Official patch notes
Update 4.1.0
Patch notes
v4.1.0 April 17, 2026
Update 4.1.0
Balance changes ↓ New features
Wild Garden - A new permanent meta game: plant seeds, tend to visitors, harvest resources, and boost growth with sunshine
Crafting Hammer now works on Absorbing items
Quality of Life
Thai language support
Added internal glossary to improve translation phrasings
Season summary can now be revisited after a season ends
Update Available popup improved and will warn if you have an active Ranked run which would be dropped
Russian players should now be able to use YooKassa on iOS
New quests are highlighted with an icon to help achievement hunters
Improved performance when app goes to the background, alleviating crashes during ads
Recipe popup will now prioritize shared and current hero recipes on top
Fixes
Broom is no longer using a hidden 40% chance to apply its main effect
Fixed replays not showing stamina usage
Fixed missing Favorite option in Item Info Popup in some places
Fixed an issue with gauntlet seeding that could cause weird randomization
Fixed a rare occurrence of a Hero Rank being reverted to old value if the user immediately started a new run before a rank submission had fully completed
Fixed issues in Match History Replay where item counters were missing
Fixed issue in Match History Replay where Ranks were not always correctly shown
Fixed that the daily reset of Season Bonus Points was done at midnight UTC, and not local time 2AM like other daily timers.
Fixed some events would not payout correct amount of points per heart
Fixed issue where switching main screen tabs could get stuck
This update ships with balance changes — see the full
4.1.0 balance breakdown .
Balance changes
Relics
Karmic Essence
Every 3 seconds:
Use 1 → 2 to gain 2
When critically hit ( ):
Deal 2 → 1 per on you
Shared
Broom
On hit:
40% → 100% chance to inflict 1 → 2 for 5 seconds
Level Bonus
On hit:
% chance to inflict 1 → 2 for 5 seconds
Designer’s note: 40% → 100% was already part of the tooltip from 4.0.2, but we missed the underlying ability. This is technically a bug fix, but I included it here for transparency
Iron Bar
When item activates:
30% → 20% chance to gain 4 → 6
Level Bonus
% chance to gain 4 → 6
Steel Bar
When item activates:
30% → 20% chance to gain 9 → 12
Level Bonus
% chance to gain 9 → 12
Adamantite Bar
When item activates:
30% → 20% chance to gain 18 → 24
Level Bonus
% chance to gain 18 → 24
Serpent’s Tongue
On hit:
Use 5 → 3 from opponent to:
Inflict 2
Heal for 12
Per on opponent:
Gain +0.5% → +0%
Level Bonus
On hit:
% chance to inflict 1 → 2
Fur Boots
This and → and are not affected by
Tainted Soulstone
Every 3.8 seconds:
Both players gain 2 and 2
Use 6 to activate
Per 15 → 0 gained by opponent:
Activate (removed)
Man-o-lorian Helmet
Start of :
Gain 1 per for 10 seconds → Reduce duration on by 50%
Electric Seasnake
Rarity: Rare → Epic
Price: 5 → 8
: 3-6 → 1-12
: 80% → 75%
Discharge (22 → 8 ):
Gain +3 → +1 Max
Doomsday Oarfish
: 7-9 → 28-46
Celeste
Hailstorm Scepter
Discharge (21 → 24 )
Hurricane Focus
Discharge (26 → 30 )
Electric Crown
Level Bonus
When this item activates → When this gains :
% chance to gain 2 → 1 per
Chana
Wizard Hat
Every 30 → 35 used:
Gain 3 and 12 → 6 per
gains +60% → 70%
This requires 0 → 1 more to trigger
Level Bonus
Empowered the level 5/10/15 version to be -3 instead of -1 (total: -14 → -20)
Enoch
Boo Bar
Every 4.5 seconds:
Steal → Remove 1 and → or 1
Level Bonus (new)
When removing or :
% chance to steal it instead
Fern
Oakheart Acorn
While this blooms:
Reduce taken by 5% → 0%
Every 9 seconds:
Heal 0 → 4
Level Bonus
When time of day changes → Every 9 seconds:
% chance to heal 4
Harkon
Pet Rock
: 5 → 3
On hit:
50% → 100% chance to an enemy item for 4 → 1.5 seconds
Hob Gang
Goblin Spice Mix
Every 4.4 seconds:
Inflict 1 → 0 per
Steal 0 → 1 per of another type
Steal 3 per type on opponent (unchanged)
Level Bonus
Every 4.4 seconds:
% chance to inflict 1 → 0 per
% chance to steal 0 → 4 per type on opponent
Concentrated Dilution Liquid
Uses: 3 → 2
Pepper
Nice Spice Rack
: 10 → 6
Every 5.7 seconds:
Gain 1 → 2 per different
Heal for 4 → 8 per different
Level Bonus
Every 5.7 seconds
X% chance to heal for 4 → 8 and gain 1 → 2 per different
Ronan
Shield Spikes
Per 20 → 16 gained by items:
gain +1
Gain 2
This requires 0 → 2 more to trigger
Level Bonus
When this item activates → Per 16 gained by items:
% chance to gain 2 → 0
% chance gain +1
Hungering Ward
When hit ( ):
40% chance to block 1 → 3
When critically hit ( ):
Steal 3 → 0 per
Level Bonus
When blocking : → When increasing blocking:
% chance to block another 12 → chance to increase blocking by 1 more
Sage
Shadow Satchel
Every 3 → 4 inflicted by inside:
Gain 1
Titanwood Repeater
When this shoots a Bolt or Dart:
That shot gets +10 → +9
Arcane Bolt Blaster
When this shoots a Bolt or Dart:
That shot gets +15 → +12 and +15%
Use 4 → 5 to double that bonus
Level Bonus
On hit:
% chance to inflict 1 → 2
Bolt Quiver
Start of , , , → , , :
Bolts and Darts gain +1 → +2 quantity
Midori Quiver
Start of , , , → , , :
Bolts and Darts gain +1 → +2 quantity
Tink
Power Vacuum
Every 2.9 seconds:
Use 20 → 16 to steal 10 → 8
This has 1% chance per to steal another 10 → 8
(Sorry, I missed copying out the Tink section when originally posting)
Read the official update