Official patch notes
Update 2.0
Patch notes
v2.0 November 13, 2025
Update 2.0
Balance changes ↓ Season 2: Merry Heistmas
Duration: 52 days + 8 days off-season
Launch Date: November 15th
Theme: The Hob Gang is pulling off the ultimate holiday heist! The holidays are the perfect time for a heist, and the Hob Gang knows it. This perfectly normal human (who is definitely of sufficient height and allowed on this ride, thank you very much!) is bringing chaos and cunning to Backpack Brawl. Get ready for a festive season packed with new mechanics, rewards, and ways to climb the ranks.
New features
New Hero: The Hob Gang
Hob, Rob, and Nob disguise themselves as various characters and perform exciting heists on other heroes.
Hob Gang is initially available exclusively in the Gold Pass, and will be available through the Subscriber Weekly Rotation in week 2, and Free Rotation in week 3. In week 4 they become available for general purchase for gems and normal in app purchases.
Advent Calendar
December 1st-24th has a daily log in bonus to claim to celebrate the holidays
The current day is free to open, but if you miss a day, you can open it by watching an ad
The advent calendar can be opened from the 28th of November through December, and contains the next gen of our BellTech™
Season Boons return
Permanently upgradable passive abilities for the season
10 brand new boons this season
A total of 20 Boons to discover and upgrade
This season we’re spreading the boon upgrade points out a bit better, so find them in the various season mechanics.
Rank adjustments
Ranks are now split between 2 leagues
Progression league
* Bronze → Diamond
Competitive league
* Heroic → Mythic
Everyone in Competitive leagues will now be reset to Heroic at the start of a season
Smarter Ranking
We’ve revamped the underlying ranking system to be more fair and rewarding. The new system takes into account the skill level of your opponents when calculating rank point gains and losses.
Improved opponent matching when offline short term (we do recommend you stay online where possible)
Victory Bonus (Win Streak)
Repeated 15 Win runs will now add a multiplier to your rank gains and help you propel up in ranks.
Win streaks are per hero, so you can have multiple win streaks going, and losing one doesn’t mean losing them all.
Seasonal Leaderboard
Compete against top players, see how high you can get!
Shows your current highest ranked hero
Your highest hero rank counts on the leaderboard
Not a high-score list - you can fall back down, if you lose ranking.
Store changes
You can now buy Hero Chests
Annual membership option with a discount compared to monthly and weekly
Smart Roll : Emerald, Ruby, and Diamond chests now smart rolls items you have not maxed out
Limited Offers added to the store. These are in-app purchases that are good deals, but not available at all times.
Hero Stores added
Found inside the hero details
New Special Skins available for purchase for Tink, Dorf, and Hob Gang. These can also be bought directly from the skin preview.
Mystery Presents in ranked play
For season 2, we will have integrated a new shop mechanic that will run throughout the season. Find wrapped mystery gifts in the shop that you can buy, and when you buy them they unwrap and become the hidden item underneath.
Flash Sales
Card Pack purchases for Gems now has a confirmation popup
New offers
We are making it possible to buy a level superboost after buying a hero with Gems or a Flash. This will instantly give that hero XP to go from level 1 to 10. If you have earned XP already via rotation play, then it adds on top.
Gameplay Changes
Hero can no longer be cleansed by random cleanse
Relic reroll
Now costs 6 Gold for a reroll
Removed the Ad option for this
Unique reroll added
Costs 10 Gold
Unlocks when you have 4 Unique items available
New Celeste mechanic - Discharge
An alternative to Overcharge, this mechanic drains the an item has built up and triggers its effect. This can happen multiple times.
Items that have the Discharge mechanic: Elementium Ore, Fulmination Hammer, Thunder Rat, Thunderstrike Ring
Item unlocks
Some items have been shifted around in unlock order, but primarily the Fishing Hook is now available from the Pantry (area 5) instead of the much later Subterranean River (area 11). This enables fishing for other heroes than only Morrow from an earlier time in a player’s journey.
Shared Fishing and Mining
When they Go Fishing all heroes now have a small chance of catching some of the stuff Morrow has been catching. The same applies to Mining, meaning everyone has a small chance of finding gems and ore. Morrow and Dorf are both still a lot better at either catching weird stuff or finding precious gemstones.
Quality of Life
Hero Artwork
Chana and her skins have been redrawn.
Tink’s extra skins have been redrawn.
Dorf and Tink have received special holiday skins available for purchase
Fixes
Hand Crossbow - removed + at
Frostwing - ability was looking for Bee instead
Events - Pepper items have been added where appropriate
This update ships with balance changes — see the full
2.0 balance breakdown .
Balance changes
Gameplay Changes
Hero can no longer be cleansed by cleanse
Relics
Blood Moon Berry
Type: (was: )
Now benefits from 10% faster per
Rat King’s Crown
When shop entered: (new)
50% chance to catch 1 Brown Rat
While equipped: (removed)
Shared
Unlocks
These unlocks are being updated to new areas:
Fisherman’s Hook → Unlocks in Area 5: The Pantry (was: Area 11)
Ginseng Root → Always unlocked (was: Area 9)
Coconut → Always unlocked (was: Area 5)
These unlocks are being added to items that previously didn’t require unlocking:
Creepy Doll → Unlocks in Area 6: Chapel
Emerald Scarab → Unlocks in Area 9: Green Fields
Rune of R’lyeh → Unlocks in Area 11: Subterranean River
Players who have previously unlocked or discovered these items will not be affected.
Stunbreaker Shield
Cost reduced to 7 (was 12)
Mystery Stew
: 4.9 seconds (was: 5.2)
Weathered Skull
Price: 6 (was: 7)
Bloodthorn
Level Bonus
When time of day changes:
% chance to gain 2 and steal 12 (was: gain 2 and gain 12)
Hooked Dagger
Price: 7 (was: 5)
Recipe: Dagger + Fisherman’s Hook (was: Dagger + Rock + Rock)
Lava Dagger
Price: 7 (was: 11)
Recipe: Dagger + Lava Rock (was: Dagger + Lava Rock + Lava Rock)
On hit:
Inflict 2 (was: 3)
Double-ender
: 10-14 (was: 6-9)
Start of :
Gain +15% faster attacks per (was: +25%)
Unholy Sword
Level bonus
Level 5/10/15: 30/60/90% chance to gain +2 and inflict 2 (was: gain 1 and inflict 1 )
Amethyst Blade
On hit:
Gain +2 and 1 (was: +2 and 2 )
Use 3 (was: use 5 )
Level Bonus
On hit:
% chance to gain +2 and 1 (was: +2 and 2 )
Staff of Wisdom
On hit:
Gain 4 (new)
Use 6 to gain 8
On critical hit: (remove)
Corruptor’s Wisdom
On hit:
Use 4 to transfer 4 to opponent (was: 6 for 6 )
Level Bonus
On hit
% chance to transfer 4 additional
Level Bonus changed to only scale % chance of a single ability (like most non-weapons)
Infernal Tide
On hit:
Use 5 to gain 3 and inflict 3 (was: use 9 to gain 6 or inflict 6 )
Level bonus
On hit:
% chance to gain 1 and inflict 1 (was: chance to gain 2 )
Level Bonus changed to only scale % chance of a single ability (like most non-weapons)
Vampire’s Scepter
Level Bonus changed to only scale % chance of a single ability (like most non-weapons)
Doomsday Oarfish
On hit:
During :
* Steal 40 (was: Remove 50 )
Regular Old Lobster
Absorb activation:
Gain 4 and 4 (was: 3 and 3)
Traveler’s Hat
s: 2 (new)
: 4.5 seconds
Every 4.5 seconds: (was: Start of )
Gain 1
Gain 1 per item (was: gain 2 always)
Level Bonus
Every 4.5 seconds: (was: Time of day change)
% chance to gain 1 or 1 per item (was: 2 )
Willow Wand
On hit:
Gain 1 (was: 2 )
Use 1 to gain 1
Level Bonus
On hit:
% chance to gain 1 (was: 1 )
Mystic Rat
On hit:
Use 2 to:
Gain 1
This and gain +1
Level Bonus
On hit:
% chance to gain 1 (was: 1 )
Sorcerat
On hit:
Gain 2
Gain 1 per
Level Bonus
On hit:
% chance to gain 2 (was: 1)
Plague Rat
s: 4 (was: 6)
On hit:
Inflict 2 per (was: 1)
Deathhowl
On hit:
Steal 4 (new)
Use 4 to inflict 1 per
Inflict 1 per on opponent
If you have less than 4 : (removed)
Level Bonus
On hit:
% chance to inflict 2 (was: 1)
Count Ratula
On hit:
If this has inflicted 100+ : (remove)
On critical hit:
Activate (new)
Fang the Rattleslang
On hit:
Inflict 2 per (was: 1 per )
Level Bonus
On hit:
% chance to inflict 2 (was: 1)
Ratymandias
On hit:
If you have 35 or more : (new)
This and gain +20%
Have 100 :
This and gain +10% per second (remove)
Level Bonus
On hit:
% chance this and gain 10% (was: gain 1 and 1 )
Axe of Abraxas
s: 3 (was: 5)
New star pattern
On hit:
Inflict 2 per (was: 1 per )
Level Bonus
On hit:
% chance to inflict 2 (was: 1)
Cursed Clover
50% chance to make a shop item reroll as Common rarity (was: as one rarity lower)
Buzz
Brambleheart (redesign)
s: 3
Start of :
Gain 1 per
Level Bonus
When time of day changes:
% chance to gain 1 per
Briarthorn
When hit ( ):
20% chance to inflict 2 (was: 1 )
When time of day changes: (removed)
Level Bonus
% chance to inflict 2 (was: 1 )
Thorned Crown
Start of : (new)
Gain 4
When hit ( ):
30% chance to inflict 3 (was: 20% for 2 )
When time of day changes:
Gain 4 (was: 5)
Level Bonus
% chance to inflict 3 (was: 2 )
Spiked Whip
On hit:
Gain 1 per bramble (was: per Briarthorn, Brambleheart, and Bloodthorn)
Inflict 1 per
Bramble type has been added to the following items:
Bloodthorn
Bramblebat
Brambleheart
Briarthorn
Thorned Crown
Razorvine
Spiked Whip
Stingtrap
Wild Rose
Arcanefly
On hit:
40% chance to inflict 1 (was: 20% for 2)
Pyrefly
Price: 8 (was: 6)
On hit:
Inflict 1 (was: 40% chance for 2 and remove 5 )
Drakefly
Price: 16 (was: 10)
s: 3
On hit: (was: 60% chance)
Inflict 2
Gain 3 per (new)
Remove 10 and 1 (removed)
Level Bonus
% chance to gain 6 (was: inflict 1 )
Scorpionfly
Price: 32 (was: 14)
s: 4
On hit: (was: 80%)
Inflict 4
Remove 1 per (was: flat 2)
Remove 15 (removed)
Goliathfly
Price: 64 (was: 24)
s: 8
On hit:
Inflict 3 per (was: flat 6)
Gain 6 per (new)
Remove 25 and 4 (removed)
On crit:
Activate (was: 50% chance on hit)
Level Bonus
On hit:
% chance to inflict 4 (was: 2)
Celeste
Elementium Ore (Redesign)
Price: 6 (was: 8)
: 6s (new)
: 3-6 (new)
: 75% (new)
Type: (was: )
On hit:
Inflict for 1 second
Discharge (16 ):
Gain 35
This can be thrown 1 more time
Level Bonus
On hit:
% chance to 1 enemy item for 3 seconds
Fulmination Hammer (Redesign)
At :
Gain 5% per
On hit:
Remove 25 and 5
Gain 1 per
On critical hit:
Gain 10
Discharge (40 ):
Inflict for 1 second
Level Bonus
On critical hit:
% chance to +4 max
Thunder Rat (Redesign)
On hit:
1 enemy item for 1 second
Discharge (15 ):
This gains +3 max
Trigger an extra attack
Discharge requires 2 less per
On shop entered:
Attract a Brown Rat
Level Bonus
On hit:
% chance this and gain +1 max
Thunderstrike Ring (Redesign)
On hit:
Gain 1
On critical hit:
Gain 3
Discharge (28 ):
gain +4% and +10%
2 trigger a free attack
Level Bonus
On Discharge:
% chance gain +2 max
Chana
Level unlocks
Wicked Stick and Hungry Wand now unlock at base (was: level 2)
Blazing Rod and Cinderstaff now unlock at level 2 (was: level 4)
Mana Crystal
: 2 seconds (was: 4 seconds)
Every 2 seconds:
50% chance to gain 1 (was: 100%)
Gain 1 per Starbloom (was: 2)
Level Bonus
% chance to gain 1 (was: 2)
Phoenix Scroll
Every 5 seconds:
Inflict 1 per (was: 1-2)
After 25 seconds:
Deal 1 per inflicted (was: 6 per on opponent)
Remove all from opponent (removed)
Frost Scroll
Every 5 seconds:
Inflict 1 per (was: 1-2)
Frozen Stick
: 2.4 seconds (was: 2.7 seconds)
On hit:
Use 1 to inflict 2 (was: gain 1 and inflict 1)
Icicle Shard
Price: 5 (was: 6)
Level Bonus
When time of day changes:
gain +10%
On critical hit: (removed)
Starlight Potion
Now counts as a Starbloom
Dorf
Relative Safety Goggles
Level Bonus
% chance to gain 1 and 2 (was: 1 and 1)
Forgemaster’s Tongs (streamline)
On Forge Hammer hit:
Inflict 2 (was: per )
Use 1 to gain 20
On Forge Hammer critical hit: (removed)
Adamantite Forge Hammer
On hit:
Use 3 to gain 8 (removed)
Level Bonus
% chance to gain 12 (was: 6)
Gemstone Forge Hammer
On hit:
Use 5 to gain 10 and 2 (removed)
Level Bonus
% chance to gain 16 and 1 (was: 6 and 0)
Gem-Studded Forgeplate
Every 7 seconds:
Gain 3 (was: 5 and 2 )
Use 6 to reduce taken by 10% for 5 seconds
Enoch
Harvest Pumpkin
Every 5.2 seconds:
Gain 2 (was: 3)
Level Bonus
% chance to gain 4 or inflict 1 (was: 6 or 1)
Simple Sickle
Level Bonus
% chance to steal 2 (was: 3)
Grim Scythe
On hit:
Steal 3 (was: 4)
Level Bonus
% chance to steal 3 (was: 4)
Duskreaver
On hit:
Inflict 1 (was: 2)
Steal 4 (was: 6)
Level Bonus
% chance to steal 4 (was: 6)
Soulharvester
On hit:
Inflict 2 (was: 3)
Reaper’s Judgment
On hit:
Inflict 3 and 2 (was: 3 and 3)
Harkon
Berserker Potion
Level Bonus
% chance to gain 5 per second for 3 seconds (was: 1 )
Forest Spirit
Every 4.2 seconds:
gains +1 (was: )
Ancestral Spirit
Every 3.9 seconds:
gains +2 (was: )
Shaman’s Talisman
Start of :
gains +20% effect from
On hit: (remove)
Stoneheart Brew (redesign)
Per 250 dealt by :
Gain 1 use
Health below 20%:
Gain 4 per on you
Gain 14 per (was: different amounts for different )
On shop entered:
Get a Rock or a Lava Rock
Morrow
Makeshift Oar
On critical hit: (remove)
Cast Iron Anchor
: 5% (was: 10%)
On critical hit: (remove)
Admiralty Anchor
: 10% (was: 15%)
: 3.4 seconds (was: 3.3)
On hit:
Inflict 3 and 3 (was: 3 and 4)
Everdrift Anchor
: 3.5 seconds (was: 3.3)
Three Eyed Crab
On hit:
Use 1 to inflict 2 on both players (was: 0 and 1)
Slithering Lobster
On hit:
Use 3 to:
Inflict 3 (was: 2 for free)
inflict 3 on both players (was: 2 for free)
Blasted Gull
s: 2 (was: 1)
On hit:
Gain 2 per (remove)
1 opponent for 2 seconds
On shop entered: (remove)
Feathered First Mate
s: 2 (was: 0)
On hit:
Gain 1 (remove)
Stun 2 opponent for 2 seconds
On critical hit:
Gain 1 per (was: 1 or 1 )
Cast Net
On shop entered:
20% chance per empty slot to Go Fishing (Shallow) (was: 25%)
Chance to Go Fishing is one chance per empty slot (was: one chance, with odds per empty slot)
Briny Fish Basket
On inside activating: (remove)
On shop entered: (new)
If there is a inside:
Get 1 Guppy
Nymphedora
Level unlocks
Eagle Eye Amulet now unlocks at base (was: level 2)
Corny Corn unlocks at level 2 (was: base)
Snake Oil
s: 0 (was: 1)
: (removed)
When time of day changes:
Gain 5
Level Bonus
When time of day changes:
Gain 5
Simple Quiver
Every 4.2 seconds:
gains +6% faster attacks (was: 8%)
Level Bonus
Every 4.2 seconds:
% chance gains +6% faster attacks (was: 4%)
Arrow Sheath
Every 4 seconds:
gains +5% faster attacks (was: 10%)
Level Bonus
Every 4 seconds:
% chance gains +10% faster attacks (was: 5%)
Quiver of Speed
: 3.9 seconds (was: 3.7)
Every 3.9 seconds:
gains +20% and +6% faster attacks (was: 20% and 12%)
Level Bonus
Every 3.9 seconds:
% chance gains +12% faster attacks (was: 6%)
Deathshot
: 1.65 (was: 1.45)
Level Bonus
On critical hit:
% chance to get +2 (was: 1 and 1 )
Dreadleaf
Level Bonus
% chance to inflict 2 (was: reduce the by 0.2 seconds)
Shadow Cloak (redesign)
s: 4
Start of :
Inflict 1 per
Every 4.6 seconds:
The next attack against you will miss
Level Bonus
When an attack misses you:
gain +10%
Pepper
Golden Omelette
: 4.4 seconds (was: 4.2)
On shop entered:
Gain 2 (was: 1)
Blind Bake Pie
: 5.0 seconds (was: 5.2)
Perpetual Stew
Recipe: Mystery Stew + Butter + Spice (was: Cauldron + Carrot + Butter + Spice)
Price: 21 (was: 20)
Items absorbed to Mystery Stew will transfer over to Perpetual Stew when crafted
Kitten’s Oven Mittens
On shop entered: (new)
Spend 4 to get 1 Spicy Sausage or 1 Dragonbreath Chili
Rolling Pin Nunchucks
Type: (was: )
On critical hit:
Inflict for 1 second
Per on opponent:
Gain +1% (was: +10% )
The Tenderizer
On hit:
Remove 24 (remove)
On critical hit:
Remove 15% (was: remove 36)
Nice Spice Rack
s: 10 (was: 12)
New pattern
Ronan
Knight’s Sigil (Redesign)
Price: 7 (was: 9)
Every 150 lost:
Gain 1 per
Level Bonus
When time of day changes:
% chance to gain 4
Tournament Lance
Start of :
Gain +1 and +5% per Cactus (was: +2 )
On hit:
Gain +1% per Cactus (remove)
Errant Lance
Start of :
Gain +3 and +7% per Cactus (was: +3 )
On hit:
Gain +1% per Cactus (remove)
Per on you:
Gain +3% (remove)
Shield Spikes
s: 6 (was: 8)
Winged Thorns
Your also activate on enemy attacks (remove)
Every 3.3 seconds:
Gain 1 and 0 (was: 1 and 1)
Deal 1 per on you
When hit ( ):
This goes 15% Faster
Level Bonus
% chance to gain 1 and 0 (was: 1 and 1)
Sage
Jade Dagger
: 10% (was: 0%)
Moonlit Blade
: 8-14 (was: 7-11)
On hit:
Inflict 2 (was: 4)
On critical hit:
Inflict 2 (was: 4)
Zephyr’s Edge
: 12-19 (was: 9-14)
On hit:
Inflict 3 and 0 (was: 4 and 3)
On critical hit:
Inflict 3 and 3 (was: 4 and 6)
Astral Reaver
: 15-24 (was: 12-18)
On hit:
Inflict 6 and 6 (was: 8 and 10)
Astral Gloves (redesign)
Start of :
Gain 35
Bolts gain 1 quantity
Katana require 1 less hit to trigger
gain +10%
Level Bonus
Every 4.8 seconds:
% chance gain +20%
Flashbang
Health below 50%:
Inflict 20 for 6 seconds (was: to both players)
Level Bonus
Every 3.3 seconds:
% chance to inflict 3 (was: only during and )
Plague Ichor
On shop entered:
Destroy this if there is no (new)
turn into Plague Ichor
Tink
Drillbot
: 3.2 seconds (was: 4.8)
Start of :
Gain +5% per (remove)
Enhanced Drillbot
: 3.7 seconds (was: 4.6)
On critical hit: (was: on hit)
Gain 1 per Part (was: per Part or )
Read the official update