Official patch notes
Update 1.0.0
Patch notes
v1.0.0 September 11, 2025
Update 1.0.0
Balance changes ↓ Backpack Brawl 1.0 launches with Season 1: Harvest Festival
Harvest Festival brings changes to ranked play, season mechanics, and a new Chef Hero.
The Harvest Festival opens on Monday the 15th of September. The festival will last for approximately 50 days and ends in November.
New features
Season 1: Harvest Festival
Complete seasonal ranking system with rewards and progression
Season Pass with tiered rewards including exclusive heroes and cosmetics
Season-specific challenges
Season points earned through ranked matches
New seasonal music theme
New hero: Pepper the Purrisian Chef
The Chef brings new Ingredient, Charm, and Absorb mechanics with her and is sure to spice up your game
Pepper is initially exclusive to season pass holders, becoming available for purchase and in free rotation later in the season
Boons
New seasonal progression system with permanently upgradeable passive abilities
20 Boons to discover and upgrade
Choose between three random Boons in the shop on round 3, 7, and 11
Rank overhaul
Ranks are reset, but each hero gets a head start based on its progression.
Each rank has 0-500 points
Point gain is significantly more substantial
Are now ratcheted so you can’t drop down a rank but will stick at 0 points on your current rank
If you have played Backpack Brawl before this update, your highest ranked hero will grant you an exclusive Legacy Badge . We congratulate you on your achievement, and thank you for being with us
Victory Chests
Victory Chests now provide significantly better rewards that scale with your progression
New: Enchanted Chests & Coin Chests
Enchanted Chests have four chances to upgrade its content when opened.
Victory Chest, Daily Trophy Chest, Hero Chest
Updated graphics
Quality of Life & Bug Fixes
Added more achievements
Ads on Google Play Games PC are now possible again
Items now visually activate their stars and bounce when you place an item that activates it
Fight Stats now track armor removal effect changes as damage
Completed Quests can now be claimed and rerolled from the popup in the in-game Shop
Advanced setting: Item vertical offset can now be toggled off
Advanced setting: Unlimited FPS option added
Main screen has been redesigned
Achievement badges now only display the highest tier earned
Endless riches popup has been redesigned
Stealing shows up in the combat log now
Technical improvements
Various crash fixes and stability improvements
Improved performance of combination effects.
Save system improvements
UI Performance optimizations
This update ships with balance changes — see the full
1.0.0 balance breakdown .
Balance changes
Since it has been a while since 0.38, there has been extensive testing and rebalancing of the game, we are hoping that the season will be more balanced than the last period. Do still give us feedback, so we can adjust as we go.
Index
Gameplay Changes
Relics
Shared
Buzz
Celeste
Chana
Dorf
Enoch
Harkon
Morrow
Nymphedora
Ronan
Sage
Tink
Pepper
Gameplay Changes
is no longer affected by
Random Item can no longer target items with full cooldowns (eg: )
Hero is no longer prevented by
Extra attacks no longer trigger on items that are inflicted by (Eg: A stunned Boomslang won’t counter attack)
We are testing a new “pity” mechanic for some “chance to get items” abilities
Every time it fails to grant you an item, the chance to get a new item will be increased slightly. This will make it less common to have dry spells
You can test this on Fisherman’s Hook, Fishing Rod, Fishing Harpoon, and Tidal Staff. It might be added to more items in the future.
Item changes
Crafted item price corrections
Brainsquasher: 9 (was: 15)
Corruptor’s Wisdom: 14 (was: 21)
Cursed Clover: 5 (was: 6)
Frost Barrier: 17 (was: 20)
Gold Bar: 11 (was: 8)
Gothic Shield: 18 (was: 21)
Green Snapper: 10 (was: 8)
Hag’s Hat: 6 (was: 7)
Hooked Dagger: 5 (was: 8)
Infernal Tide: 20 (was: 17)
Lava Dagger: 11 (was: 12)
Magic Dagger: 7 (was: 9)
Mana Potion: 4 (was: 8)
Mallet: 5 (was: 8)
Plague Rat: 9 (was: 6)
Predator Teeth: 5 (was: 6)
Ratuman the White: 23 (was: 24)
Reinforced Shield: 8 (was: 11)
Spicy Sausage: 6 (was: 10)
Spiked Sickle: 8 (was: 10)
Staff of Wisdom: 10 (was: 12)
Unholy Sword: 25 (was: 18)
Vampire’s Scepter: 18 (was: 16)
Willow Wand: 3 (was: 5)
Wizard Robe: 6 (was: 10)
Flying Broomstick: 14 (was: 11)
Harvest Skull: 8 (was: 10)
Jack-o-Lantern: 5 (was: 7)
Nor’easter Hat: 8 (was: 7)
Oilskin Slicker: 13 (was: 10)
Abyssal Embrace: 24 (was: 15)
Errant Lance: 15 (was: 16)
Flame Bolt: 8 (was: 12)
Midori Bolt: 8 (was: 12)
Razor Bolt: 3 (was: 6)
Scroll of Blood: 9 (was: 12)
Scroll of Sharp Edges: 19 (was: 20)
Soulpiercer: 16 (was: 15)
Toxic Bolt: 4 (was: 7)
Crowbar: 5 (was: 8)
Drillbot 13 (was: 16)
Enhanced Drillbot 23 (was: 26)
Goblin Gizmo: 6 (was: 8)
Ice Age Boomer: 20 (was: 24)
Infernal Cog: 8 (was: 14)
Power Vacuum: 19 (was: 24)
Runesmith Goniometer: 9 (was: 13)
Relics
Blood Moon Berry
: 3.0s (was: 6.0)
Inflicts 1 per (was: 2)
Cursed Idol
Removes 7 per 3 inflicted on opponent (was: 3 per application of any amount)
Five Leaf Clover
Can now sometimes convert Rocks into Coal or Jade Stone
Merman’s Delight
activations are now 40% chance for 2 (was: 60% for 1)
Pet Trainer’s Whistle
15% chance to give +1 (was: 10%)
Plaguebringer’s Pendant
Now requires 9 (was: 10 )
Temporal Stone
Both players gain 1 per second for 60 seconds (was: for 15 seconds)
now gain +3% faster attacks (was: 2%)
Venomous Pincer
: 4.8s (was: 6.4)
Shared
Water Potion
Level bonus heals 10 (was: cleanse 1 burn per second for 5 seconds)
Large Water Potion
Level bonus cleanses 2 per second (was: cleanse 3 burn per second)
Mana Potion
Now triggers when you have insufficient for an ability, or 50% health (was: only at 75%)
Consuming gives 10 (was: 12)
Level bonus gives 2 per second (was: 3 per second)
Now an ingredient for Starlight Potion
Watermelon
Level bonus now gives 2 and 1 Cleanse (was: 1 and 2 Cleanse)
Carp
Also gives if you have enough (was: gave instead of )
Traveler’s Hat
Price: 3 (was: 4)
Skull Cap
reduction now 15%, but permanent (was: 20% for )
Level bonus gives 20 (was: 20% reduction)
Berserker Helm
Price: 8 (was: 10)
Gain 6 (was: 10)
Now triggers below 30% (was: 20%)
reduction now 20%, but permanent (was: 30% for )
Level bonus gives 20 (was: 30% reduction)
Man-o-lorian Helmet
reduction now 30%, but permanent (was: 40% for )
Level bonus gives 30 (was: 30% reduction)
Leather Cloak
No longer provides Damage Reduction (was: 4%)
Provides 24 , 12 in the level bonus (was: 18 and 9 )
Wizard Robe
Gives 8 at (was: 12)
Gives 30 (was: 6% Damage Reduction)
gives 3 and 3 (was: 4 and 2)
Spiked Shield
Now blocks 5 30% of the time (was: 4 40% of the time)
Reinforced Shield
Blocking drains 0.4 (was: 0.5)
Fisherman’s Hook
+5% chance to Go Fishing for each round since the last time it went fishing
Fishing Rod
+10% chance to Go Fishing for each round since the last time it went fishing
Fishing Harpoon
Inflict 1 or 1 (was: 20% for 2 , 30% for 2 )
+10% chance to Go Fishing for each round since the last time it went fishing
Tidal Staff
+10% chance to Go Fishing for each round since the last time it went fishing
Nebula Jelly
Now caught with Abyssal fishing (was: Deep)
Struggling Marlin
Now gains 2 instead of +2 to
15% less chance to escape per →
Bronze Bar
Level Bonus gives 4 (was: 3)
Gold Bar
Level Bonus gives 10 (was: 4)
Cursed Clover
Inflict 1 and 1 (was: 1 & 2)
Corruptor’s Wisdom
Recipe: Staff of Wisdom + Cursed Clover (was: Staff of Wisdom + Tainted Soulstone)
Ancient Vessel
: 5 (was: 4)
New pattern
Level bonus cleanses 1 per (was: 2)
Bite Trap
Now a 10% chance to the attacking for 1.0s (was: 5% chance to opponent for 0.5s)
Mimic
Now a 10% chance to the attacking for 1.0s (was: 5% chance to opponent for 0.5s)
Wooden Club
: 1.5 (was: 1.8)
Mallet
: 2.7s (was: 2.5)
: 1.5 (was: 1.8)
Torch
Price: 4 (was: 5)
Woodsman’s Axe
Price: 8 (was: 10)
Frost Dagger
: 2.4 (was: 3.5)
Inflicts 2 (was: 3)
Axe of Abraxas
Price: 12 (was: 14)
Bloodletter
Level Bonus
Chance to restore 0.5 (was: inflict 1 )
Bolstering Bag
Price: 2 (was: 3)
Amethyst Blade (Streamline)
Streamlined abilities, with a larger mana cost focused on gaining and draining and the main hit ability focused on charging and
Hits give +2 and 2
Hits use 5 to gain 3 and remove 3
Level Bonus
On hit:
% chance to gain +2 and 2
Cheese
: 4 (was: 2)
Now gain speed for adjacent , like other s do
Succulent Cheese
: 4.4s (was: 4.0)
Now gain speed for adjacent , like other s do
Blue Chilly Cheese
: 4.6s (was: 4.0)
Now gain speed for adjacent , like other s do
Brown Rat
Price: 3 (was: 4)
: 4.1s (was: 3.7s)
Rat Bone
Now also counts as a Skull
s: 4 (was: 3)
Ratomelon
: 3.6s (was: 3.3s)
: 70% (was: 80%)
Lucky Ratomelon
: 4.2s (was: 3.6s)
: 70% (was: 80%)
Spice
Gain 1 per of another type (was: any )
Book of Everlasting Flame
Per 8 inflicted on opponent: Gain 18 → 16
Hag’s Cauldron
Reworked
Seeds
Price: 8 (was: 10)
Buzz
Stinger Collector
Now spawns a Sunflower if there is a Sunflower inside when entering shop
Level bonus now removes instead of inflicting
Honeys
(Manuka Honey, Gold Elixir, Champion’s Syrup, Royal Nectar)
patterns updated
Now gain speed for adjacent
Tulip
Gain 4 at (new)
Gain 4 when time of day changes (was: 3)
Level bonus gives 4 (was: 3)
Caterpillar
Can be locked to prevent transforming into Cocoonling
: 3.9s (was: 3.1s)
: 2-3 (was: 1-3)
Cocoonling
Can be locked to prevent transforming into a butterfly
Starwing
Gains +50% faster attacks after using 36 (was: 42)
Benefits from and after using 60 (was: 64)
Bag of Maggots
40% chance to trigger an extra attack (was: 30%)
Frostwing
Bees cause it to inflict 2 (was: 1)
Pollen Palace
10% chance to gain 1 Manuka Honey per Bee (was: 5%)
Smokeweaver
Gain 1 per ⭐ (still there)
Inflict 1 per Bee (new)
Inflict 1 per Fly (also new)
Gain 1 per Butterfly (also also new)
Celeste
Voltaic Shiv
Overload gives 40% (was: 1% per )
Thunder Sword
Overload gives 45% (was: 1% per )
Thunderstorm Spear
Overload gives 50% (was: 1% per )
Electrostatic Scroll
Overload stuns 1 item for 2s (was: 3s)
Level bonus stuns 1 item for 1s (was: 1.5s)
Chain Lightning Codex
Use 3 (was: 4) to stun 3 enemy items for 1s (was: 1.5s)
Overload stuns 3 items for 2s (was: 3s)
Level bonus stuns 3 items for 1s (was: 1.5s)
Rolling Thunder Tablet
Use 5 (was: 6) to stun an enemy items for 3s (was: 5s)
Overload stuns 3 items (was: 5 items) for 3s
Level bonus stuns 3 items for 1s (was: 1.5s)
Elementium Ore
Overload stuns 1 item for 4s (was: 6s)
Elementium Bulwark
Recipe: Reinforced Shield + Elementium Ore (was: Heater Shield + Elementium Ore)
Now blocks 16 (was: 10)
Overload stuns 10 items for 1s (was: 8 items for 2s)
Level bonus now blocks 16 (was: 10)
Fulmination Hammer
: 5 (was: 3)
Hits remove 5 (was: 3 per )
Overload stuns 1 item for 5s (was: 5 items for 3s)
Electric Crown
Triggers when hit by or (was: )
Storm Lute
Overload threshold increased to 55 (was: 44)
Chana
Wicked Stick
Remove 1 from opponent on hit (was: 2)
Hungry Wand
Steal 1 on hit (was: 2)
Cinderstaff
Use 6 to inflict 5 (was: 7 for 5)
Steal 1 on hit (was: 2)
Level bonus inflicts 2 (was: 1)
Conflagration Staff
Use 7 to inflict 7 (was: 8 for 7)
Steal 1 on hit (was: 2)
Level bonus inflicts 3 (was: 2)
Frost Tome
ability now also works with (was: )
Level bonus inflicts 2 when it activates (was: 3 on )
Frostflame Orb
ability now also works with (was: )
Main ability now requires 1 to activate
Level bonus chains from this activating (was: on hit)
Mana Strudel
Heals after every 10 (was: every 12)
Level bonus heals 12 (was: 8 health)
Starlight Potion
Recipe: Mana Potion + Starbloom + Starbloom (was: Large Water Potion + Starbloom)
Now triggers when you have insufficient for an ability, or 50% health (was: only at 75%)
Consuming gives the first tick of and immediately (was: it would wait 1 second)
Elemental Barrier
Blocks up to 12 (was: 10)
Level bonus can block up to 12 (was: 10)
Cosmos Ward
Blocks up to 16 (was: 12)
Level bonus can block up to 16 (was: 12)
Flame Cloak
: 4.1s (new)
Gives 60 (was: 8% Damage Reduction)
Gain 3 and inflicts 2 every 4.1 seconds (new)
ability now also works with (was: )
ability now cleanses 2 and inflicts 2 (was: 1 and 1)
No longer reacts to being hit (was: 25% chance when hit by to inflict 2 )
Level bonus gives 2 and inflicts 2 (was: 1 and 1 )
Spell Scroll
Deals 5 per (was: 3)
After 15 seconds gains 12 per (was: 6)
Level bonus deals 5 per (was: 3)
Frost Scroll
inflicts 1-2 per (was: 2)
Level bonus inflicts 1-2 per (was: 1)
Phoenix Scroll
inflicts 1-2 per (was: 2)
Level bonus inflicts 1-2 per (was: 1)
Arcane Scroll
Gains 1-2 per every 5 seconds (was: 2)
Steals 1 per 10 gained after 25 seconds (was: gain 7 per )
Level bonus gains 1-2 per (was: 1)
Wild Magic Scroll
Level bonus is now 3 and 3 per (was: 3 and 3 flat)
Wizard Hat
Now triggers for every 13 gained (was: 15 )
Sigil of Eternal Frost
: 4.5s (new)
Inflicts 1 per on (was: 20 per at )
This is counted towards the requirements for gaining
Gains 20 per 4 inflicted (was: 45 per 8 )
No longer gives increased chance for Frost Emblem in the shop
Wildfire Essence
Gain 3 per 10 (was: 3 per 7)
Level bonus gives 3 per 10 (was: 2 per 7)
Dorf
Reinforced Mining Bag
Goes mining (surface) if there is a inside (new)
Level Bonus now gains 4 instead of 1
Steel Pickaxe
Critical hits inflict 2 (was: 3)
Adamantite Axepick
Hits gain 1 (was: 2)
Gemforged Warpick
Hits gain 1 , 1 , 1 (was: 2, 2, 1)
Iron Forge Hammer
: 5% (was: 10%)
Critical hits give +1 to (was: +2)
Steel Forge Hammer
: 10% (was: 15%)
Critical hits give +1 to (was: +2)
Adamantite Forge Hammer
: 15% (was: 20%)
Gemstone Forge Hammer
: 20% (was: 25%)
Mining Helmet
reduction now 20%, but permanent (was: 25% for )
Level bonus gives 30 (was: 25% reduction)
Darkvision Faceguard
reduction now 25%, but permanent (was: 35% for )
Level bonus gives 40 (was: 35% reduction)
Dark Iron Anvil
Hits have 40% chance to trigger (was: 50%)
Baby Core Creeper
Makes Molten Core Creepers +5% faster (was: +2%)
Enoch
Pumpkin Patch
Level Bonus now gains 4 instead of 1
Harvest Pumpkin
Gives 3 and 50% chance of 1 (was: equal chance of 3 , 1 , or 1 )
Level bonus gives 6 or 1
Harvest Skull
No longer has an effect at the start of
Level bonus gives 2 and 1 (was: 1 & 2)
Spectral Sweet
: 4.2s (was: 3.9s)
Bag of Lost Souls
Triggers when an item inside activates (was: when an item inside steals a )
Simple Sickle
No longer gains faster attacks per (was: 1%)
Grim Scythe
Steals 4 (was: 2)
No longer inflicts (was: 1)
No longer gains faster attacks per (was: 1%)
Duskreaver
Steals 6 (was: 3)
No longer gains faster attacks per (was: 1%)
Level bonus steals 6 (was: 4)
Soulharvester
Steals 10 (was: 5)
No longer gains faster attacks per (was: 1%)
Level bonus steals 10 (was: 5)
Reaper’s Judgment
Steals 16 (was: 8)
Inflicts 3 and 3 (was: 4 and 2)
No longer gains faster attacks per (was: 2%)
Level bonus steals 16 (was: 6)
Flying Broomstick
Type: (was: )
Critical hits use 5 (was: 7)
Jelly Beans
(Vanilla Dream, Blueberry Bliss, Grape Burst, Blazing Berry)
Level bonuses now “when this activates” (was: on hit)
Grape Burst, Blazing Berry now have 50% chance on hit (was: 100% chance)
Rebirth Mask
New pattern
Unblinking Overwatch
No longer drops 1 Eyeball when entering the shop
Spiderweb
Inflicts 40% of the time when hit (was: 50%)
Purrfect Mask
gain +0.5 and +1% per (was: +0.5 and +1% )
Harkon
Moved his hammers from “when this destroys ” to “when opponent has ”.
We did not list this out as a change to the specific items
This is mostly a readability change, but the underlying mechanic has been updated too
Two-handed Rage on his Mythic weapons has been moved in-line as part of “on hit” instead of its own ability line
Many of his axes are marked as “rework”. You may recognize them as mostly a return to their pre-hammer-update form, though retuned
Berserker Sack
Level Bonus now gains 4 instead of 1
Meat Cleaver (Rework)
Price: 4 (was: 5)
Health below 50%:
Gain 2
Fury Edge (Rework)
On hit:
Gain 1
Tomahawk (Rework)
Health below 50%:
Cleanse 4
Level bonus
1 → 1
Ironhowl (Rework)
On hit:
Gain 1
On critical hit:
Gain 1
Health below 50%:
Cleanse 8
Level bonus
1 → 1
Warbringer (Rework)
: 3.1 (was: 3.0)
On hit:
Gain 1 and 1
Health below 50%:
Cleanse 14
Level bonus
1 or 1
Rusty Sword
Price: 3 (was: 4)
Bonesaw (Rework)
On hit if opponent has no :
Gain 1
Level bonus
1 → 1
Dark Omen (Rework)
On hit:
40% chance to trigger a free attack
Level bonus
1 → 2
Wolfstrike
On hit if opponent has no :
100% chance to: (was: 40%)
Gain 2
Inflict 2 (was: 1)
Doombringer (Rework)
On hit:
50% chance to trigger a free attack
On hit if opponent has no :
Gain 2
Inflict 3
Sledgehammer
Price: 3 (was: 4)
Bonecrusher
On hit if opponent has :
Gain +1 and +7% (was: +2 and +5%)
Skullsmasher
: 1.9 (was: 1.4)
On hit: (was: on hit if they had no )
33% chance to inflict for 1 second
Deathbringer
: 2.1 (was: 1.9)
On hit:
50% chance to stun for 1 second (was: 50% chance if opponent had no )
Level bonus
+2 (was: 1 )
World’s End (Rework)
On hit:
Use 1 to deal +50% (was: +100%)
Gain 3 and 2
50% chance to trigger a free attack (was: 100% chance if opponent had no )
If opponent has no :
Inflict 6
Health below 50%:
Gain 12
Cleanse 24
Level Bonus
Gain 1 and inflict 1 → Gain 1 and 1
Ragnarok
On hit:
Use 1 to deal +50% (was: +100%)
Gain 4 and 2 (was: 4 and 3, if opponent had no )
50% chance to inflict for 1 second (was: 50% chance for 1.5s if opponent had )
If opponent has :
Gain +4 and +12% (was: +5 and +15%)
Health below 50%: (new)
Inflict for 2.0 seconds
Cleanse 28
Level Bonus
Gain +2 and 1 (was: 1 and 1 )
Cataclysm
On hit:
Use 1 to deal +50% (was: +100%)
50% chance to:
Inflict for 1 second (was: 50% chance if opponent has )
Trigger a free attack (was: 100% chance if opponent has no )
Level Bonus
Gain 1 and inflict 1 → Gain +2 and 1
Bear Visage
reduction now 30%, but permanent (was: 40% for )
Level bonus gives 45 (was: 40% reduction)
Gain 4 and 2 every (was: every while below 50% )
Stonehide Mask
reduction now 25%, but permanent (was: 35% for )
Level bonus gives 35 (was: 35% reduction)
Lost Runeword
New pattern
Morrow
Start of combat Hero Stat
Level 10: Inflict 3 (was 2 on both players)
Level 16: Inflict 6 (was 4 on both players)
Briny Fish Basket
50% chance (was: 40%) to gain 3 when inside activates
25% chance (was: 20%) to inflict 1 on both players when inside activates
Cast Net
Now +25% chance (up to 100%) to go fishing when empty (was: up to 4 chances at 20% chance each)
Drift Net
, crabs, and lobsters inside are now 20% faster (was: for 10%)
Bottom Trawl
, crabs, and lobsters inside are now 30% faster (was: for 15%)
Length of Rope
4 (was: 2)
Reef Knot
6 (was: 2)
Dull Oyster Shucker
Now also
Broken Oar
Now also
Sturdy Fly Gaff
Gives 1 on hit per
50% chance to Go Fishing (Deep) (was 100% per )
Cast Iron Anchor
3.3 (was 3.4)
2 (was: 2.1)
On hit: Gain 2 per Reefknot (was: only During )
Now also
Admiralty Anchor
3.3 (was 3.5)
2 (was: 2.2)
On hit: Gain 3 per Reefknot (was: only During )
On hit: Inflict 4 (was: 3)
Now also
Everdrift Anchor
3.3 (was 3.6)
2 (was: 2.3)
On hit: Gain 4 per Reefknot (was: 3 and only during and )
Now also
Blasted Gull
Hits now give 2 per (was: 1 )
Three Eyed Crab
Hits now give 3 and 3 (was: 10 and 10 at start of )
Slithering Lobster
Recipe added: Regular Old Lobster + Three Eyed Crab → Slithering Lobster
Hits now give 6 and 6 (was: 25 and 25 at start of )
Writhing Tentacle
Hits now give 3 (was: 2)
Oilskin Slicker
gains 3 per (was: flat 8)
Level bonus increased to 4 per (was: 3)
Abyssal Embrace
gives 4 and 4 per (was: flat 12 and 10)
Level bonus increased to 5 per (was: 4)
Tiny Kraken Tooth
: 4.1s (was: 4.5s)
Six-Spoke Ship’s Wheel
hits now have a chance for 2 (was: 1)
Level bonus can give 2 (was: 1)
Leaky Prototype
No longer loses each (was: 5)
Gains 15 per (was: 10)
Level bonus is now 15 per (was: 12)
Nymphedora
Elven Blade
: 2.6s (was: 2.5s)
Stalker’s Shiv
: 2.5s (was: 2.4s)
Dragonfang
: 1.6 (was: 1.5)
Frost Quiver
No longer has a chance to cleanse (it still transfers and inflicts )
Level bonus cleanses 1 and inflicts 1 (was: inflicts 2 )
Level bonus is “when this activates” (was: on hit)
Ronan
Thornwall
Now blocks 30% of the time (was: 40%)
Now blocks 14 (was: 9)
Bolstered Helmet
reduction now 20%, but permanent (was: 30% for )
Level bonus gives 30 (was: 30% reduction)
Tournament Lance
Price: 7 (was: 9)
Removed from (was: 2%)
Fanged Blade
Gain 1 on hit (was: 1 per )
Hit inflicts 1 per Cactus (was: 2 per Cactus on Crit)
Knight’s Razor
: 2.4s (was: 2.2s)
Champion’s Ripper
: 15% (was: 25%)
: 1.3 (was: 1.1)
Defender’s Shield
Now gains 6 every block (was: 10 on some blocks)
Unbreakable Wall
Now gains 10 every block (was: 20 on some blocks)
Piercing Lance
Gives bonus per 12 destroyed (was: per 10)
Shield Spikes
Activates every 20 gained (was: every 18)
Sage
Radiance Satchel
Gives 1 Iron Bolt in the shop if there is a or inside (was: 25% chance per non-bolt weapon)
Katana’s inside require 1 less hit to trigger (New)
Level Bonus now gains 5 instead of 1
Shadow Satchel
Gives 1 quantity to Bolts and (was: just Bolts)
Level Bonus now removes 1 instead of inflicting 1
Jade Stone
Can be locked to prevent transforming into a Refined Jade
Jade Dagger
: 2.9s (was: 3.2)
Iron Bolt
Price: 2 (was: 3)
Hand Crossbow
: 1.3 (was: 1.8)
Removed + at (was +1 per Bolt)
Ironwood Boltcaster
: 1.5 (was: 1.6)
Removed + at (was +1 per Bolt)
Titanwood Repeater
: 1.6 (was: 1.7)
: 10% (was: 0%)
Removed + at (was +1 per Bolt)
Use 3 to give Bolts +2 (was: +1 )
Critical hits give 1 quantity to 2 Bolts (was: 2 quantity to 1 bolt)
Arcane Bolt Blaster
: 10% (was: 0%)
Removed + at (was +1 per Bolt)
Use 3 to give Bolts +3 (was: +1 )
Scroll of Replenishment
Price: 5 (was: 7)
abilities also count (was: only )
Activates 2 times after 15 seconds (was: gain 3 per )
Scroll of Blood
abilities also count (was: only )
Scroll of Sharp Edges
abilities also count (was: only )
Scroll of Binding
enemy items for 2 seconds every 5 seconds (was: 1 second)
abilities also count (was: only )
After 20 seconds now inflicts 10 per (was: 20 per Scroll)
Tink
Parts Satchel
Level Bonus now gains 4 instead of 1 or 1
Runesmith Goniometer
Uses 3 to gain 1 , 1 , 1 (was: 1, 2, 2)
Welding Torch
Inflicts 5 (was: 7)
Uses 3 to inflict 2 and 2 (was: gain 2 and inflict 1 )
Power Vacuum
Only uses , , or to steal if the opponent has to steal
Mana Recycler
Gives +6 for 5 if you have 10+ Mana (was: +8 for 10 if you have 20+)
Gives +10% faster attacks for 5 if you still have 10+ Mana (was: for 10 if you had 20+ remaining)
Core Reactor
No longer does anything at (was: 20% faster per )
Now goes 5% faster each activation of
Portable Siege Engine
Now gives +4 per volley (was: +2)
Rustjaw Shredder
: 3.2s (was: 3.8)
Sprint Bot
s: 6 (was: 8)
Reduces damage taken by 4% per Part (was: 5%)
Pepper
||### Sike||
||Did you really think I would leak it here? Get outta here.||
||### Unless…?||
||Nah, best wait until the 15th. ||
||For the observant. ;)||
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