Official patch notes

Update 5.0

Patch notes v5.0 May 29, 2026 Update 5.0 Balance changes ↓ Season 5 - Sands of Fate Duration: 56 days Launch Date: June 1st Theme: The desert winds are shifting and ancient secrets stir beneath the sands! This season, barter with genies, forge desert blades, and bend the flow of time itself. Note: To count for the leaderboards, your hero will have to play and complete at least one run in this season. New features New Hero : Zahir Zahir is a cunning desert wanderer who trades, tricks, and twists fate to gain the upper hand! Wield cursed bargains, command sand and scarabs, and manipulate the flow of day and night. Zahir is initially available exclusively in the Gold Pass, and will be available in the Subscribers weekly rotation in week 2, and free rotation in week 3. In week 4 they become available for general purchase for gems and normal purchases. Zahir Mechanics: Bargains Strike deals with the desert — Bargains are powerful effects with a tradeoff. Gain strength at a cost, or sacrifice one thing to supercharge another. Time of Day Zahir’s items can manipulate the length of and phases during combat. Some items gain different effects depending on the current time of day, rewarding you for building around the cycle. Seasonal Mechanic Genie Lamps Find Genie Lamps in the shop — for 3 turns the genie gives you a random item. Lamps won’t repeat items you’ve already received from that lamp. General mechanics Disable A new status effect that prevents an item from activating — distinct from Stun. Disabled items show a unique icon and can be filtered separately in the Item Collection. Insanity Rework Insanity no longer increases damage dealt. It still increases damage received and drains Max Health. Insanity can now be cleansed, but is irresistible — Resist has no effect against it. Share Replay Share your best (or worst) moments! You can now share match replays with friends and the community via a link. Recipients can watch the full replay, view fight statistics, and browse the combat log — even if they weren’t there. Share directly from the combat results screen or from your Match History. Works via deep links — tapping a shared link opens the replay directly in the app. Events Limited Time Event Updates No Score on Losses — Standard events no longer award score for lost matches. Build to win! Speed Brawl is exempt from the no-score-on-loss rule. Banned item rules: Cannot be absorbed Are no longer removed from inventories for combat Do count for purposes Can still be part of a recipe Shop abilities like Sale Chance increase of Goblin Gizmo do not work Cosmetics New Skins for Ronan and Morrow Both heroes have received brand-new purchasable skins, and their existing skins have been updated. Zahir Cosmetics Zahir launches with multiple skins, a player banner, avatar, and season badge. Boons New Boons have been added for Season 5, including Cronenberg Kibble, Twilight Mantle, and One More Wish. Boons now show level-up information so you can see what each upgrade tier unlocks. Existing Boon designs and icons have been refreshed. Wild Garden 🧺 Garden Basket capacity has been increased — max is now 100, with more upgrade steps along the way. Boosted sunshine charge available for Zahir with a visual indicator. Plant Card Rewards All plants have had their item card rewards adjusted Greater variety of item cards in the “sometimes produces” category Fewer item cards in the “always produces” category Overall fewer item cards per harvest Garden Market Limited and Special Seed offer cooldowns increased from 6 hours to 8 hours to match the store’s limited deals. Pickaxe offers adjusted (10 axes per 250 flowers). Pickaxe purchases now have a daily limit. Added a clear button for completed obstacles on garden plots. Added two new avatars Visitors 8 new visitors added (one of them was just busy bumbling around) Clovers and Creepers 1 → 2 hour 4 → 8 Leaf per harvest Oak and Ash 5 → 6 Leaf per harvest 5 → 6 Twig per harvest Quality of Life Upgrade All A new Upgrade All button in quick upgrade mode lets you bulk-upgrade your items in one go, showing the total cost as a toast. Notifications The notification system has been rebuilt with a priority queue so you get the most relevant notification instead of the most recent one. New notifications for: Season Start, Hero Rotation, Late Season reminders, and Re-engagement. Tapping a notification now takes you to the relevant screen (e.g., tapping a garden notification opens the garden). Chests Enchanted Chests now show scaling information so you can see how rewards grow at higher tiers. Higher-tier chests now include more available card rarities. Owning more heroes grants a bonus to Chest rewards. Other Tooltips now stay on-screen even at the edges of the display. Items in Dynamic Loot Tables are now visible in tooltip info. Player Avatars are now shown on the Player Profile button on the main screen. Item tooltips now show a “Times Activated” metric. Added a “number of attacks dodged” stat to fight statistics. Item Search Filtering now supports text in chosen language, e.g. typing “Poison” will find related items Added a possibility to refresh IAP prices, if they had failed on the first attempt Improved recipe display for recipes with multiple outputs (eg: Cocoonling) Support can be accessed from the main screen burger menu Items that can be stolen by can be searched in the item collection with the terms “Magnetic” and “Grabbable” Fixes Fixed in-combat modifications not surviving app exit after combat ended Fixed that Season Pass alternative gem rewards for owned heroes could fail if unclaimed until season end Fixed that item attack entries were missing in Match History Replay Combat Log, and that concurrent events showed individual times instead of dashes. Balance Summary 40+ new items added for and All melee weapons now have 75% or less accuracy All ranged weapons now have 60% or less accuracy — plus a new 0–15% bonus damage to compensate for accuracy punishment All pets now have 75% or less accuracy Extensive tuning passes on most heroes. Multiple DPS audit adjustments for melee weapons and tuning across the board Cocoonling received new recipes to direct which Butterfly it becomes A dev blog regarding balancing will follow tomorrow. This update ships with balance changes — see the full 5.0 balance breakdown . Balance changes Mechanics Accuracy, Damage, and Stamina Items no longer gain from being a higher rarity. Most and items will now have base 75% , with some additional granted by item levels Most items now have base 60% . items that had an penalty larger than 15% have received a similar amount of + to compensate. We anticipate this to help weapons feel more distinct, and not just “ but better” The majority of all weapons have had some portion of their , , and significantly adjusted. To not drown out the more meaningful no Insanity We’ve made the following changes to how functions: no longer amplifies dealt. + taken and - remain. can no longer be prevented by . This special condition is being removed from ’s items and made part of the overall mechanic. As part of this, Morrow received an extensive retooling of his kit. Not all item changes will be fully spelled out here, with a focus on clarity on the new item. Please be sure to check out the items in-game to better understand them. Introducing: Disable! “Item ” has been replaced with . This is the same mechanic, but the new icon and new name will help them be less confusing to new players and will make it easier for us to add things like Stun Duration to Fight Stats. Relics Amberheart Amulet When time of day changes: Gain 8 and 1 → 0 per Every 4.2 seconds: Cleanse 0 → 1 and 0 → 1 per Level Bonus When time of day changes: % chance to heal for 12 → 15 per Blood Moon Berry : 5 → 6 Five Leaf Cave Clover : 5 → 4.2 Fortress Ring : Pattern adjusted Hag’s Hatred Start of : 7% → 0% faster per Every 4.5 → 3.7 seconds: Gain 1 and inflict 1 per → add Use 3 → 0 to steal 1 per → steal 5 per Merman’s Delight : Pattern adjusted On shop entered: 40% → 50% chance to Go Fishing (Shallow) +0% → +10% per failed attempt until success Pet Trainer’s Whistle When time of day changes → Every 4 seconds: Gain 1 per On hit: → When time of day changes: 20% → 100% chance gain +1 → +5 Plaguebringer’s Pendant Every 5 → 0 inflicted by items: Gain 3 → 0 Every 4 seconds: Inflict 0 → 1 Poison Spinegrowth Signet : Pattern Adjusted Shared 2 new items have been added Swords and significantly adjusted Fisherman’s Hook On shop entered: 20 → 35% chance to Go Fishing (Shallow) +0% → +5% per failed attempt until success Woodsman’s Axe On hit: 50% → 100% chance to inflict 3 → 2 Fine Sword On hit: Gain +1 and +5% → +0% Level Bonus On critical hit → On hit: % chance to gain 1 Amethyst Blade On hit: Gain +2 → +1 and 1 → 3 Use 3 → 5 to: Gain 3 Remove 3 Flaming Sword : 10% → 20% On hit: Gain 3 or inflict 3 → Gain 2 and inflict 2 Level Bonus On hit: % chance to gain 1 → 0 and inflict 1 → 2 Unholy Sword On hit: Gain 2 and +2 → +1 Odd Cod Every 4.4 seconds: Inflict 1 Inflict 1 → 0 to yourself Unfortunate Tuna Every 3 seconds: Inflict 1 Inflict 1 → 0 to yourself Wild Rose Start of : Gain 4 → 3 and 0 → 1 Inflict 1 on yourself Carrot Every 5 seconds: Gain 3 → 4 and 1 Level Bonus Every 5 seconds: % chance to gain 3 → 4 and 1 Absorb Gain 3 → 4 and 1 Predator Teeth Level Bonus When time of day changes: → When this inflicts : % chance to gain 2 → inflict 1 Pitahaya Absorb Gain 1 and cleanse 1 → 2 Lava Rock Type: → + Absorb Inflict 1-2 Holy Essence Every 3 seconds: Use 2 to gain 2 → 3 Death Essence Every 3 seconds: Use 2 to inflict 2 → 3 Level Bonus Every 3 seconds: % chance to inflict 1 → 2 Emerald Scarab Level Bonus On critical hit: % chance to steal 1 → 2 Moldemort Type: added On hit: for 1 second Gain 6 → 9 per Cleanse 0 → 1 per Inflict 0 → 1 per Level Bonus On critical hit: % chance to inflict 3 → 6 Hag’s Cauldron Recipe has been updated Tainted Soulstone Every 3.8 seconds: Both players gain 2 and 2 → Gain 2 and inflict 2 Every 3.8 seconds: → When time of day changes: Use 6 → 0 to activate: on opponent Level Bonus Every 3.8 seconds: % chance both players gain 2 and 2 → Gain 2 and inflict 2 Gothic Shield When hit ( ): 50% chance to: Block 20 Drain 0.5 → when blocking Infernal Tide : 3.5 → 3.1 On hit: Use 5 to gain 3 and inflict 3 On critical hit → While opponent has 40+ : Gain 1 per on you → on hit On critical hit → While you have 40+ : Remove 1 per 2 on opponent → on hit Per on you: Gain +1% → 0% Buzz Cocoonling You can now steer the evolution into butterflies by combining it with specific flowers, or allow it to evolve randomly as before. Bramblebat and Fluttercatcher and significantly adjusted Fluttercatcher : 4 → 2 On shop entered: 25% → 50% chance per to catch 1 Insect Celeste Swords and Staves and significantly adjusted Voltaic Shiv Level Bonus On hit: % chance to gain 1 → 2 Thunder Sword Level Bonus On hit: % chance to gain 1 → 3 Thunderstorm Spear Level Bonus On Discharge → On hit: % chance to discharge again → gain 4 Elementium Bulwark When hit ( ): 40% chance to: Block 16 Gain 1 Drain 0.5 → when blocking Lightning Rod On hit: Gain 2 → 1 Use 1 to gain 4 Discharge (12 → 15 ) Deal 16 Stormcloud Staff On hit: This gains 2 → 0 items gain 2 Use 2 to gain 6 Discharge (16 → 18 ): Deal 26 → 33 Disable 1 enemy item for 1.5 seconds Hailstorm Scepter On hit: This gains 2 → 0 items gain 3 Use 3 to gain 8 → 9 Discharge (24 → 27 ): Deal 42 → 33 Inflict 1 per second for 5 seconds Hurricane Focus On hit: This gains 4 → 0 items gain 4 Use 4 to gain 10 → 12 Discharge (30 → 36 ): Deal 72 → 48 Remove 2 per Inflict 2 per second for 5 seconds Charged Tesseract Every 5.2 seconds: Gain 1 and 2 items gain 4 → 3 Chain Lightning Codex Discharge (24 → 26 ) Inflict on 3 enemy items for 2 → 1.5 seconds Level Bonus Every 4.8 seconds: % chance to 3 → 2 enemy item for 1 second Rolling Thunder Tablet Every 4.8 seconds: Use 5 to: Deal 1-99 : Inflict for 0.5 seconds Inflict on 1 enemy item for 3 → 2 seconds Discharge: 28 → 34 Level Bonus Every 4.8 seconds: % chance to 2 enemy items for 3 → 2 seconds Chana Fire Wands and Staves and significantly adjusted Searing Wand On hit: Use 3 to deal 0 → 4 and inflict 2 Wicked Stick On hit: Gain 2 Remove 1 → 1 Blazing Rod On hit: Use 5 → 4 to inflict 3 Hungry Wand On hit: Steal 1 → 0 Use 5 to remove 0 → 2 and inflict 3 Cinderstaff On hit: Steal 1 → 0 Use 6 to remove 0 → 3 and inflict 5 → 4 Conflagration Staff On hit: Steal 1 → 0 Use 7 to remove 0 → 4 and inflict 7 → 5 On item activation: 30% chance to cleanse 0 → 1 and inflict 1 Iceburn Scepter Level Bonus On hit: % chance to inflict 2 → or 2 Dorf Picks and significantly adjusted Grandma’s Dusty Blast Box Start of : 1 Bomb goes +33% → +50% faster 1 other Bomb goes +20% faster Blast Furnace Bellows : 5.6 → 4.8 seconds Baby Core Creeper Level Bonus On hit: % chance to inflict 1 → 3 Enoch Adjusted item unlock order for level 1 Enochs Hero buffs: 2/4 → 3/6 Scythes and significantly adjusted → removed Soulharvester Type: Added Reaper’s Judgment Type: Added Recipe: Soulharvester + (Spiderweb → Black Cat) On hit: Steal 16 → and 2 Inflict 3 and 2 → 0 Harvest Pumpkin Every 5.2 seconds: Gain 2 → 5 50% → 0% chance to inflict 1 → 0 Level Bonus Every 5.2 seconds: % chance to gain 4 → 0 or inflict 1 Lantern (streamlined) Every 3.7 seconds: Gain 2 during Inflict 2 during Jack-o-Lantern (streamlined) Every 3.5 seconds: Gain 2 and 1 during Inflict 2 and 2 during Cat-o-Lantern (streamlined) Every 3.2 seconds: Steal 9 and 2 during Inflict 3 and 3 during Scarecrow (streamlined) Every 3.2 seconds: Gain 3 and 3 during Inflict 4 and 4 during Start of : 2 enemy for 1.5 seconds Crowbane (streamlined) Every 3.1 seconds: Gain 6 and steal 25 and 4 during Inflict 4 , 4 , 4 during Start of : 5 enemy for 1.5 seconds Bucket of Nightmares Every 30 → 20 healed or overhealed by opponent: Inflict 1 This ability requires 5 more to trigger Gourd Grimace (streamlined) : 10 → 6 : Pattern adjusted Every 4.3 seconds: gains +2% per Pumpkin Gain 1 → 15 per or Pumpkin during Inflict 2 per or Pumpkin during Purrfect Mask Per on you: gains +5% → +10% Bat Visor Level Bonus (new) On hit: % chance to steal 5 Fern Spears & Living Staff and significantly adjusted Sapwood Javelin While this blooms: Inflict 2 → 3 on critical hit Bloodwood Spear While this blooms: Inflict 3 → 4 on critical hit Oakblood Glaive While this blooms: Inflict 4 → 6 on critical hit Living Staff Per on you: Gain +1 → +2 Arboreal Defender When hit ( ): 40% chance to: Block 12 Drain 0.5 → when blocking Regrowth Barrier When hit ( ): 40% chance to: Block 14 Drain 0.5 → when blocking Nightingale Every 3 seconds: Bloomers bloom Gain 2 → 4 Ocarina Of Thyme Start of : items Bloom for 5 → 6 seconds Inflict on 5 → 2 enemy for 5 → 6 seconds Grovekeeper Crown While this blooms: Gain 50% → 30% faster activations Lanternbug Changed from Weapon Levels to Generic Levels Start of : items Bloom for 5 seconds Inflict 10 → 12 Level Bonus When time of day changes → Start of : % chance to inflict 5 → 8 Venus Pitfall When hit ( ): 25%+ chance to: Inflict 1 per If this is blooming: Slow attacking by 10% → 15% Harkon Axes and Hammers and significantly adjusted Does not include Warbringer or Cataclysm Hob Gang Bolts All bolts now have 100% baseline accuracy. They can still miss if something is giving them negative accuracy (eg: , Morning Fog), but in general: they’re only used when the crossbow already hit, so these will also hit. Dartguns and Safe Crackers and significantly adjusted Tactical Blowgun When this shoots a Dart or a Bolt: Inflict 1 → Gain 6 Level Bonus On hit: 60% chance to inflict 1 → gain 6 Harper-Sonic Dart Sling : Updated pattern When this shoots a Dart or a Bolt: Inflict 2 → 0 and 3 → 5 Level Bonus On hit: % chance to inflict 1 → 0 and 2 → 3 Gobituary Dart On hit: Inflict 2 → 3 per second for 8 seconds Level Bonus On hit: % chance to inflict 2 → 6 Kragg Flails and Staves and significantly adjusted Bellringer Beetle : 3.9 → 3.3 Scroll of Awakening Level Bonus Every 5 seconds: % chance to gain 4 per → Mala Necklace When you get : Heal for 7 → 10 per Scroll or Bell → item Level Bonus Every 3.4 seconds: % chance to yourself for 0.4 → 0.2 seconds Third Eye Blindfold Every 3 inflicted on you Cleanse 1 50% chance to gain 0 → 1 Sewer-dwelling Sensei On hit: → This and gains +3 → +2 Morrow Morrow has been extensively reworked to align with the updated . Many related changes will be abridged to reduce confusion. Call of the Void has been updated to inflict 5 for 3 seconds (was for 5 seconds) Fishing Tools and significantly adjusted Briny Fish Basket On shop entered: If there is a inside: Get 1 Guppy (unchanged) If not: Get 0 → 1 Length of Rope Faulty Compass (Reworked) : 1 → 2 Price: 8 → 6 Start of : Gain 3 per Gain 3 per Gain 3 per Gain 3 per Inflict 1 on yourself Level Bonus When this gains : % chance to gain that many again Absorb Inflict 2 Captain’s Cap Every 4 seconds: Use 0 → 1 to inflict 0 → 1 Squirming Bicorne Every 3.7 seconds: Inflict 0 → 1 Use 0 → 2 to inflict Call of the Void on your opponent Bottom Trawl , crab, or lobster inside activates: 15% → 30% chance to gain 1 , 1 , 1 , 1 or 1 → 0 Level Bonus When this gains : % chance to gain that many again Cast Iron Anchor Start of : Gain +0% → +15% faster attacks per absorbed Reef Knot On hit: Gain 2 → 0 per Reef Knot Inflict 2 On shop entered: Absorb Reef Knot (0/0 → 0/1) 0% → 25% chance to Go Fishing (Deep) Level Bonus On hit: % chance to inflict 1 → 2 Admiralty Anchor Start of : Gain +0 → +15% faster attacks per absorbed Reef Knot On hit: Gain 2 → 0 per Reef Knot On shop entered: Absorb Reef Knot (0/0 → 0/2) 50% chance to Go Fishing (Abyssal) +0% → +10% per failed attempt until success Level Bonus On hit: % chance to inflict 1 → 3 or 1 → 3 Everdrift Anchor Start of : Gain +0% → 15% faster attacks per absorbed Reef Knot On hit: Gain 3 → 0 per Reef Knot Inflict 4 → 2 , 0 → 2 , 3 → 0 Inflict Call of the Void Inflict 3 → 1 on yourself Call of the Void: Inflict 5 for 3 seconds On shop entered: Absorb Reef Knot (0/3) Level Bonus On hit: % chance to inflict 1 , 0 → 1 , and 1 Three Eyed Crab On hit: Gain 3 and 3 Use 1 to inflict 2→ 1 and inflict 2 → 0 to yourself Slithering Lobster On hit: Gain 6 and 6 Use 3 → 2 to: Inflict 3 → 2 Inflict 3 → 2 Inflict 3 → 0 to yourself Feathered First Mate Start of , , , : Gain +0% → +10% faster attacks per On hit: Inflict 1 Inflict 1 → 0 on yourself 2 → 1 opponent for 2 → 4 seconds On critical hit: Gain 1 → 0 per Per on you: Gain +2% → 0% Level Bonus On hit: % chance to gain 1 per → to gain 1 Writhing Tentacle : 3.6 → 3.1 Price: 12 → 9 On hit: Gain → Steal 3 Inflict 1 and 1 Inflict 1 → 0 on yourself On miss: Inflict 0 → 1 on yourself Per on you → on both players combined: Gain +1% faster attacks Level Bonus On hit: % chance to inflict 1 → 2 Absorb Inflict 2 and 3 → 1 Whispering Conch Every 3.5 seconds: Gain 8 Inflict 0 → 1 on yourself Inflict Call of the Void on both players → on your opponent Per on you → on both players combined: Gain +10% → 5% faster activations Call of the Void: Suffer 5 for 5 → 3 seconds Level Bonus Every 3.5 seconds: % chance to gain 12 and 0 → 1 (self) The Voidcaller : 3.9 → 3.3 Start of : Inflict 1 → 0 on both players every second On hit: Gain 15 → Steal 18 Inflict 0 → 3 and 0 → 3 On critical hit: Inflict Call of the Void on your opponent three times Per on both players combined: Gain +1% , +1 → 0% , +1 → 3% faster attacks Call of the Void: Suffer 5 for 3 seconds Level Bonus On hit: % chance to inflict 2 and 1 → 2 Chum Bucket Start of : gains +10% → +25% faster attacks Level Bonus On critical hit: % chance to inflict 1 → 2 Leaky Prototype Start of : Gain 0 → 40 Reduce duration by 90% Reduce taken by 0 → 10% per Every 3.2 → 3.5 seconds: Inflict 1 on yourself Gain 15 per → 8 per Level Bonus Every 3.2 → 3.5 seconds: % chance to gain 15 per → 10 per Worn-out Lifebuoy Every 3.7 seconds: Cleanse 7 → 0 different Inflict 3 on yourself Heal for 0% → 8% of your missing Health below 40%: Gain 5 → 0 and 1 → 0 per on you Level Bonus Every 3.7 seconds: % chance to gain 1 → 0 per on you % chance to cleanse 0 → 1 of each Nymphedora Bows and Knives and significantly adjusted Evergreen Arc On critical hit → On hit: Gain +2 On critical hit: Gain 0 → 1 Snake Oil Absorb Gain 3 → 2 Eagle Eye Amulet Price: 5 → 4 Start of : gains +30 → +10% Per on you → If you have 10+ : gains +1 → +10% Level Bonus (new) When time of day changes: % chance to gain 2 Corny Corn Every 4.2 seconds: Heal for 7 → 6 Level Bonus Every 4.2 seconds: % chance to gain 1 and heal for 0 → 6 Leafbound Striders Every 3.6 seconds: Gain 1 gains +25% → +15% Level Bonus Every 3.6 seconds: % chance to gain 1 and gain +25% → +15% Fiery Quiver Every 3.2 seconds: : gains +1 → +2 Blazegaze Level Bonus On hit: % chance to inflict 1 and 0 → 1 Pepper Knives and Ladles and significantly adjusted Faster attacks per replaced with shortening the of Paring Knife On hit: Skip 0.8 seconds of of Chef’s Knife On hit: Inflict 1 → 0 Skip 1.0 seconds of of On critical hit: gains +5 → 0% faster activations Inflict 1 → 0 Koneko Steel Knife On hit: Skip 1.2 seconds of of On critical hit: gains +5 → 0% faster activations Inflict 2 → 0 Level Bonus On hit: % chance to inflict 1 → 2 Wooden Spoon (redesigned) Type: → Removed , , etc Start of : Gain +1 → 0 per On activation: Use 0 → 1 to gain 0 → 1 Level Bonus (new) On hit → Every 4.3 seconds: % chance to heal 5 Soup Ladle : 1 → 0 Start of : Gain +1 → 0 per On hit: Gain 1 → 0 per Use 0 → 2 to gain 2 Campfire Skillet Start of : Gain +1 → 0 per On hit: Gain 1 → 0 per Gain 5 → per Use 0 → 2 to gain 3 Level Bonus On hit: % chance to gain 1 and 0 → 5 Cheese Wheel of Fortune Every 8 → 4 seconds: Gain 1 per → per cheese On hit: 50% chance for all to gain +1 → +2 max Level Bonus On critical hit: % chance for all to gain +1 → +10% Grape Juice Cask On consumed: Gain 1 → 2 Nice Spice Rack : 5.7 → 4.9 Rolling Pin Nunchucks Level Bonus On hit: % chance to inflict 1 → 2 The Tenderizer : 2.1 → 1.5 Ronan Swords and significantly adjusted Twinmaw On hit: Gain 2 → 1 Inflict 2 → 3 Per on opponent: Gain +2 → +0% Level Bonus (new) On hit: % chance to gain 1 Hungering Ward Base blocking value: 3 → 5 Shield Spikes Per 16 → 14 gained by items Sage Bolts All bolts now have 100% baseline accuracy. They can still miss if something is giving them negative accuracy (eg: , Morning Fog), but in general: they’re only used when the crossbow already hit, so these will also hit. Crossbows and significantly adjusted Scroll of Replenishment Every 5 seconds: Gain 1 per → added After 15 seconds: Activate 2 times Restore 0 → 1 use to Level Bonus Every 5 seconds: % chance to gain 1 per → added Timeless Hourglass Health below 20%: Both players cleanse all → You cleanse 75 Both players heal 1000 → You heal 500 Serpent Deathbolt On inflicts → On hits: The next hit with this inflicts +3 Tink Tools and significantly adjusted Power Vacuum Every 2.9 → 3.5 seconds: Gain 4 , 2 → 0 , 1 → 2 Level Bonus Every 2.9 → 3.5 seconds: Gain 4 , 2 → 0 , 1 → 2 Potion Mixer On consumed: Gain 0 → 2 Edge Calibrator Start of : → and gain +20% On hit: 40% chance for ( → this and) all → and to gain +2 Portable Siege Engine On shop entered: Find 0 → 1 special rock! Zahir A new hero has entered the Brawl. Introducing Zahir! Appendix - adjustments This is the per-item listing for the specific damage tuning applied. I know some of our nerds love to see the exact adjustments, or reference them later, so I’m happy to share them as an appendix here. Fun fact: These notes are 804 lines long. The main balance notes, with the abbreviated “ and significantly adjusted”, are 817 lines long. Shared Amethyst Blade : 90 % → 75 % : 7-12 → 10-17 Aristorat : 80 % → 75 % Axe of Abraxas : 85 % → 75 % : 12-17 → 21-27 : 1.8 → 1.5 Bloodletter : 85 % → 75 % : 8-13 → 17-22 : 1.1 → 1.2 Boomslang : 80 % → 75 % Boulder : 90 % → 60 % : 24-32 → 28-37 Brainsquasher : 85 % → 75 % Bumblerat : 80 % → 75 % Corruptor’s Wisdom : 90 % → 60 % : 8-12 → 9-14 Count Ratula : 85 % → 75 % Dagger : 80 % → 75 % Deathhowl : 85 % → 75 % Doomsday Oarfish : 80 % → 75 % Double-ender : 90 % → 75 % Dragon’s Tail Jelly : 80 % → 75 % Emerald Scarab : 85 % → 75 % Fang the Rattleslang : 85 % → 75 % Fine Sword : 85 % → 75 % : 10% : 1.2 → 1.15 : 2.0 → 2.1 Fishing Harpoon : 80 % → 60 % : 6-10 → 7-12 Fishing Rod : 75 % → 60 % : 6-9 → 7-10 Flaming Sword : 90 % → 75 % : 10% → 20% : 1.4 → 1.5 Frost Cleaver : 85 % → 75 % Frost Dagger : 85 % → 75 % Glasshead : 80 % → 75 % Green Snapper : 80 % → 75 % Hooked Dagger : 85 % → 75 % Infernal Tide : 90 % → 60 % : 7-12 → 8-14 : 3.5 → 3.1 Iron Sword : 90 % → 75 % : 4-7 → 4-8 : 1.8 → 2.0 Lava Boulder : 90 % → 60 % : 21-41 → 24-47 Lava Dagger : 85 % → 75 % Lava Golem : 90 % → 75 % Lava Rock : 80 % → 60 % : 5-11 → 6-13 Leviathan : 85 % → 75 % Magic Dagger : 85 % → 75 % Mallet : 85 % → 75 % : 5-14 → 5-9 Moldemort : 85 % → 75 % Muck Rat : 80 % → 75 % Mystic Rat : 80 % → 75 % Neptune’s Wrath : 90 % → 60 % : 16-22 → 18-25 Night Angler : 80 % → 75 % Pebbles the Golem Lord : 80 % → 75 % Plague Rat : 80 % → 75 % Poison Dagger : 85 % → 75 % Polyphemus’ Bane : 85 % → 60 % : 10-14 → 12-16 Rat Lich : 80 % → 75 % Rat Romancer : 80 % → 75 % Ratbone : 80 % → 75 % Ratnaros : 85 % → 75 % Ratuman the White : 85 % → 75 % Ratymandias : 85 % → 75 % Reefspike : 80 % → 75 % River Rat : 80 % → 75 % Robo Rat 2.0 : 80 % → 75 % Rock : 80 % → 60 % : 3-6 → 3-7 Royal Seax : 85 % → 75 % Sawfin Shark : 80 % → 75 % Serpent’s Tongue : 85 % → 75 % : 8-11 → 5-8 : 1.2 → 0.9 Shovel : 85 % → 75 % Sorcerat : 80 % → 75 % Soulstealer : 85 % → 75 % Spiked Sickle : 85 % → 75 % Staff of Wisdom : 85 % → 60 % : 5-9 → 6-10 Stone Golem : 85 % → 75 % Throwing Hatchet : 90 % → 60 % : 6-9 → 7-10 Tidal Staff : 85 % → 60 % : 7-11 → 8-13 Tidepiercer : 80 % → 75 % : 6-10 → 22-27 Torch : 80 % → 75 % Unholy Sword : 90 % → 75 % : 9-15 → 18-24 : 0 → 10% Vampire Bat : 80 % → 75 % Vampire Worm : 80 % → 75 % Vampire’s Scepter : 90 % → 60 % : 7-11 → 8-13 Willow Wand : 70 % → 60 % : 5-7 → 4-8 : 2.4 → 2.7 Wing Clipper : 85 % → 75 % Wooden Sword : 2-4 → 3-4 : 1.8 → 2.0 Wooden Stick : 75 % → 60 % Woodsman’s Axe : 85 % → 75 % : 7-19 → 11-16 : 1.55 → 1.6 Wooden Club : 4-7 → 4-6 Buzz Amethyst Dancer : 80 % → 75 % Bramblebat : 80 % → 75 % : 5-9 → 14-21 : 1.6 → 2.1 Drakefly : 80 % → 75 % Fluttercatcher : 80 % → 75 % : 7-11 → 11-13 : 1.3 → 1.5 Frostwing : 80 % → 75 % Goliathfly : 90 % → 75 % Lily Pad Prince : 80 % → 75 % Ruby Admiral : 80 % → 75 % Sapphire Morpho : 80 % → 75 % Scorpionfly : 85 % → 75 % Spiked Whip : 80 % → 75 % Starwing : 85 % → 75 % Celeste Electrobat : 85 % → 75 % Elementium Golem : 90 % → 75 % Elementium Ore : 75 % → 60 % : 3-6 → 3-7 Fulmination Hammer : 90 % → 75 % : 1-33 → 1-44 Hailstorm Scepter : 85 % → 60 % : 1-18 → 1-23 : 1.4 → 1.8 Hurricane Focus : 90 % → 60 % : 1-24 → 1-28 : 1.5 → 1.9 Lightning Rod : 80 % → 60 % : 1-12 → 1-14 Stormcloud Staff : 85 % → 60 % : 1-16 → 1-18 : 1.4 → 1.5 Stormstrike Gavel : 80 % → 75 % : 1-21 → 1-19 : 1.3 → 1.5 Storm Lute : 85 % → 75 % Thunder Rat : 90 % → 75 % Thunder Sword : 85 % → 75 % : 2.8 → 2.6 Thunderstorm Spear : 90 % → 60 % : 1-29 → 1-61 : 1.6 → 1.8 Voltaic Shiv : 85 % → 75 % : 1-13 → 1-11 : 2.6 → 2.4 Zap Rat : 80 % → 75 % Chana Blazing Rod : 80 % → 60 % : 5-9 → 12-18 Chillbane : 85 % → 60 % : 5-8 → 6-9 Cinderstaff : 90 % → 60 % : 7-12 → 19-25 : 1.9 → 1.8 Conflagration Staff : 90 % → 60 % : 9-16→ 25-36 Cryoblaze Staff : 90 % → 60 % : 11-14 → 13-16 Frostbite Wand : 90 % → 60 % : 6-10 → 7-12 Frozen Stick : 75 % → 60 % : 4-6 → 5-7 Hungry Wand : 80 % → 60 % : 5-8 → 7-11 Iceburn Scepter : 80 % → 75 % Searing Wand : 80 % → 60 % : 4-6 → 5-7 Wand of Backdraft : 75 % → 60 % : 3-7 → 3-8 Wicked Stick : 80 % → 60 % : 2-5 → 4-6 Dorf Adamantite Axepick : 90 % → 75 % : 10-14 → 20-26 : 1.5 → 1.65 Adamantite Forge Hammer : 90 % → 75 % Adamantite Ore : 80 % → 60 % : 6-9 → 7-10 Baby Core Creeper : 80 % → 75 % Caged Songbird : 85 % → 75 % Crystal Cluster : 80 % → 60 % : 40-54 → 46-62 Crystal Shard : 80 % → 60 % : 3-6 → 3-7 Crystal Golem : 90 % → 75 % Gemforged Warpick : 90 % → 75 % : 14-18 → 26-36 : 1.6 → 1.7 Gemstone Forge Hammer : 90 % → 75 % : 7-9 → 7-10 : 1.3 → 1.5 Gold Ore : 80 % → 60 % : 6-9 → 7-10 Gold Attuned Shovel : 85 % → 75 % Iron Forge Hammer : 80 % → 75 % Iron Ore : 80 % → 60 % : 3-6 → 3-7 Lumps of Coal : 80 % → 60 % : 3-6 → 3-7 Mining Pick : 80 % → 75 % : 5-8 → 6-9 Molten Core Creeper : 85 % → 75 % Proto-Golem : 90 % → 75 % Steel Forge Hammer : 85 % → 75 % Steel Pickaxe : 85 % → 75 % : 7-11 → 12-20 : 1.4 → 1.5 Enoch All-Seeing Bat : 85 % → 75 % Ancient Soul : 85 % → 75 % Duskreaver : 85 % → 75 % : 8-12 → 14-22 : 1.5 → 1.7 Flying Broom : 80 % → 75 % Grim Scythe : 80 % → 75 % : 7-11 → 10-16 Haunted Bat : 85 % → 75 % Reaper’s Judgement : 90 % → 75 % : 14-20 → 36-44 : 1.8 → 2 Simple Scythe : 3-6 → 4-6 Soulharvester : 85 % → 75 % : 10-16 → 20-32 : 1.75 → 1.85 Fern Bloodwood Spear : 90 % → 60 % : 8-16 → 16-24 : 1.5 → 1.6 Dendromancy Rod : 85 % → 60 % : 8-12 → 9-14 Glittercall Magpie : 85 % → 75 % Jackalope : 80 % → 75 % Lanternbug : 90 % → 75 % Leafblade Skean : 80 % → 75 % Living Staff : 85 % → 60 % : 13-25 → 26-34 Nightingale : 90 % → 75 % Nightsong Raven : 90 % → 75 % Oakblood Glaive : 90 % → 60 % : 10-20 → 24-32 : 1.5 → 1.7 Perennial Recurve : 85 % → 60 % : 4-12 → 5-14 Pinewhisper Thrush : 80 % → 75 % Ratatoskr : 85 % → 75 % Sapwood Javelin : 85 % → 60 % : 6-11 → 11-18 : 1.4 → 1.5 Harkon Ancestral Spirit : 85 % → 75 % Bonecrusher : 85 % → 75 % : 9-13 → 12-17 : 1.4 → 1.6 Bonesaw : 80 % → 75 % : 5-7 → 4-10 : 1.35 → 1.2 Bloodrage Axe : 80 % → 75 % Cataclysm : 90 % → 75 % Dark Omen : 85 % → 75 % : 7-12 → 7-11 : 1.4 → 1.6 Deathbringer : 85 % → 75 % : 17-23 → 20-26 Doombringer : 85 % → 75 % : 9-17 → 13-20 : 1.6 → 1.9 Fury Edge : 80 % → 75 % : 7-9 → 14-19 Ironhowl : 85 % → 75 % : 8-11 → 12-17 : 1.5 → 1.6 : 3.1 → 2.7 Ragnarok : 90 % → 75 % : 18-34 → 34-42 Sledgehammer : 1.5 → 1.3 Skullsmasher : 85 % → 75 % : 12-18 → 14-19 Tomahawk : 80 % → 75 % : 5-8 → 4-6 : 1.42 → 1.2 : 3.0 → 2.4 Warbringer : 85 % → 75 % : 11-17 → 22-28 Warhammer : 80 % → 75 % : 6-9 → 6-10 : 1.6 → 1.5 Wolfstrike : 85 % → 75 % World’s End : 90 % → 75 % Hob Gang Bolt Cutter : 85 % → 75 % Gobituary Dart : 90 % → 100 % : 10-20 → 12-23 Gobliterator Dart : 90 % → 100 % : 9-14 → 10-16 Gobnoxious Dart : 90 % → 100 % : 7-10 → 8-12 Harper-Sonic Dart Sling : 85 % → 60 % : 8-13 → 22-30 Lockpick Dart : 80 % → 100 % : 3-5 → 3-6 Rat Burglar : 80 % → 75 % Simple Blowgun : 75 % → 100 % : 3-5 → 3-6 Sticky Dart : 85 % → 100 % : 5-8 → 6-9 Tactical Blowgun : 80 % → 100 % : 7-11 → 10-15 Trangoblizer Dart : 90 % → 100 % : 7-10 → 8-12 Unsafe Safe Cracker : 90 % → 75 % : 9-14 → 12-17 Vitri-Oil Vault Drill : 90 % → 75 % : 10-16 → 16-24 Kragg Aping Acolyte : 80 % → 75 % Bellringer Beetle : 90 % → 75 % : 3.9 → 3.3 Ceremonial Lathi : 85 % → 75 % Elemental Greatstaff : 90 % → 75 % : 9-18 → 24-30 : 1.5 → 1.8 Flail of Atonement : 90 % → 75 % : 7-14 → 11-18 : 1.2 → 1.5 Fortified Sanjiegun : 90 % → 75 % : 6-12 → 9-13 : 1.2 → 1.45 Gururangutan : 90 % → 75 % Martial Monkey : 85 % → 75 % Quarterstaff : 80 % → 75 % Sewer-dwelling Sensei : 90 % → 75 % Tempered Ritual Staff : 90 % → 75 % : 8-16 → 13-17 : 1.4 → 1.65 Tonfas : 80 % → 75 % Whirling Nunchucks : 85 % → 75 % : 5-10 → 6-10 : 1.2 → 1.35 Zenpanzee : 90 % → 75 % Morrow Admiralty Anchor : 85 % → 75 % : 13-26 → 36-78 : 2.0 → 2.5 : 2.9 → 3.2 Blasted Gull : 80 % → 75 % Cast Iron Anchor : 85 % → 75 % : 11-22 → 22-38 : 2 : 2.7 → 2.9 Everdrift Anchor : 90 % → 75 % : 16-28 → 42-104 : 2.0 → 3.0 : 3.1 → 3.6 Feathered First Mate : 80 % → 75 % Flamescale Seadrake : 85 % → 75 % Makeshift Oar : 80 % → 75 % : 6-11 → 7-12 Shoddy Handline : 80 % → 60 % : 3-6 → 5-9 Slithering Lobster : 80 % → 75 % Sturdy Fly Gaff : 85 % → 60 % : 6-14 → 13-19 : 1.5 → 1.7 The Voidcaller : 85 % → 75 % : 3.9 → 3.3 Tiny Kraken Tooth : 85 % → 75 % Three Eyed Crab : 80 % → 75 % Writhing Tentacle : 80 % → 75 % : 3.6 → 3.1 Nymphedora Blazegaze : 90 % → 75 % Deathshot : 90 % → 60 % : 11-25 → 18-29 Dragonfang : 90 % → 75 % Elven Blade : 80 % → 75 % : 5-8 → 4-7 : 1 → 1.15 : 15% → 0% Evergreen Arc : 90 % → 60 % : 15-29 → 25-33 : 1.7 → 1.95 Final Blow : 85 % → 60 % : 3-12 → 3-14 Hunter’s Bow : 80 % → 60 % : 4-10 → 8-14 : 1.25 → 1.4 Hunting Knife : 80 % → 75 % : 0.8 → 0.9 : 2-5 → 2-4 : 10% → 0% Light Bow : 75 % → 60 % : 3-9 → 4-8 5% → 0% Reptile Stalker : 85 % → 75 % Silverbark Bow : 80 % → 60 % : 5-16 → 15-21 : 1.4 → 1.7 Stalker’s Shiv : 85 % → 75 % : 7-9 → 7-11 : 20% → 0% Pepper Campfire Skillet : 85 % → 75 % : 8-11 → 10-15 : 2.6 → 3.1 Chef’s Knife : 80 % → 75 % : 4-6 → 4-5 : 1.15 → 0.75 : 2.6 → 2.1 5% → 0% Croissant Crossbow : 85 % → 60 % : 9-14 → 10-16 Fuzzy Sous-chef : 80 % → 75 % Grapeshot Slinger : 85 % → 60 % : 6-9 → 7-10 Head Chef’s Skewer : 85 % → 75 % : 10-15 → 20-28 Koneko Steel Knife : 85 % → 75 % : 7-10 → 9-11 : 1.2 → 0.85 : 2.8 → 2.3 : 10% → 0% Paring Knife : 3-5 → 2-3 : 1.1 → 0.6 : 2.4 → 2.0 Rolling Pin Nunchucks : 85 % → 75 % Soup Ladle : 80 % → 75 % : 5-9 → 6-10 : 1.3 → 1.2 : 2.4 → 2.8 The Tenderizer : 85 % → 75 % Ronan Champion’s Ripper : 90 % → 75 % : 8-18 → 14-19 Errant Lance : 85 % → 60 % : 10-29 → 12-33 Excalibur : 90 % → 75 % : 32-45 → 40-52 : 2.5 → 2.1 Fanged Axe : 80 % → 75 % : 4-7 → 5-8 Fanged Blade : 85 % → 75 % : 10-16 → 9-13 : 1.3 → 1.4 Hooked Blade : 80 % → 75 % Jagged Blade : 80 % → 75 % Knights Razor : 85 % → 75 % : 5-10 → 5-8 Piercing Lance : 85 % → 60 % : 4-10 → 5-12 Rhongomiant : 90 % → 60 % : 14-35 → 16-40 Tournament Lance : 85 % → 60 % : 7-18 → 8-21 Twinmaw : 90 % → 75 % Young Squire : 80 % → 75 % Sage Arcane Bolt Blaster : 80 % → 60 % : 8-13 → 9-15 : 1.7 → 1.3 Astral Reaver : 90 % → 75 % Flame Bolt : 90 % → 100 % : 11-16 → 13-18 Hand Crossbow : 75 % → 60 % : 2-4 → 4-7 Ironwood Boltcaster : 80 % → 60 % : 4-6 → 9-13 : 1.5 → 1.3 Iron Bolt : 80 % → 100 % : 4-6 → 5-7 Jade Dagger : 80 % → 75 % Midori Bolt : 90 % → 100 % : 8-18 → 9-21 Moonlit Blade : 80 % → 75 % Razor Bolt : 85 % → 100 % : 6-9 → 7-10 Serpent Deathbolt : 90 % → 100 % : 14-22 → 16-25 Soulpiercer : 90 % → 100 % : 18-26 → 21-30 Titanwood Repeater : 80 % → 60 % : 7-11 → 8-13 : 1.6 → 1.25 Toxic Bolt : 90 % → 100 % : 8-12 → 9-14 Zephyr’s Edge : 85 % → 75 % Tink Carnage Saw : 80 % → 75 % Crowbar : 85 % → 75 % Forest Mower : 90 % → 75 % : 10-16 → 13-18 Mana Recycler : 80 % → 75 % Pliers : 80 % → 75 % Runesmith Goniometer : 80 % → 75 % : 9-14 → 18-28 : 1.6 → 1.7 Screwsmacker : 85 % → 75 % Spanner : 80 % → 75 % Welding Torch : 85 % → 75 % : 9-12 → 16-22 Index Overview - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967072325800078\ Relics - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967272087654430\ Shared - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967448412258455\ Buzz - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967531593564180\ Celeste - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967605627228327\ Chana - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967647763206335\ Dorf - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967684375281904\ Enoch - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967767019720924\ Fern - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967828273336350\ Harkon - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967877707534456\ Hob Gang - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967914789507144\ Kragg - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967946447851671\ Morrow - https://discord.com/channels/1212323336466604042/1509966202913427529/1509968242704252979\ Nymphedora - https://discord.com/channels/1212323336466604042/1509966202913427529/1509968443011502292\ Pepper - https://discord.com/channels/1212323336466604042/1509966202913427529/1509968491665424518\ Ronan - https://discord.com/channels/1212323336466604042/1509966202913427529/1509968541036843039\ Sage - https://discord.com/channels/1212323336466604042/1509966202913427529/1509968573747957861\ Tink - https://discord.com/channels/1212323336466604042/1509966202913427529/1509968676617588906\ Zahir - https://discord.com/channels/1212323336466604042/1509966202913427529/1509968732728987729\ Appendix - adjustments https://discord.com/channels/1212323336466604042/1509966202913427529/1510126801731588286
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