Official patch notes

Update 4.0.0

Patch notes v4.0.0 March 26, 2026 Update 4.0.0 Balance changes ↓ Season 4 - Back to Nature Duration: 54 days Launch Date: April 1st (not April fools!) Theme: Spring is in the air and nature calls! This season, plant your roots, tend your garden, and watch your backpack blossom. Note : To count for the leaderboards and emblem, your hero will have to play and complete at least one run in this season. New features New Hero : Fern Fern is a joyous forest dryad who nurtures the woodland into a weapon! Command birds, tend plants, and play enchanted instruments and make your items bloom. Fern is initially available exclusively in the Gold Pass, and will be available in the Subscribers weekly rotation in week 2, and free rotation in week 3. In week 4 they become available for general purchase for gems and normal purchases. Fern Mechanics: Blooming Her items can Bloom and will gain enhanced abilities while they are in Bloom. Bloom lasts for a limited time, and can trigger multiple times, but does not stack. Persistent stat changes Fern is the first hero with items that can carry stats from combat back into shop and beyond. Accumulated stat increases will survive merging into a new item Mystery Eggs Find mystery eggs in the shop and hatch new friends. Event changes Rewards and progression rewards have been improved significantly Individual events have been adjusted to make them more interesting. New Minigame Event: Merge Madness A 2048-inspired minigame with our own Brawl twist. We hope you enjoy it. Desert Migration The first round shop only has Endurance Trials : now cost double in the shop. Swamp of Sorrows Banned item: Dreadleaf Pet Brawl Banned items: Sigil of Eternal Frost, Fang the Rattleslang The Bazaar Banned item: Goblin Gizmo Miser’s March Starting gold 30 → 50 New rules: Items sell for 1 Friends Capacity increased 20 → 25 Now shows when a friend was last online Cosmetics Player Avatars We have added new earnable and buyable player avatars that are not directly tied to heroes. Skins for Buzz and Nymphedora Buzz and Nymphedora’s original skins have been reworked in accordance with our earlier commitment to overhaul all the heroes. We have also added two entirely new skins available for purchase. Cosmetic Pricing Purchasable cosmetics have been aggressively reduced in price across the board. We hope this will make the cosmetic customization more attractive to you from a pricing standpoint, and as we further develop ways to utilize them so you can express yourself as best possible in Brawl. This corresponds with our philosophy that we would rather sell something to double the players at half the price, than the other way around. Quality of Life Unique Reroll Removed We feel like there are so few Unique Items per hero that allowing a reroll undermines the scrappy “build with what you got” mechanics that we are intending with the game. Rerolls also raise the power level across the board especially for seasoned players, making it even harder to break into the higher ranks. We want there to be a broader spectrum of power in the metagame, and we hope that this will help with that. Fatigue Late-stage Fatigue now uses either or normal scaling as appropriate - whichever one is more harmful. Relic Mining Improvements : Mining Relics celebration flow will now auto upgrade the Relic if you got enough cards for the next level New MAX multiplier for mining allows you to mine for however many you currently have, up to x100 Pickaxes are shown in the items collection page’s topbar Match History Improvements : Access combat log and Replay matches Other : Unclaimable Inbox Messages now has a delete option Quest point icons updated with different shapes for accessibility Customization options are no longer greyed out when not owned (background is grey instead). Fixes Reduced physics demand of Flappy Bombus minigame to limit stutters Shop items could rarely stop being mergeable Flying stat indicators during combat would render on top of other popups Rerolling opponents could deliver an offline opponent Item tooltips could be positioned off-screen The Boon upgrade button could sometimes appear in a wrong state Clicking back into input fields would revert changes Input fields could become nonresponsive Season Pass points on the Main Screen sometimes didn’t show the timer for next bonus reset Season Pass skip-for-gems could misalign relative to current progress Players couldn’t see their leaderboard position in the Season Ended popup Some players would lose their seasonal gameplay tracking, causing them to see a basic Season Ended popup Intermittent internet connectivity could cause loss of Rank points Coins and Gems for video could have excessively long cooldowns due to device time offset Continuing a run where the player had yet to choose between Extended Run or not would mistakenly always display 5 Hearts Some items with multi-sprites weren’t transparent in Storage Mode, and cooldowns had no effect on sub-sprites Unclaimed Season Quest rewards were not claimable after a season ended This update ships with balance changes — see the full 4.0.0 balance breakdown . Balance changes Balance Summary 6 new items added for , , Many and similar items were adjusted to have stronger, -oriented Level Bonuses Several further adjustments to to make sure he keeps his simple style, but isn’t so dominant when mastered , , , and all received updates to important crafting recipes A large range of items have been adjusted to have slightly less emphasis on and , and more emphasis on stab stab Many toys have been updated to be more robust and modern Harkon’s Forest Spirit and Ancestral Spirit are now Index Boons Relics Shared Buzz Celeste Chana Dorf Enoch Fern Harkon Hob Gang Kragg Morrow Nymphedora Pepper Ronan Sage Tink Boons Mealtime Metabolism Per 8 → 7 gained by you: Gain 1 Relics Venomous Pincer Level Bonus Every 4.8 seconds: % chance to inflict 1 → 2 per Pet Trainer’s Whistle : Pattern moved 1 square closer Level Bonus (redesigned) Every 4.0 seconds: % chance +50% faster attacks for 3 seconds Mega Strike Jewel Level Bonus Every 3.9 seconds: % chance for gains +100% → 75% for 3 seconds Shared Two new items have been added Tender Sausage Price: 3 → 4 : 5.0 → 4.5 Spicy Sausage Every 5 seconds: Heal for 5 → Gain 5 Cleanse 2 → 3 Level Bonus Every 5 seconds: % chance to inflict 2 and cleanse 2 → 3 Absorb Inflict 2 and cleanse 2 → 3 Pitahaya Every 3.2 → 4.2 seconds: Cleanse 1 → 2 Level Bonus Every 3.2 → 4.2 seconds: % chance to gain 1 or → and cleanse 2 Octorius Type: Now an Boulder : 14-28 → 24-32 Lava Rock : 7-12 → 5-11 Lava Boulder : 18-36 → 21-41 On hit: Inflict 6 → 8 Wooden Club : 1.5 → 1.1 :2.8 → 2.4 : 5-9 → 4-7 Mallet : 6-10 → 5-14 On hit: Remove 5 → 0 and 1 → 2 Level Bonus On hit: % chance to remove 5 → 0 and 1 Brainsquasher : 9-12 → 9-18 On hit: Remove 15 → 0 and 3 → 6 Level Bonus On hit: % chance to remove 10 → 0 and 2 Throwing Hatchet : 1.4 → 1.1 Spiked Sickle : 2.4 → 2.7 On hit: Gain 1 → 2 Double-ender : 8 → 0 Price: 9 → 12 : 2.2 → 1.6 : 10-14 → 6-12 Start of : Gain +15% → +0% faster attacks per On hit: Inflict 0 → 2 Royal Seax On hit: Gain 0 → 1 and 1 Level Bonus On hit: % chance to steal 3 → 5 Serpent’s Tongue : 1.5 → 1.2 On hit: 60% → 100% chance to inflict 3 → 2 Use 10 → 5 from opponent to: Inflict 5 → 2 Heal 24 → 12 Axe of Abraxas : Pattern adjusted slightly Unholy Sword : 2.6 → 2.9 : 1.6 → 2.0 : 10% → 0% Infernal Tide On critical hit: Each player loses → Remove 1 per 1 → 2 on opponent Cursed Clover : 3.7 → 4.1 Bloodthorn Price: 8 → 5 Mars Flytrap Level Bonus When time of day changes → every 4.2 seconds: Inflict 2 → 1 per Health Potion Level Bonus When consumed: % chance to gain 10 for 6 seconds → % chance to heal 5 per second for 6 seconds Strong Health Potion Level Bonus When consumed: % chance to gain 18 and cleanse 2 per second for 6 seconds → % chance to heal 9 and cleanse 2 per second for 6 seconds Ancient Vessel Level Bonus Every 4.2 seconds: % chance to (cleanse 1 debuff → inflict 1 ) per Book of Everlasting Flame Per 9 inflicted on opponent: Gain 16 → 25 This ability requires 0 → 1 more to trigger Level Bonus Per 9 inflicted on opponent: Gain 20 → 25 Leather Cloak Level Bonus When time of day changes → Start of : % chance to gain 15 and 1 → Gain 1.5 and 0.15 per level Wizard Robe Level Bonus When time of day changes → Start of : % chance to gain 6 and 6 → Gain 0.5 and 0.5 per level Leather Armor Start of : Gain 60 → 50 Level Bonus When time of day changes → Start of : % chance to gain 15 per item → Gain 2 per level per item Scalemail Level Bonus When time of day changes → Start of : % chance to gain 15 per item → Gain 2 per level per item Skull Cap Level Bonus When time of day changes → Start of : % chance to gain 20 → Gain 3 per level Berserker Helmet Level Bonus When time of day changes → Start of : % chance to gain 20 → Gain 3 per level Man-o-lorian Helmet Level Bonus When time of day changes → Start of : % chance to gain 30 → Gain 5 per level Iron Bar When item activates: 30% chance to gain 5 → 4 Level Bonus When time of day changes: → When this activates: % chance to gain 10 → 4 Steel Bar When item activates: 30% chance to gain 10 → 9 Level Bonus When time of day changes: → When this activates: % chance to gain 20 → 9 Adamantite Bar When item activates: 30% chance to gain 20 → 18 Level Bonus When time of day changes: → When this activates: % chance to gain 40 → 18 Buzz Two new items have been added Ruby Admiral On hit: Use 5 → 4 to gain 26 and 3 Thorned Crown Recipe: Briarthorn + (Spiked Shield → Bloodthorn) Price: 14 → 11 When hit ( ): 30% chance to: Inflict 3 Steal 0 → 2 Level Bonus When this item activates: *% chance to inflict 3 and steal 0 → 2 Spiked Whip : 5 → 3 On hit: Gain 1 → 2 per Bramble Steal 0 → 6 per Bramble Inflict 1 per Level Bonus Converted to Accessory levels (no , , etc) On hit: % chance to gain 1 → gain 3 Stingtrap Start of → , , , : Gain 5 When hit ( ): 40% chance to: Inflict 1 per 5 Steal 0 → 4 Level Bonus When this item activates: % chance to inflict 1 per 5 and steal 0 → 4 Celeste Galvanic Armor Level Bonus When time of day changes → Start of : % chance to gain 20 per item → Gain 3 per level Stormbreaker Armor Discharge (22 → 28 ) Level Bonus When time of day changes → Start of : % chance to gain 20 per item → Gain 5 per level Fulmination Hammer : 25% → 15% On hit: 33% chance to inflict for 1.5 → 1.0 seconds Elementium Ore On hit: 1 enemy item for 6 → 4 seconds Level Bonus On hit: % chance to 1 enemy item for 2 → 3 seconds Elementium Golem On hit: 25% → 20% chance to inflict for 1 second Discharge (20 → 24 ): Gain 60 Level Bonus On hit: % chance to gain 1 → 3 Lightning Rod Discharge (12 ): Deal 18 → 16 Stormcloud Staff Discharge (16 ): Deal 30 → 26 Hailstorm Scepter Discharge (22 → 21 ): Deal 48 → 42 Hurricane Focus Discharge (28 → 26 ): Deal 85 → 72 Thunderstorm Spear Discharge (24 ): Gain +20% → +15% and +40% → +30% Level Bonus On hit: → On discharge: % chance to gain 2 → to apply the discharge effect an additional time Stormstrike Gavel : 1-16 → 1-21 On hit: Remove 15 → 0 Level Bonus On hit: % chance to remove 5 → 0 and 1 Fulmination Hammer : 1-26 → 1-33 On hit: Remove 25 → 0 Level Bonus On hit: 75% chance to remove 10 → 0 and 2 Chana Mana Crystal Recipe: Rock + Starbloom + Starbloom (new) No longer appears in the shop, and must be crafted Available at level 1 Frostflame Orb Now unlocks at level 8 Mana Shield Now available at level 1 Start of : Gain 30 and 2 → 8 When hit ( ): 50% chance to use 1 to block 8 → 10 Level Bonus When blocking : % chance to block another 8 → 14 Elemental Barrier Start of : Gain 36 → and 16 Gain 2 → 0 per second for 8 → 0 seconds When hit ( ): 50% chance to use 1 to: Block 12 → 14 Inflict 1 or 1 Level Bonus When blocking : % chance to block another 12 → 18 Cosmos Ward Start of : Gain 44 → and 30 Gain 3 → 0 and 9 per second for 10 seconds When hit ( ): 50% chance to use 1 to: Block 16 → 18 Inflict 2 or 2 Level Bonus When blocking : % chance to block another 16 → 24 Dorf Crystal Cluster : 16-32 → 40-54 On hit: Remove 3 → 4 Gain 3 → 4 On shop entered: (new) Turn 1 Rock into a Crystal Shard Crystal Golem : 17-29 → 15-24 Mining Helmet Start of : Gain 55 → 45 Level Bonus When time of day changes → Start of : % chance to gain 30 → Gain 3 per level Darkvision Faceguard Level Bonus When time of day changes → Start of : % chance to gain 40 → Gain 4 per level Gem-Studded Forgeplate Level Bonus When time of day changes → Start of : % chance to gain 20 and 1 per item → Gain 2 per level per item Enoch Jelly Jar After 6 seconds: Gain 2 → 3 per Jelly Bean Harvest Skull : 4.8 → 5.1 Jack-o-Lantern : 3.1 → 3.3 Trick-or-Treat Bucket Start of : Inflict 3 → 0 or gain 16 Level Bonus When time of day changes: % chance to inflict 2 → 3 and gain 8 → 0 Bucket of Nightmares : 2.6 → 3.1 When opponent overheals for 4+ → Every 30 healed or overhealed by opponent: Inflict 1 This ability requires 5 more to trigger Bag of Lost Souls When item inside activates: Gain 2 → 3 Level Bonus When item inside activates: Gain 2 → 3 Candy Corn : 5.3 → 5.6 Eyeball : 2.9 → 3.2 Spectral Sweet : 4.8 → 5.0 Candy Swirl Level Bonus Every 6.2 seconds: % chance to gain 2 → items get +4% faster Cursed Candy Every 4.5 → 3.6 seconds: Inflict 3 → 2 on both players Level Bonus Every 4.5 → 3.6 seconds: % chance to cleanse 2 → Inflict 2 on both players Powersurge Mask Per 30 → 20 inflicted on opponent: gains +1 more use This ability requires 0 → 10 more to trigger Fern A new hero has joined the brawl! Harkon Forest Spirit Type: → Every 4.2 → 3.2 seconds: (→ This and) gains +1 Level Bonus Every 4.2 → 3.2 seconds: % chance to gain 1 → 0 or inflict 3 → 2 Ancestral Spirit Type: → Every 3.9 → 3.1 seconds: (→ This and) gains +2 Inflict 3 → 2 Level Bonus Every 3.9 → 3.1 seconds: % chance to gain 1 → 0 or inflict 5 → 4 Warhammer Price: 7 → 6 Bonecrusher Price: 10 → 9 Skullsmasher Shortcut recipe: Mallet + Sledgehammer Deathbringer On hit: 50% → 33% chance to inflict for 1 → 1.3 seconds Cataclysm On hit: 50% → 33% chance to inflict for 1 → 1.3 seconds Ragnarok On hit: 50% → 33% chance to inflict for 1 → 1.3 seconds Bear Visage Start of : Gain 90 → 60 Level Bonus When time of day changes → Start of : % chance to gain 45 → Gain 5 per level Stonehide Mask Start of : Gain 65 → 55 Level Bonus When time of day changes → Start of : % chance to gain 35 → Gain 5 per level Corrupted Shroom Every 4.4 seconds: Gain 0 → 1 Hob Gang Placebo Potion Health below 50% → 25%: Heal for 18 → Gain 32 for 5 seconds Oil of Vitriol Opponent health below 40% → When hit 10 times ( ): Inflict 2 and 2 per second for 5 seconds Goblin Spice Mix Every 4.4 seconds: Inflict 1 per of another type → per Steal 3 per type on opponent Level Bonus Every 4.4 seconds: % chance to steal 2 per type on opponent → inflict 1 per Kragg Scroll of Potential Price: 3 → 4 Scroll of Earth : 4 → 3 Every 5 seconds: Gain 5 → 7 per After 20 seconds: Gain 5 → 4 Scroll of Water : 4 → 3 Scroll of Air : 4 → 3 Scroll of Fire : 4 → 3 Scroll of Awakening : 4 → 3 After 15 seconds: Inflict 25 → 20 After 20 seconds: Inflict 15 → 10 Prayer Bell Price: 2 → 3 Dumbbell Price: 3 → 4 Book of Ephemeral Earth Per 3 gained: Gain 15 → 30 This ability requires 0 → 1 more to trigger Level Bonus Per 3 gained: Gain 15 → 30 Elemental Confluence Every 4 → 5 seconds: Gain 4 or 2 → 3 and 1 Gain 4 or inflict 4 → 3 and 2 Level Bonus Every 4 → 5 seconds: % chance to gain 5 → 3 , 4 → 3 , and 2 Aping Acolyte Start of : Gain +5% faster attacks per On hit → Start of , , : Gain +1 → +4 per Banana Martial Monkey On hit → Start of , , : Gain +1 → +4 per Zenpanzee On hit → Start of , , : Gain +1 → +4 per Gururangutan On hit → Start of , , : Gain +1 → +4 per item Whirling Nunchucks On hit: 40% → 30% chance to trigger a free attack Fortified Sanjiegun On hit: 70% → 50% chance to trigger a free attack Flail of Atonement On hit: Gain 2 and 2 → 1 100% → 70% chance to trigger a free attack Intense Incense Per 0 → 16 inflicted by this: Activate on opponent Mala Necklace : 0 → 4 Start of : Reduce duration by 90% → 50% When you get : Heal for 0 → 7 per Scroll or Bell Level Bonus Every 1.4 → 3.4 seconds: Inflict on yourself for 0.2 → 0.4 seconds Third Eye Blindfold Every 3 inflicted on you: Cleanse 3 → 1 Morrow Broken Oar : 1.1 → 1.3 Shoddy Handline : 4-8 → 3-6 Cast Iron Anchor : 11-16 → 11 → 22 : 3.3 → 2.7 : On hit: Inflict 3 → 2 Level Bonus On hit: % chance to inflict 2 → 1 Sturdy Fly Gaff : 6-12 → 6-14 : 2.8 → 2.9 Admiralty Anchor : 17-22 → 13-26 : 3.4 → 2.9 On hit: Gain 3 → 2 per Reef Knot Inflict 3 → 2 and 3 → 2 Everdrift Anchor : 20-25 → 16-28 : 3.5 → 3.1 On hit: Inflict 5 → 4 Three Eyed Crab : 4-8 → 6-12 Slithering Lobster : 8-16 → 9-17 Blasted Gull 7-11 → 7-14 Feathered First Mate : 8-13 → 8-16 Level Bonus On hit: % chance to gain 1 → per Writing Tentacle Type: Now also Oilskin Slicker Every 4.8 → 5.1 seconds: Gain 3 per item Level Bonus When time of day changes → Start of : % chance to gain 15 , 3 per item → Gain 2 and 0.30 per item per level Abyssal Embrace Every 4.6 seconds: Gain 4 and 4 → 3 per item Level Bonus When time of day changes → Start of : % chance to gain 20 , 5 per item → Gain 2.5 and 0.45 per item per level Seafoam Pipe Level Bonus Every 4.2 seconds: Gain 0 → 0.5 and 2 Nor’easter Hat Level Bonus Every 4 seconds: % chance to gain 5 → 0.5 and 3 Captain’s Cap Level Bonus Every 4 seconds: % chance to gain 0 → 0.5 , 1 , 1 , and 6 Squirming Bicorne Price: 13 → 23 Level Bonus Every 3.7 seconds: % chance to gain 0 → 0.5 , 2 , 2 , and 10 Flotsam Level Bonus When time of day changes → Start of : % chance to gain 4 → Gain 1 per level Jetsam On shop entered: Break open and get 1-2 → 1 Cargo items 0 → 1 Flotsam Level Bonus When time of day changes → Start of : % chance to gain 12 → Gain 2 per level Crab Trap Level Bonus When time of day changes → Start of : % chance to gain 6 → Gain 1.5 per level Lobster Pot Level Bonus When time of day changes → Start of : % chance to gain 16 → Gain 2.5 per level Cast Net Level Bonus When time of day changes: % chance to gain 6 → (1 per inside) Drift Net Level Bonus When time of day changes: % chance to gain 12 → (8 per inside) Bottom Trawl → , crab, lobster inside activates: 20% → 15% chance to gain 1 , 1 , 1 , 1 , or 1 Level Bonus (new) Activated by , crab, lobster inside: % chance to gain 1 , 1 , 1 , 1 , or 1 Nymphedora Wilderness Potion Health below 75%: Gain 10 → 8 for 10 → 8 seconds Level Bonus When consumed: % chance to gain 1 per second for 5 → 4 seconds Dragonleaf Acorn Start of : Gain 0 → 4 Every 4.3 seconds → When time of day changes: Gain 1 → 3 per Dragonleaf Level Bonus When time of day changes: Gain 2 → 3 per Dragonleaf Shadow Armor Level Bonus Every 6.3 seconds → Start of : % chance to gain 10 and 1 → Gain 3 per level Predator Scales Level Bonus Every 6.2 seconds → Start of : % chance to gain 16 and 1 → Gain 5 per level Hunting Knife : 2.7 → 2.0 : 1.2 → 0.8 : 3-5 → 2-5 On hit: Gain 2 → 1 Elven Blade : 5-7 → 5-8 : 2.6 → 2.1 : 1.2 → 1.0 : 4 → 2 Start of : Gain +5% → 10% and +10% → 0% per Dragonleaf On hit: Gain 2 → 1 Stalker’s Shiv Recipe: Elven Blade + (Truefire Bracers → Dragonflower) : 2.5 → 2.2 : 1.4 → 1.2 : 4 → 2 Start of : Gain +10% → 11% and +15% → 0% per Dragonleaf On hit: Cleanse 0 → 1-2 Gain 2 Inflict 3 → 2 This counts as 1 → 2 Dragonleaf Level Bonus On hit: % chance to inflict 1 → 2 Dragonfang Recipe: Stalker’s Shiv + (Dragonflower → Truefire Bracers) Start of : Gain +10% → 12% and +20% per Dragonleaf This is not → is affected by Hunter’s Bow On hit: Use 1 → 0 to gain +1 Silverbark Bow On hit: Use 1 → 0 to gain +2 On critical hit: Gain 2 → 1 Evergreen Arc : 11-21 → 15-29 : 1.6 → 1.7 On hit: Inflict 1 → per Dragonleaf On critical hit: Gain +3 → +2 Inflict 1 → 0 per Dragonleaf Level Bonus On critical hit → on hit: % chance to inflict 2 Pepper Croissant Crossbow : 3 → 5 Adjusted pattern Level Bonus On hit: % chance to gain 1 or → and 1 Line Cook’s Apron Recipe: Chef’s Hat + (Leather Cloak → Leather Armor) Price: 8 → 10 Start of : Gain 70 and 4 → 8 Level Bonus When time of day changes → Start of : % chance to gain 35 and 2 → Gain 2 and 0.4 per level per item Full Plate Splatterguard Level Bonus When time of day changes → Start of : % chance to gain 50 and 5 → Gain 2 and 0.4 per level per item The Tenderizer On hit: For every 100 → 10 you have more than opponent: Gain +10% → 1.5% (Net +50% increase over existing, and will scale smoother) Ronan Two new items have been added Knight’s Sigil Per 150 → 125 lost: Gain 1 per This ability requires 0 → 5 more to trigger Bolstered Helmet Level Bonus When time of day changes → Start of : % chance to gain 30 → Gain 4 per level Fanged Axe : 1.4 → 1.3 Hooked Blade : 4-8 → 8-12 : 2.0 → 2.4 Knight’s Razor : 5-8 → 5-10 : 10% → 0% : 2.4 → 2.2 On hit: Remove 2 → 1-2 Champion’s Ripper : 9-14 → 8-18 : 2.4 → 2.5 : 15% → 5% : 1.3 → 1.5 On hit: Steal 0 → 1 Inflict 2 On critical hit: Steal → Remove 2 Level Bonus On hit: % chance to steal 1 → remove 2 Excalibur : 4.5 → 4.0 : 4.5 → 2.5 : 25% → 10% On hit: Steal 5 → 4 Inflict 0 → 4 On 20 stolen → Start of , : Reduce by 1.5 → 0 and by 1.5 → 1.0 (4.0 at , still 3.0 at , 2.0 if you make it to ) On 50 → 40 stolen: Gain 20 and 20 → 30 and 30 Level Bonus On hit: % chance to steal 3 → 2 Fanged Blade Recipe: (Hooked Blade → Jagged Blade) + Fanged Axe : 2 → 0 : 6-9 → 10-16 On hit: Gain 1 Inflict 1 Twinmaw Price: 17 → 21 : 8 → 0 : 2.3 → 1.6 : 1.3 → 1.1 : 8-13 → 7-16 : 10% Start of : Gain +15% → +0% faster attacks per On hit: Gain 1 per → Gain 2 Inflict 1 per Cactus → Inflict 2 Per on opponent: Gain +0% → +2% Tournament Lance : 7-9 → 7-18 : 2.6 → 3.1 : 1.4 → 1.6 : 10% → 0% : 2 → 0 Start of : Gain +1 → +0 and +5% → +0% per Cactus On hit → critical hit: 25% → 50% chance to inflict for 0.5 → 1.0 seconds Errant Lance Recipe: Tournament Lance + (Knight’s Sigil → Fanged Blade) : 10-16 → 10-29 : 2.8 → 3.2 : 1.6 → 2.0 Price: 15 → 16 Start of : Gain +3 → +0 and +7% per Cactus On hit → critical hit: Inflict 0 → 4 33% → 50% chance to inflict for 0.5 → 1.2 seconds Level Bonus On hit: % chance to gain +1 → +2 Sage Toxic Bolt On hit: Inflict 3 → 6 Flame Bolt On hit: Inflict 5 → 6 Midori Bolt On hit: Use 2 to remove up to 4 → 6 Inflict 4 → 6 Double this if you removed Tink Goblin Gizmo Start of : Gain 0 → 6 Clockwork Start of → Start of , , , : items gain +8% faster activations → items gain +80% faster activations for 1 second Level Bonus (Replaced) Start of , , , : % chance items gain +40% faster activations for 1 second Cleansomatic Every 4 seconds: Cleanse 4 and (gain 1 → gain 1-3 ) If you have 40+ : Use 2 to double this effect → to cleanse another 4 Level Bonus Every 4 seconds: % chance to cleanse 2 → 4 and gain 2 Regenerating Shield Start of : Gain 0 → 1 Level Bonus When blocking : % chance to block an additional 4 → 7 Infernal Cog On hit: 60% → 50% chance to use 1 to inflict 2 Arcane Core Price: 11 → 8 Every 4.2 seconds: Gain 1 → 2 per gains +5% faster attacks On hit: 25% → 0% chance to gain 2 → 0 Drillbot Start of : Gain +1 → 3 per Part On hit: Use 0 → 2 to gain 0 → 5 for 5 seconds Level Bonus On hit: % chance to gain 2 → 1 Enhanced Drillbot Start of : Gain +2 → 6 per Part Gain +15% → 0% per On hit: Use 0 → 3 to gain 0 → 10 for 5 seconds On critical hit: Gain 1 → 0 per Part Mana Recycler (Redesigned) On hit: Gain 6 Every 3.1 seconds: Use 3 to cleanse 2 of each Use 3 to gain 2 , 2 , 2 Return to top: https://discord.com/channels/1212323336466604042/1486808448594219108/1486808649765748877
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