Official patch notes

Update 7.1.0

Patch notes v7.1.0 October 11, 2026 Update 7.1.0 Balance changes ↓ Update 7.1 brings Guilds to Backpack Brawl: team up with up to 30 players, chat and share replays, and earn in Ranked to unlock Treasure Hunt chests for the whole guild. The Wild Garden gets Shiny Visitors, a doubled basket and a long list of improvements (read more in Wild Garden: 7.1 and Beyond ), and the PvE event leaderboards now pay out Lanterns. Alongside it ships a balance pass focused on Mycella and Ronan. New Features Guilds Join or create a guild of up to 30 players Customize your guild name, tag and avatar Chat with your guildmates and share replays directly with your guild Team up in Treasure Hunts! Each hunt lasts 4 days. Earn in Ranked games to unlock reward chests for every guildmate who chips in Sharing is caring: when you buy the Gold Pass, your guildmates can claim free from the guild chat Earn in Seasonal Events Leaderboard chests in The Undying Infestation, Enduring Evil and Spore Wars now also contain The Undying Infestation: milestones are now easier to reach and give more rewards Wild Garden Added Shiny Visitors: rare visitors that give double rewards Improvements Visitors now always give the full 2× and bonus, no matter how many different resources they request Basket capacity doubled: base size is now 50 (was 25), and each upgrade adds +10 slots (was +5) Basket upgrades show how much capacity they add The basket list now scrolls, so resource info stays on screen While planting, you can now tap other plots to switch between them Added confirmation popups for purchases, shop slot unlocks and basket upgrades You can now see your Seed Inventory directly from the Garden Shop Swipe up and down to switch branches in Wildlife more easily Notification badges now show when Garden Shop deals refresh and free Sunshine and Water Boost recharges are available You now get a notification when new Visitors arrive When your basket can’t fit everything, Harvest All now shows how many plants it will harvest Visitors no longer request resources that haven’t been unlocked Card rewards are now sorted like the connected items in item tooltips: unlocked items first, then discovered, then by rarity Plant connections now show as a green highlight in both directions, replacing the + particles Smoother planting and harvesting The Seed Harvest celebration now reveals cards one by one, like opening a chest Improved performance in low performance mode Quality of Life Faster startup: loading now begins right away behind the launch logo Flash Sale card packs now contain more cards The Halloween event button now shows a notification badge when your free ad bag is ready to claim Store Daily Deals now show a notification badge when a free reroll is ready after the daily refresh Newly discovered Relics show a notification badge on the Relics tab Tapping an achievement or event progress badge now scrolls to the reward The Collection page now reopens on the tab you last viewed, even across sessions Recipe previews in the Shop phase now have an info button that shows the item’s full stats The post-combat item tooltip now shows numbers the same way as Fight Statistics Tab bars across the Store, Profile, Guilds, Season and Event screens now have icons Bolt and dart items have new visual effects that show their stack count and fly across when fired Fixes Fixed the Wild Card button on the Item Collection screen not appearing until you switched to the Relics tab and back Fixed the Collection showing an empty item list when opening straight onto Items Player names can no longer contain emojis. Any emojis in existing names will be removed automatically the next time the game starts Fixed crafted items sometimes being placed away from the original item. They now stay on the original item and keep its rotation where they fit Fixed merge highlights disappearing on startup Fixed the “Discovered X/Total” count on the player profile including hidden items in its total, such as the upcoming season hero during preseason Fixed from items inside Absorbers not showing floating text or being counted in the game overview You can now claim uncollected Season Pass rewards after a Season ends without having to update the game Fixed the Season Ended popup reappearing repeatedly Fixed the item info popup appearing behind other popups when opened from Relic popups Fixed some Events leaving you with an unresponsive Continue button when continuing a run in a new session Fixed returning players sometimes not receiving their Welcome Back reward Fixed some timers ending early or getting stuck at 0 when your device clock was wrong Fixed music not playing when starting the game without an internet connection Balance changes Mechanics skip effects now reduce on the item first. Any remaining time skips as before. Fixed a Pie next to a single Jelly Bean preventing the Jelly Bean from destroying itself. Pies now only claim ingredients when they have enough to absorb. Shared Blooddrinker Fixed to show that it unlocks at Area 9 (was shown as Area 4) Dorf Heart of the Mountain Fixed : Now only items that deal , matching its effect Kragg Prayer Bell Price: 3 → 2 Scroll of Potential Price: 4 → 3 Scroll of Earth Every 5 seconds: Gain 7 → 8 per Level Bonus Every 5 seconds: % chance to gain 5 → 10 per Mycella Fleshcap Price: 2 → 4 (still sells for 1 ) Every 5.4 → 6.0 seconds: Steal 6 → 7 Absorb Steal 6 → 7 Mindcap Price: 2 → 4 (still sells for 1 ) Rotcap Price: 2 → 4 (still sells for 1 ) Rotten Apple Absorb Deal 3 and remove 1 → Remove 2 Spoiled Sausage Absorb Deal 3 and remove 1 → Remove 2 Walkermelon : 3.3 → 3.8 Armed Walkermelon : 3.5 → 4.1 Apple Fritter Critter : 3.2 → 3.5 On hit: Gain +5% → +10% faster attacks Moldy Fungarium : 5.0 → 4.1 Toadstool Targe Recipe: Sturdy Targe + Spore Print Scroll → Sturdy Targe + Rotcap : Removed Start of : Gain 30 Increase block by 1 per → Removed When hit ( ): 50% → 35% chance to: Block 5 → 6 Inflict 0 → 1 On shop entered (removed): Turn Apple, Tender Sausage, Skull and Fly Agaric into their Mycella versions Level Bonus When blocking : % chance to block another 7 → 9 Rotcap Cluster Recipe: Toadstool Targe + Rotcap → Toadstool Targe + Spore Print Scroll When hit ( ): 50% → 35% chance to block and inflict Rotcap Colony When hit ( ): 50% → 40% chance to: Block 14 → 18 Inflict 1 → 2 Transfer 1 → 2 Level Bonus When blocking : % chance to block another 18 → 23 Hivemind Snapper Absorb Gain 20 → 30 Axolotl Familiar Level Bonus Now uses item levels instead of weapon levels On hit → When you heal: % chance to gain 2 → % chance to heal another 6 instead of 3 Fleshfeeder Slug Start of : Gain 20 → 25 per absorbed Fleshcap Sporestalker When hit ( ): % chance to: Inflict on the attacking for 1.2 seconds Trigger a free attack → Skip 1.5 seconds Veiled Sporecap Cape On shop entered: Increase gained by 8 → 14 permanently Fungalmancer Focus Fixed the skip amounts of the main effect and the Level Bonus being swapped : Now only items with a , matching its effect Mindcap Crown Fixed being inflicted on yourself instead of the opponent Ronan Bolstered Helmet Every 4.2 seconds: Gain 2 → 3 Level Bonus Start of : Gain 4 → 4 and 1 per level Excalibur : 4.0 → 3.5 Start of , → When time of day changes: Reduce by 1.25 → 0.5 seconds On hit: Remove 6 → 4 After 10 hits (new): Cleanse 40 Gain equal to your current Vanguard Belt On consumed: Gain 2 → 3 Level Bonus When time of day changes: % chance to gain 20 , 0 → 4 , and 2 Hungering Ward When hit ( ): % chance to block 7 → 16 Piercing Lance Level Bonus On hit: % chance to inflict 2 → 5
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