Official patch notes

Update 2.0

Patch notes v2.0 November 13, 2025 Update 2.0 Balance changes ↓ Season 2: Merry Heistmas Duration: 52 days + 8 days off-season Launch Date: November 15th Theme: The Hob Gang is pulling off the ultimate holiday heist! The holidays are the perfect time for a heist, and the Hob Gang knows it. This perfectly normal human (who is definitely of sufficient height and allowed on this ride, thank you very much!) is bringing chaos and cunning to Backpack Brawl. Get ready for a festive season packed with new mechanics, rewards, and ways to climb the ranks. New features New Hero: The Hob Gang Hob, Rob, and Nob disguise themselves as various characters and perform exciting heists on other heroes. Hob Gang is initially available exclusively in the Gold Pass, and will be available through the Subscriber Weekly Rotation in week 2, and Free Rotation in week 3. In week 4 they become available for general purchase for gems and normal in app purchases. Advent Calendar December 1st-24th has a daily log in bonus to claim to celebrate the holidays The current day is free to open, but if you miss a day, you can open it by watching an ad The advent calendar can be opened from the 28th of November through December, and contains the next gen of our BellTech™ Season Boons return Permanently upgradable passive abilities for the season 10 brand new boons this season A total of 20 Boons to discover and upgrade This season we’re spreading the boon upgrade points out a bit better, so find them in the various season mechanics. Rank adjustments Ranks are now split between 2 leagues Progression league * Bronze → Diamond Competitive league * Heroic → Mythic Everyone in Competitive leagues will now be reset to Heroic at the start of a season Smarter Ranking We’ve revamped the underlying ranking system to be more fair and rewarding. The new system takes into account the skill level of your opponents when calculating rank point gains and losses. Improved opponent matching when offline short term (we do recommend you stay online where possible) Victory Bonus (Win Streak) Repeated 15 Win runs will now add a multiplier to your rank gains and help you propel up in ranks. Win streaks are per hero, so you can have multiple win streaks going, and losing one doesn’t mean losing them all. Seasonal Leaderboard Compete against top players, see how high you can get! Shows your current highest ranked hero Your highest hero rank counts on the leaderboard Not a high-score list - you can fall back down, if you lose ranking. Store changes You can now buy Hero Chests Annual membership option with a discount compared to monthly and weekly Smart Roll : Emerald, Ruby, and Diamond chests now smart rolls items you have not maxed out Limited Offers added to the store. These are in-app purchases that are good deals, but not available at all times. Hero Stores added Found inside the hero details New Special Skins available for purchase for Tink, Dorf, and Hob Gang. These can also be bought directly from the skin preview. Mystery Presents in ranked play For season 2, we will have integrated a new shop mechanic that will run throughout the season. Find wrapped mystery gifts in the shop that you can buy, and when you buy them they unwrap and become the hidden item underneath. Flash Sales Card Pack purchases for Gems now has a confirmation popup New offers We are making it possible to buy a level superboost after buying a hero with Gems or a Flash. This will instantly give that hero XP to go from level 1 to 10. If you have earned XP already via rotation play, then it adds on top. Gameplay Changes Hero can no longer be cleansed by random cleanse Relic reroll Now costs 6 Gold for a reroll Removed the Ad option for this Unique reroll added Costs 10 Gold Unlocks when you have 4 Unique items available New Celeste mechanic - Discharge An alternative to Overcharge, this mechanic drains the an item has built up and triggers its effect. This can happen multiple times. Items that have the Discharge mechanic: Elementium Ore, Fulmination Hammer, Thunder Rat, Thunderstrike Ring Item unlocks Some items have been shifted around in unlock order, but primarily the Fishing Hook is now available from the Pantry (area 5) instead of the much later Subterranean River (area 11). This enables fishing for other heroes than only Morrow from an earlier time in a player’s journey. Shared Fishing and Mining When they Go Fishing all heroes now have a small chance of catching some of the stuff Morrow has been catching. The same applies to Mining, meaning everyone has a small chance of finding gems and ore. Morrow and Dorf are both still a lot better at either catching weird stuff or finding precious gemstones. Quality of Life Hero Artwork Chana and her skins have been redrawn. Tink’s extra skins have been redrawn. Dorf and Tink have received special holiday skins available for purchase Fixes Hand Crossbow - removed + at Frostwing - ability was looking for Bee instead Events - Pepper items have been added where appropriate This update ships with balance changes — see the full 2.0 balance breakdown . Balance changes Gameplay Changes Hero can no longer be cleansed by cleanse Relics Blood Moon Berry Type: (was: ) Now benefits from 10% faster per Rat King’s Crown When shop entered: (new) 50% chance to catch 1 Brown Rat While equipped: (removed) Shared Unlocks These unlocks are being updated to new areas: Fisherman’s Hook → Unlocks in Area 5: The Pantry (was: Area 11) Ginseng Root → Always unlocked (was: Area 9) Coconut → Always unlocked (was: Area 5) These unlocks are being added to items that previously didn’t require unlocking: Creepy Doll → Unlocks in Area 6: Chapel Emerald Scarab → Unlocks in Area 9: Green Fields Rune of R’lyeh → Unlocks in Area 11: Subterranean River Players who have previously unlocked or discovered these items will not be affected. Stunbreaker Shield Cost reduced to 7 (was 12) Mystery Stew : 4.9 seconds (was: 5.2) Weathered Skull Price: 6 (was: 7) Bloodthorn Level Bonus When time of day changes: % chance to gain 2 and steal 12 (was: gain 2 and gain 12) Hooked Dagger Price: 7 (was: 5) Recipe: Dagger + Fisherman’s Hook (was: Dagger + Rock + Rock) Lava Dagger Price: 7 (was: 11) Recipe: Dagger + Lava Rock (was: Dagger + Lava Rock + Lava Rock) On hit: Inflict 2 (was: 3) Double-ender : 10-14 (was: 6-9) Start of : Gain +15% faster attacks per (was: +25%) Unholy Sword Level bonus Level 5/10/15: 30/60/90% chance to gain +2 and inflict 2 (was: gain 1 and inflict 1 ) Amethyst Blade On hit: Gain +2 and 1 (was: +2 and 2 ) Use 3 (was: use 5 ) Level Bonus On hit: % chance to gain +2 and 1 (was: +2 and 2 ) Staff of Wisdom On hit: Gain 4 (new) Use 6 to gain 8 On critical hit: (remove) Corruptor’s Wisdom On hit: Use 4 to transfer 4 to opponent (was: 6 for 6 ) Level Bonus On hit % chance to transfer 4 additional Level Bonus changed to only scale % chance of a single ability (like most non-weapons) Infernal Tide On hit: Use 5 to gain 3 and inflict 3 (was: use 9 to gain 6 or inflict 6 ) Level bonus On hit: % chance to gain 1 and inflict 1 (was: chance to gain 2 ) Level Bonus changed to only scale % chance of a single ability (like most non-weapons) Vampire’s Scepter Level Bonus changed to only scale % chance of a single ability (like most non-weapons) Doomsday Oarfish On hit: During : * Steal 40 (was: Remove 50 ) Regular Old Lobster Absorb activation: Gain 4 and 4 (was: 3 and 3) Traveler’s Hat s: 2 (new) : 4.5 seconds Every 4.5 seconds: (was: Start of ) Gain 1 Gain 1 per item (was: gain 2 always) Level Bonus Every 4.5 seconds: (was: Time of day change) % chance to gain 1 or 1 per item (was: 2 ) Willow Wand On hit: Gain 1 (was: 2 ) Use 1 to gain 1 Level Bonus On hit: % chance to gain 1 (was: 1 ) Mystic Rat On hit: Use 2 to: Gain 1 This and gain +1 Level Bonus On hit: % chance to gain 1 (was: 1 ) Sorcerat On hit: Gain 2 Gain 1 per Level Bonus On hit: % chance to gain 2 (was: 1) Plague Rat s: 4 (was: 6) On hit: Inflict 2 per (was: 1) Deathhowl On hit: Steal 4 (new) Use 4 to inflict 1 per Inflict 1 per on opponent If you have less than 4 : (removed) Level Bonus On hit: % chance to inflict 2 (was: 1) Count Ratula On hit: If this has inflicted 100+ : (remove) On critical hit: Activate (new) Fang the Rattleslang On hit: Inflict 2 per (was: 1 per ) Level Bonus On hit: % chance to inflict 2 (was: 1) Ratymandias On hit: If you have 35 or more : (new) This and gain +20% Have 100 : This and gain +10% per second (remove) Level Bonus On hit: % chance this and gain 10% (was: gain 1 and 1 ) Axe of Abraxas s: 3 (was: 5) New star pattern On hit: Inflict 2 per (was: 1 per ) Level Bonus On hit: % chance to inflict 2 (was: 1) Cursed Clover 50% chance to make a shop item reroll as Common rarity (was: as one rarity lower) Buzz Brambleheart (redesign) s: 3 Start of : Gain 1 per Level Bonus When time of day changes: % chance to gain 1 per Briarthorn When hit ( ): 20% chance to inflict 2 (was: 1 ) When time of day changes: (removed) Level Bonus % chance to inflict 2 (was: 1 ) Thorned Crown Start of : (new) Gain 4 When hit ( ): 30% chance to inflict 3 (was: 20% for 2 ) When time of day changes: Gain 4 (was: 5) Level Bonus % chance to inflict 3 (was: 2 ) Spiked Whip On hit: Gain 1 per bramble (was: per Briarthorn, Brambleheart, and Bloodthorn) Inflict 1 per Bramble type has been added to the following items: Bloodthorn Bramblebat Brambleheart Briarthorn Thorned Crown Razorvine Spiked Whip Stingtrap Wild Rose Arcanefly On hit: 40% chance to inflict 1 (was: 20% for 2) Pyrefly Price: 8 (was: 6) On hit: Inflict 1 (was: 40% chance for 2 and remove 5 ) Drakefly Price: 16 (was: 10) s: 3 On hit: (was: 60% chance) Inflict 2 Gain 3 per (new) Remove 10 and 1 (removed) Level Bonus % chance to gain 6 (was: inflict 1 ) Scorpionfly Price: 32 (was: 14) s: 4 On hit: (was: 80%) Inflict 4 Remove 1 per (was: flat 2) Remove 15 (removed) Goliathfly Price: 64 (was: 24) s: 8 On hit: Inflict 3 per (was: flat 6) Gain 6 per (new) Remove 25 and 4 (removed) On crit: Activate (was: 50% chance on hit) Level Bonus On hit: % chance to inflict 4 (was: 2) Celeste Elementium Ore (Redesign) Price: 6 (was: 8) : 6s (new) : 3-6 (new) : 75% (new) Type: (was: ) On hit: Inflict for 1 second Discharge (16 ): Gain 35 This can be thrown 1 more time Level Bonus On hit: % chance to 1 enemy item for 3 seconds Fulmination Hammer (Redesign) At : Gain 5% per On hit: Remove 25 and 5 Gain 1 per On critical hit: Gain 10 Discharge (40 ): Inflict for 1 second Level Bonus On critical hit: % chance to +4 max Thunder Rat (Redesign) On hit: 1 enemy item for 1 second Discharge (15 ): This gains +3 max Trigger an extra attack Discharge requires 2 less per On shop entered: Attract a Brown Rat Level Bonus On hit: % chance this and gain +1 max Thunderstrike Ring (Redesign) On hit: Gain 1 On critical hit: Gain 3 Discharge (28 ): gain +4% and +10% 2 trigger a free attack Level Bonus On Discharge: % chance gain +2 max Chana Level unlocks Wicked Stick and Hungry Wand now unlock at base (was: level 2) Blazing Rod and Cinderstaff now unlock at level 2 (was: level 4) Mana Crystal : 2 seconds (was: 4 seconds) Every 2 seconds: 50% chance to gain 1 (was: 100%) Gain 1 per Starbloom (was: 2) Level Bonus % chance to gain 1 (was: 2) Phoenix Scroll Every 5 seconds: Inflict 1 per (was: 1-2) After 25 seconds: Deal 1 per inflicted (was: 6 per on opponent) Remove all from opponent (removed) Frost Scroll Every 5 seconds: Inflict 1 per (was: 1-2) Frozen Stick : 2.4 seconds (was: 2.7 seconds) On hit: Use 1 to inflict 2 (was: gain 1 and inflict 1) Icicle Shard Price: 5 (was: 6) Level Bonus When time of day changes: gain +10% On critical hit: (removed) Starlight Potion Now counts as a Starbloom Dorf Relative Safety Goggles Level Bonus % chance to gain 1 and 2 (was: 1 and 1) Forgemaster’s Tongs (streamline) On Forge Hammer hit: Inflict 2 (was: per ) Use 1 to gain 20 On Forge Hammer critical hit: (removed) Adamantite Forge Hammer On hit: Use 3 to gain 8 (removed) Level Bonus % chance to gain 12 (was: 6) Gemstone Forge Hammer On hit: Use 5 to gain 10 and 2 (removed) Level Bonus % chance to gain 16 and 1 (was: 6 and 0) Gem-Studded Forgeplate Every 7 seconds: Gain 3 (was: 5 and 2 ) Use 6 to reduce taken by 10% for 5 seconds Enoch Harvest Pumpkin Every 5.2 seconds: Gain 2 (was: 3) Level Bonus % chance to gain 4 or inflict 1 (was: 6 or 1) Simple Sickle Level Bonus % chance to steal 2 (was: 3) Grim Scythe On hit: Steal 3 (was: 4) Level Bonus % chance to steal 3 (was: 4) Duskreaver On hit: Inflict 1 (was: 2) Steal 4 (was: 6) Level Bonus % chance to steal 4 (was: 6) Soulharvester On hit: Inflict 2 (was: 3) Reaper’s Judgment On hit: Inflict 3 and 2 (was: 3 and 3) Harkon Berserker Potion Level Bonus % chance to gain 5 per second for 3 seconds (was: 1 ) Forest Spirit Every 4.2 seconds: gains +1 (was: ) Ancestral Spirit Every 3.9 seconds: gains +2 (was: ) Shaman’s Talisman Start of : gains +20% effect from On hit: (remove) Stoneheart Brew (redesign) Per 250 dealt by : Gain 1 use Health below 20%: Gain 4 per on you Gain 14 per (was: different amounts for different ) On shop entered: Get a Rock or a Lava Rock Morrow Makeshift Oar On critical hit: (remove) Cast Iron Anchor : 5% (was: 10%) On critical hit: (remove) Admiralty Anchor : 10% (was: 15%) : 3.4 seconds (was: 3.3) On hit: Inflict 3 and 3 (was: 3 and 4) Everdrift Anchor : 3.5 seconds (was: 3.3) Three Eyed Crab On hit: Use 1 to inflict 2 on both players (was: 0 and 1) Slithering Lobster On hit: Use 3 to: Inflict 3 (was: 2 for free) inflict 3 on both players (was: 2 for free) Blasted Gull s: 2 (was: 1) On hit: Gain 2 per (remove) 1 opponent for 2 seconds On shop entered: (remove) Feathered First Mate s: 2 (was: 0) On hit: Gain 1 (remove) Stun 2 opponent for 2 seconds On critical hit: Gain 1 per (was: 1 or 1 ) Cast Net On shop entered: 20% chance per empty slot to Go Fishing (Shallow) (was: 25%) Chance to Go Fishing is one chance per empty slot (was: one chance, with odds per empty slot) Briny Fish Basket On inside activating: (remove) On shop entered: (new) If there is a inside: Get 1 Guppy Nymphedora Level unlocks Eagle Eye Amulet now unlocks at base (was: level 2) Corny Corn unlocks at level 2 (was: base) Snake Oil s: 0 (was: 1) : (removed) When time of day changes: Gain 5 Level Bonus When time of day changes: Gain 5 Simple Quiver Every 4.2 seconds: gains +6% faster attacks (was: 8%) Level Bonus Every 4.2 seconds: % chance gains +6% faster attacks (was: 4%) Arrow Sheath Every 4 seconds: gains +5% faster attacks (was: 10%) Level Bonus Every 4 seconds: % chance gains +10% faster attacks (was: 5%) Quiver of Speed : 3.9 seconds (was: 3.7) Every 3.9 seconds: gains +20% and +6% faster attacks (was: 20% and 12%) Level Bonus Every 3.9 seconds: % chance gains +12% faster attacks (was: 6%) Deathshot : 1.65 (was: 1.45) Level Bonus On critical hit: % chance to get +2 (was: 1 and 1 ) Dreadleaf Level Bonus % chance to inflict 2 (was: reduce the by 0.2 seconds) Shadow Cloak (redesign) s: 4 Start of : Inflict 1 per Every 4.6 seconds: The next attack against you will miss Level Bonus When an attack misses you: gain +10% Pepper Golden Omelette : 4.4 seconds (was: 4.2) On shop entered: Gain 2 (was: 1) Blind Bake Pie : 5.0 seconds (was: 5.2) Perpetual Stew Recipe: Mystery Stew + Butter + Spice (was: Cauldron + Carrot + Butter + Spice) Price: 21 (was: 20) Items absorbed to Mystery Stew will transfer over to Perpetual Stew when crafted Kitten’s Oven Mittens On shop entered: (new) Spend 4 to get 1 Spicy Sausage or 1 Dragonbreath Chili Rolling Pin Nunchucks Type: (was: ) On critical hit: Inflict for 1 second Per on opponent: Gain +1% (was: +10% ) The Tenderizer On hit: Remove 24 (remove) On critical hit: Remove 15% (was: remove 36) Nice Spice Rack s: 10 (was: 12) New pattern Ronan Knight’s Sigil (Redesign) Price: 7 (was: 9) Every 150 lost: Gain 1 per Level Bonus When time of day changes: % chance to gain 4 Tournament Lance Start of : Gain +1 and +5% per Cactus (was: +2 ) On hit: Gain +1% per Cactus (remove) Errant Lance Start of : Gain +3 and +7% per Cactus (was: +3 ) On hit: Gain +1% per Cactus (remove) Per on you: Gain +3% (remove) Shield Spikes s: 6 (was: 8) Winged Thorns Your also activate on enemy attacks (remove) Every 3.3 seconds: Gain 1 and 0 (was: 1 and 1) Deal 1 per on you When hit ( ): This goes 15% Faster Level Bonus % chance to gain 1 and 0 (was: 1 and 1) Sage Jade Dagger : 10% (was: 0%) Moonlit Blade : 8-14 (was: 7-11) On hit: Inflict 2 (was: 4) On critical hit: Inflict 2 (was: 4) Zephyr’s Edge : 12-19 (was: 9-14) On hit: Inflict 3 and 0 (was: 4 and 3) On critical hit: Inflict 3 and 3 (was: 4 and 6) Astral Reaver : 15-24 (was: 12-18) On hit: Inflict 6 and 6 (was: 8 and 10) Astral Gloves (redesign) Start of : Gain 35 Bolts gain 1 quantity Katana require 1 less hit to trigger gain +10% Level Bonus Every 4.8 seconds: % chance gain +20% Flashbang Health below 50%: Inflict 20 for 6 seconds (was: to both players) Level Bonus Every 3.3 seconds: % chance to inflict 3 (was: only during and ) Plague Ichor On shop entered: Destroy this if there is no (new) turn into Plague Ichor Tink Drillbot : 3.2 seconds (was: 4.8) Start of : Gain +5% per (remove) Enhanced Drillbot : 3.7 seconds (was: 4.6) On critical hit: (was: on hit) Gain 1 per Part (was: per Part or )
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