Official patch notes

Update 4.1.0

Patch notes v4.1.0 April 17, 2026 Update 4.1.0 Balance changes ↓ New features Wild Garden - A new permanent meta game: plant seeds, tend to visitors, harvest resources, and boost growth with sunshine Crafting Hammer now works on Absorbing items Quality of Life Thai language support Added internal glossary to improve translation phrasings Season summary can now be revisited after a season ends Update Available popup improved and will warn if you have an active Ranked run which would be dropped Russian players should now be able to use YooKassa on iOS New quests are highlighted with an icon to help achievement hunters Improved performance when app goes to the background, alleviating crashes during ads Recipe popup will now prioritize shared and current hero recipes on top Fixes Broom is no longer using a hidden 40% chance to apply its main effect Fixed replays not showing stamina usage Fixed missing Favorite option in Item Info Popup in some places Fixed an issue with gauntlet seeding that could cause weird randomization Fixed a rare occurrence of a Hero Rank being reverted to old value if the user immediately started a new run before a rank submission had fully completed Fixed issues in Match History Replay where item counters were missing Fixed issue in Match History Replay where Ranks were not always correctly shown Fixed that the daily reset of Season Bonus Points was done at midnight UTC, and not local time 2AM like other daily timers. Fixed some events would not payout correct amount of points per heart Fixed issue where switching main screen tabs could get stuck This update ships with balance changes — see the full 4.1.0 balance breakdown . Balance changes Relics Karmic Essence Every 3 seconds: Use 1 → 2 to gain 2 When critically hit ( ): Deal 2 → 1 per on you Shared Broom On hit: 40% → 100% chance to inflict 1 → 2 for 5 seconds Level Bonus On hit: % chance to inflict 1 → 2 for 5 seconds Designer’s note: 40% → 100% was already part of the tooltip from 4.0.2, but we missed the underlying ability. This is technically a bug fix, but I included it here for transparency Iron Bar When item activates: 30% → 20% chance to gain 4 → 6 Level Bonus % chance to gain 4 → 6 Steel Bar When item activates: 30% → 20% chance to gain 9 → 12 Level Bonus % chance to gain 9 → 12 Adamantite Bar When item activates: 30% → 20% chance to gain 18 → 24 Level Bonus % chance to gain 18 → 24 Serpent’s Tongue On hit: Use 5 → 3 from opponent to: Inflict 2 Heal for 12 Per on opponent: Gain +0.5% → +0% Level Bonus On hit: % chance to inflict 1 → 2 Fur Boots This and → and are not affected by Tainted Soulstone Every 3.8 seconds: Both players gain 2 and 2 Use 6 to activate Per 15 → 0 gained by opponent: Activate (removed) Man-o-lorian Helmet Start of : Gain 1 per for 10 seconds → Reduce duration on by 50% Electric Seasnake Rarity: Rare → Epic Price: 5 → 8 : 3-6 → 1-12 : 80% → 75% Discharge (22 → 8 ): Gain +3 → +1 Max Doomsday Oarfish : 7-9 → 28-46 Celeste Hailstorm Scepter Discharge (21 → 24 ) Hurricane Focus Discharge (26 → 30 ) Electric Crown Level Bonus When this item activates → When this gains : % chance to gain 2 → 1 per Chana Wizard Hat Every 30 → 35 used: Gain 3 and 12 → 6 per gains +60% → 70% This requires 0 → 1 more to trigger Level Bonus Empowered the level 5/10/15 version to be -3 instead of -1 (total: -14 → -20) Enoch Boo Bar Every 4.5 seconds: Steal → Remove 1 and → or 1 Level Bonus (new) When removing or : % chance to steal it instead Fern Oakheart Acorn While this blooms: Reduce taken by 5% → 0% Every 9 seconds: Heal 0 → 4 Level Bonus When time of day changes → Every 9 seconds: % chance to heal 4 Harkon Pet Rock : 5 → 3 On hit: 50% → 100% chance to an enemy item for 4 → 1.5 seconds Hob Gang Goblin Spice Mix Every 4.4 seconds: Inflict 1 → 0 per Steal 0 → 1 per of another type Steal 3 per type on opponent (unchanged) Level Bonus Every 4.4 seconds: % chance to inflict 1 → 0 per % chance to steal 0 → 4 per type on opponent Concentrated Dilution Liquid Uses: 3 → 2 Pepper Nice Spice Rack : 10 → 6 Every 5.7 seconds: Gain 1 → 2 per different Heal for 4 → 8 per different Level Bonus Every 5.7 seconds X% chance to heal for 4 → 8 and gain 1 → 2 per different Ronan Shield Spikes Per 20 → 16 gained by items: gain +1 Gain 2 This requires 0 → 2 more to trigger Level Bonus When this item activates → Per 16 gained by items: % chance to gain 2 → 0 % chance gain +1 Hungering Ward When hit ( ): 40% chance to block 1 → 3 When critically hit ( ): Steal 3 → 0 per Level Bonus When blocking : → When increasing blocking: % chance to block another 12 → chance to increase blocking by 1 more Sage Shadow Satchel Every 3 → 4 inflicted by inside: Gain 1 Titanwood Repeater When this shoots a Bolt or Dart: That shot gets +10 → +9 Arcane Bolt Blaster When this shoots a Bolt or Dart: That shot gets +15 → +12 and +15% Use 4 → 5 to double that bonus Level Bonus On hit: % chance to inflict 1 → 2 Bolt Quiver Start of , , , → , , : Bolts and Darts gain +1 → +2 quantity Midori Quiver Start of , , , → , , : Bolts and Darts gain +1 → +2 quantity Tink Power Vacuum Every 2.9 seconds: Use 20 → 16 to steal 10 → 8 This has 1% chance per to steal another 10 → 8 (Sorry, I missed copying out the Tink section when originally posting)
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