Official patch notes
Update 4.0.0
Patch notes
v4.0.0 March 26, 2026
Update 4.0.0
Balance changes ↓ Season 4 - Back to Nature
Duration: 54 days
Launch Date: April 1st (not April fools!)
Theme: Spring is in the air and nature calls! This season, plant your roots, tend your garden, and watch your backpack blossom.
Note : To count for the leaderboards and emblem, your hero will have to play and complete at least one run in this season.
New features
New Hero : Fern
Fern is a joyous forest dryad who nurtures the woodland into a weapon! Command birds, tend plants, and play enchanted instruments and make your items bloom.
Fern is initially available exclusively in the Gold Pass, and will be available in the Subscribers weekly rotation in week 2, and free rotation in week 3. In week 4 they become available for general purchase for gems and normal purchases.
Fern Mechanics:
Blooming
Her items can Bloom and will gain enhanced abilities while they are in Bloom.
Bloom lasts for a limited time, and can trigger multiple times, but does not stack.
Persistent stat changes
Fern is the first hero with items that can carry stats from combat back into shop and beyond.
Accumulated stat increases will survive merging into a new item
Mystery Eggs
Find mystery eggs in the shop and hatch new friends.
Event changes
Rewards and progression rewards have been improved significantly
Individual events have been adjusted to make them more interesting.
New Minigame Event: Merge Madness
A 2048-inspired minigame with our own Brawl twist. We hope you enjoy it.
Desert Migration
The first round shop only has
Endurance Trials
: now cost double in the shop.
Swamp of Sorrows
Banned item: Dreadleaf
Pet Brawl
Banned items: Sigil of Eternal Frost, Fang the Rattleslang
The Bazaar
Banned item: Goblin Gizmo
Miser’s March
Starting gold 30 → 50
New rules: Items sell for 1
Friends
Capacity increased 20 → 25
Now shows when a friend was last online
Cosmetics
Player Avatars
We have added new earnable and buyable player avatars that are not directly tied to heroes.
Skins for Buzz and Nymphedora
Buzz and Nymphedora’s original skins have been reworked in accordance with our earlier commitment to overhaul all the heroes. We have also added two entirely new skins available for purchase.
Cosmetic Pricing
Purchasable cosmetics have been aggressively reduced in price across the board. We hope this will make the cosmetic customization more attractive to you from a pricing standpoint, and as we further develop ways to utilize them so you can express yourself as best possible in Brawl. This corresponds with our philosophy that we would rather sell something to double the players at half the price, than the other way around.
Quality of Life
Unique Reroll Removed
We feel like there are so few Unique Items per hero that allowing a reroll undermines the scrappy “build with what you got” mechanics that we are intending with the game. Rerolls also raise the power level across the board especially for seasoned players, making it even harder to break into the higher ranks. We want there to be a broader spectrum of power in the metagame, and we hope that this will help with that.
Fatigue
Late-stage Fatigue now uses either or normal scaling as appropriate - whichever one is more harmful.
Relic Mining Improvements :
Mining Relics celebration flow will now auto upgrade the Relic if you got enough cards for the next level
New MAX multiplier for mining allows you to mine for however many you currently have, up to x100
Pickaxes are shown in the items collection page’s topbar
Match History Improvements :
Access combat log and Replay matches
Other :
Unclaimable Inbox Messages now has a delete option
Quest point icons updated with different shapes for accessibility
Customization options are no longer greyed out when not owned (background is grey instead).
Fixes
Reduced physics demand of Flappy Bombus minigame to limit stutters
Shop items could rarely stop being mergeable
Flying stat indicators during combat would render on top of other popups
Rerolling opponents could deliver an offline opponent
Item tooltips could be positioned off-screen
The Boon upgrade button could sometimes appear in a wrong state
Clicking back into input fields would revert changes
Input fields could become nonresponsive
Season Pass points on the Main Screen sometimes didn’t show the timer for next bonus reset
Season Pass skip-for-gems could misalign relative to current progress
Players couldn’t see their leaderboard position in the Season Ended popup
Some players would lose their seasonal gameplay tracking, causing them to see a basic Season Ended popup
Intermittent internet connectivity could cause loss of Rank points
Coins and Gems for video could have excessively long cooldowns due to device time offset
Continuing a run where the player had yet to choose between Extended Run or not would mistakenly always display 5 Hearts
Some items with multi-sprites weren’t transparent in Storage Mode, and cooldowns had no effect on sub-sprites
Unclaimed Season Quest rewards were not claimable after a season ended
This update ships with balance changes — see the full
4.0.0 balance breakdown .
Balance changes
Balance Summary
6 new items added for , ,
Many and similar items were adjusted to have stronger, -oriented Level Bonuses
Several further adjustments to to make sure he keeps his simple style, but isn’t so dominant when mastered
, , , and all received updates to important crafting recipes
A large range of items have been adjusted to have slightly less emphasis on and , and more emphasis on stab stab
Many toys have been updated to be more robust and modern
Harkon’s Forest Spirit and Ancestral Spirit are now
Index
Boons
Relics
Shared
Buzz
Celeste
Chana
Dorf
Enoch
Fern
Harkon
Hob Gang
Kragg
Morrow
Nymphedora
Pepper
Ronan
Sage
Tink
Boons
Mealtime Metabolism
Per 8 → 7 gained by you:
Gain 1
Relics
Venomous Pincer
Level Bonus
Every 4.8 seconds:
% chance to inflict 1 → 2 per
Pet Trainer’s Whistle
: Pattern moved 1 square closer
Level Bonus (redesigned)
Every 4.0 seconds:
% chance +50% faster attacks for 3 seconds
Mega Strike Jewel
Level Bonus
Every 3.9 seconds:
% chance for gains +100% → 75% for 3 seconds
Shared
Two new items have been added
Tender Sausage
Price: 3 → 4
: 5.0 → 4.5
Spicy Sausage
Every 5 seconds:
Heal for 5 → Gain 5
Cleanse 2 → 3
Level Bonus
Every 5 seconds:
% chance to inflict 2 and cleanse 2 → 3
Absorb
Inflict 2 and cleanse 2 → 3
Pitahaya
Every 3.2 → 4.2 seconds:
Cleanse 1 → 2
Level Bonus
Every 3.2 → 4.2 seconds:
% chance to gain 1 or → and cleanse 2
Octorius
Type: Now an
Boulder
: 14-28 → 24-32
Lava Rock
: 7-12 → 5-11
Lava Boulder
: 18-36 → 21-41
On hit:
Inflict 6 → 8
Wooden Club
: 1.5 → 1.1
:2.8 → 2.4
: 5-9 → 4-7
Mallet
: 6-10 → 5-14
On hit:
Remove 5 → 0 and 1 → 2
Level Bonus
On hit:
% chance to remove 5 → 0 and 1
Brainsquasher
: 9-12 → 9-18
On hit:
Remove 15 → 0 and 3 → 6
Level Bonus
On hit:
% chance to remove 10 → 0 and 2
Throwing Hatchet
: 1.4 → 1.1
Spiked Sickle
: 2.4 → 2.7
On hit:
Gain 1 → 2
Double-ender
: 8 → 0
Price: 9 → 12
: 2.2 → 1.6
: 10-14 → 6-12
Start of :
Gain +15% → +0% faster attacks per
On hit:
Inflict 0 → 2
Royal Seax
On hit:
Gain 0 → 1 and 1
Level Bonus
On hit:
% chance to steal 3 → 5
Serpent’s Tongue
: 1.5 → 1.2
On hit:
60% → 100% chance to inflict 3 → 2
Use 10 → 5 from opponent to:
Inflict 5 → 2
Heal 24 → 12
Axe of Abraxas
: Pattern adjusted slightly
Unholy Sword
: 2.6 → 2.9
: 1.6 → 2.0
: 10% → 0%
Infernal Tide
On critical hit:
Each player loses → Remove 1 per 1 → 2 on opponent
Cursed Clover
: 3.7 → 4.1
Bloodthorn
Price: 8 → 5
Mars Flytrap
Level Bonus
When time of day changes → every 4.2 seconds:
Inflict 2 → 1 per
Health Potion
Level Bonus
When consumed:
% chance to gain 10 for 6 seconds → % chance to heal 5 per second for 6 seconds
Strong Health Potion
Level Bonus
When consumed:
% chance to gain 18 and cleanse 2 per second for 6 seconds → % chance to heal 9 and cleanse 2 per second for 6 seconds
Ancient Vessel
Level Bonus
Every 4.2 seconds:
% chance to (cleanse 1 debuff → inflict 1 ) per
Book of Everlasting Flame
Per 9 inflicted on opponent:
Gain 16 → 25
This ability requires 0 → 1 more to trigger
Level Bonus
Per 9 inflicted on opponent:
Gain 20 → 25
Leather Cloak
Level Bonus
When time of day changes → Start of :
% chance to gain 15 and 1 → Gain 1.5 and 0.15 per level
Wizard Robe
Level Bonus
When time of day changes → Start of :
% chance to gain 6 and 6 → Gain 0.5 and 0.5 per level
Leather Armor
Start of :
Gain 60 → 50
Level Bonus
When time of day changes → Start of :
% chance to gain 15 per item → Gain 2 per level per item
Scalemail
Level Bonus
When time of day changes → Start of :
% chance to gain 15 per item → Gain 2 per level per item
Skull Cap
Level Bonus
When time of day changes → Start of :
% chance to gain 20 → Gain 3 per level
Berserker Helmet
Level Bonus
When time of day changes → Start of :
% chance to gain 20 → Gain 3 per level
Man-o-lorian Helmet
Level Bonus
When time of day changes → Start of :
% chance to gain 30 → Gain 5 per level
Iron Bar
When item activates:
30% chance to gain 5 → 4
Level Bonus
When time of day changes: → When this activates:
% chance to gain 10 → 4
Steel Bar
When item activates:
30% chance to gain 10 → 9
Level Bonus
When time of day changes: → When this activates:
% chance to gain 20 → 9
Adamantite Bar
When item activates:
30% chance to gain 20 → 18
Level Bonus
When time of day changes: → When this activates:
% chance to gain 40 → 18
Buzz
Two new items have been added
Ruby Admiral
On hit:
Use 5 → 4 to gain 26 and 3
Thorned Crown
Recipe: Briarthorn + (Spiked Shield → Bloodthorn)
Price: 14 → 11
When hit ( ):
30% chance to:
Inflict 3
Steal 0 → 2
Level Bonus
When this item activates:
*% chance to inflict 3 and steal 0 → 2
Spiked Whip
: 5 → 3
On hit:
Gain 1 → 2 per Bramble
Steal 0 → 6 per Bramble
Inflict 1 per
Level Bonus
Converted to Accessory levels (no , , etc)
On hit:
% chance to gain 1 → gain 3
Stingtrap
Start of → , , , :
Gain 5
When hit ( ):
40% chance to:
Inflict 1 per 5
Steal 0 → 4
Level Bonus
When this item activates:
% chance to inflict 1 per 5 and steal 0 → 4
Celeste
Galvanic Armor
Level Bonus
When time of day changes → Start of :
% chance to gain 20 per item → Gain 3 per level
Stormbreaker Armor
Discharge (22 → 28 )
Level Bonus
When time of day changes → Start of :
% chance to gain 20 per item → Gain 5 per level
Fulmination Hammer
: 25% → 15%
On hit:
33% chance to inflict for 1.5 → 1.0 seconds
Elementium Ore
On hit:
1 enemy item for 6 → 4 seconds
Level Bonus
On hit:
% chance to 1 enemy item for 2 → 3 seconds
Elementium Golem
On hit:
25% → 20% chance to inflict for 1 second
Discharge (20 → 24 ):
Gain 60
Level Bonus
On hit:
% chance to gain 1 → 3
Lightning Rod
Discharge (12 ):
Deal 18 → 16
Stormcloud Staff
Discharge (16 ):
Deal 30 → 26
Hailstorm Scepter
Discharge (22 → 21 ):
Deal 48 → 42
Hurricane Focus
Discharge (28 → 26 ):
Deal 85 → 72
Thunderstorm Spear
Discharge (24 ):
Gain +20% → +15% and +40% → +30%
Level Bonus
On hit: → On discharge:
% chance to gain 2 → to apply the discharge effect an additional time
Stormstrike Gavel
: 1-16 → 1-21
On hit:
Remove 15 → 0
Level Bonus
On hit:
% chance to remove 5 → 0 and 1
Fulmination Hammer
: 1-26 → 1-33
On hit:
Remove 25 → 0
Level Bonus
On hit:
75% chance to remove 10 → 0 and 2
Chana
Mana Crystal
Recipe: Rock + Starbloom + Starbloom (new)
No longer appears in the shop, and must be crafted
Available at level 1
Frostflame Orb
Now unlocks at level 8
Mana Shield
Now available at level 1
Start of :
Gain 30 and 2 → 8
When hit ( ):
50% chance to use 1 to block 8 → 10
Level Bonus
When blocking :
% chance to block another 8 → 14
Elemental Barrier
Start of :
Gain 36 → and 16
Gain 2 → 0 per second for 8 → 0 seconds
When hit ( ):
50% chance to use 1 to:
Block 12 → 14
Inflict 1 or 1
Level Bonus
When blocking :
% chance to block another 12 → 18
Cosmos Ward
Start of :
Gain 44 → and 30
Gain 3 → 0 and 9 per second for 10 seconds
When hit ( ):
50% chance to use 1 to:
Block 16 → 18
Inflict 2 or 2
Level Bonus
When blocking :
% chance to block another 16 → 24
Dorf
Crystal Cluster
: 16-32 → 40-54
On hit:
Remove 3 → 4
Gain 3 → 4
On shop entered: (new)
Turn 1 Rock into a Crystal Shard
Crystal Golem
: 17-29 → 15-24
Mining Helmet
Start of :
Gain 55 → 45
Level Bonus
When time of day changes → Start of :
% chance to gain 30 → Gain 3 per level
Darkvision Faceguard
Level Bonus
When time of day changes → Start of :
% chance to gain 40 → Gain 4 per level
Gem-Studded Forgeplate
Level Bonus
When time of day changes → Start of :
% chance to gain 20 and 1 per item → Gain 2 per level per item
Enoch
Jelly Jar
After 6 seconds:
Gain 2 → 3 per Jelly Bean
Harvest Skull
: 4.8 → 5.1
Jack-o-Lantern
: 3.1 → 3.3
Trick-or-Treat Bucket
Start of :
Inflict 3 → 0 or gain 16
Level Bonus
When time of day changes:
% chance to inflict 2 → 3 and gain 8 → 0
Bucket of Nightmares
: 2.6 → 3.1
When opponent overheals for 4+ → Every 30 healed or overhealed by opponent:
Inflict 1
This ability requires 5 more to trigger
Bag of Lost Souls
When item inside activates:
Gain 2 → 3
Level Bonus
When item inside activates:
Gain 2 → 3
Candy Corn
: 5.3 → 5.6
Eyeball
: 2.9 → 3.2
Spectral Sweet
: 4.8 → 5.0
Candy Swirl
Level Bonus
Every 6.2 seconds:
% chance to gain 2 → items get +4% faster
Cursed Candy
Every 4.5 → 3.6 seconds:
Inflict 3 → 2 on both players
Level Bonus
Every 4.5 → 3.6 seconds:
% chance to cleanse 2 → Inflict 2 on both players
Powersurge Mask
Per 30 → 20 inflicted on opponent:
gains +1 more use
This ability requires 0 → 10 more to trigger
Fern
A new hero has joined the brawl!
Harkon
Forest Spirit
Type: →
Every 4.2 → 3.2 seconds:
(→ This and) gains +1
Level Bonus
Every 4.2 → 3.2 seconds:
% chance to gain 1 → 0 or inflict 3 → 2
Ancestral Spirit
Type: →
Every 3.9 → 3.1 seconds:
(→ This and) gains +2
Inflict 3 → 2
Level Bonus
Every 3.9 → 3.1 seconds:
% chance to gain 1 → 0 or inflict 5 → 4
Warhammer
Price: 7 → 6
Bonecrusher
Price: 10 → 9
Skullsmasher
Shortcut recipe: Mallet + Sledgehammer
Deathbringer
On hit:
50% → 33% chance to inflict for 1 → 1.3 seconds
Cataclysm
On hit:
50% → 33% chance to inflict for 1 → 1.3 seconds
Ragnarok
On hit:
50% → 33% chance to inflict for 1 → 1.3 seconds
Bear Visage
Start of :
Gain 90 → 60
Level Bonus
When time of day changes → Start of :
% chance to gain 45 → Gain 5 per level
Stonehide Mask
Start of :
Gain 65 → 55
Level Bonus
When time of day changes → Start of :
% chance to gain 35 → Gain 5 per level
Corrupted Shroom
Every 4.4 seconds:
Gain 0 → 1
Hob Gang
Placebo Potion
Health below 50% → 25%:
Heal for 18 → Gain 32 for 5 seconds
Oil of Vitriol
Opponent health below 40% → When hit 10 times ( ):
Inflict 2 and 2 per second for 5 seconds
Goblin Spice Mix
Every 4.4 seconds:
Inflict 1 per of another type → per
Steal 3 per type on opponent
Level Bonus
Every 4.4 seconds:
% chance to steal 2 per type on opponent → inflict 1 per
Kragg
Scroll of Potential
Price: 3 → 4
Scroll of Earth
: 4 → 3
Every 5 seconds:
Gain 5 → 7 per
After 20 seconds:
Gain 5 → 4
Scroll of Water
: 4 → 3
Scroll of Air
: 4 → 3
Scroll of Fire
: 4 → 3
Scroll of Awakening
: 4 → 3
After 15 seconds:
Inflict 25 → 20
After 20 seconds:
Inflict 15 → 10
Prayer Bell
Price: 2 → 3
Dumbbell
Price: 3 → 4
Book of Ephemeral Earth
Per 3 gained:
Gain 15 → 30
This ability requires 0 → 1 more to trigger
Level Bonus
Per 3 gained:
Gain 15 → 30
Elemental Confluence
Every 4 → 5 seconds:
Gain 4 or 2 → 3 and 1
Gain 4 or inflict 4 → 3 and 2
Level Bonus
Every 4 → 5 seconds:
% chance to gain 5 → 3 , 4 → 3 , and 2
Aping Acolyte
Start of :
Gain +5% faster attacks per
On hit → Start of , , :
Gain +1 → +4 per Banana
Martial Monkey
On hit → Start of , , :
Gain +1 → +4 per
Zenpanzee
On hit → Start of , , :
Gain +1 → +4 per
Gururangutan
On hit → Start of , , :
Gain +1 → +4 per item
Whirling Nunchucks
On hit:
40% → 30% chance to trigger a free attack
Fortified Sanjiegun
On hit:
70% → 50% chance to trigger a free attack
Flail of Atonement
On hit:
Gain 2 and 2 → 1
100% → 70% chance to trigger a free attack
Intense Incense
Per 0 → 16 inflicted by this:
Activate on opponent
Mala Necklace
: 0 → 4
Start of :
Reduce duration by 90% → 50%
When you get :
Heal for 0 → 7 per Scroll or Bell
Level Bonus
Every 1.4 → 3.4 seconds:
Inflict on yourself for 0.2 → 0.4 seconds
Third Eye Blindfold
Every 3 inflicted on you:
Cleanse 3 → 1
Morrow
Broken Oar
: 1.1 → 1.3
Shoddy Handline
: 4-8 → 3-6
Cast Iron Anchor
: 11-16 → 11 → 22
: 3.3 → 2.7
:
On hit:
Inflict 3 → 2
Level Bonus
On hit:
% chance to inflict 2 → 1
Sturdy Fly Gaff
: 6-12 → 6-14
: 2.8 → 2.9
Admiralty Anchor
: 17-22 → 13-26
: 3.4 → 2.9
On hit:
Gain 3 → 2 per Reef Knot
Inflict 3 → 2 and 3 → 2
Everdrift Anchor
: 20-25 → 16-28
: 3.5 → 3.1
On hit:
Inflict 5 → 4
Three Eyed Crab
: 4-8 → 6-12
Slithering Lobster
: 8-16 → 9-17
Blasted Gull
7-11 → 7-14
Feathered First Mate
: 8-13 → 8-16
Level Bonus
On hit:
% chance to gain 1 → per
Writing Tentacle
Type: Now also
Oilskin Slicker
Every 4.8 → 5.1 seconds:
Gain 3 per item
Level Bonus
When time of day changes → Start of :
% chance to gain 15 , 3 per item → Gain 2 and 0.30 per item per level
Abyssal Embrace
Every 4.6 seconds:
Gain 4 and 4 → 3 per item
Level Bonus
When time of day changes → Start of :
% chance to gain 20 , 5 per item → Gain 2.5 and 0.45 per item per level
Seafoam Pipe
Level Bonus
Every 4.2 seconds:
Gain 0 → 0.5 and 2
Nor’easter Hat
Level Bonus
Every 4 seconds:
% chance to gain 5 → 0.5 and 3
Captain’s Cap
Level Bonus
Every 4 seconds:
% chance to gain 0 → 0.5 , 1 , 1 , and 6
Squirming Bicorne
Price: 13 → 23
Level Bonus
Every 3.7 seconds:
% chance to gain 0 → 0.5 , 2 , 2 , and 10
Flotsam
Level Bonus
When time of day changes → Start of :
% chance to gain 4 → Gain 1 per level
Jetsam
On shop entered:
Break open and get
1-2 → 1 Cargo items
0 → 1 Flotsam
Level Bonus
When time of day changes → Start of :
% chance to gain 12 → Gain 2 per level
Crab Trap
Level Bonus
When time of day changes → Start of :
% chance to gain 6 → Gain 1.5 per level
Lobster Pot
Level Bonus
When time of day changes → Start of :
% chance to gain 16 → Gain 2.5 per level
Cast Net
Level Bonus
When time of day changes:
% chance to gain 6 → (1 per inside)
Drift Net
Level Bonus
When time of day changes:
% chance to gain 12 → (8 per inside)
Bottom Trawl
→ , crab, lobster inside activates:
20% → 15% chance to gain 1 , 1 , 1 , 1 , or 1
Level Bonus (new)
Activated by , crab, lobster inside:
% chance to gain 1 , 1 , 1 , 1 , or 1
Nymphedora
Wilderness Potion
Health below 75%:
Gain 10 → 8 for 10 → 8 seconds
Level Bonus
When consumed:
% chance to gain 1 per second for 5 → 4 seconds
Dragonleaf Acorn
Start of :
Gain 0 → 4
Every 4.3 seconds → When time of day changes:
Gain 1 → 3 per Dragonleaf
Level Bonus
When time of day changes:
Gain 2 → 3 per Dragonleaf
Shadow Armor
Level Bonus
Every 6.3 seconds → Start of :
% chance to gain 10 and 1 → Gain 3 per level
Predator Scales
Level Bonus
Every 6.2 seconds → Start of :
% chance to gain 16 and 1 → Gain 5 per level
Hunting Knife
: 2.7 → 2.0
: 1.2 → 0.8
: 3-5 → 2-5
On hit:
Gain 2 → 1
Elven Blade
: 5-7 → 5-8
: 2.6 → 2.1
: 1.2 → 1.0
: 4 → 2
Start of :
Gain +5% → 10% and +10% → 0% per Dragonleaf
On hit:
Gain 2 → 1
Stalker’s Shiv
Recipe: Elven Blade + (Truefire Bracers → Dragonflower)
: 2.5 → 2.2
: 1.4 → 1.2
: 4 → 2
Start of :
Gain +10% → 11% and +15% → 0% per Dragonleaf
On hit:
Cleanse 0 → 1-2
Gain 2
Inflict 3 → 2
This counts as 1 → 2 Dragonleaf
Level Bonus
On hit:
% chance to inflict 1 → 2
Dragonfang
Recipe: Stalker’s Shiv + (Dragonflower → Truefire Bracers)
Start of :
Gain +10% → 12% and +20% per Dragonleaf
This is not → is affected by
Hunter’s Bow
On hit:
Use 1 → 0 to gain +1
Silverbark Bow
On hit:
Use 1 → 0 to gain +2
On critical hit:
Gain 2 → 1
Evergreen Arc
: 11-21 → 15-29
: 1.6 → 1.7
On hit:
Inflict 1 → per Dragonleaf
On critical hit:
Gain +3 → +2
Inflict 1 → 0 per Dragonleaf
Level Bonus
On critical hit → on hit:
% chance to inflict 2
Pepper
Croissant Crossbow
: 3 → 5
Adjusted pattern
Level Bonus
On hit:
% chance to gain 1 or → and 1
Line Cook’s Apron
Recipe: Chef’s Hat + (Leather Cloak → Leather Armor)
Price: 8 → 10
Start of :
Gain 70 and 4 → 8
Level Bonus
When time of day changes → Start of :
% chance to gain 35 and 2 → Gain 2 and 0.4 per level per item
Full Plate Splatterguard
Level Bonus
When time of day changes → Start of :
% chance to gain 50 and 5 → Gain 2 and 0.4 per level per item
The Tenderizer
On hit:
For every 100 → 10 you have more than opponent:
Gain +10% → 1.5%
(Net +50% increase over existing, and will scale smoother)
Ronan
Two new items have been added
Knight’s Sigil
Per 150 → 125 lost:
Gain 1 per
This ability requires 0 → 5 more to trigger
Bolstered Helmet
Level Bonus
When time of day changes → Start of :
% chance to gain 30 → Gain 4 per level
Fanged Axe
: 1.4 → 1.3
Hooked Blade
: 4-8 → 8-12
: 2.0 → 2.4
Knight’s Razor
: 5-8 → 5-10
: 10% → 0%
: 2.4 → 2.2
On hit:
Remove 2 → 1-2
Champion’s Ripper
: 9-14 → 8-18
: 2.4 → 2.5
: 15% → 5%
: 1.3 → 1.5
On hit:
Steal 0 → 1
Inflict 2
On critical hit:
Steal → Remove 2
Level Bonus
On hit:
% chance to steal 1 → remove 2
Excalibur
: 4.5 → 4.0
: 4.5 → 2.5
: 25% → 10%
On hit:
Steal 5 → 4
Inflict 0 → 4
On 20 stolen → Start of , :
Reduce by 1.5 → 0 and by 1.5 → 1.0
(4.0 at , still 3.0 at , 2.0 if you make it to )
On 50 → 40 stolen:
Gain 20 and 20 → 30 and 30
Level Bonus
On hit:
% chance to steal 3 → 2
Fanged Blade
Recipe: (Hooked Blade → Jagged Blade) + Fanged Axe
: 2 → 0
: 6-9 → 10-16
On hit:
Gain 1
Inflict 1
Twinmaw
Price: 17 → 21
: 8 → 0
: 2.3 → 1.6
: 1.3 → 1.1
: 8-13 → 7-16
: 10%
Start of :
Gain +15% → +0% faster attacks per
On hit:
Gain 1 per → Gain 2
Inflict 1 per Cactus → Inflict 2
Per on opponent:
Gain +0% → +2%
Tournament Lance
: 7-9 → 7-18
: 2.6 → 3.1
: 1.4 → 1.6
: 10% → 0%
: 2 → 0
Start of :
Gain +1 → +0 and +5% → +0% per Cactus
On hit → critical hit:
25% → 50% chance to inflict for 0.5 → 1.0 seconds
Errant Lance
Recipe: Tournament Lance + (Knight’s Sigil → Fanged Blade)
: 10-16 → 10-29
: 2.8 → 3.2
: 1.6 → 2.0
Price: 15 → 16
Start of :
Gain +3 → +0 and +7% per Cactus
On hit → critical hit:
Inflict 0 → 4
33% → 50% chance to inflict for 0.5 → 1.2 seconds
Level Bonus
On hit:
% chance to gain +1 → +2
Sage
Toxic Bolt
On hit:
Inflict 3 → 6
Flame Bolt
On hit:
Inflict 5 → 6
Midori Bolt
On hit:
Use 2 to remove up to 4 → 6
Inflict 4 → 6
Double this if you removed
Tink
Goblin Gizmo
Start of :
Gain 0 → 6
Clockwork
Start of → Start of , , , :
items gain +8% faster activations → items gain +80% faster activations for 1 second
Level Bonus (Replaced)
Start of , , , :
% chance items gain +40% faster activations for 1 second
Cleansomatic
Every 4 seconds:
Cleanse 4 and (gain 1 → gain 1-3 )
If you have 40+ :
Use 2 to double this effect → to cleanse another 4
Level Bonus
Every 4 seconds:
% chance to cleanse 2 → 4 and gain 2
Regenerating Shield
Start of :
Gain 0 → 1
Level Bonus
When blocking :
% chance to block an additional 4 → 7
Infernal Cog
On hit:
60% → 50% chance to use 1 to inflict 2
Arcane Core
Price: 11 → 8
Every 4.2 seconds:
Gain 1 → 2 per
gains +5% faster attacks
On hit:
25% → 0% chance to gain 2 → 0
Drillbot
Start of :
Gain +1 → 3 per Part
On hit:
Use 0 → 2 to gain 0 → 5 for 5 seconds
Level Bonus
On hit:
% chance to gain 2 → 1
Enhanced Drillbot
Start of :
Gain +2 → 6 per Part
Gain +15% → 0% per
On hit:
Use 0 → 3 to gain 0 → 10 for 5 seconds
On critical hit:
Gain 1 → 0 per Part
Mana Recycler (Redesigned)
On hit:
Gain 6
Every 3.1 seconds:
Use 3 to cleanse 2 of each
Use 3 to gain 2 , 2 , 2
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