Official patch notes
Update 7.1.0
Patch notes
v7.1.0 October 11, 2026
Update 7.1.0
Balance changes ↓ Update 7.1 brings Guilds to Backpack Brawl: team up with up to 30 players,
chat and share replays, and earn in Ranked to unlock Treasure
Hunt chests for the whole guild. The Wild Garden gets Shiny Visitors, a
doubled basket and a long list of improvements (read more in
Wild Garden: 7.1 and Beyond ), and the
PvE event leaderboards now pay out Lanterns. Alongside it ships a
balance pass focused on Mycella and Ronan.
New Features
Guilds
Join or create a guild of up to 30 players
Customize your guild name, tag and avatar
Chat with your guildmates and share replays directly with your guild
Team up in Treasure Hunts! Each hunt lasts 4 days. Earn in Ranked games to unlock reward chests for every guildmate who chips in
Sharing is caring: when you buy the Gold Pass, your guildmates can claim free from the guild chat
Earn in Seasonal Events
Leaderboard chests in The Undying Infestation, Enduring Evil and Spore Wars now also contain
The Undying Infestation: milestones are now easier to reach and give more rewards
Wild Garden
Added Shiny Visitors: rare visitors that give double rewards
Improvements
Visitors now always give the full 2× and bonus, no matter how many different resources they request
Basket capacity doubled: base size is now 50 (was 25), and each upgrade adds +10 slots (was +5)
Basket upgrades show how much capacity they add
The basket list now scrolls, so resource info stays on screen
While planting, you can now tap other plots to switch between them
Added confirmation popups for purchases, shop slot unlocks and basket upgrades
You can now see your Seed Inventory directly from the Garden Shop
Swipe up and down to switch branches in Wildlife more easily
Notification badges now show when Garden Shop deals refresh and free Sunshine and Water Boost recharges are available
You now get a notification when new Visitors arrive
When your basket can’t fit everything, Harvest All now shows how many plants it will harvest
Visitors no longer request resources that haven’t been unlocked
Card rewards are now sorted like the connected items in item tooltips: unlocked items first, then discovered, then by rarity
Plant connections now show as a green highlight in both directions, replacing the + particles
Smoother planting and harvesting
The Seed Harvest celebration now reveals cards one by one, like opening a chest
Improved performance in low performance mode
Quality of Life
Faster startup: loading now begins right away behind the launch logo
Flash Sale card packs now contain more cards
The Halloween event button now shows a notification badge when your free ad bag is ready to claim
Store Daily Deals now show a notification badge when a free reroll is ready after the daily refresh
Newly discovered Relics show a notification badge on the Relics tab
Tapping an achievement or event progress badge now scrolls to the reward
The Collection page now reopens on the tab you last viewed, even across sessions
Recipe previews in the Shop phase now have an info button that shows the item’s full stats
The post-combat item tooltip now shows numbers the same way as Fight Statistics
Tab bars across the Store, Profile, Guilds, Season and Event screens now have icons
Bolt and dart items have new visual effects that show their stack count and fly across when fired
Fixes
Fixed the Wild Card button on the Item Collection screen not appearing until you switched to the Relics tab and back
Fixed the Collection showing an empty item list when opening straight onto Items
Player names can no longer contain emojis. Any emojis in existing names will be removed automatically the next time the game starts
Fixed crafted items sometimes being placed away from the original item. They now stay on the original item and keep its rotation where they fit
Fixed merge highlights disappearing on startup
Fixed the “Discovered X/Total” count on the player profile including hidden items in its total, such as the upcoming season hero during preseason
Fixed from items inside Absorbers not showing floating text or being counted in the game overview
You can now claim uncollected Season Pass rewards after a Season ends without having to update the game
Fixed the Season Ended popup reappearing repeatedly
Fixed the item info popup appearing behind other popups when opened from Relic popups
Fixed some Events leaving you with an unresponsive Continue button when continuing a run in a new session
Fixed returning players sometimes not receiving their Welcome Back reward
Fixed some timers ending early or getting stuck at 0 when your device clock was wrong
Fixed music not playing when starting the game without an internet connection
Balance changes
Mechanics
skip effects now reduce on the item first. Any remaining time skips as before.
Fixed a Pie next to a single Jelly Bean preventing the Jelly Bean from destroying itself. Pies now only claim ingredients when they have enough to absorb.
Shared
Blooddrinker
Fixed to show that it unlocks at Area 9 (was shown as Area 4)
Dorf
Heart of the Mountain
Fixed : Now only items that deal , matching its effect
Kragg
Prayer Bell
Price: 3 → 2
Scroll of Potential
Price: 4 → 3
Scroll of Earth
Every 5 seconds:
Gain 7 → 8 per
Level Bonus
Every 5 seconds:
% chance to gain 5 → 10 per
Mycella
Fleshcap
Price: 2 → 4 (still sells for 1 )
Every 5.4 → 6.0 seconds:
Steal 6 → 7
Absorb
Steal 6 → 7
Mindcap
Price: 2 → 4 (still sells for 1 )
Rotcap
Price: 2 → 4 (still sells for 1 )
Rotten Apple
Absorb
Deal 3 and remove 1 → Remove 2
Spoiled Sausage
Absorb
Deal 3 and remove 1 → Remove 2
Walkermelon
: 3.3 → 3.8
Armed Walkermelon
: 3.5 → 4.1
Apple Fritter Critter
: 3.2 → 3.5
On hit:
Gain +5% → +10% faster attacks
Moldy Fungarium
: 5.0 → 4.1
Toadstool Targe
Recipe: Sturdy Targe + Spore Print Scroll → Sturdy Targe + Rotcap
: Removed
Start of :
Gain 30
Increase block by 1 per → Removed
When hit ( ):
50% → 35% chance to:
Block 5 → 6
Inflict 0 → 1
On shop entered (removed):
Turn Apple, Tender Sausage, Skull and Fly Agaric into their Mycella versions
Level Bonus
When blocking :
% chance to block another 7 → 9
Rotcap Cluster
Recipe: Toadstool Targe + Rotcap → Toadstool Targe + Spore Print Scroll
When hit ( ):
50% → 35% chance to block and inflict
Rotcap Colony
When hit ( ):
50% → 40% chance to:
Block 14 → 18
Inflict 1 → 2
Transfer 1 → 2
Level Bonus
When blocking :
% chance to block another 18 → 23
Hivemind Snapper
Absorb
Gain 20 → 30
Axolotl Familiar
Level Bonus
Now uses item levels instead of weapon levels
On hit → When you heal:
% chance to gain 2 → % chance to heal another 6 instead of 3
Fleshfeeder Slug
Start of :
Gain 20 → 25 per absorbed Fleshcap
Sporestalker
When hit ( ):
% chance to:
Inflict on the attacking for 1.2 seconds
Trigger a free attack → Skip 1.5 seconds
Veiled Sporecap Cape
On shop entered:
Increase gained by 8 → 14 permanently
Fungalmancer Focus
Fixed the skip amounts of the main effect and the Level Bonus being swapped
: Now only items with a , matching its effect
Mindcap Crown
Fixed being inflicted on yourself instead of the opponent
Ronan
Bolstered Helmet
Every 4.2 seconds:
Gain 2 → 3
Level Bonus
Start of :
Gain 4 → 4 and 1 per level
Excalibur
: 4.0 → 3.5
Start of , → When time of day changes:
Reduce by 1.25 → 0.5 seconds
On hit:
Remove 6 → 4
After 10 hits (new):
Cleanse 40
Gain equal to your current
Vanguard Belt
On consumed:
Gain 2 → 3
Level Bonus
When time of day changes:
% chance to gain 20 , 0 → 4 , and 2
Hungering Ward
When hit ( ):
% chance to block 7 → 16
Piercing Lance
Level Bonus
On hit:
% chance to inflict 2 → 5
Read the official update