Official patch notes
Update 5.0
Patch notes
v5.0 May 29, 2026
Update 5.0
Balance changes ↓ Season 5 - Sands of Fate
Duration: 56 days
Launch Date: June 1st
Theme: The desert winds are shifting and ancient secrets stir beneath the sands! This season, barter with genies, forge desert blades, and bend the flow of time itself.
Note: To count for the leaderboards, your hero will have to play and complete at least one run in this season.
New features
New Hero : Zahir
Zahir is a cunning desert wanderer who trades, tricks, and twists fate to gain the upper hand! Wield cursed bargains, command sand and scarabs, and manipulate the flow of day and night.
Zahir is initially available exclusively in the Gold Pass, and will be available in the Subscribers weekly rotation in week 2, and free rotation in week 3. In week 4 they become available for general purchase for gems and normal purchases.
Zahir Mechanics:
Bargains
Strike deals with the desert — Bargains are powerful effects with a tradeoff. Gain strength at a cost, or sacrifice one thing to supercharge another.
Time of Day
Zahir’s items can manipulate the length of and phases during combat.
Some items gain different effects depending on the current time of day, rewarding you for building around the cycle.
Seasonal Mechanic
Genie Lamps
Find Genie Lamps in the shop — for 3 turns the genie gives you a random item. Lamps won’t repeat items you’ve already received from that lamp.
General mechanics
Disable
A new status effect that prevents an item from activating — distinct from Stun. Disabled items show a unique icon and can be filtered separately in the Item Collection.
Insanity Rework
Insanity no longer increases damage dealt. It still increases damage received and drains Max Health.
Insanity can now be cleansed, but is irresistible — Resist has no effect against it.
Share Replay
Share your best (or worst) moments! You can now share match replays with friends and the community via a link.
Recipients can watch the full replay, view fight statistics, and browse the combat log — even if they weren’t there.
Share directly from the combat results screen or from your Match History.
Works via deep links — tapping a shared link opens the replay directly in the app.
Events
Limited Time Event Updates
No Score on Losses — Standard events no longer award score for lost matches. Build to win!
Speed Brawl is exempt from the no-score-on-loss rule.
Banned item rules:
Cannot be absorbed
Are no longer removed from inventories for combat
Do count for purposes
Can still be part of a recipe
Shop abilities like Sale Chance increase of Goblin Gizmo do not work
Cosmetics
New Skins for Ronan and Morrow
Both heroes have received brand-new purchasable skins, and their existing skins have been updated.
Zahir Cosmetics
Zahir launches with multiple skins, a player banner, avatar, and season badge.
Boons
New Boons have been added for Season 5, including Cronenberg Kibble, Twilight Mantle, and One More Wish.
Boons now show level-up information so you can see what each upgrade tier unlocks.
Existing Boon designs and icons have been refreshed.
Wild Garden
🧺 Garden Basket capacity has been increased — max is now 100, with more upgrade steps along the way.
Boosted sunshine charge available for Zahir with a visual indicator.
Plant Card Rewards
All plants have had their item card rewards adjusted
Greater variety of item cards in the “sometimes produces” category
Fewer item cards in the “always produces” category
Overall fewer item cards per harvest
Garden Market
Limited and Special Seed offer cooldowns increased from 6 hours to 8 hours to match the store’s limited deals.
Pickaxe offers adjusted (10 axes per 250 flowers).
Pickaxe purchases now have a daily limit.
Added a clear button for completed obstacles on garden plots.
Added two new avatars
Visitors
8 new visitors added (one of them was just busy bumbling around)
Clovers and Creepers
1 → 2 hour
4 → 8 Leaf per harvest
Oak and Ash
5 → 6 Leaf per harvest
5 → 6 Twig per harvest
Quality of Life
Upgrade All
A new Upgrade All button in quick upgrade mode lets you bulk-upgrade your items in one go, showing the total cost as a toast.
Notifications
The notification system has been rebuilt with a priority queue so you get the most relevant notification instead of the most recent one.
New notifications for: Season Start, Hero Rotation, Late Season reminders, and Re-engagement.
Tapping a notification now takes you to the relevant screen (e.g., tapping a garden notification opens the garden).
Chests
Enchanted Chests now show scaling information so you can see how rewards grow at higher tiers.
Higher-tier chests now include more available card rarities.
Owning more heroes grants a bonus to Chest rewards.
Other
Tooltips now stay on-screen even at the edges of the display.
Items in Dynamic Loot Tables are now visible in tooltip info.
Player Avatars are now shown on the Player Profile button on the main screen.
Item tooltips now show a “Times Activated” metric.
Added a “number of attacks dodged” stat to fight statistics.
Item Search Filtering now supports text in chosen language, e.g. typing “Poison” will find related items
Added a possibility to refresh IAP prices, if they had failed on the first attempt
Improved recipe display for recipes with multiple outputs (eg: Cocoonling)
Support can be accessed from the main screen burger menu
Items that can be stolen by can be searched in the item collection with the terms “Magnetic” and “Grabbable”
Fixes
Fixed in-combat modifications not surviving app exit after combat ended
Fixed that Season Pass alternative gem rewards for owned heroes could fail if unclaimed until season end
Fixed that item attack entries were missing in Match History Replay Combat Log, and that concurrent events showed individual times instead of dashes.
Balance Summary
40+ new items added for and
All melee weapons now have 75% or less accuracy
All ranged weapons now have 60% or less accuracy — plus a new 0–15% bonus damage to compensate for accuracy punishment
All pets now have 75% or less accuracy
Extensive tuning passes on most heroes.
Multiple DPS audit adjustments for melee weapons
and tuning across the board
Cocoonling received new recipes to direct which Butterfly it becomes
A dev blog regarding balancing will follow tomorrow.
This update ships with balance changes — see the full
5.0 balance breakdown .
Balance changes
Mechanics
Accuracy, Damage, and Stamina
Items no longer gain from being a higher rarity.
Most and items will now have base 75% , with some additional granted by item levels
Most items now have base 60% . items that had an penalty larger than 15% have received a similar amount of + to compensate.
We anticipate this to help weapons feel more distinct, and not just “ but better”
The majority of all weapons have had some portion of their , , and significantly adjusted.
To not drown out the more meaningful no
Insanity
We’ve made the following changes to how functions:
no longer amplifies dealt. + taken and - remain.
can no longer be prevented by . This special condition is being removed from ’s items and made part of the overall mechanic.
As part of this, Morrow received an extensive retooling of his kit. Not all item changes will be fully spelled out here, with a focus on clarity on the new item. Please be sure to check out the items in-game to better understand them.
Introducing: Disable!
“Item ” has been replaced with . This is the same mechanic, but the new icon and new name will help them be less confusing to new players and will make it easier for us to add things like Stun Duration to Fight Stats.
Relics
Amberheart Amulet
When time of day changes:
Gain 8 and 1 → 0 per
Every 4.2 seconds:
Cleanse 0 → 1 and 0 → 1 per
Level Bonus
When time of day changes:
% chance to heal for 12 → 15 per
Blood Moon Berry
: 5 → 6
Five Leaf Cave Clover
: 5 → 4.2
Fortress Ring
: Pattern adjusted
Hag’s Hatred
Start of :
7% → 0% faster per
Every 4.5 → 3.7 seconds:
Gain 1 and inflict 1 per → add
Use 3 → 0 to steal 1 per → steal 5 per
Merman’s Delight
: Pattern adjusted
On shop entered:
40% → 50% chance to Go Fishing (Shallow)
+0% → +10% per failed attempt until success
Pet Trainer’s Whistle
When time of day changes → Every 4 seconds:
Gain 1 per
On hit: → When time of day changes:
20% → 100% chance gain +1 → +5
Plaguebringer’s Pendant
Every 5 → 0 inflicted by items:
Gain 3 → 0
Every 4 seconds:
Inflict 0 → 1 Poison
Spinegrowth Signet
: Pattern Adjusted
Shared
2 new items have been added
Swords
and significantly adjusted
Fisherman’s Hook
On shop entered:
20 → 35% chance to Go Fishing (Shallow)
+0% → +5% per failed attempt until success
Woodsman’s Axe
On hit:
50% → 100% chance to inflict 3 → 2
Fine Sword
On hit:
Gain +1 and +5% → +0%
Level Bonus
On critical hit → On hit:
% chance to gain 1
Amethyst Blade
On hit:
Gain +2 → +1 and 1 → 3
Use 3 → 5 to:
Gain 3
Remove 3
Flaming Sword
: 10% → 20%
On hit:
Gain 3 or inflict 3 → Gain 2 and inflict 2
Level Bonus
On hit:
% chance to gain 1 → 0 and inflict 1 → 2
Unholy Sword
On hit:
Gain 2 and +2 → +1
Odd Cod
Every 4.4 seconds:
Inflict 1
Inflict 1 → 0 to yourself
Unfortunate Tuna
Every 3 seconds:
Inflict 1
Inflict 1 → 0 to yourself
Wild Rose
Start of :
Gain 4 → 3 and 0 → 1
Inflict 1 on yourself
Carrot
Every 5 seconds:
Gain 3 → 4 and 1
Level Bonus
Every 5 seconds:
% chance to gain 3 → 4 and 1
Absorb
Gain 3 → 4 and 1
Predator Teeth
Level Bonus
When time of day changes: → When this inflicts :
% chance to gain 2 → inflict 1
Pitahaya
Absorb
Gain 1 and cleanse 1 → 2
Lava Rock
Type: → +
Absorb
Inflict 1-2
Holy Essence
Every 3 seconds:
Use 2 to gain 2 → 3
Death Essence
Every 3 seconds:
Use 2 to inflict 2 → 3
Level Bonus
Every 3 seconds:
% chance to inflict 1 → 2
Emerald Scarab
Level Bonus
On critical hit:
% chance to steal 1 → 2
Moldemort
Type: added
On hit:
for 1 second
Gain 6 → 9 per
Cleanse 0 → 1 per
Inflict 0 → 1 per
Level Bonus
On critical hit:
% chance to inflict 3 → 6
Hag’s Cauldron
Recipe has been updated
Tainted Soulstone
Every 3.8 seconds:
Both players gain 2 and 2 → Gain 2 and inflict 2
Every 3.8 seconds: → When time of day changes:
Use 6 → 0 to activate: on opponent
Level Bonus
Every 3.8 seconds:
% chance both players gain 2 and 2 → Gain 2 and inflict 2
Gothic Shield
When hit ( ):
50% chance to:
Block 20
Drain 0.5 → when blocking
Infernal Tide
: 3.5 → 3.1
On hit:
Use 5 to gain 3 and inflict 3
On critical hit → While opponent has 40+ :
Gain 1 per on you → on hit
On critical hit → While you have 40+ :
Remove 1 per 2 on opponent → on hit
Per on you:
Gain +1% → 0%
Buzz
Cocoonling
You can now steer the evolution into butterflies by combining it with specific flowers, or allow it to evolve randomly as before.
Bramblebat and Fluttercatcher
and significantly adjusted
Fluttercatcher
: 4 → 2
On shop entered:
25% → 50% chance per to catch 1 Insect
Celeste
Swords and Staves
and significantly adjusted
Voltaic Shiv
Level Bonus
On hit:
% chance to gain 1 → 2
Thunder Sword
Level Bonus
On hit:
% chance to gain 1 → 3
Thunderstorm Spear
Level Bonus
On Discharge → On hit:
% chance to discharge again → gain 4
Elementium Bulwark
When hit ( ):
40% chance to:
Block 16
Gain 1
Drain 0.5 → when blocking
Lightning Rod
On hit:
Gain 2 → 1
Use 1 to gain 4
Discharge (12 → 15 )
Deal 16
Stormcloud Staff
On hit:
This gains 2 → 0
items gain 2
Use 2 to gain 6
Discharge (16 → 18 ):
Deal 26 → 33
Disable 1 enemy item for 1.5 seconds
Hailstorm Scepter
On hit:
This gains 2 → 0
items gain 3
Use 3 to gain 8 → 9
Discharge (24 → 27 ):
Deal 42 → 33
Inflict 1 per second for 5 seconds
Hurricane Focus
On hit:
This gains 4 → 0
items gain 4
Use 4 to gain 10 → 12
Discharge (30 → 36 ):
Deal 72 → 48
Remove 2 per
Inflict 2 per second for 5 seconds
Charged Tesseract
Every 5.2 seconds:
Gain 1 and 2
items gain 4 → 3
Chain Lightning Codex
Discharge (24 → 26 )
Inflict on 3 enemy items for 2 → 1.5 seconds
Level Bonus
Every 4.8 seconds:
% chance to 3 → 2 enemy item for 1 second
Rolling Thunder Tablet
Every 4.8 seconds:
Use 5 to:
Deal 1-99 :
Inflict for 0.5 seconds
Inflict on 1 enemy item for 3 → 2 seconds
Discharge: 28 → 34
Level Bonus
Every 4.8 seconds:
% chance to 2 enemy items for 3 → 2 seconds
Chana
Fire Wands and Staves
and significantly adjusted
Searing Wand
On hit:
Use 3 to deal 0 → 4 and inflict 2
Wicked Stick
On hit:
Gain 2
Remove 1 → 1
Blazing Rod
On hit:
Use 5 → 4 to inflict 3
Hungry Wand
On hit:
Steal 1 → 0
Use 5 to remove 0 → 2 and inflict 3
Cinderstaff
On hit:
Steal 1 → 0
Use 6 to remove 0 → 3 and inflict 5 → 4
Conflagration Staff
On hit:
Steal 1 → 0
Use 7 to remove 0 → 4 and inflict 7 → 5
On item activation:
30% chance to cleanse 0 → 1 and inflict 1
Iceburn Scepter
Level Bonus
On hit:
% chance to inflict 2 → or 2
Dorf
Picks
and significantly adjusted
Grandma’s Dusty Blast Box
Start of :
1 Bomb goes +33% → +50% faster
1 other Bomb goes +20% faster
Blast Furnace Bellows
: 5.6 → 4.8 seconds
Baby Core Creeper
Level Bonus
On hit:
% chance to inflict 1 → 3
Enoch
Adjusted item unlock order for level 1 Enochs
Hero buffs: 2/4 → 3/6
Scythes
and significantly adjusted
→ removed
Soulharvester
Type: Added
Reaper’s Judgment
Type: Added
Recipe: Soulharvester + (Spiderweb → Black Cat)
On hit:
Steal 16 → and 2
Inflict 3 and 2 → 0
Harvest Pumpkin
Every 5.2 seconds:
Gain 2 → 5
50% → 0% chance to inflict 1 → 0
Level Bonus
Every 5.2 seconds:
% chance to gain 4 → 0 or inflict 1
Lantern (streamlined)
Every 3.7 seconds:
Gain 2 during
Inflict 2 during
Jack-o-Lantern (streamlined)
Every 3.5 seconds:
Gain 2 and 1 during
Inflict 2 and 2 during
Cat-o-Lantern (streamlined)
Every 3.2 seconds:
Steal 9 and 2 during
Inflict 3 and 3 during
Scarecrow (streamlined)
Every 3.2 seconds:
Gain 3 and 3 during
Inflict 4 and 4 during
Start of :
2 enemy for 1.5 seconds
Crowbane (streamlined)
Every 3.1 seconds:
Gain 6 and steal 25 and 4 during
Inflict 4 , 4 , 4 during
Start of :
5 enemy for 1.5 seconds
Bucket of Nightmares
Every 30 → 20 healed or overhealed by opponent:
Inflict 1
This ability requires 5 more to trigger
Gourd Grimace (streamlined)
: 10 → 6
: Pattern adjusted
Every 4.3 seconds:
gains +2% per Pumpkin
Gain 1 → 15 per or Pumpkin during
Inflict 2 per or Pumpkin during
Purrfect Mask
Per on you:
gains +5% → +10%
Bat Visor
Level Bonus (new)
On hit:
% chance to steal 5
Fern
Spears & Living Staff
and significantly adjusted
Sapwood Javelin
While this blooms:
Inflict 2 → 3 on critical hit
Bloodwood Spear
While this blooms:
Inflict 3 → 4 on critical hit
Oakblood Glaive
While this blooms:
Inflict 4 → 6 on critical hit
Living Staff
Per on you:
Gain +1 → +2
Arboreal Defender
When hit ( ):
40% chance to:
Block 12
Drain 0.5 → when blocking
Regrowth Barrier
When hit ( ):
40% chance to:
Block 14
Drain 0.5 → when blocking
Nightingale
Every 3 seconds:
Bloomers bloom
Gain 2 → 4
Ocarina Of Thyme
Start of :
items Bloom for 5 → 6 seconds
Inflict on 5 → 2 enemy for 5 → 6 seconds
Grovekeeper Crown
While this blooms:
Gain 50% → 30% faster activations
Lanternbug
Changed from Weapon Levels to Generic Levels
Start of :
items Bloom for 5 seconds
Inflict 10 → 12
Level Bonus
When time of day changes → Start of :
% chance to inflict 5 → 8
Venus Pitfall
When hit ( ):
25%+ chance to:
Inflict 1 per
If this is blooming:
Slow attacking by 10% → 15%
Harkon
Axes and Hammers
and significantly adjusted
Does not include Warbringer or Cataclysm
Hob Gang
Bolts
All bolts now have 100% baseline accuracy. They can still miss if something is giving them negative accuracy (eg: , Morning Fog), but in general: they’re only used when the crossbow already hit, so these will also hit.
Dartguns and Safe Crackers
and significantly adjusted
Tactical Blowgun
When this shoots a Dart or a Bolt:
Inflict 1 → Gain 6
Level Bonus
On hit:
60% chance to inflict 1 → gain 6
Harper-Sonic Dart Sling
: Updated pattern
When this shoots a Dart or a Bolt:
Inflict 2 → 0 and 3 → 5
Level Bonus
On hit:
% chance to inflict 1 → 0 and 2 → 3
Gobituary Dart
On hit:
Inflict 2 → 3 per second for 8 seconds
Level Bonus
On hit:
% chance to inflict 2 → 6
Kragg
Flails and Staves
and significantly adjusted
Bellringer Beetle
: 3.9 → 3.3
Scroll of Awakening
Level Bonus
Every 5 seconds:
% chance to gain 4 per →
Mala Necklace
When you get :
Heal for 7 → 10 per Scroll or Bell → item
Level Bonus
Every 3.4 seconds:
% chance to yourself for 0.4 → 0.2 seconds
Third Eye Blindfold
Every 3 inflicted on you
Cleanse 1
50% chance to gain 0 → 1
Sewer-dwelling Sensei
On hit:
→ This and gains +3 → +2
Morrow
Morrow has been extensively reworked to align with the updated . Many related changes will be abridged to reduce confusion.
Call of the Void has been updated to inflict 5 for 3 seconds (was for 5 seconds)
Fishing Tools
and significantly adjusted
Briny Fish Basket
On shop entered:
If there is a inside:
Get 1 Guppy (unchanged)
If not:
Get 0 → 1 Length of Rope
Faulty Compass (Reworked)
: 1 → 2
Price: 8 → 6
Start of :
Gain 3 per
Gain 3 per
Gain 3 per
Gain 3 per
Inflict 1 on yourself
Level Bonus
When this gains :
% chance to gain that many again
Absorb
Inflict 2
Captain’s Cap
Every 4 seconds:
Use 0 → 1 to inflict 0 → 1
Squirming Bicorne
Every 3.7 seconds:
Inflict 0 → 1
Use 0 → 2 to inflict Call of the Void on your opponent
Bottom Trawl
, crab, or lobster inside activates:
15% → 30% chance to gain 1 , 1 , 1 , 1 or 1 → 0
Level Bonus
When this gains :
% chance to gain that many again
Cast Iron Anchor
Start of :
Gain +0% → +15% faster attacks per absorbed Reef Knot
On hit:
Gain 2 → 0 per Reef Knot
Inflict 2
On shop entered:
Absorb Reef Knot (0/0 → 0/1)
0% → 25% chance to Go Fishing (Deep)
Level Bonus
On hit:
% chance to inflict 1 → 2
Admiralty Anchor
Start of :
Gain +0 → +15% faster attacks per absorbed Reef Knot
On hit:
Gain 2 → 0 per Reef Knot
On shop entered:
Absorb Reef Knot (0/0 → 0/2)
50% chance to Go Fishing (Abyssal)
+0% → +10% per failed attempt until success
Level Bonus
On hit:
% chance to inflict 1 → 3 or 1 → 3
Everdrift Anchor
Start of :
Gain +0% → 15% faster attacks per absorbed Reef Knot
On hit:
Gain 3 → 0 per Reef Knot
Inflict 4 → 2 , 0 → 2 , 3 → 0
Inflict Call of the Void
Inflict 3 → 1 on yourself
Call of the Void:
Inflict 5 for 3 seconds
On shop entered:
Absorb Reef Knot (0/3)
Level Bonus
On hit:
% chance to inflict 1 , 0 → 1 , and 1
Three Eyed Crab
On hit:
Gain 3 and 3
Use 1 to inflict 2→ 1 and inflict 2 → 0 to yourself
Slithering Lobster
On hit:
Gain 6 and 6
Use 3 → 2 to:
Inflict 3 → 2
Inflict 3 → 2
Inflict 3 → 0 to yourself
Feathered First Mate
Start of , , , :
Gain +0% → +10% faster attacks per
On hit:
Inflict 1
Inflict 1 → 0 on yourself
2 → 1 opponent for 2 → 4 seconds
On critical hit:
Gain 1 → 0 per
Per on you:
Gain +2% → 0%
Level Bonus
On hit:
% chance to gain 1 per → to gain 1
Writhing Tentacle
: 3.6 → 3.1
Price: 12 → 9
On hit:
Gain → Steal 3
Inflict 1 and 1
Inflict 1 → 0 on yourself
On miss:
Inflict 0 → 1 on yourself
Per on you → on both players combined:
Gain +1% faster attacks
Level Bonus
On hit:
% chance to inflict 1 → 2
Absorb
Inflict 2 and 3 → 1
Whispering Conch
Every 3.5 seconds:
Gain 8
Inflict 0 → 1 on yourself
Inflict Call of the Void on both players → on your opponent
Per on you → on both players combined:
Gain +10% → 5% faster activations
Call of the Void:
Suffer 5 for 5 → 3 seconds
Level Bonus
Every 3.5 seconds:
% chance to gain 12 and 0 → 1 (self)
The Voidcaller
: 3.9 → 3.3
Start of :
Inflict 1 → 0 on both players every second
On hit:
Gain 15 → Steal 18
Inflict 0 → 3 and 0 → 3
On critical hit:
Inflict Call of the Void on your opponent three times
Per on both players combined:
Gain +1% , +1 → 0% , +1 → 3% faster attacks
Call of the Void:
Suffer 5 for 3 seconds
Level Bonus
On hit:
% chance to inflict 2 and 1 → 2
Chum Bucket
Start of :
gains +10% → +25% faster attacks
Level Bonus
On critical hit:
% chance to inflict 1 → 2
Leaky Prototype
Start of :
Gain 0 → 40
Reduce duration by 90%
Reduce taken by 0 → 10% per
Every 3.2 → 3.5 seconds:
Inflict 1 on yourself
Gain 15 per → 8 per
Level Bonus
Every 3.2 → 3.5 seconds:
% chance to gain 15 per → 10 per
Worn-out Lifebuoy
Every 3.7 seconds:
Cleanse 7 → 0 different
Inflict 3 on yourself
Heal for 0% → 8% of your missing
Health below 40%:
Gain 5 → 0 and 1 → 0 per on you
Level Bonus
Every 3.7 seconds:
% chance to gain 1 → 0 per on you
% chance to cleanse 0 → 1 of each
Nymphedora
Bows and Knives
and significantly adjusted
Evergreen Arc
On critical hit → On hit:
Gain +2
On critical hit:
Gain 0 → 1
Snake Oil
Absorb
Gain 3 → 2
Eagle Eye Amulet
Price: 5 → 4
Start of :
gains +30 → +10%
Per on you → If you have 10+ :
gains +1 → +10%
Level Bonus (new)
When time of day changes:
% chance to gain 2
Corny Corn
Every 4.2 seconds:
Heal for 7 → 6
Level Bonus
Every 4.2 seconds:
% chance to gain 1 and heal for 0 → 6
Leafbound Striders
Every 3.6 seconds:
Gain 1
gains +25% → +15%
Level Bonus
Every 3.6 seconds:
% chance to gain 1 and gain +25% → +15%
Fiery Quiver
Every 3.2 seconds:
: gains +1 → +2
Blazegaze
Level Bonus
On hit:
% chance to inflict 1 and 0 → 1
Pepper
Knives and Ladles
and significantly adjusted
Faster attacks per replaced with shortening the of
Paring Knife
On hit:
Skip 0.8 seconds of of
Chef’s Knife
On hit:
Inflict 1 → 0
Skip 1.0 seconds of of
On critical hit:
gains +5 → 0% faster activations
Inflict 1 → 0
Koneko Steel Knife
On hit:
Skip 1.2 seconds of of
On critical hit:
gains +5 → 0% faster activations
Inflict 2 → 0
Level Bonus
On hit:
% chance to inflict 1 → 2
Wooden Spoon (redesigned)
Type: →
Removed , , etc
Start of :
Gain +1 → 0 per
On activation:
Use 0 → 1 to gain 0 → 1
Level Bonus (new)
On hit → Every 4.3 seconds:
% chance to heal 5
Soup Ladle
: 1 → 0
Start of :
Gain +1 → 0 per
On hit:
Gain 1 → 0 per
Use 0 → 2 to gain 2
Campfire Skillet
Start of :
Gain +1 → 0 per
On hit:
Gain 1 → 0 per
Gain 5 → per
Use 0 → 2 to gain 3
Level Bonus
On hit:
% chance to gain 1 and 0 → 5
Cheese Wheel of Fortune
Every 8 → 4 seconds:
Gain 1 per → per cheese
On hit:
50% chance for all to gain +1 → +2 max
Level Bonus
On critical hit:
% chance for all to gain +1 → +10%
Grape Juice Cask
On consumed:
Gain 1 → 2
Nice Spice Rack
: 5.7 → 4.9
Rolling Pin Nunchucks
Level Bonus
On hit:
% chance to inflict 1 → 2
The Tenderizer
: 2.1 → 1.5
Ronan
Swords
and significantly adjusted
Twinmaw
On hit:
Gain 2 → 1
Inflict 2 → 3
Per on opponent:
Gain +2 → +0%
Level Bonus (new)
On hit:
% chance to gain 1
Hungering Ward
Base blocking value: 3 → 5
Shield Spikes
Per 16 → 14 gained by items
Sage
Bolts
All bolts now have 100% baseline accuracy. They can still miss if something is giving them negative accuracy (eg: , Morning Fog), but in general: they’re only used when the crossbow already hit, so these will also hit.
Crossbows
and significantly adjusted
Scroll of Replenishment
Every 5 seconds:
Gain 1 per → added
After 15 seconds:
Activate 2 times
Restore 0 → 1 use to
Level Bonus
Every 5 seconds:
% chance to gain 1 per → added
Timeless Hourglass
Health below 20%:
Both players cleanse all → You cleanse 75
Both players heal 1000 → You heal 500
Serpent Deathbolt
On inflicts → On hits:
The next hit with this inflicts +3
Tink
Tools
and significantly adjusted
Power Vacuum
Every 2.9 → 3.5 seconds:
Gain 4 , 2 → 0 , 1 → 2
Level Bonus
Every 2.9 → 3.5 seconds:
Gain 4 , 2 → 0 , 1 → 2
Potion Mixer
On consumed:
Gain 0 → 2
Edge Calibrator
Start of :
→ and gain +20%
On hit:
40% chance for ( → this and) all → and to gain +2
Portable Siege Engine
On shop entered:
Find 0 → 1 special rock!
Zahir
A new hero has entered the Brawl. Introducing Zahir!
Appendix - adjustments
This is the per-item listing for the specific damage tuning applied. I know some of our nerds love to see the exact adjustments, or reference them later, so I’m happy to share them as an appendix here.
Fun fact: These notes are 804 lines long. The main balance notes, with the abbreviated “ and significantly adjusted”, are 817 lines long.
Shared
Amethyst Blade
: 90 % → 75 %
: 7-12 → 10-17
Aristorat
: 80 % → 75 %
Axe of Abraxas
: 85 % → 75 %
: 12-17 → 21-27
: 1.8 → 1.5
Bloodletter
: 85 % → 75 %
: 8-13 → 17-22
: 1.1 → 1.2
Boomslang
: 80 % → 75 %
Boulder
: 90 % → 60 %
: 24-32 → 28-37
Brainsquasher
: 85 % → 75 %
Bumblerat
: 80 % → 75 %
Corruptor’s Wisdom
: 90 % → 60 %
: 8-12 → 9-14
Count Ratula
: 85 % → 75 %
Dagger
: 80 % → 75 %
Deathhowl
: 85 % → 75 %
Doomsday Oarfish
: 80 % → 75 %
Double-ender
: 90 % → 75 %
Dragon’s Tail Jelly
: 80 % → 75 %
Emerald Scarab
: 85 % → 75 %
Fang the Rattleslang
: 85 % → 75 %
Fine Sword
: 85 % → 75 %
: 10%
: 1.2 → 1.15
: 2.0 → 2.1
Fishing Harpoon
: 80 % → 60 %
: 6-10 → 7-12
Fishing Rod
: 75 % → 60 %
: 6-9 → 7-10
Flaming Sword
: 90 % → 75 %
: 10% → 20%
: 1.4 → 1.5
Frost Cleaver
: 85 % → 75 %
Frost Dagger
: 85 % → 75 %
Glasshead
: 80 % → 75 %
Green Snapper
: 80 % → 75 %
Hooked Dagger
: 85 % → 75 %
Infernal Tide
: 90 % → 60 %
: 7-12 → 8-14
: 3.5 → 3.1
Iron Sword
: 90 % → 75 %
: 4-7 → 4-8
: 1.8 → 2.0
Lava Boulder
: 90 % → 60 %
: 21-41 → 24-47
Lava Dagger
: 85 % → 75 %
Lava Golem
: 90 % → 75 %
Lava Rock
: 80 % → 60 %
: 5-11 → 6-13
Leviathan
: 85 % → 75 %
Magic Dagger
: 85 % → 75 %
Mallet
: 85 % → 75 %
: 5-14 → 5-9
Moldemort
: 85 % → 75 %
Muck Rat
: 80 % → 75 %
Mystic Rat
: 80 % → 75 %
Neptune’s Wrath
: 90 % → 60 %
: 16-22 → 18-25
Night Angler
: 80 % → 75 %
Pebbles the Golem Lord
: 80 % → 75 %
Plague Rat
: 80 % → 75 %
Poison Dagger
: 85 % → 75 %
Polyphemus’ Bane
: 85 % → 60 %
: 10-14 → 12-16
Rat Lich
: 80 % → 75 %
Rat Romancer
: 80 % → 75 %
Ratbone
: 80 % → 75 %
Ratnaros
: 85 % → 75 %
Ratuman the White
: 85 % → 75 %
Ratymandias
: 85 % → 75 %
Reefspike
: 80 % → 75 %
River Rat
: 80 % → 75 %
Robo Rat 2.0
: 80 % → 75 %
Rock
: 80 % → 60 %
: 3-6 → 3-7
Royal Seax
: 85 % → 75 %
Sawfin Shark
: 80 % → 75 %
Serpent’s Tongue
: 85 % → 75 %
: 8-11 → 5-8
: 1.2 → 0.9
Shovel
: 85 % → 75 %
Sorcerat
: 80 % → 75 %
Soulstealer
: 85 % → 75 %
Spiked Sickle
: 85 % → 75 %
Staff of Wisdom
: 85 % → 60 %
: 5-9 → 6-10
Stone Golem
: 85 % → 75 %
Throwing Hatchet
: 90 % → 60 %
: 6-9 → 7-10
Tidal Staff
: 85 % → 60 %
: 7-11 → 8-13
Tidepiercer
: 80 % → 75 %
: 6-10 → 22-27
Torch
: 80 % → 75 %
Unholy Sword
: 90 % → 75 %
: 9-15 → 18-24
: 0 → 10%
Vampire Bat
: 80 % → 75 %
Vampire Worm
: 80 % → 75 %
Vampire’s Scepter
: 90 % → 60 %
: 7-11 → 8-13
Willow Wand
: 70 % → 60 %
: 5-7 → 4-8
: 2.4 → 2.7
Wing Clipper
: 85 % → 75 %
Wooden Sword
: 2-4 → 3-4
: 1.8 → 2.0
Wooden Stick
: 75 % → 60 %
Woodsman’s Axe
: 85 % → 75 %
: 7-19 → 11-16
: 1.55 → 1.6
Wooden Club
: 4-7 → 4-6
Buzz
Amethyst Dancer
: 80 % → 75 %
Bramblebat
: 80 % → 75 %
: 5-9 → 14-21
: 1.6 → 2.1
Drakefly
: 80 % → 75 %
Fluttercatcher
: 80 % → 75 %
: 7-11 → 11-13
: 1.3 → 1.5
Frostwing
: 80 % → 75 %
Goliathfly
: 90 % → 75 %
Lily Pad Prince
: 80 % → 75 %
Ruby Admiral
: 80 % → 75 %
Sapphire Morpho
: 80 % → 75 %
Scorpionfly
: 85 % → 75 %
Spiked Whip
: 80 % → 75 %
Starwing
: 85 % → 75 %
Celeste
Electrobat
: 85 % → 75 %
Elementium Golem
: 90 % → 75 %
Elementium Ore
: 75 % → 60 %
: 3-6 → 3-7
Fulmination Hammer
: 90 % → 75 %
: 1-33 → 1-44
Hailstorm Scepter
: 85 % → 60 %
: 1-18 → 1-23
: 1.4 → 1.8
Hurricane Focus
: 90 % → 60 %
: 1-24 → 1-28
: 1.5 → 1.9
Lightning Rod
: 80 % → 60 %
: 1-12 → 1-14
Stormcloud Staff
: 85 % → 60 %
: 1-16 → 1-18
: 1.4 → 1.5
Stormstrike Gavel
: 80 % → 75 %
: 1-21 → 1-19
: 1.3 → 1.5
Storm Lute
: 85 % → 75 %
Thunder Rat
: 90 % → 75 %
Thunder Sword
: 85 % → 75 %
: 2.8 → 2.6
Thunderstorm Spear
: 90 % → 60 %
: 1-29 → 1-61
: 1.6 → 1.8
Voltaic Shiv
: 85 % → 75 %
: 1-13 → 1-11
: 2.6 → 2.4
Zap Rat
: 80 % → 75 %
Chana
Blazing Rod
: 80 % → 60 %
: 5-9 → 12-18
Chillbane
: 85 % → 60 %
: 5-8 → 6-9
Cinderstaff
: 90 % → 60 %
: 7-12 → 19-25
: 1.9 → 1.8
Conflagration Staff
: 90 % → 60 %
: 9-16→ 25-36
Cryoblaze Staff
: 90 % → 60 %
: 11-14 → 13-16
Frostbite Wand
: 90 % → 60 %
: 6-10 → 7-12
Frozen Stick
: 75 % → 60 %
: 4-6 → 5-7
Hungry Wand
: 80 % → 60 %
: 5-8 → 7-11
Iceburn Scepter
: 80 % → 75 %
Searing Wand
: 80 % → 60 %
: 4-6 → 5-7
Wand of Backdraft
: 75 % → 60 %
: 3-7 → 3-8
Wicked Stick
: 80 % → 60 %
: 2-5 → 4-6
Dorf
Adamantite Axepick
: 90 % → 75 %
: 10-14 → 20-26
: 1.5 → 1.65
Adamantite Forge Hammer
: 90 % → 75 %
Adamantite Ore
: 80 % → 60 %
: 6-9 → 7-10
Baby Core Creeper
: 80 % → 75 %
Caged Songbird
: 85 % → 75 %
Crystal Cluster
: 80 % → 60 %
: 40-54 → 46-62
Crystal Shard
: 80 % → 60 %
: 3-6 → 3-7
Crystal Golem
: 90 % → 75 %
Gemforged Warpick
: 90 % → 75 %
: 14-18 → 26-36
: 1.6 → 1.7
Gemstone Forge Hammer
: 90 % → 75 %
: 7-9 → 7-10
: 1.3 → 1.5
Gold Ore
: 80 % → 60 %
: 6-9 → 7-10
Gold Attuned Shovel
: 85 % → 75 %
Iron Forge Hammer
: 80 % → 75 %
Iron Ore
: 80 % → 60 %
: 3-6 → 3-7
Lumps of Coal
: 80 % → 60 %
: 3-6 → 3-7
Mining Pick
: 80 % → 75 %
: 5-8 → 6-9
Molten Core Creeper
: 85 % → 75 %
Proto-Golem
: 90 % → 75 %
Steel Forge Hammer
: 85 % → 75 %
Steel Pickaxe
: 85 % → 75 %
: 7-11 → 12-20
: 1.4 → 1.5
Enoch
All-Seeing Bat
: 85 % → 75 %
Ancient Soul
: 85 % → 75 %
Duskreaver
: 85 % → 75 %
: 8-12 → 14-22
: 1.5 → 1.7
Flying Broom
: 80 % → 75 %
Grim Scythe
: 80 % → 75 %
: 7-11 → 10-16
Haunted Bat
: 85 % → 75 %
Reaper’s Judgement
: 90 % → 75 %
: 14-20 → 36-44
: 1.8 → 2
Simple Scythe
: 3-6 → 4-6
Soulharvester
: 85 % → 75 %
: 10-16 → 20-32
: 1.75 → 1.85
Fern
Bloodwood Spear
: 90 % → 60 %
: 8-16 → 16-24
: 1.5 → 1.6
Dendromancy Rod
: 85 % → 60 %
: 8-12 → 9-14
Glittercall Magpie
: 85 % → 75 %
Jackalope
: 80 % → 75 %
Lanternbug
: 90 % → 75 %
Leafblade Skean
: 80 % → 75 %
Living Staff
: 85 % → 60 %
: 13-25 → 26-34
Nightingale
: 90 % → 75 %
Nightsong Raven
: 90 % → 75 %
Oakblood Glaive
: 90 % → 60 %
: 10-20 → 24-32
: 1.5 → 1.7
Perennial Recurve
: 85 % → 60 %
: 4-12 → 5-14
Pinewhisper Thrush
: 80 % → 75 %
Ratatoskr
: 85 % → 75 %
Sapwood Javelin
: 85 % → 60 %
: 6-11 → 11-18
: 1.4 → 1.5
Harkon
Ancestral Spirit
: 85 % → 75 %
Bonecrusher
: 85 % → 75 %
: 9-13 → 12-17
: 1.4 → 1.6
Bonesaw
: 80 % → 75 %
: 5-7 → 4-10
: 1.35 → 1.2
Bloodrage Axe
: 80 % → 75 %
Cataclysm
: 90 % → 75 %
Dark Omen
: 85 % → 75 %
: 7-12 → 7-11
: 1.4 → 1.6
Deathbringer
: 85 % → 75 %
: 17-23 → 20-26
Doombringer
: 85 % → 75 %
: 9-17 → 13-20
: 1.6 → 1.9
Fury Edge
: 80 % → 75 %
: 7-9 → 14-19
Ironhowl
: 85 % → 75 %
: 8-11 → 12-17
: 1.5 → 1.6
: 3.1 → 2.7
Ragnarok
: 90 % → 75 %
: 18-34 → 34-42
Sledgehammer
: 1.5 → 1.3
Skullsmasher
: 85 % → 75 %
: 12-18 → 14-19
Tomahawk
: 80 % → 75 %
: 5-8 → 4-6
: 1.42 → 1.2
: 3.0 → 2.4
Warbringer
: 85 % → 75 %
: 11-17 → 22-28
Warhammer
: 80 % → 75 %
: 6-9 → 6-10
: 1.6 → 1.5
Wolfstrike
: 85 % → 75 %
World’s End
: 90 % → 75 %
Hob Gang
Bolt Cutter
: 85 % → 75 %
Gobituary Dart
: 90 % → 100 %
: 10-20 → 12-23
Gobliterator Dart
: 90 % → 100 %
: 9-14 → 10-16
Gobnoxious Dart
: 90 % → 100 %
: 7-10 → 8-12
Harper-Sonic Dart Sling
: 85 % → 60 %
: 8-13 → 22-30
Lockpick Dart
: 80 % → 100 %
: 3-5 → 3-6
Rat Burglar
: 80 % → 75 %
Simple Blowgun
: 75 % → 100 %
: 3-5 → 3-6
Sticky Dart
: 85 % → 100 %
: 5-8 → 6-9
Tactical Blowgun
: 80 % → 100 %
: 7-11 → 10-15
Trangoblizer Dart
: 90 % → 100 %
: 7-10 → 8-12
Unsafe Safe Cracker
: 90 % → 75 %
: 9-14 → 12-17
Vitri-Oil Vault Drill
: 90 % → 75 %
: 10-16 → 16-24
Kragg
Aping Acolyte
: 80 % → 75 %
Bellringer Beetle
: 90 % → 75 %
: 3.9 → 3.3
Ceremonial Lathi
: 85 % → 75 %
Elemental Greatstaff
: 90 % → 75 %
: 9-18 → 24-30
: 1.5 → 1.8
Flail of Atonement
: 90 % → 75 %
: 7-14 → 11-18
: 1.2 → 1.5
Fortified Sanjiegun
: 90 % → 75 %
: 6-12 → 9-13
: 1.2 → 1.45
Gururangutan
: 90 % → 75 %
Martial Monkey
: 85 % → 75 %
Quarterstaff
: 80 % → 75 %
Sewer-dwelling Sensei
: 90 % → 75 %
Tempered Ritual Staff
: 90 % → 75 %
: 8-16 → 13-17
: 1.4 → 1.65
Tonfas
: 80 % → 75 %
Whirling Nunchucks
: 85 % → 75 %
: 5-10 → 6-10
: 1.2 → 1.35
Zenpanzee
: 90 % → 75 %
Morrow
Admiralty Anchor
: 85 % → 75 %
: 13-26 → 36-78
: 2.0 → 2.5
: 2.9 → 3.2
Blasted Gull
: 80 % → 75 %
Cast Iron Anchor
: 85 % → 75 %
: 11-22 → 22-38
: 2
: 2.7 → 2.9
Everdrift Anchor
: 90 % → 75 %
: 16-28 → 42-104
: 2.0 → 3.0
: 3.1 → 3.6
Feathered First Mate
: 80 % → 75 %
Flamescale Seadrake
: 85 % → 75 %
Makeshift Oar
: 80 % → 75 %
: 6-11 → 7-12
Shoddy Handline
: 80 % → 60 %
: 3-6 → 5-9
Slithering Lobster
: 80 % → 75 %
Sturdy Fly Gaff
: 85 % → 60 %
: 6-14 → 13-19
: 1.5 → 1.7
The Voidcaller
: 85 % → 75 %
: 3.9 → 3.3
Tiny Kraken Tooth
: 85 % → 75 %
Three Eyed Crab
: 80 % → 75 %
Writhing Tentacle
: 80 % → 75 %
: 3.6 → 3.1
Nymphedora
Blazegaze
: 90 % → 75 %
Deathshot
: 90 % → 60 %
: 11-25 → 18-29
Dragonfang
: 90 % → 75 %
Elven Blade
: 80 % → 75 %
: 5-8 → 4-7
: 1 → 1.15
: 15% → 0%
Evergreen Arc
: 90 % → 60 %
: 15-29 → 25-33
: 1.7 → 1.95
Final Blow
: 85 % → 60 %
: 3-12 → 3-14
Hunter’s Bow
: 80 % → 60 %
: 4-10 → 8-14
: 1.25 → 1.4
Hunting Knife
: 80 % → 75 %
: 0.8 → 0.9
: 2-5 → 2-4
: 10% → 0%
Light Bow
: 75 % → 60 %
: 3-9 → 4-8
5% → 0%
Reptile Stalker
: 85 % → 75 %
Silverbark Bow
: 80 % → 60 %
: 5-16 → 15-21
: 1.4 → 1.7
Stalker’s Shiv
: 85 % → 75 %
: 7-9 → 7-11
: 20% → 0%
Pepper
Campfire Skillet
: 85 % → 75 %
: 8-11 → 10-15
: 2.6 → 3.1
Chef’s Knife
: 80 % → 75 %
: 4-6 → 4-5
: 1.15 → 0.75
: 2.6 → 2.1
5% → 0%
Croissant Crossbow
: 85 % → 60 %
: 9-14 → 10-16
Fuzzy Sous-chef
: 80 % → 75 %
Grapeshot Slinger
: 85 % → 60 %
: 6-9 → 7-10
Head Chef’s Skewer
: 85 % → 75 %
: 10-15 → 20-28
Koneko Steel Knife
: 85 % → 75 %
: 7-10 → 9-11
: 1.2 → 0.85
: 2.8 → 2.3
: 10% → 0%
Paring Knife
: 3-5 → 2-3
: 1.1 → 0.6
: 2.4 → 2.0
Rolling Pin Nunchucks
: 85 % → 75 %
Soup Ladle
: 80 % → 75 %
: 5-9 → 6-10
: 1.3 → 1.2
: 2.4 → 2.8
The Tenderizer
: 85 % → 75 %
Ronan
Champion’s Ripper
: 90 % → 75 %
: 8-18 → 14-19
Errant Lance
: 85 % → 60 %
: 10-29 → 12-33
Excalibur
: 90 % → 75 %
: 32-45 → 40-52
: 2.5 → 2.1
Fanged Axe
: 80 % → 75 %
: 4-7 → 5-8
Fanged Blade
: 85 % → 75 %
: 10-16 → 9-13
: 1.3 → 1.4
Hooked Blade
: 80 % → 75 %
Jagged Blade
: 80 % → 75 %
Knights Razor
: 85 % → 75 %
: 5-10 → 5-8
Piercing Lance
: 85 % → 60 %
: 4-10 → 5-12
Rhongomiant
: 90 % → 60 %
: 14-35 → 16-40
Tournament Lance
: 85 % → 60 %
: 7-18 → 8-21
Twinmaw
: 90 % → 75 %
Young Squire
: 80 % → 75 %
Sage
Arcane Bolt Blaster
: 80 % → 60 %
: 8-13 → 9-15
: 1.7 → 1.3
Astral Reaver
: 90 % → 75 %
Flame Bolt
: 90 % → 100 %
: 11-16 → 13-18
Hand Crossbow
: 75 % → 60 %
: 2-4 → 4-7
Ironwood Boltcaster
: 80 % → 60 %
: 4-6 → 9-13
: 1.5 → 1.3
Iron Bolt
: 80 % → 100 %
: 4-6 → 5-7
Jade Dagger
: 80 % → 75 %
Midori Bolt
: 90 % → 100 %
: 8-18 → 9-21
Moonlit Blade
: 80 % → 75 %
Razor Bolt
: 85 % → 100 %
: 6-9 → 7-10
Serpent Deathbolt
: 90 % → 100 %
: 14-22 → 16-25
Soulpiercer
: 90 % → 100 %
: 18-26 → 21-30
Titanwood Repeater
: 80 % → 60 %
: 7-11 → 8-13
: 1.6 → 1.25
Toxic Bolt
: 90 % → 100 %
: 8-12 → 9-14
Zephyr’s Edge
: 85 % → 75 %
Tink
Carnage Saw
: 80 % → 75 %
Crowbar
: 85 % → 75 %
Forest Mower
: 90 % → 75 %
: 10-16 → 13-18
Mana Recycler
: 80 % → 75 %
Pliers
: 80 % → 75 %
Runesmith Goniometer
: 80 % → 75 %
: 9-14 → 18-28
: 1.6 → 1.7
Screwsmacker
: 85 % → 75 %
Spanner
: 80 % → 75 %
Welding Torch
: 85 % → 75 %
: 9-12 → 16-22
Index
Overview - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967072325800078\
Relics - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967272087654430\
Shared - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967448412258455\
Buzz - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967531593564180\
Celeste - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967605627228327\
Chana - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967647763206335\
Dorf - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967684375281904\
Enoch - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967767019720924\
Fern - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967828273336350\
Harkon - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967877707534456\
Hob Gang - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967914789507144\
Kragg - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967946447851671\
Morrow - https://discord.com/channels/1212323336466604042/1509966202913427529/1509968242704252979\
Nymphedora - https://discord.com/channels/1212323336466604042/1509966202913427529/1509968443011502292\
Pepper - https://discord.com/channels/1212323336466604042/1509966202913427529/1509968491665424518\
Ronan - https://discord.com/channels/1212323336466604042/1509966202913427529/1509968541036843039\
Sage - https://discord.com/channels/1212323336466604042/1509966202913427529/1509968573747957861\
Tink - https://discord.com/channels/1212323336466604042/1509966202913427529/1509968676617588906\
Zahir - https://discord.com/channels/1212323336466604042/1509966202913427529/1509968732728987729\
Appendix - adjustments https://discord.com/channels/1212323336466604042/1509966202913427529/1510126801731588286
Read the official update