Official patch notes
Update 7.0.0
Patch notes
v7.0.0 September 28, 2026
Update 7.0.0
Balance changes ↓ Season 7 - Undergrowth
Duration: 50 days
Launch Date: September 28th
Theme: Season 7 takes Backpack Brawl beneath the forest floor, where nothing that falls is ever wasted.
Note: To count for the leaderboards, your hero will have to play and complete at least one run from this season.
New features
New Hero : Mycella
Mycella is the Voice of the Undergrowth: a fungal hivemind that grows her kit from a single Spore into colonies of Fungus.
Mycella is initially available exclusively in the Gold Pass, and will be available in the Subscribers weekly rotation in week 3, and free rotation in week 4. After week 4 she becomes available for general purchase for gems and normal purchases.
Mycella Mechanics:
From Spore to Colony - A Spore spreads and grows on each shop visit into a Fleshcap, Mindcap or Rotcap depending on its neighbours, then into Clusters and Colonies.
The Hivemind - Mindcaps buff Pets and inflict , which drains the opponent’s max health and ignores .
Nothing Goes to Waste - Walkermelons and the Apple Fritter Critter absorb a Ingredient each shop visit and replay it on hit. The Rod of Reclamation and Staff of Infestation steal buffs and hand back .
New Relic: Phylactery Truffle
General mechanics
Fungus - New item type. Existing mushrooms (Fly Agaric, Fury Fungus, Corrupted Shroom, Moldemort, Blue Chilly Cheese) now count as Fungus.
Relic Locking - Lock the relics you want to keep before rerolling.
Relic cards now drop from the relic chest, and relics level up as soon as you receive their cards.
New Events - Spore Wars, Enduring Evil, and Undying Infestation. Events add random Event Boons to both players.
Haunted Harvest - Complete season challenges to earn Lanterns and spend them on exclusive spooky cosmetics and chests. Leftover Lanterns convert to when the season ends.
Added Traditional Chinese as a language option
Added 50 native Game Center achievements for iOS users
Added two Google Play Games Level Up Quest rewards: Ronan skin Chroma Knight and the Stellar emblem. These are only acquirable by completing Quests offered by Google in the Play Store.
Wild Garden
Garden unlocks now stretch to Garden Level 75 (was 33)
Water Boost - Water a plot to double what it produces for a day
New plants: Sunsponge (Fungus), Hazel Thicket, and the new Aquatic type with Cattails and Lily Pads. Also… Nuts!
Wildlife - Convert resources into fancier resources: Leaf into Worm, Scrap into Grub, Grub into Fly, Fly into Spider, and more
22 new resources and 83 new visitors (138 total, up from 55)
More seed shop slots, visitor slots and Basket upgrades, and double the Sunshine Boost capacity
Hero garden abilities reworked: every hero now has three
Mycella joins the Wild Garden as an assignable hero
Plant timers have increased to keep the generated value in check
Seeds are now consumable packets instead of unlimited once unlocked. Get them from daily seed packs, Silver and Gold Daily Trophy Chests, and the seed shop
Existing gardeners receive 5 packets of every unlocked seed; newly unlocked seeds come with 5 packets (Common) or 3 (special)
Boons
Ten new seasonal Boons for Season 7
Season Pass
Gold Pass: Mycella, her legendary Wyrmgold skin, her Moonglow skin, the Season 7 Inventory Skin, banner, emblem and name style
Quality of Life
Up to 5x faster startup
Heroes, Items and Relics merged into one Collection page with tabs
New Collection filters: Fungus and “Transfer” (items that give stats to the opponent)
Merged items now land on the primary item and stay upright where possible (fewer rotations, offsets and drops into Storage)
Random Item stun now prefers items that are not already stunned
Streamlined purchase confirmations
Delayed purchases now show in the inbox with exactly what was granted
Free / breadcrumbs are suppressed if you’ve seen the offer and ignored it
Backpack Blitz: continue a finished 2048 board for gems
Wild Garden QoL
Harvest All
Swipe to scroll through seeds
Selling resources: preselects 50% of the stack, +/- buttons can be held
Sunshine boost from the plant info popup, and boost multiple plants at once
Confirmation popup when finishing plants for gems
Seed descriptions now show what the seed does, with markers for recommended seeds and for visitor requests
Visitor requests are shown in seed selection
Garden shop: reroll resource groups, and buy missing resources from the Wildlife page
Improved basket capacity and automatic plot selection visuals
Effective plants for the selected plot are marked with a icon
Native back navigation goes back to the last visited tab, not the main menu
Fixes
Fixed crafting lines switching to a different item after combat when you locked or unlocked another item
Fixed multiple absorbers stealing each other’s targets between shop and combat
Fixed an edge case where the top bar could lose its and sections
Fixed Game Stats Player Level being off by one
Fixed rare cases of a Loyalty Badge showing 0
Stun indicators now sit on the stunned item instead of over a neighbour
Boomers no longer show a redundant Cooldown stat
Lowered the risk of save file corruption
Balance changes
Curious about the reasoning behind these changes? Read Behind the 7.0 Balance Changes .
Mechanics
Relics can now be locked before rerolling.
Relic sale price has been reduced: 10 → 8
Crafted item prices have been recalculated to match their recipes. Items crafted with Water Potion (such as Health Potion, Mana Potion and Loaf of Bread) are now 1 cheaper, following the Water Potion price cut in 6.2.0
Renamed items: Bat → Cave Bat, Cheese → Mild Cheese, Bolts → Steel Bolts
Relics
Arcane Astrolabe
Every 5 seconds:
Gain 3 → 1 per
Gain 1 per item during → Gain 1
Level Bonus
Every 5 seconds:
% chance to gain 1 per item → 1 per
Arcane Crystal
Every 3 seconds:
Gain 1 and 5 → 3 per
Per 10 gained by this:
Gain 3 → 2
While equipped:
Chance of Essence being added to the shop has been reduced
Improved Essence selection to better match player expectations
Arctic Core
On hit:
100% → 50% chance to inflict 1
Every 20 → 15 inflicted by this:
Level Bonus
On hit → When this inflicts :
% chance to inflict 1
Dormant Dragon Egg
Black Dragon Whelpling inflicts 6 → 5
Exhaustion Stone
: Pattern adjusted
Every 3.3 seconds:
Gain 7 → 3 per
Fire Lord’s Brand
On hit:
50% → 25% chance to inflict 1-2 → 2
Level Bonus
Every 2 → 3 seconds:
% chance to inflict 2 → 3
Frostbite Ring
Every 4.8 → 4.0 seconds:
Inflict 2 → 1 per
Grandpaw’s Pepper Mill
Every 4.5 → 6.2 seconds:
Gain 1 per
Heal for 4 per
Level Bonus
Every 4.5 → 6.2 seconds:
% chance to heal for 8 per
Infernal Ashes
: 4 → 6
On hit:
Inflict 1 → 0
After 12 seconds:
gains +1 per 5 → per 6 on opponent
Level Bonus (new)
Every 1.5 seconds:
% chance to inflict 2
Karmic Essence
Every 3 seconds:
Use 2 → 1 to gain 2
When critically hit ( → Add ):
Deal 1 per on you → Deal 4
Plaguebringer’s Pendant
Every 5 seconds:
Inflict 1 per item →
Use 6 to activate
Level Bonus
Every 5 seconds:
Inflict 1 per item →
Rat King’s Crown
: 3.6 → 3.0
On critical hit:
Inflict 3 → 0
Heal for 5 → 0 per
Sniper’s Monocle
On critical hit:
50% → 0% chance to inflict 1 → 0
Velocity Ring
Every 3.3 seconds:
gain +10% → +6% faster attacks
Level Bonus
Every 3.3 seconds:
% chance for to gain +10% → +6% faster attacks
Venomous Pincer
Level Bonus
Every 4.8 seconds:
% chance to inflict 2 → 1 per
Shared
Tusk
Price: 3 → 2
Fly Agaric
Type: →
: 4.0 → 3.6
Remove: Faster per
Beautiful Bouquet
Type: No longer a Bramble
Level Bonus
When time of day changes:
% chance to gain 50 and 10 → activate again
Magic Belt
Start of :
Gain 3 → 6 and 3
On consumed:
Use 1 → 2 to gain 1 of each other
Level Bonus
When time of day changes:
% chance to gain 2 → 4 and 2 → 4
Holy Libram
Every 5 seconds:
Use 8 → 6
Serpent’s Tongue
Price: 11 → 8
Axe of Abraxas
: 11 → 9
: 3.1 → 2.6
: 1.5 → 1.3
: 21-27 → 16-21
Wing Clipper
On hit:
Use 4 from opponent to:
Gain +10% → 5% faster attacks
Plague Rat
: 5-7 → 6-10
Burning Water
Absorb
Inflict 2 and steal 1 → 2
Mars Flytrap
: 4.2 → 2.9
: →
Buzz
Bramblebat
On shop entered:
25% → 45% chance to catch 1 Arcanefly
Thorned Crown
When hit ( ):
30% chance to:
Inflict 3
Steal 2 → 5
Level Bonus
When this item activates:
% chance to inflict 3 and steal 2 → 5
Stingtrap
When hit ( ):
40% → 45% chance to:
Inflict 5 → 3
Steal 4 → 7
Level Bonus
When this item activates:
% chance to inflict 5 → 3 and steal 4 → 7
Buzzing Bouquet
Level Bonus
Every 3.3 seconds:
% chance to gain 5 → activate again
Wildflower Symphony
Type: No longer a Bramble
Level Bonus
Every 3.3 seconds:
% chance to gain 25 and 10 → activate again
Celeste
Elemental Whetstone
Recipe: Spark + (Whetstone → Rock)
Price: 5 → 3
Start of :
gain +4 → +2 max and +5%
Charged Girdle
Start of :
Gain 3 → 4 , 3 → 2 , 3 → 0
On consumed:
Gain 2 and 4 → 2
Level Bonus
When time of day changes:
% chance to gain 2 → 4 , 2 → 3 , 2 → 4
Lightning in a Bottle
Out of stamina:
Gain 3 → 2.5
items gain 3 → 2
Flash Potion
Out of stamina:
Gain 12 → 10 for 3 seconds
Hailstorm Scepter
On attack:
Use 3 → 4 to gain 9
Hurricane Focus
: 3.0 → 3.1
: 1.9 → 2.0
On attack:
Use 4 → 5 to gain 12
Electric Crown
When hit ( ):
25% chance to gain 1 per → add
Discharge (18 → 23 )
Glaring Bulb
Discharge (20 → 13 ):
Cleanse 15 → 6
Heal for 30 → 15
Inflict 1 per item with → Inflict 10 for 4 seconds
Level Bonus (new)
On Discharge:
% chance to apply the discharge effect an additional time
Liquid Electricity
On consumed:
Gain 4 → 2 and 2 → 1
Discharge (20 → 22 )
Level Bonus
On consumed:
% chance to gain 0 → 2 and 2
Shock Gloves
Start of :
gains 0 → +20% and +25% → +10%
On critical hit → Every 2.2 seconds:
Gain 1 → per
Discharge (20 ):
Gain 30 → 20
gain +15 → +10 max
Level Bonus (new)
On discharge:
% chance to apply the discharge effect an additional time
Storm Lute
When items discharge:
Gain 4 → 3
Level Bonus
On hit:
% chance to gain 1 and 1 → 2
Thunderstrike Ring
Discharge (30 → 36 )
Chana
Wizard Hat
Tooltip clarified: lost also counts toward activating this, not just used (no gameplay change)
Dorf
Boom Barrel
After 12 seconds:
Inflict for 2 → 1.5 seconds
Forgemaster’s Tongs
Level Bonus
On Forgehammer hit: → When this uses :
% chance to gain 5 → 25 and inflict 1
Proto-Golem
On Golem hit:
This gains +2 → +4 and +2% → +6%
Level Bonus
On hit:
% chance gains +1 → +4
Rickety Mining Cart
Every 5 seconds:
Gain 1 → 0
Gain 1 per
Enoch
Graveyard Soil (redesigned)
Type: Add
Every 4.2 seconds:
Inflict 1 per
Level Bonus
Every 4.2 seconds:
% chance to activate again
Absorb
Inflict 2-3
Jack-o-Lantern
Type: Add
Absorb
Gain 1 and inflict 2
Crowbane
Every 3.8 seconds:
Gain 6 and steal 20 and 3 → 2 during
All-Seeing Bat
Type: Add
Absorb
Gain 2 and inflict 2
Ancient Soul
Type: Add
Absorb
Steal 15
Cat-o-Lantern
Type: Add
Absorb
Steal 2 and inflict 2
Spiderweb
Type: Add
When hit ( ): → When hit ( ):
10% chance for to trigger an extra attack
Absorb
Inflict on 1 for 3 seconds
Grape Burst
On hit:
50% → 100% chance to inflict 1
Absorb
Inflict 1 → 2
Cursed Candy
Type: Add
Bucket of Nightmares
Every 20 healed or overhealed by opponent:
Inflict 1 → 2
On shop entered:
Get 1-3 → 1-2 Treats
Bat Visor
: Pattern adjusted
While equipped → On shop entered:
Increased chance of Cave Bat appearing in the shop → Spend 4 to get 1 Cave Bat
Level Bonus
On hit:
% chance to steal 8 → gain 8
Rebirth Mask
When hit ( ): → Every 5.4 seconds:
25% → 100% chance to gain 1 → per
Health below 25%:
Inflict for 0.3 seconds per → or
Activate twice per → Heal 4 health per
Remove all → none
Level Bonus
When this item activates → Every 5.4 seconds:
% chance to gain 1 → per
Unblinking Overwatch
Every 3.9 seconds:
Cleanse 3 → 2 per Eyeball → per
Gain 1 → 3 per → per
Gain 1 → 3 per → per
Gain 1 → 0 per
Level Bonus
Every 3.9 seconds:
% chance to cleanse 3 per Eyeball → activate again
Fern
Wooden Fife
Level Bonus
Every 6 seconds:
% chance to heal for 6 → gain 1
Barkskin Horn
When time of day changes:
Increase healed by 1 → 2 permanently
Bronzebark Carnyx
When time of day changes:
Increase healed by 2 → 3 permanently
Crownwood Lur
When time of day changes:
Increase healed by 3 → 4 permanently
Dendromancy Rod
On hit while this blooms:
Deal 1 per → Use 3 to deal 30
Living Staff
On hit while this blooms:
Gain 2 and 2 → 4
Deal 2 per → Use 5 to deal 60
Level Bonus
On hit:
% chance to gain 1 → and 1
Harkon
Skullsmasher
On hit:
33% → 20% chance to inflict for 1 second
Lost Symbol
On hit:
20% → 40% chance to gain 1 → heal 3
Level Bonus (new)
When this heals:
% chance to heal another 3
Corrupted Shroom
Type: →
On every activation:
Inflict 1 and 1 per → per
Bloodrage Axe
: 2.7 → 2.4
: 1.05 → 0.9
: 10% → 25%
Level Bonus
On critical hit → On hit:
% chance to heal for 35 → inflict 1 and 1
Lost Runeword (redesigned)
Start of :
Gain 3 per
Every 4.2 seconds:
Cleanse 1 per
Use 2 to gain 4
Level Bonus
Every 4.2 seconds:
% chance to activate again
Hob Gang
Sticky Dart
On hit:
Inflict 1 → 2 per second for 6 → 3 seconds
Level Bonus
On hit:
% chance to inflict 1 → 1
Gobnoxious Dart
On hit:
Inflict 1 → 2 and 1 → 2 per second for 6 → 3 seconds
Level Bonus
On hit:
% chance to inflict 1 → 2
Gobliterator Dart
On hit:
Inflict 1 → 2 and 1 → 2 per second for 6 → 3 seconds
Level Bonus
On hit:
% chance to inflict 2 → 3
Pleasant Green Paste
Price: 5 → 4
Level Bonus
When consumed:
% chance to cleanse 3 → 4
Partial Invisibility Cloak
When hit 5 times ( ):
50% → 100% chance to steal 1 per item from another hero
Harper-Sonic Dart Sling
Type: Remove
Kragg
Scroll of Potential
Every 5 seconds:
Gain 1 per → Gain 3 and 3 per
After 15 seconds:
Gain 15 → 0
Level Bonus
Every 5 seconds:
% chance to gain 1 per → gain 3 and 3 per
Morrow
Shoddy Handline
On shop entered:
+0% → +10% per failed attempt until success
Sturdy Fly Gaff
On shop entered:
+0% → +10% per failed attempt until success
Cast Iron Anchor
On shop entered:
+0% → +5% per failed attempt until success
Nymphedora
Sniper Scope
Price: 9 → 6
Start of :
gains +10% → +0%
Every 4.4 seconds:
Use 4 to give +40% → Use 2 to give +10% and +30% for 3 seconds
Level Bonus (new)
When this uses :
% chance to activate again
Truefire Bracers
Start of : → Start of :
gains +15% → +10% and +25%
Level Bonus (new)
Start of :
% chance to activate again
Dragonfang
: 1.6 → 1.3
Start of : → Start of :
Gain +15% → +20% and +100% → +50%
Dreadleaf
Every 6.0 → 5.0 seconds:
Reduce by 0.3 → 0.2 seconds
Fiery Quiver
Every 3.2 seconds → 3.6 seconds:
gains +2 → +3
Reptile Stalker
: +0% → +50%
On hit:
Gain 1 → 0.5 per 2 → 1 Dragonleaf
Shadow Cloak
Start of :
Inflict 1 → 0 per
Every 4.6 seconds:
Gain 1
gain +0% → +10%
Level Bonus (new)
Every 4.6 seconds:
% chance to activate again
Pepper
Croissant Crossbow
Per 100 you have:
This gains +6 → +5
Ronan
Champion’s Ripper
: 1.5 → 1.25
On hit:
Steal 1 → Remove 2-3
On critical hit:
Remove 2 → 0
Excalibur
: 2.1 → 1.8
Start of , :
Reduce by 1 → 1.25
On hit:
Steal 5 → Remove 6
Gain 0 → 3
Inflict 5
On 50 stolen:
Gain 30 → 0 and 30 → 0
Level Bonus
On hit:
% chance to steal 3 → remove 3
Hungering Ward
When hit ( ):
40% chance to block 5 → 7
Ironwill Banner
: 2.9 → 3.2
Tink
Screwsmacker
: 2.4 → 2.1
: 1.2 → 1.05
: 4-8 → 2-6
Start of :
Gain +10% → +0% faster attacks per Part
Carnage Saw
Recipe: Pliers + Screwsmacker (+ Scrap Metal → Removed)
Forest Mower
: 13-18 → 15-20
On critical hit:
Gain +40% faster attacks for 2 → 3 seconds
Ice Age Boomer
After 12 seconds:
Deal 61 → 83
Inflict 31 → 25 and 19
Toolbox
Rarity: Epic → Rare
Price: 8 → 4
On shop entered:
Get 1 → 0 Part
20% → +50% chance per inside to get 1 → get 1 Part
Core Reactor
: 6.0 → 3.8
On every 5 activations:
This goes +30% → +20% faster
Edge Calibrator
Type: Added
pattern adjusted
Rustjaw Shredder
Start of :
Gain 20 → 25 per absorbed Part
Elemental Core
Price: 12 → 10
On hit:
60% → 45% chance to inflict s
Deathdart Dispenser
: 4 → 2
When hit ( ):
25% → 35% chance to use 1
Mana Recycler
Tooltip clarified: lost also counts toward activating this, not just used (no gameplay change)
Zahir
Aeonglass
Level Bonus
When time of day changes:
% chance to stun for 0.75 → 0.5 seconds
Instant Eternity
Level Bonus
When time of day changes:
% chance to stun for 1.0 → 0.75 seconds
Canopic Jar
Health below 50%:
Gain 15 → Steal 10 per second for 20 seconds
Inflict 2 per second for 10 → 20 seconds
Dustwind Turban
Every 3.8 seconds:
Steal 3 → 4
Level Bonus
Every 3.8 seconds:
% chance to steal 3 → 4
Sandbinder Shackles
Level Bonus
On critical hit → Every 3.2 seconds:
% chance gains +10% → +5% faster activations
Read the official update