and upgrade Choose between three random Boons in the shop on round 3, 7, and 11 Rank overhaul Ranks are reset, but each hero gets a head start based on its progression. Each rank has 0-500 points Point gain is significantly more substantial Are now ratcheted so you can’t drop down a rank but will stick at 0 points on your current rank If you have played Backpack Brawl before this update, your highest ranked hero will grant you an exclusive Legacy Badge . We congratulate you on your achievement, and thank you for being with us Victory Chests Victory Chests now provide significantly better rewards that scale with your progression New: Enchanted Chests & Coin Chests Enchanted Chests have four chances to upgrade its content when opened. Victory Chest, Daily Trophy Chest, Hero Chest Updated graphics Quality of Life & Bug Fixes Added more achievements Ads on Google Play Games PC are now possible again Items now visually activate their stars and bounce when you place an item that activates it Fight Stats now track armor removal effect changes as damage Completed Quests can now be claimed and rerolled from the popup in the in-game Shop Advanced setting: Item vertical offset can now be toggled off Advanced setting: Unlimited FPS option added Main screen has been redesigned Achievement badges now only display the highest tier earned Endless riches popup has been redesigned Stealing shows up in the combat log now Technical improvements Various crash fixes and stability improvements Improved performance of combination effects. Save system improvements UI Performance optimizations This update ships with balance changes — see the full 1.0.0 balance breakdown . Balance changes Since it has been a while since 0.38, there has been extensive testing and rebalancing of the game, we are hoping that the season will be more balanced than the last period. Do still give us feedback, so we can adjust as we go. Index Gameplay Changes Relics Shared Buzz Celeste Chana Dorf Enoch Harkon Morrow Nymphedora Ronan Sage Tink Pepper Gameplay Changes is no longer affected by Random Item can no longer target items with full cooldowns (eg: ) Hero is no longer prevented by Extra attacks no longer trigger on items that are inflicted by (Eg: A stunned Boomslang won’t counter attack) We are testing a new “pity” mechanic for some “chance to get items” abilities Every time it fails to grant you an item, the chance to get a new item will be increased slightly. This will make it less common to have dry spells You can test this on Fisherman’s Hook, Fishing Rod, Fishing Harpoon, and Tidal Staff. It might be added to more items in the future. Item changes Crafted item price corrections Brainsquasher: 9 (was: 15) Corruptor’s Wisdom: 14 (was: 21) Cursed Clover: 5 (was: 6) Frost Barrier: 17 (was: 20) Gold Bar: 11 (was: 8) Gothic Shield: 18 (was: 21) Green Snapper: 10 (was: 8) Hag’s Hat: 6 (was: 7) Hooked Dagger: 5 (was: 8) Infernal Tide: 20 (was: 17) Lava Dagger: 11 (was: 12) Magic Dagger: 7 (was: 9) Mana Potion: 4 (was: 8) Mallet: 5 (was: 8) Plague Rat: 9 (was: 6) Predator Teeth: 5 (was: 6) Ratuman the White: 23 (was: 24) Reinforced Shield: 8 (was: 11) Spicy Sausage: 6 (was: 10) Spiked Sickle: 8 (was: 10) Staff of Wisdom: 10 (was: 12) Unholy Sword: 25 (was: 18) Vampire’s Scepter: 18 (was: 16) Willow Wand: 3 (was: 5) Wizard Robe: 6 (was: 10) Flying Broomstick: 14 (was: 11) Harvest Skull: 8 (was: 10) Jack-o-Lantern: 5 (was: 7) Nor’easter Hat: 8 (was: 7) Oilskin Slicker: 13 (was: 10) Abyssal Embrace: 24 (was: 15) Errant Lance: 15 (was: 16) Flame Bolt: 8 (was: 12) Midori Bolt: 8 (was: 12) Razor Bolt: 3 (was: 6) Scroll of Blood: 9 (was: 12) Scroll of Sharp Edges: 19 (was: 20) Soulpiercer: 16 (was: 15) Toxic Bolt: 4 (was: 7) Crowbar: 5 (was: 8) Drillbot 13 (was: 16) Enhanced Drillbot 23 (was: 26) Goblin Gizmo: 6 (was: 8) Ice Age Boomer: 20 (was: 24) Infernal Cog: 8 (was: 14) Power Vacuum: 19 (was: 24) Runesmith Goniometer: 9 (was: 13) Relics Blood Moon Berry : 3.0s (was: 6.0) Inflicts 1 per (was: 2) Cursed Idol Removes 7 per 3 inflicted on opponent (was: 3 per application of any amount) Five Leaf Clover Can now sometimes convert Rocks into Coal or Jade Stone Merman’s Delight activations are now 40% chance for 2 (was: 60% for 1) Pet Trainer’s Whistle 15% chance to give +1 (was: 10%) Plaguebringer’s Pendant Now requires 9 (was: 10 ) Temporal Stone Both players gain 1 per second for 60 seconds (was: for 15 seconds) now gain +3% faster attacks (was: 2%) Venomous Pincer : 4.8s (was: 6.4) Shared Water Potion Level bonus heals 10 (was: cleanse 1 burn per second for 5 seconds) Large Water Potion Level bonus cleanses 2 per second (was: cleanse 3 burn per second) Mana Potion Now triggers when you have insufficient for an ability, or 50% health (was: only at 75%) Consuming gives 10 (was: 12) Level bonus gives 2 per second (was: 3 per second) Now an ingredient for Starlight Potion Watermelon Level bonus now gives 2 and 1 Cleanse (was: 1 and 2 Cleanse) Carp Also gives if you have enough (was: gave instead of ) Traveler’s Hat Price: 3 (was: 4) Skull Cap reduction now 15%, but permanent (was: 20% for ) Level bonus gives 20 (was: 20% reduction) Berserker Helm Price: 8 (was: 10) Gain 6 (was: 10) Now triggers below 30% (was: 20%) reduction now 20%, but permanent (was: 30% for ) Level bonus gives 20 (was: 30% reduction) Man-o-lorian Helmet reduction now 30%, but permanent (was: 40% for ) Level bonus gives 30 (was: 30% reduction) Leather Cloak No longer provides Damage Reduction (was: 4%) Provides 24 , 12 in the level bonus (was: 18 and 9 ) Wizard Robe Gives 8 at (was: 12) Gives 30 (was: 6% Damage Reduction) gives 3 and 3 (was: 4 and 2) Spiked Shield Now blocks 5 30% of the time (was: 4 40% of the time) Reinforced Shield Blocking drains 0.4 (was: 0.5) Fisherman’s Hook +5% chance to Go Fishing for each round since the last time it went fishing Fishing Rod +10% chance to Go Fishing for each round since the last time it went fishing Fishing Harpoon Inflict 1 or 1 (was: 20% for 2 , 30% for 2 ) +10% chance to Go Fishing for each round since the last time it went fishing Tidal Staff +10% chance to Go Fishing for each round since the last time it went fishing Nebula Jelly Now caught with Abyssal fishing (was: Deep) Struggling Marlin Now gains 2 instead of +2 to 15% less chance to escape per → Bronze Bar Level Bonus gives 4 (was: 3) Gold Bar Level Bonus gives 10 (was: 4) Cursed Clover Inflict 1 and 1 (was: 1 & 2) Corruptor’s Wisdom Recipe: Staff of Wisdom + Cursed Clover (was: Staff of Wisdom + Tainted Soulstone) Ancient Vessel : 5 (was: 4) New pattern Level bonus cleanses 1 per (was: 2) Bite Trap Now a 10% chance to the attacking for 1.0s (was: 5% chance to opponent for 0.5s) Mimic Now a 10% chance to the attacking for 1.0s (was: 5% chance to opponent for 0.5s) Wooden Club : 1.5 (was: 1.8) Mallet : 2.7s (was: 2.5) : 1.5 (was: 1.8) Torch Price: 4 (was: 5) Woodsman’s Axe Price: 8 (was: 10) Frost Dagger : 2.4 (was: 3.5) Inflicts 2 (was: 3) Axe of Abraxas Price: 12 (was: 14) Bloodletter Level Bonus Chance to restore 0.5 (was: inflict 1 ) Bolstering Bag Price: 2 (was: 3) Amethyst Blade (Streamline) Streamlined abilities, with a larger mana cost focused on gaining and draining and the main hit ability focused on charging and Hits give +2 and 2 Hits use 5 to gain 3 and remove 3 Level Bonus On hit: % chance to gain +2 and 2 Cheese : 4 (was: 2) Now gain speed for adjacent , like other s do Succulent Cheese : 4.4s (was: 4.0) Now gain speed for adjacent , like other s do Blue Chilly Cheese : 4.6s (was: 4.0) Now gain speed for adjacent , like other s do Brown Rat Price: 3 (was: 4) : 4.1s (was: 3.7s) Rat Bone Now also counts as a Skull s: 4 (was: 3) Ratomelon : 3.6s (was: 3.3s) : 70% (was: 80%) Lucky Ratomelon : 4.2s (was: 3.6s) : 70% (was: 80%) Spice Gain 1 per of another type (was: any ) Book of Everlasting Flame Per 8 inflicted on opponent: Gain 18 → 16 Hag’s Cauldron Reworked Seeds Price: 8 (was: 10) Buzz Stinger Collector Now spawns a Sunflower if there is a Sunflower inside when entering shop Level bonus now removes instead of inflicting Honeys (Manuka Honey, Gold Elixir, Champion’s Syrup, Royal Nectar) patterns updated Now gain speed for adjacent Tulip Gain 4 at (new) Gain 4 when time of day changes (was: 3) Level bonus gives 4 (was: 3) Caterpillar Can be locked to prevent transforming into Cocoonling : 3.9s (was: 3.1s) : 2-3 (was: 1-3) Cocoonling Can be locked to prevent transforming into a butterfly Starwing Gains +50% faster attacks after using 36 (was: 42) Benefits from and after using 60 (was: 64) Bag of Maggots 40% chance to trigger an extra attack (was: 30%) Frostwing Bees cause it to inflict 2 (was: 1) Pollen Palace 10% chance to gain 1 Manuka Honey per Bee (was: 5%) Smokeweaver Gain 1 per ⭐ (still there) Inflict 1 per Bee (new) Inflict 1 per Fly (also new) Gain 1 per Butterfly (also also new) Celeste Voltaic Shiv Overload gives 40% (was: 1% per ) Thunder Sword Overload gives 45% (was: 1% per ) Thunderstorm Spear Overload gives 50% (was: 1% per ) Electrostatic Scroll Overload stuns 1 item for 2s (was: 3s) Level bonus stuns 1 item for 1s (was: 1.5s) Chain Lightning Codex Use 3 (was: 4) to stun 3 enemy items for 1s (was: 1.5s) Overload stuns 3 items for 2s (was: 3s) Level bonus stuns 3 items for 1s (was: 1.5s) Rolling Thunder Tablet Use 5 (was: 6) to stun an enemy items for 3s (was: 5s) Overload stuns 3 items (was: 5 items) for 3s Level bonus stuns 3 items for 1s (was: 1.5s) Elementium Ore Overload stuns 1 item for 4s (was: 6s) Elementium Bulwark Recipe: Reinforced Shield + Elementium Ore (was: Heater Shield + Elementium Ore) Now blocks 16 (was: 10) Overload stuns 10 items for 1s (was: 8 items for 2s) Level bonus now blocks 16 (was: 10) Fulmination Hammer : 5 (was: 3) Hits remove 5 (was: 3 per ) Overload stuns 1 item for 5s (was: 5 items for 3s) Electric Crown Triggers when hit by or (was: ) Storm Lute Overload threshold increased to 55 (was: 44) Chana Wicked Stick Remove 1 from opponent on hit (was: 2) Hungry Wand Steal 1 on hit (was: 2) Cinderstaff Use 6 to inflict 5 (was: 7 for 5) Steal 1 on hit (was: 2) Level bonus inflicts 2 (was: 1) Conflagration Staff Use 7 to inflict 7 (was: 8 for 7) Steal 1 on hit (was: 2) Level bonus inflicts 3 (was: 2) Frost Tome ability now also works with (was: ) Level bonus inflicts 2 when it activates (was: 3 on ) Frostflame Orb ability now also works with (was: ) Main ability now requires 1 to activate Level bonus chains from this activating (was: on hit) Mana Strudel Heals after every 10 (was: every 12) Level bonus heals 12 (was: 8 health) Starlight Potion Recipe: Mana Potion + Starbloom + Starbloom (was: Large Water Potion + Starbloom) Now triggers when you have insufficient for an ability, or 50% health (was: only at 75%) Consuming gives the first tick of and immediately (was: it would wait 1 second) Elemental Barrier Blocks up to 12 (was: 10) Level bonus can block up to 12 (was: 10) Cosmos Ward Blocks up to 16 (was: 12) Level bonus can block up to 16 (was: 12) Flame Cloak : 4.1s (new) Gives 60 (was: 8% Damage Reduction) Gain 3 and inflicts 2 every 4.1 seconds (new) ability now also works with (was: ) ability now cleanses 2 and inflicts 2 (was: 1 and 1) No longer reacts to being hit (was: 25% chance when hit by to inflict 2 ) Level bonus gives 2 and inflicts 2 (was: 1 and 1 ) Spell Scroll Deals 5 per (was: 3) After 15 seconds gains 12 per (was: 6) Level bonus deals 5 per (was: 3) Frost Scroll inflicts 1-2 per (was: 2) Level bonus inflicts 1-2 per (was: 1) Phoenix Scroll inflicts 1-2 per (was: 2) Level bonus inflicts 1-2 per (was: 1) Arcane Scroll Gains 1-2 per every 5 seconds (was: 2) Steals 1 per 10 gained after 25 seconds (was: gain 7 per ) Level bonus gains 1-2 per (was: 1) Wild Magic Scroll Level bonus is now 3 and 3 per (was: 3 and 3 flat) Wizard Hat Now triggers for every 13 gained (was: 15 ) Sigil of Eternal Frost : 4.5s (new) Inflicts 1 per on (was: 20 per at ) This is counted towards the requirements for gaining Gains 20 per 4 inflicted (was: 45 per 8 ) No longer gives increased chance for Frost Emblem in the shop Wildfire Essence Gain 3 per 10 (was: 3 per 7) Level bonus gives 3 per 10 (was: 2 per 7) Dorf Reinforced Mining Bag Goes mining (surface) if there is a inside (new) Level Bonus now gains 4 instead of 1 Steel Pickaxe Critical hits inflict 2 (was: 3) Adamantite Axepick Hits gain 1 (was: 2) Gemforged Warpick Hits gain 1 , 1 , 1 (was: 2, 2, 1) Iron Forge Hammer : 5% (was: 10%) Critical hits give +1 to (was: +2) Steel Forge Hammer : 10% (was: 15%) Critical hits give +1 to (was: +2) Adamantite Forge Hammer : 15% (was: 20%) Gemstone Forge Hammer : 20% (was: 25%) Mining Helmet reduction now 20%, but permanent (was: 25% for ) Level bonus gives 30 (was: 25% reduction) Darkvision Faceguard reduction now 25%, but permanent (was: 35% for ) Level bonus gives 40 (was: 35% reduction) Dark Iron Anvil Hits have 40% chance to trigger (was: 50%) Baby Core Creeper Makes Molten Core Creepers +5% faster (was: +2%) Enoch Pumpkin Patch Level Bonus now gains 4 instead of 1 Harvest Pumpkin Gives 3 and 50% chance of 1 (was: equal chance of 3 , 1 , or 1 ) Level bonus gives 6 or 1 Harvest Skull No longer has an effect at the start of Level bonus gives 2 and 1 (was: 1 & 2) Spectral Sweet : 4.2s (was: 3.9s) Bag of Lost Souls Triggers when an item inside activates (was: when an item inside steals a ) Simple Sickle No longer gains faster attacks per (was: 1%) Grim Scythe Steals 4 (was: 2) No longer inflicts (was: 1) No longer gains faster attacks per (was: 1%) Duskreaver Steals 6 (was: 3) No longer gains faster attacks per (was: 1%) Level bonus steals 6 (was: 4) Soulharvester Steals 10 (was: 5) No longer gains faster attacks per (was: 1%) Level bonus steals 10 (was: 5) Reaper’s Judgment Steals 16 (was: 8) Inflicts 3 and 3 (was: 4 and 2) No longer gains faster attacks per (was: 2%) Level bonus steals 16 (was: 6) Flying Broomstick Type: (was: ) Critical hits use 5 (was: 7) Jelly Beans (Vanilla Dream, Blueberry Bliss, Grape Burst, Blazing Berry) Level bonuses now “when this activates” (was: on hit) Grape Burst, Blazing Berry now have 50% chance on hit (was: 100% chance) Rebirth Mask New pattern Unblinking Overwatch No longer drops 1 Eyeball when entering the shop Spiderweb Inflicts 40% of the time when hit (was: 50%) Purrfect Mask gain +0.5 and +1% per (was: +0.5 and +1% ) Harkon Moved his hammers from “when this destroys ” to “when opponent has ”. We did not list this out as a change to the specific items This is mostly a readability change, but the underlying mechanic has been updated too Two-handed Rage on his Mythic weapons has been moved in-line as part of “on hit” instead of its own ability line Many of his axes are marked as “rework”. You may recognize them as mostly a return to their pre-hammer-update form, though retuned Berserker Sack Level Bonus now gains 4 instead of 1 Meat Cleaver (Rework) Price: 4 (was: 5) Health below 50%: Gain 2 Fury Edge (Rework) On hit: Gain 1 Tomahawk (Rework) Health below 50%: Cleanse 4 Level bonus 1 → 1 Ironhowl (Rework) On hit: Gain 1 On critical hit: Gain 1 Health below 50%: Cleanse 8 Level bonus 1 → 1 Warbringer (Rework) : 3.1 (was: 3.0) On hit: Gain 1 and 1 Health below 50%: Cleanse 14 Level bonus 1 or 1 Rusty Sword Price: 3 (was: 4) Bonesaw (Rework) On hit if opponent has no : Gain 1 Level bonus 1 → 1 Dark Omen (Rework) On hit: 40% chance to trigger a free attack Level bonus 1 → 2 Wolfstrike On hit if opponent has no : 100% chance to: (was: 40%) Gain 2 Inflict 2 (was: 1) Doombringer (Rework) On hit: 50% chance to trigger a free attack On hit if opponent has no : Gain 2 Inflict 3 Sledgehammer Price: 3 (was: 4) Bonecrusher On hit if opponent has : Gain +1 and +7% (was: +2 and +5%) Skullsmasher : 1.9 (was: 1.4) On hit: (was: on hit if they had no ) 33% chance to inflict for 1 second Deathbringer : 2.1 (was: 1.9) On hit: 50% chance to stun for 1 second (was: 50% chance if opponent had no ) Level bonus +2 (was: 1 ) World’s End (Rework) On hit: Use 1 to deal +50% (was: +100%) Gain 3 and 2 50% chance to trigger a free attack (was: 100% chance if opponent had no ) If opponent has no : Inflict 6 Health below 50%: Gain 12 Cleanse 24 Level Bonus Gain 1 and inflict 1 → Gain 1 and 1 Ragnarok On hit: Use 1 to deal +50% (was: +100%) Gain 4 and 2 (was: 4 and 3, if opponent had no ) 50% chance to inflict for 1 second (was: 50% chance for 1.5s if opponent had ) If opponent has : Gain +4 and +12% (was: +5 and +15%) Health below 50%: (new) Inflict for 2.0 seconds Cleanse 28 Level Bonus Gain +2 and 1 (was: 1 and 1 ) Cataclysm On hit: Use 1 to deal +50% (was: +100%) 50% chance to: Inflict for 1 second (was: 50% chance if opponent has ) Trigger a free attack (was: 100% chance if opponent has no ) Level Bonus Gain 1 and inflict 1 → Gain +2 and 1 Bear Visage reduction now 30%, but permanent (was: 40% for ) Level bonus gives 45 (was: 40% reduction) Gain 4 and 2 every (was: every while below 50% ) Stonehide Mask reduction now 25%, but permanent (was: 35% for ) Level bonus gives 35 (was: 35% reduction) Lost Runeword New pattern Morrow Start of combat Hero Stat Level 10: Inflict 3 (was 2 on both players) Level 16: Inflict 6 (was 4 on both players) Briny Fish Basket 50% chance (was: 40%) to gain 3 when inside activates 25% chance (was: 20%) to inflict 1 on both players when inside activates Cast Net Now +25% chance (up to 100%) to go fishing when empty (was: up to 4 chances at 20% chance each) Drift Net , crabs, and lobsters inside are now 20% faster (was: for 10%) Bottom Trawl , crabs, and lobsters inside are now 30% faster (was: for 15%) Length of Rope 4 (was: 2) Reef Knot 6 (was: 2) Dull Oyster Shucker Now also Broken Oar Now also Sturdy Fly Gaff Gives 1 on hit per 50% chance to Go Fishing (Deep) (was 100% per ) Cast Iron Anchor 3.3 (was 3.4) 2 (was: 2.1) On hit: Gain 2 per Reefknot (was: only During ) Now also Admiralty Anchor 3.3 (was 3.5) 2 (was: 2.2) On hit: Gain 3 per Reefknot (was: only During ) On hit: Inflict 4 (was: 3) Now also Everdrift Anchor 3.3 (was 3.6) 2 (was: 2.3) On hit: Gain 4 per Reefknot (was: 3 and only during and ) Now also Blasted Gull Hits now give 2 per (was: 1 ) Three Eyed Crab Hits now give 3 and 3 (was: 10 and 10 at start of ) Slithering Lobster Recipe added: Regular Old Lobster + Three Eyed Crab → Slithering Lobster Hits now give 6 and 6 (was: 25 and 25 at start of ) Writhing Tentacle Hits now give 3 (was: 2) Oilskin Slicker gains 3 per (was: flat 8) Level bonus increased to 4 per (was: 3) Abyssal Embrace gives 4 and 4 per (was: flat 12 and 10) Level bonus increased to 5 per (was: 4) Tiny Kraken Tooth : 4.1s (was: 4.5s) Six-Spoke Ship’s Wheel hits now have a chance for 2 (was: 1) Level bonus can give 2 (was: 1) Leaky Prototype No longer loses each (was: 5) Gains 15 per (was: 10) Level bonus is now 15 per (was: 12) Nymphedora Elven Blade : 2.6s (was: 2.5s) Stalker’s Shiv : 2.5s (was: 2.4s) Dragonfang : 1.6 (was: 1.5) Frost Quiver No longer has a chance to cleanse (it still transfers and inflicts ) Level bonus cleanses 1 and inflicts 1 (was: inflicts 2 ) Level bonus is “when this activates” (was: on hit) Ronan Thornwall Now blocks 30% of the time (was: 40%) Now blocks 14 (was: 9) Bolstered Helmet reduction now 20%, but permanent (was: 30% for ) Level bonus gives 30 (was: 30% reduction) Tournament Lance Price: 7 (was: 9) Removed from (was: 2%) Fanged Blade Gain 1 on hit (was: 1 per ) Hit inflicts 1 per Cactus (was: 2 per Cactus on Crit) Knight’s Razor : 2.4s (was: 2.2s) Champion’s Ripper : 15% (was: 25%) : 1.3 (was: 1.1) Defender’s Shield Now gains 6 every block (was: 10 on some blocks) Unbreakable Wall Now gains 10 every block (was: 20 on some blocks) Piercing Lance Gives bonus per 12 destroyed (was: per 10) Shield Spikes Activates every 20 gained (was: every 18) Sage Radiance Satchel Gives 1 Iron Bolt in the shop if there is a or inside (was: 25% chance per non-bolt weapon) Katana’s inside require 1 less hit to trigger (New) Level Bonus now gains 5 instead of 1 Shadow Satchel Gives 1 quantity to Bolts and (was: just Bolts) Level Bonus now removes 1 instead of inflicting 1 Jade Stone Can be locked to prevent transforming into a Refined Jade Jade Dagger : 2.9s (was: 3.2) Iron Bolt Price: 2 (was: 3) Hand Crossbow : 1.3 (was: 1.8) Removed + at (was +1 per Bolt) Ironwood Boltcaster : 1.5 (was: 1.6) Removed + at (was +1 per Bolt) Titanwood Repeater : 1.6 (was: 1.7) : 10% (was: 0%) Removed + at (was +1 per Bolt) Use 3 to give Bolts +2 (was: +1 ) Critical hits give 1 quantity to 2 Bolts (was: 2 quantity to 1 bolt) Arcane Bolt Blaster : 10% (was: 0%) Removed + at (was +1 per Bolt) Use 3 to give Bolts +3 (was: +1 ) Scroll of Replenishment Price: 5 (was: 7) abilities also count (was: only ) Activates 2 times after 15 seconds (was: gain 3 per ) Scroll of Blood abilities also count (was: only ) Scroll of Sharp Edges abilities also count (was: only ) Scroll of Binding enemy items for 2 seconds every 5 seconds (was: 1 second) abilities also count (was: only ) After 20 seconds now inflicts 10 per (was: 20 per Scroll) Tink Parts Satchel Level Bonus now gains 4 instead of 1 or 1 Runesmith Goniometer Uses 3 to gain 1 , 1 , 1 (was: 1, 2, 2) Welding Torch Inflicts 5 (was: 7) Uses 3 to inflict 2 and 2 (was: gain 2 and inflict 1 ) Power Vacuum Only uses , , or to steal if the opponent has to steal Mana Recycler Gives +6 for 5 if you have 10+ Mana (was: +8 for 10 if you have 20+) Gives +10% faster attacks for 5 if you still have 10+ Mana (was: for 10 if you had 20+ remaining) Core Reactor No longer does anything at (was: 20% faster per ) Now goes 5% faster each activation of Portable Siege Engine Now gives +4 per volley (was: +2) Rustjaw Shredder : 3.2s (was: 3.8) Sprint Bot s: 6 (was: 8) Reduces damage taken by 4% per Part (was: 5%) Pepper ||### Sike|| ||Did you really think I would leak it here? Get outta here.|| ||### Unless…?|| ||Nah, best wait until the 15th. || ||For the observant. ;)|| To Top
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